Jump to content

Schubz

Donator
  • Posts

    106
  • Joined

  • Last visited

  • Donations

    943.00 GBP 

Reputation Activity

  1. Like
    Schubz reacted to MidnightRunner in AW Mod Feedback Thread   
    Ahoy,
     
    Please post any suggestions / comments / constructive criticism in relation to the AW Mod in this thread.
     
    We have started a wiki here:
    https://gitlab.com/ahoyworlddev/ahoymod/-/wikis/home
     
  2. Like
    Schubz reacted to JJ Cakes in Commander scroll wheel menu option to set countermeasures to "Auto/Manual" in wheeled/tracked vics?   
    Most vics on EU1 aren't fully crewed, it would be nice if you could set the countermeasures to just pop if an incoming missile lock is detected and you still have smokes.  Seems like this is technically feasible using the "IncomingMissile" event handler, but I'm just throwing this out there to see what other people think.
  3. Like
    Schubz reacted to Skipp in Hello there   
    Hi everyone,
     
    I'm Gauthier. In game you'll find me as Skipp.
     
    I play a lot of milsim and recently got all passionate about arma 3. You can find me on Squad, DCS and Wargame red dragon.
     
    I'm happy to join a nice community and help everyone have fun casually or more seriously when needed.
  4. Haha
    Schubz reacted to RiverWolf in A few Ideas for the box   
    We need a 3 strike system that teleports you to military prison, bit like the TK script 😝
  5. Like
    Schubz reacted to Havoc in Star Wars Campaign Week 6 (Finale) 21/03/2021 @ 19:00 UTC   
    Mission Name:
    Star Wars Campaign Week 6 (Finale)
     
    Server Details:
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AWStarWars_Zen.html
    *NOTE updated HTML with ZEN addition*
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 40 (4 Squads of 9, Vortex, Reaper and a 2 man command element)
     
    Situation
    The Jedi Order has betrayed The Republic. All Jedi have been marked for termination by order 66. Under this directive, all Jedi must be executed for treason against The Republic.
     
    Assets:
    x4 LAAT/I Gunships
    x1 ARC-170
     
    Friendly Forces:
    Grand Army of the Republic
     
    Enemy Forces:
    Confederecy of Independent Systems
     
    Civilians:
    Towns may contain civilian presence.
     
    Mission
    There are reports of possible force users in our AO. Despite the fact that CIS forces are still occupying part of the island, our main mission is to find these force users and eliminate them.
     
    Execution
    Objectives:
    Locate the possible force users; If found, eliminate the force users.  
    Rules of Engagement:
    Enemies may be engaged on sight based on current commanding officer's orders.
    Civilians are present, so collateral damage is to be avoided at all costs.
     
    Admin & Logistics
    Equipment & Resupply:
    All assets at base falls under the commanders' control.
    Reinforcements:
    Unlimited
    At commanders' discretion, transport assets are available.

    Command & Control
    Command: 
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Captain.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  6. Like
    Schubz reacted to Art3misZA in Star Wars Campaign Week 6 (Finale) 21/03/2021 @ 19:00 UTC   
    Maybe I will... Squad Lead?
  7. Like
  8. Like
    Schubz reacted to SiegeSix in Star Wars Campaign Week 5 14/03/2021 @ 19:00 UTC   
    Mission Name:
    Star Wars Campaign Week 5
     
    Server Details:
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AWStarWars_Zen.html
    *NOTE updated HTML with ZEN addition*
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 40 (4 Squads of 9, Vortex, Reaper and a 2 man command element)

    Situation
    After our last mission, the reconnaissance unit has moved further east where they relayed the whereabouts of a major CIS staging site. The reports indicates two major towns under occupation, a possible droid factory and airfield occupied for CIS aircraft use. This poses a significant threat towards the independence of the Crul, as well as civil rights. 
     
    Assets:
    x4 LAAT/I Gunships
    x1 ARC-170
     
    Friendly Forces:
    Grand Army of the Republic
     
    Enemy Forces:
    Confederecy of Independent Systems
     
    Civilians:
    Towns may contain civilian presence.

    Mission
    We have been tasked in seizing the occupied towns and neutralizing any CIS acitvity.
     
    Execution
    Objectives:
    Liberate the towns of Botana and Beratna. Find and destroy the CIS droid factory (Optional) Liberate occupied airfield.
    Rules of Engagement:
    Enemies may be engaged on sight based on current commanding officer's orders.
    Civilians are present, so collateral damage is to be avoided at all costs.

    Admin & Logistics
    Equipment & Resupply:
    All assets at base falls under the commanders' control.
    Reinforcements:
    Unlimited
    At commanders' discretion, transport assets are available.

