MidnightRunner Posted March 21, 2021 Share Posted March 21, 2021 Ahoy, Please post any suggestions / comments / constructive criticism in relation to the AW Mod in this thread. We have started a wiki here:https://gitlab.com/ahoyworlddev/ahoymod/-/wikis/home Sho_Iwaizumi, RiverWolf and Schubz 3 Link to comment Share on other sites More sharing options...
Johnson Posted March 26, 2021 Share Posted March 26, 2021 Suggestion Spoiler Change the Bundeswehr uniform to a different version of Flectarn to help distinguish between Germans and rebels that wear the same stuff + make the Germans look a bit more authentic. Current uniform - rhsgref_uniform_flecktarn_full Suggested uniform - LOP_U_Fatigue_BDU_FLEC_02 Minipily and RiverWolf 2 Link to comment Share on other sites More sharing options...
WinterMute Posted March 26, 2021 Share Posted March 26, 2021 Add "Play on EU1" button on the same menu as the "Play on AWE" button (and a "Play on MSO" button might be cool if it can check server status and only appear when the server is up). Obviously would need to permit AWMod as an optional on EU1. Link to comment Share on other sites More sharing options...
Stanhope Posted March 26, 2021 Share Posted March 26, 2021 We cannot permit it as an optional mod on EU1 as it's dependant on ACE, RHS, BAF & TFAR Link to comment Share on other sites More sharing options...
Stanhope Posted March 26, 2021 Share Posted March 26, 2021 The uniform will be replaced, it won't match the helmet camo though (and the helmet won't be replaced as people have previously complained about RHS ammo being underpowered against project opfor armour). RiverWolf and MidnightRunner 2 Link to comment Share on other sites More sharing options...
Johnson Posted March 27, 2021 Share Posted March 27, 2021 Considering people run around with UCP helmets with their MARPAT uniforms, I don't reckon they'll notice the helmet change. Now that you mention it, I can't unsee it though. Noah_Hero, WinterMute and RiverWolf 3 Link to comment Share on other sites More sharing options...
WinterMute Posted March 28, 2021 Share Posted March 28, 2021 On 3/26/2021 at 5:52 PM, Stanhope said: We cannot permit it as an optional mod on EU1 as it's dependant on ACE, RHS, BAF & TFAR Ah hell, understood. A quick keyboard shortcut to remove the HUD for screenshots would be cool. SkullCollector and RiverWolf 1 1 Link to comment Share on other sites More sharing options...
Stanhope Posted March 29, 2021 Share Posted March 29, 2021 Keybind for disabling the hud has been added and is in today's version, uniforms has been changed and will be in the next version. Schubz, Johnson, RiverWolf and 1 other 3 1 Link to comment Share on other sites More sharing options...
DomT Posted April 5, 2021 Share Posted April 5, 2021 AW Mod has been updated today with the following changes: Fix for double opening of view distance menu View distance will now change if you are driving a UGV (car) and UAV (air) Clear grass action added Inventory management actions added Chestpack actions now client toggle These options can be found in Addon Settings: AW Mod - Client, as shown below. SkullCollector and MidnightRunner 2 Link to comment Share on other sites More sharing options...
WinterMute Posted April 6, 2021 Share Posted April 6, 2021 Typing distances into the U menu is a bit weird. After typing a few numbers in, it seems to just ignore the input and assume 5000. I didn't have shadowplay on at the time Link to comment Share on other sites More sharing options...
WinterMute Posted April 16, 2021 Share Posted April 16, 2021 @Havoc said in the Frontlines thread: "Also: the AW view distance menu resets the terrain settings to smoothest every time I open it." U menu does behave weird - https://clips.twitch.tv/IcySpeedyDelicataWow-DWds5ngyGo7pxtnI Would like it if DUI would hide when using "hide UI" Link to comment Share on other sites More sharing options...
Stanhope Posted April 16, 2021 Share Posted April 16, 2021 These issues have been logged and someone who knows UIs (not me) will have a look at them when they've got some time WinterMute 1 Link to comment Share on other sites More sharing options...
DomT Posted April 18, 2021 Share Posted April 18, 2021 On 4/16/2021 at 10:04 PM, WinterMute said: @Havoc said in the Frontlines thread: "Also: the AW view distance menu resets the terrain settings to smoothest every time I open it." U menu does behave weird - https://clips.twitch.tv/IcySpeedyDelicataWow-DWds5ngyGo7pxtnI Would like it if DUI would hide when using "hide UI" So this weird behaviour is because it doesn't allow you to have a number less then 500 (as thats what default arma uses) and I update the view distance on the onKeyUp event (once you've released the key) so you can preview the distance. I think a possible solution could be to not run the code if less then 2 characters are entered, which will mean it won't set it to the minimum of 500 as you type. Link to comment Share on other sites More sharing options...
DomT Posted April 18, 2021 Share Posted April 18, 2021 As not every op/person uses DUI I would prefer to avoid including this in the AW Mod HUD, however you can be quite clever and change the keybind that DUI provides to disable their UI. If you set this to the same as your disable HUD key (Ctrl+Shift+F by default), it'll do both at the same time. RiverWolf and WinterMute 2 Link to comment Share on other sites More sharing options...
DomT Posted May 12, 2021 Share Posted May 12, 2021 The newest update to AW Mod has the following changelog: [Added] Air view distance is now split into Rotary and Other Air for extra customisability [Tweaked] AW_RESOURCES has been merged into AW_UI [Tweaked] Minimum view distance reduced to 100m from 500m [Fixed] Unusual behaviour on radio channel chart [Removed] UIs for Frontlines have been removed Mikael 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted June 14, 2021 Author Share Posted June 14, 2021 The Ahoyworld Mod is constantly growing and with the hard work of our dev team it now provides both custom factions and many useful functions. However we have noticed that the dependency on BAF and RHS has limited it's usefulness. To this end we have split the AW mod into two separate mods. Effectively Ahoyworld Functions and Ahoyworld Factions. This 2 mods are available now for mission makers to make use of and will be implemented to Fronlines on EU3 Wednesday 16th June in time for our weekly Frontlines gamenight. The original mod will remain on the workshop for the short term but will be taken down after the switch is complete. Links: Functions Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2511307284 Factions Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2511307886 Any questions please ask. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now