Hello, I will be pointing out a problem that I'm disturbed with in I&A and I will suggest two different solutions in this post. PLEASE read everything and respond to the two suggestions separately.
In my opinion there is a big gap in server rules which is leading players to abuse overpowered weapons unwittingly or on purpose. Those "overpowered weapons" are Heavy AT launchers and armored vehicles with long range heavy arms. There are/was/will be players spending their morning on side missions and getting a powerful armored vehicle, then proceeding with using this armor to kill everything in main objectives until end of the day. Leaving nothing but just 10 – 20 EI stuck in buildings to rest of the server. I don’t even want to talk about the days where there are several players with armors. They just leave others no choice but jogging between objectives. Please do not give me “I&A is infantry focused” as an answer. Just because it is focused on infantry does not mean that someone can abuse OP weapons and ruin the fun for others including other “focused” infantry. And also, with Heavy ATs, people just fill up vehicles, drive up to hills and destroy armors. Everything is fine for me until this part but: I see the exact same abuse that is being done with armors. They use their HE or AP missiles to kill Every EI they can see or destroy every building in objective area.
1. GROUND RULES
I am suggesting to have a new rule that forbids armors (including APC and SPAA), HMG GMG MRAPs, Static weapons and heavy ATs from engaging enemy infantriesthat does not have AT/AA weapons. Furthermore, mentioned units should not be allowed to destroy any buildings.
This rule should be only valid for main objectives (AOs), and players should be free to use these weapons on anything that are outside of main objectives. Also, the rule should only be enforced strictly when there are enough players to form a solid infantry force that can eliminate enemy.
An example statement added to in-game rules list:
Spoiler
-Play your mission as intended.
-If you are operating a heavy armament like armored vehicles, armed MRAPs or static weapons at main objectives, you are not allowed to destroy civilian buildings and you are not allowed to kill enemy infantry that is NOT carrying AT or AA launchers. This is a Co-Op server, leave other players something to fight with.
-Heavy armaments can be used without any restriction at side and priority missions.
4.2.X. If you are operating a heavy armament like armored vehicles, armed MRAPs, Heavy ATs or static weapons at main objective, you are not allowed to destroy civilian buildings and you are not allowed to kill enemy infantry that is NOT carrying AT or AA launchers. This is a Co-Op server, leave other players something to fight with.
4.2.X. Heavy armaments can be used without any restriction at side and priority missions.
2. TIMED REWARDS SCRIPT
First of all, I support first suggestion over this one. I don’t agree with the idea of nerfing systems because of potential undesired situations. Additionally, adding new scripts affecting server and client-side FPS. I am suggesting this in case the first idea has an unacceptable flaw.
Rewards with a time limit will at least prevent people from sitting on hills and destroying everything for a day. They will have to regularly visit side missions and keep earning new rewards. In my opinion, A limit like 3 – 4 hours should be enough or maybe variated time limits for different rewards. Although this won’t stop players from abusing their heavy ATs or FOB reward vehicles.
Now, I can’t even name myself as “entry level programmer” and I don’t know anything about ArmA’s programming language but I do know countdown scripts are affecting performance significantly. So, if it is possible to have a script that updates each reward’s remaining time as (remaining hours - 1hour) hourly. Maybe It could be possible to have almost no effect on game performance. Or I could be just wrong about it.
Note: I do not target nor blame any specific player for abusing stated game tools. Furthermore, I don't have any right to blame anyone since I was the one that ruined game for others (sometimes even on purpose) when I was a newbie in server. I believe most of the players that are 'nuking' AOs did not even realize they are disrupting gameplay for others so they can't be blamed for anything at all.
Question
Pickle
Hello, I will be pointing out a problem that I'm disturbed with in I&A and I will suggest two different solutions in this post. PLEASE read everything and respond to the two suggestions separately.
In my opinion there is a big gap in server rules which is leading players to abuse overpowered weapons unwittingly or on purpose. Those "overpowered weapons" are Heavy AT launchers and armored vehicles with long range heavy arms. There are/was/will be players spending their morning on side missions and getting a powerful armored vehicle, then proceeding with using this armor to kill everything in main objectives until end of the day. Leaving nothing but just 10 – 20 EI stuck in buildings to rest of the server. I don’t even want to talk about the days where there are several players with armors. They just leave others no choice but jogging between objectives. Please do not give me “I&A is infantry focused” as an answer. Just because it is focused on infantry does not mean that someone can abuse OP weapons and ruin the fun for others including other “focused” infantry. And also, with Heavy ATs, people just fill up vehicles, drive up to hills and destroy armors. Everything is fine for me until this part but: I see the exact same abuse that is being done with armors. They use their HE or AP missiles to kill Every EI they can see or destroy every building in objective area.
1. GROUND RULES
I am suggesting to have a new rule that forbids armors (including APC and SPAA), HMG GMG MRAPs, Static weapons and heavy ATs from engaging enemy infantries that does not have AT/AA weapons. Furthermore, mentioned units should not be allowed to destroy any buildings.
This rule should be only valid for main objectives (AOs), and players should be free to use these weapons on anything that are outside of main objectives. Also, the rule should only be enforced strictly when there are enough players to form a solid infantry force that can eliminate enemy.
An example statement added to in-game rules list:
-Play your mission as intended.
-If you are operating a heavy armament like armored vehicles, armed MRAPs or static weapons at main objectives, you are not allowed to destroy civilian buildings and you are not allowed to kill enemy infantry that is NOT carrying AT or AA launchers. This is a Co-Op server, leave other players something to fight with.
-Heavy armaments can be used without any restriction at side and priority missions.
An example statement added to rules on forum:
4.2 Play the mission as intended.
Notes:
4.2.X. If you are operating a heavy armament like armored vehicles, armed MRAPs, Heavy ATs or static weapons at main objective, you are not allowed to destroy civilian buildings and you are not allowed to kill enemy infantry that is NOT carrying AT or AA launchers. This is a Co-Op server, leave other players something to fight with.
4.2.X. Heavy armaments can be used without any restriction at side and priority missions.
2. TIMED REWARDS SCRIPT
First of all, I support first suggestion over this one. I don’t agree with the idea of nerfing systems because of potential undesired situations. Additionally, adding new scripts affecting server and client-side FPS. I am suggesting this in case the first idea has an unacceptable flaw.
Rewards with a time limit will at least prevent people from sitting on hills and destroying everything for a day. They will have to regularly visit side missions and keep earning new rewards. In my opinion, A limit like 3 – 4 hours should be enough or maybe variated time limits for different rewards. Although this won’t stop players from abusing their heavy ATs or FOB reward vehicles.
Now, I can’t even name myself as “entry level programmer” and I don’t know anything about ArmA’s programming language but I do know countdown scripts are affecting performance significantly. So, if it is possible to have a script that updates each reward’s remaining time as (remaining hours - 1hour) hourly. Maybe It could be possible to have almost no effect on game performance. Or I could be just wrong about it.
Note: I do not target nor blame any specific player for abusing stated game tools. Furthermore, I don't have any right to blame anyone since I was the one that ruined game for others (sometimes even on purpose) when I was a newbie in server. I believe most of the players that are 'nuking' AOs did not even realize they are disrupting gameplay for others so they can't be blamed for anything at all.
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