    Command & Control
     
    Command: 
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Captain.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  9. Like
    Schubz reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 6 10/03/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 6
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset AW Unsung ZEN.html
    ****Note updated modset, ZEN and ZEN Ace compat added****
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    With the main crossroads in the area under friendly control we can focus our attention on pacifying each sector individually as the enemy will find it harder to move their forces around. We will be heading West first. Your task is to patrol the area meet with villagers and inhibit enemy activities. The down side, command have landed us with an embedded war correspondent. We now have to babysit this non combatant and make sure he makes it back alive.

    ****There is 1 playable civilian slot in this mission, comment below if you wish to take this role.****
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    3 x A-7D Corsair II
    1 x A-4E Skyhawk 
     
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Patrol into the designated areas in the west of the province, the embedded reporter is to be protected and brought back alive.
     
     
    Execution
    Objectives:
    Patrol the given area Protect the civilian reporter Engage and destroy any enemy positions or infrastructure encountered  
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  10. Like
    Schubz reacted to Lindi in FENRIR   
    Hello @EastonRodgers,
     
    You have been banned at the end of May in 2020. The reason for your ban is stated as trolling in the form of questionable behavior toward fellow players and racism when you joined the server as FENRIR playing as part of unit [1488] sporting a Nazi swastika as the unit tag. Judging by the effort of creating a unit and using the unit tags including graphics I must conclude some effort was made specifically to display the Nazi symbology. 
     
    I'm sure I do not need to point out that this breaks several of the Ahoy World rules, but I will anyway.
     
    I cannot spot any sign of remorse, indication of growth as a person since the ban or even a promise to play by the rules in the future which begs the question, why should you be unbanned?
  11. Like
    Schubz got a reaction from RiverWolf in Command Channel and More Emphasis on Squads   
    I don't think that's the case when you have "casual" lib players online. Everyone is happy if someone take that/these roles and we gladly follow and help any SL/TL or PC if the plan to the next obj makes even a little bit of sense and they are not the ones who leave the server first and unexpected.
  12. Like
    Schubz reacted to Lindi in I don't know anymore. Current Name: Sepp   
    I agree this ban has lasted almost  four years, you have served your sentence.
     
    Take a moment to read our rules and welcome back to the servers.
     

    BAN APPEAL SUCCESSFULL
  13. Like
    Schubz got a reaction from Mikael in Command Channel and More Emphasis on Squads   
    I don't think that's the case when you have "casual" lib players online. Everyone is happy if someone take that/these roles and we gladly follow and help any SL/TL or PC if the plan to the next obj makes even a little bit of sense and they are not the ones who leave the server first and unexpected.
  14. Thanks
    Schubz reacted to Stanhope in Command Channel and More Emphasis on Squads   
    AWE (also known as EU3), this is its subforum, this is how to join and this is the event post for an organized event we're having on it tomorrow
  15. Like
    Schubz reacted to Stanhope in Command Channel and More Emphasis on Squads   
    Yes, it's up 24/7.  Once you've installed all the mods and launched the game there'll be a button under multiplayer in the main menu that says "join awe"
  16. Thanks
    Schubz reacted to Moto in AWE media distribution   
    Time to dig this thread up
     
  17. Like
    Schubz reacted to WinterMute in ArmA 3 Screenies & Videos Thread   
  18. Haha
    Schubz got a reaction from RiverWolf in Screenies and Videos Thread   
  19. Like
    Schubz reacted to SiegeSix in Star Wars Campaign Week 3 28/02/2021 @ 19:00 UTC   
    Mission Name:
    Star Wars Campaign Week 3
     
    Server Details:
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Star Wars.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
    Player Slots: 39 (4 Squads of 9, Vortex, Reaper and a 1 man command element)

    Situation
    Last week we managed to find encrypted intelligence that we've sent over for analyzis. The analyzis has concluded the whereabouts of their oprerating center. Command has deployed us on the final mission to eradicate the CIS forces in the region.

    Assets:
    x4 LAAT/I Gunships
     
    Friendly Forces:
    Grand Army of the Republic
     
    Enemy Forces:
    Confederecy of Independent Systems
     
    Civilians:
    Towns may contain civilian presence.

    Mission
    The location of the operating has been found. Deploy to the region and eliminate any CIS activity present.

    Execution
    Objectives:
    1. Find & Destroy Operating Center
    2. Seek & Neutralize any CIS activity
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current commanding officer's orders.
    Civilians are present, so collateral damage is to be avoided at all costs.

    Admin & Logistics
    Equipment & Resupply:
    All assets at base falls under the commanders' control.
     
    Reinforcements:
    Unlimited
    At commanders' discretion, transport assets are available.

