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Xwatt

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  1. Like
    Xwatt got a reaction from Shadow Knight in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  2. Like
    Xwatt got a reaction from WinterMute in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  3. Sad
    Xwatt got a reaction from SkullCollector in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  4. Like
    Xwatt got a reaction from Admiralbumfluff in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  5. Like
    Xwatt got a reaction from Minipily in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  6. Like
    Xwatt reacted to Icze in [official poll] TFAR vs. ACRE on AWE (read!)   
    +1 vote for ACRE
    While both work great in my experience I'm leaning towards ACRE for reasons of simplicity. especially regarding new players who may not be familiar with teamspeak plugins.
  7. Like
    Xwatt reacted to Noah_Hero in [official poll] TFAR vs. ACRE on AWE (read!)   
    For people who don't know ACRE yet and want to know more about it before voting I can recommend their website as it not only contains basic guides (how to start/how it works) but also guides for all of their radios (with pictures)!

    And for anyone already interested in how the new ranges would be:

    Also I could write a rather detailed guide for the different radios as I already read through their documentation, but I don‘t know if that is actually needed considering the quality of said documentation.
  8. Like
    Xwatt reacted to Lindi in [official poll] TFAR vs. ACRE on AWE (read!)   
    I'm going to say either one is fine for me. My very limited experience with ACRE made me feel it is a very solid mod and I believe the range/signal limitations could add a layer of challenge/team play that we've not seen before.

    I rather enjoyed the unsung campaign as well where the radios were limited and squads had to stick with their team leaders if they wanted to be part of the action.
  9. Like
    Xwatt got a reaction from Jenkins in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  10. Like
    Xwatt got a reaction from ShadowAce11 in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  11. Thanks
    Xwatt got a reaction from Karate Pyjamas in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  12. Like
    Xwatt got a reaction from itsmemario in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  13. Like
    Xwatt got a reaction from SiegeSix in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  14. Like
    Xwatt got a reaction from Noah_Hero in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  15. Like
    Xwatt got a reaction from JJ Cakes in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  16. Like
    Xwatt got a reaction from FrOzT in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  17. Like
    Xwatt got a reaction from Gambit in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  18. Like
    Xwatt got a reaction from LH5 in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  19. Sad
    Xwatt reacted to SkullCollector in [AWE] Liberation Wednesday -- NEXT: 05/08/2020 @ 1730 UTC   
    Mission Summary
    Every Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it.
    You can expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command formed before the mission and staff supporting it all.
    These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    AW_Liberation_Lythium.html
    For first-time players, read till the end for a setup guide.
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    ---
     
    Friendly Forces
    Russian Armed Forces
     
    Opposing Forces
    Insurgents
    Currently: Local Guerrilla Forces
     
    Situation
    A Russian combined-arms counter-insurgency task force has been deployed to the mountainous region of Lythium to deter and squash a local uprising. The insurgents have captured every town and base in the area of operations and are therefore overly well armed, including an armoured corps and jets from the military airfields. They are supplemented by outdated surplus.
    Friendly forces have established a foothold near Karift around FOB Alpha and created a buffer zone around it, then pushed further to maintain a firm grasp on the region with FOB Bravo near Bramar.
    The enemy retains two last bastions in Kinduf and Kalae.
    Progress is unquestionable. Victory is not debatable.
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command every Wednesday
    One last push toward victory.
     
    Platoon
    1x 3-man HQ (CMD, RTO, UAV)
    3x 9-man Rifle Squads
    1x 3-man Fire Support Group
    1x 3-man Hammer Crew
    2x 2-man Air Crew
    1x 2-man Logistics
     
    Admin & Logistics
    Reinforcements
    - Unlimited
    - Re-insertions via air at RTO's discretion
     
    Equipment
    - Vehicle deployment at CMD's discretion
    - Ammunition and supplies available at the supply depot
    - FOBs act as an arsenal 
     
    Command & Control
    Operations and ground control lie solely with the platoon commander. RTO handles air traffic and can supplement comms.
    Squad leaders are responsible for the operational effectiveness of their teams.
     
