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Art3misZA reacted to SiegeSix in Star Wars Campaign Week 5 14/03/2021 @ 19:00 UTC
Mission Name:
Star Wars Campaign Week 5
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
AWStarWars_Zen.html
*NOTE updated HTML with ZEN addition*
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 40 (4 Squads of 9, Vortex, Reaper and a 2 man command element)
Situation
After our last mission, the reconnaissance unit has moved further east where they relayed the whereabouts of a major CIS staging site. The reports indicates two major towns under occupation, a possible droid factory and airfield occupied for CIS aircraft use. This poses a significant threat towards the independence of the Crul, as well as civil rights.
Assets:
x4 LAAT/I Gunships
x1 ARC-170
Friendly Forces:
Grand Army of the Republic
Enemy Forces:
Confederecy of Independent Systems
Civilians:
Towns may contain civilian presence.
Mission
We have been tasked in seizing the occupied towns and neutralizing any CIS acitvity.
Execution
Objectives:
Liberate the towns of Botana and Beratna. Find and destroy the CIS droid factory (Optional) Liberate occupied airfield.
Rules of Engagement:
Enemies may be engaged on sight based on current commanding officer's orders.
Civilians are present, so collateral damage is to be avoided at all costs.
Admin & Logistics
Equipment & Resupply:
All assets at base falls under the commanders' control.
Reinforcements:
Unlimited
At commanders' discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Captain.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
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Art3misZA got a reaction from Walk'N in Vietnam 2: Napalm Boogaloo Week 6 10/03/2020 @19:00UTC
I had forgotten about diCaprio's terrible slaughter of my countryman's accent. Thanks for reminding me @Walk'N.
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Art3misZA got a reaction from SkullCollector in Vietnam 2: Napalm Boogaloo Week 6 10/03/2020 @19:00UTC
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Art3misZA reacted to Lindi in FENRIR
Hello @EastonRodgers,
You have been banned at the end of May in 2020. The reason for your ban is stated as trolling in the form of questionable behavior toward fellow players and racism when you joined the server as FENRIR playing as part of unit [1488] sporting a Nazi swastika as the unit tag. Judging by the effort of creating a unit and using the unit tags including graphics I must conclude some effort was made specifically to display the Nazi symbology.
I'm sure I do not need to point out that this breaks several of the Ahoy World rules, but I will anyway.
I cannot spot any sign of remorse, indication of growth as a person since the ban or even a promise to play by the rules in the future which begs the question, why should you be unbanned?
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Art3misZA reacted to GazPritch66 in Hello Everyone
Hi everyone,
My name is Gareth, you will see me as GazPritch66 in game. I am very new to ArmA, played years ago on ArmA 2 but never had a decent rig until recently.
I have spent my whole time playing so far on Ahoy incase and annex and honestly, I love it. I usually main as a sniper/marksman but I am always keen to learn.
hopefully I will see you all on the field sometime
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Art3misZA reacted to AhoyWorld in Public Statement about Harassment
AhoyWorld is made by its players. We must recognise that our actions shape the community as a whole, and affect other people in particular.
AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit.
Today, we removed a player who did not recognise this. In their actions, they deeply unsettled those involved and repeatedly crossed boundaries directly set by the other party. These boundaries become our own from the moment they are laid out. Now, we are laying them bare for everyone to abide by.
We are an inclusive community where everyone is treated as equal. Standing or length of stay do not absolve a member of the community from ignoring this fact.
We will not tolerate harassment of or indiscretion towards other members of the community.
If you see somebody cross personal boundaries, your voice matters. You can always bring any concern and fear of yours to our open ears as staff and people. You can always give the person involved a poke and ask if they are alright with the goings-on; it is better to ask than to ignore.
From all of us, thank you. Take care.
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Art3misZA got a reaction from MidnightRunner in A consistency request for I&A3
I feel that this adds variety to the challenge of these objectives. If everything were to be cleared in the same way, things would feel repetitive. Loading with explosives and planting them adds more than just pure pew pew.
I have said this before and strongly feel it is important to consider when making changes but if one spoonfeeds players too much they will get bored and either leave or look for their own entertainment.
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Art3misZA got a reaction from Schubz in A consistency request for I&A3
I feel that this adds variety to the challenge of these objectives. If everything were to be cleared in the same way, things would feel repetitive. Loading with explosives and planting them adds more than just pure pew pew.
I have said this before and strongly feel it is important to consider when making changes but if one spoonfeeds players too much they will get bored and either leave or look for their own entertainment.
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Art3misZA got a reaction from Schubz in Heavy Armament Abuses -Denied-
I also have to ask a question here, Piccle. Do you not think that perhaps these things are bothering you more because you have been enjoying the more structured gameplay that EU3 offers lately and now get frustrated at the casual nature of EU1? Once you step across that line, it does become apparent how different the two environments are.