    Command & Control
     
    Command: 
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Captain.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  20. Like
    Schubz reacted to Stanhope in [AWE] Liberation WEDNESDAY 24/02/21 @ 18:30 UTC   
    Mission Summary
    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    Russian Armed Forces
    Opposing Forces
    United States Armed Forces
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command at the start of the gamenight
     

     
  21. Like
    Schubz reacted to GazPritch66 in Hello Everyone   
    Hi everyone, 
     
    My name is Gareth, you will see me as GazPritch66 in game. I am very new to ArmA, played years ago on ArmA 2 but never had a decent rig until recently.
     
    I have spent my whole time playing so far on Ahoy incase and annex and honestly, I love it. I usually main as a sniper/marksman but I am always keen to learn.
     
    hopefully I will see you all on the field sometime 
  22. Like
    Schubz reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 4 19/02/2020 @19:00UTC (Postponed until next week 26/02/21)   
    Mission Name:
    Vietnam Campaign Week 4
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    A situation is developing involving a high altitude recon aircraft. It was intercepted and shot down by a ground based missile system. The pilots were able to make an emergency landing in our area and are currently evading enemy forces who are closing in on there position. Our unit has been tasked with the search and rescue efforts. We have also been given the job of finding and eliminating the high altitude missile system which was used to take down the recon craft.
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    2 x A-7D Corsair II
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Go to the crash site and attempt to locate the downed pilots. If possible find and destroy the enemy high altitude missile system.
     
     
    Execution
    Objectives:
    1. Find and recover the downed pilots
    2. Find and destroy the high altitude missile system
    3. Engage and destroy any enemy positions or infrastructure encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  23. Like
    Schubz reacted to SiegeSix in Star Wars Campaign Week 2 21/02/2021 @ 19:00 UTC   
    Mission Name:
    Star Wars Campaign Week 2
     
    Server Details:
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Star Wars.html
    *NOTE that we removed Lightsaber & Force + Improved Melee Mod mod from the HTML.
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
    Player Slots: 39 (4 Squads of 9, Vortex, Reaper and a 1 man command element)

    Situation
    While we were succesful in finding our fellow troopers and destroying an orbital cannon installation, the CIS still persist with attacks in the region. The attacks grow larger by the day and it is now threatning the lives of the civilian population. We just got word that the town of Mantolin are in the middle of a CIS invasion. We must stop this attack.

    Assets:
    x4 LAAT/I Gunships
    x2 RTT Ground Transportation
     
    Friendly Forces:
    Grand Army of the Republic
     
    Enemy Forces:
    Confederecy of Independent Systems
     
    Civilians:
    Towns may contain civilian presence.

    Mission
    The CIS invasion on Mantolin is threatning civilian lives. We must deploy to the area and neutralize any and all CIS presence in order to preserve innocent lives.

    Execution
    Objectives:
    1. Deploy to the town of Mantolin.
    2. Eliminate CIS presence in the town.
    3. Secure the town during the invasion.
    4. Launch a counterattack.
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current commanding officer's orders.
    Civilians are present, so collateral damage is to be avoided at all costs.

    Admin & Logistics
    Equipment & Resupply:
    All assets at base falls under the commanders' control.
     
    Reinforcements:
    Unlimited
    At commanders' discretion, transport assets are available.

    Command & Control
    Command: 
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Captain.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  24. Thanks
    Schubz reacted to AhoyWorld in Public Statement about Harassment   
    AhoyWorld is made by its players. We must recognise that our actions shape the community as a whole, and affect other people in particular.
     
    AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit.
     
    Today, we removed a player who did not recognise this. In their actions, they deeply unsettled those involved and repeatedly crossed boundaries directly set by the other party. These boundaries become our own from the moment they are laid out. Now, we are laying them bare for everyone to abide by.
     
    We are an inclusive community where everyone is treated as equal. Standing or length of stay do not absolve a member of the community from ignoring this fact.
     
    We will not tolerate harassment of or indiscretion towards other members of the community.
     
    If you see somebody cross personal boundaries, your voice matters. You can always bring any concern and fear of yours to our open ears as staff and people. You can always give the person involved a poke and ask if they are alright with the goings-on; it is better to ask than to ignore.
     
    From all of us, thank you. Take care.
  25. Like
    Schubz reacted to Art3misZA in A consistency request for I&A3   
    I feel that this adds variety to the challenge of these objectives. If everything were to be cleared in the same way, things would feel repetitive. Loading with explosives and planting them adds more than just pure pew pew.
     
    I have said this before and strongly feel it is important to consider when making changes but if one spoonfeeds players too much they will get bored and either leave or look for their own entertainment. 
×
×
  • Create New...