    ---
     

     
     
     
  20. Like
    Xwatt got a reaction from Lindi in Letters From The Front - 29/07/20   
    had to goddamn rewrite this because it got deleted when forums took a dump
     
    madhkarati aleaziza,
     
    Habibi Faisal Ahmed, Lee Enfield Sniper, Part Time VBIED Maker.
     
    As Overlord, I was extremely delighted all around with what I seen from all parties. Many people continued to battle on, right up until the server gave in. Communication was on point, despite TFAR being TFAR, and the levels of cohesion and teamplay were astounding.
     
    Alpha did well initially to move into the first objective. Originially I had a PKM nest setup which had direct line of sight of their dismount, but Alpha were quick to move in and rendered the PKM gunner useless. Despite this, they still managed to get wiped out, but were quick to regain the initial foothold they held when they were reinserted. I was delighted with the pace Alpha was moving at, and they didn't get bogged down too much initially. Further at the end of the town half of Alpha fell victim to a VBIED, but could not be blamed for it due to not being told that it was something they should expect. Alpha missed the house with the weapons cache , which had explosives, launchers and weaponary, but it wasn't a massive deal, it would just provided them extra resources which they would otherwise have to loot bodies to find. Later on, the Ikarus bus was set off due to someone killing the unit with the dead mans switch observing the site, and I am unable to confirm whether that caused any casualties. There was confusion amongst ASL as to what was going on with the mines around the bus. Essentially there was a pre placed minefield down, in which it was not noticed that there was a large minefield surrounding the bus until a decent amount of people had triggered them. There is a hilarious twitch clip I caught of Noci and someone trying to defuse a mine, and not realising they were sat on it and crawled into their death. After this I had logged off for an hour or so, and came back to notice they were right in the middle of the airfield. Here, I had pre placed an Su-250, and was waiting for Alpha to get in the middle of the airstrip so they could try to intercept it as it took off. Due to my zeusing errors, where I had placed it means it had clipped the H-barriers, making it unable to turn out onto the airstrip and leading to it getting blown up.
     
    As for Bravo, they were a pain in the ass the ass (from a good point of view) from a zeus perspective. The fort of trenches they built meant they were well covered, and were unlikely to get critically damaged from a head on attack. My snipers, kornets, and whatever I threw at them had little to no impact. They were already "spotted" per say, from very early on, but the only way to get close and personal was to send some squads marching up the hill to attempt to kill them. Which worked maybe once, but most of the squads were lightwork for them. As time went on, the insurgents become more impatient, and had starting to send up more squads and a T-55. Luckily by this time, Bravo were given the move order to go down into the radio tower, avoiding an inevitable fate that was waiting for them if they stayed up by the trenches. Bravo then moved into the radiotower, and eventually linked with alpha to attack the barracks. The attack on the barracks was done brilliantly by both teams, and both alpha and bravo rushed in with so much force and agression that as one zeus, I was completely useless and they made easy work of the barracks. It was amazing to see how easily they were dealt with, despite how many AI were present.
     
    A big thank you goes out to Command, Vortex, Hammer, Reaper, and Logi, who all had important roles to play in shifting the action. I think most importantly a thank you to the grunts on the ground who threw their bodies constantly into the action, dying multiple times but still showing the integrity to fight on. Often the more little roles have the impact on the field, but very often go unnoticed and unthanked for the effort they put in.
     
    On a more personal note, I have been made aware that decisions I had made in Zeus were not made in accordance of positively impacting the gameplay on the ground. A Big thank you to those who went out their way to privately message me and point out the errors, it is this sort of feedback that helps to be the stigma for change. I can affirm myself that I had made decisons that went against the type of gameplay you should expect to see on our servers, and I won't get into the specifics but as Core Staff espeically, I should hold myself to a higher level of standard and should augment gameplay that is best benefitting the players, and not my own agendas. I offer my sincere apologies, and rest assured I think taking a break from zeusing on liberation should be the best course of action. It is always a tough balance to strike, some people love the more hardcore aspects of having a dedicated Zeus, and some swear against it and will leave out anger of the decisions made by the Zeus.
     