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Art3misZA got a reaction from Pickle in Heavy Armament Abuses -Denied-
I am going to be quite frank here. As Spartan, I really don't want to sit and watch out for more things that could be seen as "disruption" or "breaking the rules". There is already plenty to keep busy with.
I also feel that the handful of players who do engage in this sort of thing as, Lindi has already commented, have gained the knowledge and experience to do so. It is impressive to keep a tank alive for so long. Plus, if a player has hit side missions until the dice has rolled for the tank he prefers, kudos to him. He deserves that tank and this usually results in a lot of other rewards sitting in the reward pool for general use. The same applies to Zeus Ops. If people get a reward and take care of it, props to them.
In my opinion, while no doubt this is frustrating at times for infantry, I have yet to see it be so extreme that most of an AO is cleared and people on the ground have little to do. The converse also happens where there is little to no AT and AOs stay up for far longer than normal as people struggle to take care of the armor. This is just dependent on the specific day and the players active.
At the end of the day, you cannot police everything and it will create a rigid environment where players will stop having fun being able to do what they do.
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Art3misZA got a reaction from Pickle in Heavy Armament Abuses -Denied-
In relation my my missions, I only do this because I design my missions for infantry as the players seem to get the most fun out of this and it also prevents questions or policing of players who think Zeus Ops work the same as other missions on the server. I could, for example, put together something that requires armor or mortar but this is just due to my personal preference.
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Art3misZA got a reaction from Pickle in Heavy Armament Abuses -Denied-
I also have to ask a question here, Piccle. Do you not think that perhaps these things are bothering you more because you have been enjoying the more structured gameplay that EU3 offers lately and now get frustrated at the casual nature of EU1? Once you step across that line, it does become apparent how different the two environments are.
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Art3misZA got a reaction from WinterMute in Heavy Armament Abuses -Denied-
I am going to be quite frank here. As Spartan, I really don't want to sit and watch out for more things that could be seen as "disruption" or "breaking the rules". There is already plenty to keep busy with.
I also feel that the handful of players who do engage in this sort of thing as, Lindi has already commented, have gained the knowledge and experience to do so. It is impressive to keep a tank alive for so long. Plus, if a player has hit side missions until the dice has rolled for the tank he prefers, kudos to him. He deserves that tank and this usually results in a lot of other rewards sitting in the reward pool for general use. The same applies to Zeus Ops. If people get a reward and take care of it, props to them.
In my opinion, while no doubt this is frustrating at times for infantry, I have yet to see it be so extreme that most of an AO is cleared and people on the ground have little to do. The converse also happens where there is little to no AT and AOs stay up for far longer than normal as people struggle to take care of the armor. This is just dependent on the specific day and the players active.
At the end of the day, you cannot police everything and it will create a rigid environment where players will stop having fun being able to do what they do.
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Art3misZA reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 1 29/01/2020 @19:00UTC
Mission Name:
Vietnam Campaign Week 1
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
AW Unsung.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
Situation
Having just been deployed to Vietnam your unit finds itself in the odd situation of being cut off from your designated patrol base.
An offensive by the North Vietnamese has overrun the area and all friendly forces have withdrawn. Now that the enemy offensive has mostly been halted, your task is to restore order in the region and push the enemy out. No air assets are currently available due to weather conditions.
Once the FOB has been retaken aircraft will be able to operate from there.
Assets:
6 x PBR MK.II
Various ground support vehicles
Other Assets will be available one the FOB has been established
Friendly Forces:
US Armed Forces
Enemy Forces:
North Vietnamese Army
Viet Cong
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
Make your way down river by boat as weather has grounded most aircraft. Engage any enemy forces encountered and re establish to FOB and Patrol Base.
Execution
Objectives:
1.Locate and reclaim the designated bases
2. Engage and neutralise any enemy forces or equipment encountered
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
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Art3misZA reacted to MidnightRunner in PMC Ops WAR Week 5 08/01/2021 @ 19:00 UTC
Mission Name:
PMC Ops WAR Week 5
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
AW_Liberation.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element)
Situation
For the last 3 years there has been an unofficial cease fire during religious holidays. That is until today. While the majority of our forces are on leave for this holiday or are using the time for maintenance the enemy have attacked. In an overnight assault they have attacked and seized the capital of Bolabongo and many of its residents. Caught off guard they were also able to capture several senior government officials who are believed to be being held as bargaining chips. Having moved North during the holiday cease fire, the CHADS seem to be the force best placed to respond.