    It was amazing to see us hit a new playercount record of 35, and as always I thank the members of staff and devs that made this possible, but more importantly to the members of the community for sticking around and having a platform for us to provide these experiences.
  21. Haha
    Xwatt got a reaction from RiverWolf in Letters From The Front - 29/07/20   
    had to goddamn rewrite this because it got deleted when forums took a dump
     
    madhkarati aleaziza,
     
    Habibi Faisal Ahmed, Lee Enfield Sniper, Part Time VBIED Maker.
     
    As Overlord, I was extremely delighted all around with what I seen from all parties. Many people continued to battle on, right up until the server gave in. Communication was on point, despite TFAR being TFAR, and the levels of cohesion and teamplay were astounding.
     
    Alpha did well initially to move into the first objective. Originially I had a PKM nest setup which had direct line of sight of their dismount, but Alpha were quick to move in and rendered the PKM gunner useless. Despite this, they still managed to get wiped out, but were quick to regain the initial foothold they held when they were reinserted. I was delighted with the pace Alpha was moving at, and they didn't get bogged down too much initially. Further at the end of the town half of Alpha fell victim to a VBIED, but could not be blamed for it due to not being told that it was something they should expect. Alpha missed the house with the weapons cache , which had explosives, launchers and weaponary, but it wasn't a massive deal, it would just provided them extra resources which they would otherwise have to loot bodies to find. Later on, the Ikarus bus was set off due to someone killing the unit with the dead mans switch observing the site, and I am unable to confirm whether that caused any casualties. There was confusion amongst ASL as to what was going on with the mines around the bus. Essentially there was a pre placed minefield down, in which it was not noticed that there was a large minefield surrounding the bus until a decent amount of people had triggered them. There is a hilarious twitch clip I caught of Noci and someone trying to defuse a mine, and not realising they were sat on it and crawled into their death. After this I had logged off for an hour or so, and came back to notice they were right in the middle of the airfield. Here, I had pre placed an Su-250, and was waiting for Alpha to get in the middle of the airstrip so they could try to intercept it as it took off. Due to my zeusing errors, where I had placed it means it had clipped the H-barriers, making it unable to turn out onto the airstrip and leading to it getting blown up.
     
    As for Bravo, they were a pain in the ass the ass (from a good point of view) from a zeus perspective. The fort of trenches they built meant they were well covered, and were unlikely to get critically damaged from a head on attack. My snipers, kornets, and whatever I threw at them had little to no impact. They were already "spotted" per say, from very early on, but the only way to get close and personal was to send some squads marching up the hill to attempt to kill them. Which worked maybe once, but most of the squads were lightwork for them. As time went on, the insurgents become more impatient, and had starting to send up more squads and a T-55. Luckily by this time, Bravo were given the move order to go down into the radio tower, avoiding an inevitable fate that was waiting for them if they stayed up by the trenches. Bravo then moved into the radiotower, and eventually linked with alpha to attack the barracks. The attack on the barracks was done brilliantly by both teams, and both alpha and bravo rushed in with so much force and agression that as one zeus, I was completely useless and they made easy work of the barracks. It was amazing to see how easily they were dealt with, despite how many AI were present.
     
    A big thank you goes out to Command, Vortex, Hammer, Reaper, and Logi, who all had important roles to play in shifting the action. I think most importantly a thank you to the grunts on the ground who threw their bodies constantly into the action, dying multiple times but still showing the integrity to fight on. Often the more little roles have the impact on the field, but very often go unnoticed and unthanked for the effort they put in.
     
    On a more personal note, I have been made aware that decisions I had made in Zeus were not made in accordance of positively impacting the gameplay on the ground. A Big thank you to those who went out their way to privately message me and point out the errors, it is this sort of feedback that helps to be the stigma for change. I can affirm myself that I had made decisons that went against the type of gameplay you should expect to see on our servers, and I won't get into the specifics but as Core Staff espeically, I should hold myself to a higher level of standard and should augment gameplay that is best benefitting the players, and not my own agendas. I offer my sincere apologies, and rest assured I think taking a break from zeusing on liberation should be the best course of action. It is always a tough balance to strike, some people love the more hardcore aspects of having a dedicated Zeus, and some swear against it and will leave out anger of the decisions made by the Zeus.
     