Assets:
3 x BTR80 (Usable only when a full crew is available)
2 x Mi-24G
Various ground support vehicles
Friendly Forces:
Army of the Western African Republic
Enemy Forces:
Loyalist forces controlled by the government of Joseph Lumumba
Neutral Forces:
A coalition of UN troops
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
Respond to the assault on the capital city. Repel the loyalist forces and reclaim the city. Find and free the government officials so they cannot be used as pawns.
Execution
Objectives:
1. Mobilise against the Loyalist offensive
2. Liberate the city of Bolabongo
3. Find and free the government officials
4. Engage and neutralise any loyalist forces or equipment encountered
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
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Art3misZA reacted to Norris in A New Year.
Hello Members, Donators and Guests,
Welcome to 2021! This is a new year for the World and our Community. Ahoyworld would like to thank all the Donators for your donations towards our community and hope that you continue to as we are reliant on them. This year will be full of good times with friends and new friends on our Public/Modded servers but also on our TeamSpeak server as well (ts.ahoyworld.net) so come and join us if you would like. This year will also be full of Events so keep an eye on our Events page for the full details ranging from Multiple Session Operations (MSO) to Campaign like Zeus missions (regular Mission Makers) to Game nights hosted by individuals like you.
If you would like more information on any of these there will be links for you to click on below. But here is the low down on these:
MSO - Multi Session Operations, we used to use ALiVE but due to instability we switched to just hosting Zeus game nights with a story that spans several weeks. First person only and a somewhat higher immersion mod count. RP is highly encouraged. Tends to put players in hard spots vs AI.
Campaign mission - On our Enhanced server we have regular modded missions. Emphasizing tactics and teamwork.
Game nights - If you've come up with a mission that you would like to run on our servers, this is how you can do it! We have a framework available as a good starting point for your ideas (Mission creator framework), and when the mission is ready, you simply fill out a game night request found here(Game night request form). Staff will work with you to test your mission, make any necessary changes, and find a slot for it in our events calendar. Can be as simple as a Zeus enhanced I&A session, to custom missions with mods.
https://forums.ahoyworld.net/forum/27-events/
https://forums.ahoyworld.net/forum/169-multiple-session-operations/
Thank you for being part of our community as without you...there wouldn't be one!
Staff Team
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Art3misZA got a reaction from WinterMute in I&A 4 Beta Test Feedback
Love the new roles and squads changes. It feels a lot more flexible!
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Art3misZA got a reaction from MidnightRunner in I&A 4 Beta Test Feedback
Love the new roles and squads changes. It feels a lot more flexible!
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Art3misZA reacted to Gambit in Operation Bugout 27/12/2020 @ 19:00 UTC
first of all, thanks for the feedback in the ddebrief aswell, i made a few mistakes in the mission code, namely the respawn point not moving to the airfield and smaller, luckily unnoticed by you all tidbits. The missing file error you got was because i had to severly cut down on the custom sounds and more anomaly types and i accuentally cut one more in the final update of the mission, otherwise the mission file would have been 25+mb, and we all know how arma servers and mission file downloads are funky.
On the discussing player decisions. Well, i can, because im not in any shape of form associated with AW staff stuff, im just a simple community member and i will say things nobody likes to hear.
So i rewatched the stream from Frozt's pov, hmm... the comments from the start to the end about ditching everyone, general disrespect and just booking it, deliberately disobeying orders and deliberate lies, just disgusting. I will not make and sacrifice my own time to run another mission, hell, i wouldnt have done it in the first place if i knew this is the attitude. Specific target was "no man gets left behind". Noone. I dont care, flip the situation, how do you feel about that. This happened in the last hellenmaa mission (chads and russian invasion) that should have been a clue for me, but silly me, i thought the talks about teamwork after that incident actually meant something.
So i have to say this. Absolute disgrace of a behaviour Charlie. Dont you dare talk about teamwork again, i would not trust you to walk my dog, let alone work with you, or god forbid let you lead a mission from command again. If you participated, or just stayed silent in the face of that behaviour, shame on you. I will not tolerate this type of behaviour from anybody, and lucky you i had no time to closely monitor you all... otherwise i would have called the whole thing off after 15 minutes.
(one of the many disgusting behaviour on display https://clips.twitch.tv/ShortLachrymoseOysterPlanking ill leave the otherwise just berating comments out for now, stream is there you can find em all)
If you will just disrespect the community, the staff, the command, and the mission maker's efforts, why show up at all?
As for future ops from me, i have only 2 options left. Either i dont make any of them because of the displayed attitude will continue and just be a waste of my time, potentialy ruining everyone elses fun and invested time aswell
OR
specify that certain ppl are not allowed to participate.