    It was amazing to see us hit a new playercount record of 35, and as always I thank the members of staff and devs that made this possible, but more importantly to the members of the community for sticking around and having a platform for us to provide these experiences.
  22. Like
    Xwatt reacted to Schubz in Letters From The Front - 29/07/20   
    Hello my beloved brother Oleg!
    It is me, the little brother of you. I hope you are in good health and things are of greatness in Motherland Russia.
    Please tell mama and babushka that I‘m in good condition and I have a great time here in [УДАЛЕНО] with my comrades.
    I’m of writing to you in English because old friend Wanja told me that you learn the language of the spies as well as me. ха ха!
    We were ordered of taking part in an operation this [УДАЛЕНО]. All went some kind of well for our team of soldiers. This time we had of 4 or 5 foreign brothers in arms from the brother land of nemezki in our group. At one time while on our way to the objective our transport apparat of wheels got in conflict with the terrain and the velocity - and your little brother got „yeeted“ out from the gunner seat to a flight (like sputnik) over the hard ground of [УДАЛЕНО]. ха ха! I went to the hospital but got back to my comrades very shortly after. It was like of some magic going on.
    We arrived at hour first hold in [УДАЛЕНО] were we had to secure the south valley and saw some bad guys coming to us from far away. Im proud to say that I/we managed to stop these guys over a distance of the 3 quarters of a kilometrov. Despite the fact that I'm of not having scope and no magnification. 
    So xarasho so far for us until we got to our main objektifnaya where we switched between of fighting from distance from a njet good spot towards [УДАЛЕНО]. At some time we were of storming to the compounds down the hill but got soon wounded and worse. Blyat. ха ха!
    You can surely be proud of us, because my comrades and me were of able to eleminate the threads sooner and later. And I was even of possible to clear many buildings and took fotografias of the colorful carpets inside of the houses in [УДАЛЕНО]. We found a minefield around a kaput bus in the middle of that city, it was of very weird and your stupid brother managed to walk through that place avoiding all the explosions, but I didn‘t know about mines that time. Two of hour friends weren‘t of luck and got blown to pieces.
    Two of our members in the squad were of problema with the radio apparat, but I think it was because they were of using amerikanski radio wave transmitting device. Instead of using the superior apparat from our Warsaw Pact.
    Finally we arrived at the [УДАЛЕНО] of [УДАЛЕНО]. We saw many tanks and angry men there and one tank shoot me with his big kanonskaya and I swear by the founders of our motherland the thing just appeared behind your unaware brother. 
    After I was back, I was of shooting and hitting with the little rocket pipe to damage a starting Suchoi that appears to be struggling to take off from the high velocity starting road. xa xa! 
    It was of big chaos at this time and I lost nearly all of my team members and also was of very short of bullets for my kalashnikov, but got joined with the [УДАЛЕНО] team and we fought our way trough the rest of the [УДАЛЕНО]. 
    It was surely a great mission and our team leaders and commanders and pilots and tank brothers did the best to bring us to be of fighting brave and organized and efficient. 
    Whoever was of designing and planning and commanding this assault will become big hero of russia some day, I'm of sure.
    After the combat we all visited nice town of  [УДАЛЕНО] and I was of buying a couple of nice and prekraznuyi little things for you, mama and babushka. 
    I’m full of hopings to see you all soon in good health.
    Take care of you, brother and tell babushka and mama to not be of sorrow. 
    We will win this war for our prekraznaja motherland!

     
  23. Sad
    Xwatt reacted to SkullCollector in Letters From The Front - 29/07/20   
    30 June, 2020
    Dear █████ ████████,
    It is with great sadness that I must inform you of your son Efreitor ████████’s passing in the events of 29 June, 2020. He fought valiantly for the lives of his comrades and brothers, and ultimately lay down his own as a hero.
     
    His duty and skills as a combat engineer proved invaluable to his comrades, and the world is without a doubt a safer place because of him.
     
    As well that I may not disclose the details of his last act, I assure you that, without it, many of his friends could not hence speak his name in such gratitude and reverence. It is little solace, but solace I cherish all the more for it.
     
    With solemn regards,
     
    Lieutenant █████████████
    503rd SPD, █████ ASL
     
     
     
    Exhibit 1 of 34
     
  24. Thanks
    Xwatt got a reaction from SkullCollector in Letters From The Front - 29/07/20   
    had to goddamn rewrite this because it got deleted when forums took a dump
     
    madhkarati aleaziza,
     
    Habibi Faisal Ahmed, Lee Enfield Sniper, Part Time VBIED Maker.
     
    As Overlord, I was extremely delighted all around with what I seen from all parties. Many people continued to battle on, right up until the server gave in. Communication was on point, despite TFAR being TFAR, and the levels of cohesion and teamplay were astounding.
     
    Alpha did well initially to move into the first objective. Originially I had a PKM nest setup which had direct line of sight of their dismount, but Alpha were quick to move in and rendered the PKM gunner useless. Despite this, they still managed to get wiped out, but were quick to regain the initial foothold they held when they were reinserted. I was delighted with the pace Alpha was moving at, and they didn't get bogged down too much initially. Further at the end of the town half of Alpha fell victim to a VBIED, but could not be blamed for it due to not being told that it was something they should expect. Alpha missed the house with the weapons cache , which had explosives, launchers and weaponary, but it wasn't a massive deal, it would just provided them extra resources which they would otherwise have to loot bodies to find. Later on, the Ikarus bus was set off due to someone killing the unit with the dead mans switch observing the site, and I am unable to confirm whether that caused any casualties. There was confusion amongst ASL as to what was going on with the mines around the bus. Essentially there was a pre placed minefield down, in which it was not noticed that there was a large minefield surrounding the bus until a decent amount of people had triggered them. There is a hilarious twitch clip I caught of Noci and someone trying to defuse a mine, and not realising they were sat on it and crawled into their death. After this I had logged off for an hour or so, and came back to notice they were right in the middle of the airfield. Here, I had pre placed an Su-250, and was waiting for Alpha to get in the middle of the airstrip so they could try to intercept it as it took off. Due to my zeusing errors, where I had placed it means it had clipped the H-barriers, making it unable to turn out onto the airstrip and leading to it getting blown up.
     
    As for Bravo, they were a pain in the ass the ass (from a good point of view) from a zeus perspective. The fort of trenches they built meant they were well covered, and were unlikely to get critically damaged from a head on attack. My snipers, kornets, and whatever I threw at them had little to no impact. They were already "spotted" per say, from very early on, but the only way to get close and personal was to send some squads marching up the hill to attempt to kill them. Which worked maybe once, but most of the squads were lightwork for them. As time went on, the insurgents become more impatient, and had starting to send up more squads and a T-55. Luckily by this time, Bravo were given the move order to go down into the radio tower, avoiding an inevitable fate that was waiting for them if they stayed up by the trenches. Bravo then moved into the radiotower, and eventually linked with alpha to attack the barracks. The attack on the barracks was done brilliantly by both teams, and both alpha and bravo rushed in with so much force and agression that as one zeus, I was completely useless and they made easy work of the barracks. It was amazing to see how easily they were dealt with, despite how many AI were present.
     
    A big thank you goes out to Command, Vortex, Hammer, Reaper, and Logi, who all had important roles to play in shifting the action. I think most importantly a thank you to the grunts on the ground who threw their bodies constantly into the action, dying multiple times but still showing the integrity to fight on. Often the more little roles have the impact on the field, but very often go unnoticed and unthanked for the effort they put in.
     
    On a more personal note, I have been made aware that decisions I had made in Zeus were not made in accordance of positively impacting the gameplay on the ground. A Big thank you to those who went out their way to privately message me and point out the errors, it is this sort of feedback that helps to be the stigma for change. I can affirm myself that I had made decisons that went against the type of gameplay you should expect to see on our servers, and I won't get into the specifics but as Core Staff espeically, I should hold myself to a higher level of standard and should augment gameplay that is best benefitting the players, and not my own agendas. I offer my sincere apologies, and rest assured I think taking a break from zeusing on liberation should be the best course of action. It is always a tough balance to strike, some people love the more hardcore aspects of having a dedicated Zeus, and some swear against it and will leave out anger of the decisions made by the Zeus.
     