BTW Charlie, you went loud after 15 minutes, because even tho you were walking in a tight column which offers great flank security and the opportunity to keep the audio footrpint as light as possible, you managed to walk up next to an unsuspecting search party withing 50 meters, ai on 5% spot accuracy started firing at you. That set off all the teams, about 150 ai were on the hunt, then you ditched the others and left them to deal with the shit you stirred up.
And the blue on blue incident? that was the russian guy NE (cant remember exactly, its on stream), you all whipped towards the friendly team on your north-ish (they were engaged by those AI on their east) and took potshots at them, they returned fire. Watch it on the stream. Frozt got the guy who hit Karate. Quick to judge and blame imo, but in light of the previous displayso n stream, cant say im surprised.
Compare Frozt's streams from the last op (op sidestep) and this.
To finish on a higher note
For Command, Alpha and Bravo, kudos great job even your flank wasnt protected. Peeling back from engagements before you get pincered, holding them off long enough to set up another hasty fighting position for covering the retreating team. Thats teamwork, and its a shame that wasnt streamed. Great work and great fun, shame it was spoiled at the end, but hopefully not ruined forever.
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Art3misZA reacted to MidnightRunner in Operation Bugout 27/12/2020 @ 19:00 UTC
Mission Name:
OP Bugout (Hosted by @Gambit)
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset OP Bugout.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 34 (5 Squads of 6, and a 4 man command element)
Situation
The CHADS were overrun in Finland by Russian invasion, in the chaos, your platoon of CHADS were left on the ground. CHADS being CHADS, established a series of safehouses along a potential escape route. After regrouping at one of the safehouses, your task is to check on the other safehouses, if survivors managed their way there, fold them in and get out. All the while the Russians are searching and chasing.
Assets:
what you can find along the way
Friendly Forces:
CHADS
Enemy Forces:
Russians and unknown
Civilians:
Civilian presence unknown
Mission
Regroup at a safehouse, then check for survivors at other safehouse locations, then make your way to the airfield, liberate whatever you can and get out of the area. E&E time boys.
Execution
Objectives:
1.Check on multiple safehouse locations
2.Make your way to the airfield, see what you can liberate and use it to get the hell out
Movement Plan:
At Commanders discretion
Rules of Engagement:
Escape & Evasion rules apply, try not to give away your position too early.
Civilians are present in the area so collateral damage and civilian visual contact is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Art3misZA reacted to Gambit in Operation Sidestep 18/12/2020 @ 19:00 UTC
Sorry to disappoint with the aliens.... maybe next time, or maybe somebody else. Hopefully the spook level can be kept up with that aswell.
Unfortunatley for charlie, they ended up as the anvil, getting hit every time, stumbling into contact after contact right after the 1st objective, dooming them into the combat->medicing up->combat cycle, delayed their movements and eventually got them left behind by the other teams. Unfortunate events seemed to follow charlie as the first round of extract helo had a little bit of a malfunction, further delaying the roll, denying the chance to reset on the last objective.
Good job everyone sneaking past the patrols, doing the execution style pop-pop (was pretty cool to watch a whole team drop), hiding from the trucks, ducking between patrols, threading the needle, and switching to be loud as the situation developed. Again, unfortunate events like a domino effect put in more and more wait time, which at the end staggered the teams pick-ups and relocations enough to have charlie completely (well, almost, they saw the emp wave and even got hit by it) miss out on the last objective.
I was contemplating a 3rd vortex slot, but then decided against it convincing myself, the turn out wouldn't be more than 24 (thats 3 full birds), now i see i made an error there. As well as with the emp script, which i now know where it could be optimized. At least the fps seemed okay up until that point.
As per enemies phasing through walls on the last objective, well, hand placed buildings, garrisoned ai and reacting to contact ungarrisoning them and arma features sometimes pushes a few of them through the walls.
If Midnight wants to take another week off at some point, maybe i can revisit the alien theory with better scripts and less errors. Maybe.
Thanks everyone
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Art3misZA reacted to Sho_Iwaizumi in Ahoyworld End of the Year 2020 RESULTS
Aye thank you all for voting me in as Candidate for The Hague 2020.
I shall hand myself to The Hague in with an ArmA3 T-Shirt (and some cuffed POWs) as soon as Rona is over 😂
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Art3misZA reacted to Bomer in Ahoyworld End of the Year 2020 RESULTS
Honored to receive the Best team player award. How cheesy it might be to say but it would not have have been possible without a team to play with!
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Art3misZA reacted to Lindi in Ahoyworld End of the Year 2020 RESULTS
Thank you everyone, I am humbled.
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Art3misZA got a reaction from RiverWolf in Ahoyworld End of the Year 2020 RESULTS
Thanks for the nominations everyone. Signs point to me not winning that one again though 🙊