    It was amazing to see us hit a new playercount record of 35, and as always I thank the members of staff and devs that made this possible, but more importantly to the members of the community for sticking around and having a platform for us to provide these experiences.
  25. Like
    Xwatt got a reaction from Mikael in Letters From The Front - 29/07/20   
    had to goddamn rewrite this because it got deleted when forums took a dump
     
    madhkarati aleaziza,
     
    Habibi Faisal Ahmed, Lee Enfield Sniper, Part Time VBIED Maker.
     
    As Overlord, I was extremely delighted all around with what I seen from all parties. Many people continued to battle on, right up until the server gave in. Communication was on point, despite TFAR being TFAR, and the levels of cohesion and teamplay were astounding.
     
    Alpha did well initially to move into the first objective. Originially I had a PKM nest setup which had direct line of sight of their dismount, but Alpha were quick to move in and rendered the PKM gunner useless. Despite this, they still managed to get wiped out, but were quick to regain the initial foothold they held when they were reinserted. I was delighted with the pace Alpha was moving at, and they didn't get bogged down too much initially. Further at the end of the town half of Alpha fell victim to a VBIED, but could not be blamed for it due to not being told that it was something they should expect. Alpha missed the house with the weapons cache , which had explosives, launchers and weaponary, but it wasn't a massive deal, it would just provided them extra resources which they would otherwise have to loot bodies to find. Later on, the Ikarus bus was set off due to someone killing the unit with the dead mans switch observing the site, and I am unable to confirm whether that caused any casualties. There was confusion amongst ASL as to what was going on with the mines around the bus. Essentially there was a pre placed minefield down, in which it was not noticed that there was a large minefield surrounding the bus until a decent amount of people had triggered them. There is a hilarious twitch clip I caught of Noci and someone trying to defuse a mine, and not realising they were sat on it and crawled into their death. After this I had logged off for an hour or so, and came back to notice they were right in the middle of the airfield. Here, I had pre placed an Su-250, and was waiting for Alpha to get in the middle of the airstrip so they could try to intercept it as it took off. Due to my zeusing errors, where I had placed it means it had clipped the H-barriers, making it unable to turn out onto the airstrip and leading to it getting blown up.
     
    As for Bravo, they were a pain in the ass the ass (from a good point of view) from a zeus perspective. The fort of trenches they built meant they were well covered, and were unlikely to get critically damaged from a head on attack. My snipers, kornets, and whatever I threw at them had little to no impact. They were already "spotted" per say, from very early on, but the only way to get close and personal was to send some squads marching up the hill to attempt to kill them. Which worked maybe once, but most of the squads were lightwork for them. As time went on, the insurgents become more impatient, and had starting to send up more squads and a T-55. Luckily by this time, Bravo were given the move order to go down into the radio tower, avoiding an inevitable fate that was waiting for them if they stayed up by the trenches. Bravo then moved into the radiotower, and eventually linked with alpha to attack the barracks. The attack on the barracks was done brilliantly by both teams, and both alpha and bravo rushed in with so much force and agression that as one zeus, I was completely useless and they made easy work of the barracks. It was amazing to see how easily they were dealt with, despite how many AI were present.
     
    A big thank you goes out to Command, Vortex, Hammer, Reaper, and Logi, who all had important roles to play in shifting the action. I think most importantly a thank you to the grunts on the ground who threw their bodies constantly into the action, dying multiple times but still showing the integrity to fight on. Often the more little roles have the impact on the field, but very often go unnoticed and unthanked for the effort they put in.
     
    On a more personal note, I have been made aware that decisions I had made in Zeus were not made in accordance of positively impacting the gameplay on the ground. A Big thank you to those who went out their way to privately message me and point out the errors, it is this sort of feedback that helps to be the stigma for change. I can affirm myself that I had made decisons that went against the type of gameplay you should expect to see on our servers, and I won't get into the specifics but as Core Staff espeically, I should hold myself to a higher level of standard and should augment gameplay that is best benefitting the players, and not my own agendas. I offer my sincere apologies, and rest assured I think taking a break from zeusing on liberation should be the best course of action. It is always a tough balance to strike, some people love the more hardcore aspects of having a dedicated Zeus, and some swear against it and will leave out anger of the decisions made by the Zeus.
     
    It was amazing to see us hit a new playercount record of 35, and as always I thank the members of staff and devs that made this possible, but more importantly to the members of the community for sticking around and having a platform for us to provide these experiences.
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