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Schubz

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  1. Like
    Schubz reacted to WinterMute in PMC Ops: Next Deployment Starting 20th November   
    AW_Liberation.html
     
    Modset attached - it's the same as the current Liberation one but if anyone doesn't have it...
  2. Like
    Schubz got a reaction from MidnightRunner in PMC Ops: Next Deployment Starting 20th November   
    "All CHADS are required to have their vaccinations modset up to date prior to deployment." (reminder: please post modset asap)
  3. Like
    Schubz got a reaction from Lindi in PMC Ops: Next Deployment Starting 20th November   
    "All CHADS are required to have their vaccinations modset up to date prior to deployment." (reminder: please post modset asap)
  4. Sad
    Schubz reacted to Karate Pyjamas in New AW Award ideas wanted   
    AW saddest anime betrayal.

    Xwatt
  5. Haha
    Schubz reacted to Stanhope in New AW Award ideas wanted   
    AW worst at their first language
  6. Like
    Schubz reacted to SiegeSix in SiegeSix Introduction   
    Hi,
     
    I recently (4 years ago) found this community and I thought of making an introduction, but found myself long overdue.
     
    So hi. See you on AWE, primarily.
     
    Love,
    SiegeSix
  7. Like
    Schubz reacted to Noah_Hero in Community Update #10 - Xwatt Departs   
    Pretty sure that means that he lost his immunity and can be charged for warcrimes commited as part of Alpha now🤔

    Jokes aside, good job! Back to jokes: Even that good that they had to replace you with two people!
  8. Like
    Schubz reacted to SkullCollector in Community Update #10 - Xwatt Departs   
    The CS team of the time inherited a ship in rather choppy waters, but I'm glad you took the helm when you did, @Xwatt. The grey hairs you got from it certainly befit the patience you had with us, as you steadily reminded AW of what it is: just some mates playing games together.
     
    Cheers mate. Best of days and we'd better see you around.
  9. Like
    Schubz reacted to Lindi in Community Update #10 - Xwatt Departs   
    Thank you for everything you've done for us @Xwatt , I know you've put in a lot of effort and countless hours. It has been a pleasure to play and work with you.

    Xwatt leaves some big shoes to fill but who better to do it than @MidnightRunner and @Norris? Congrats guys!
  10. Thanks
    Schubz reacted to Xwatt in Community Update #10 - Xwatt Departs   
    Ahoy,
     
    I thought now would be a suitable time for a community update, as the title suggests I have a major announcement to make, and the last community update was in March, so I think the time is right to give the community an update about the current situation at AW.
     
    Xwatt Leaves Core Staff
    As the title of this community update suggests, I will be stepping down from CS. The main reason for this is that my own personal schedule has been getting increasingly busy and with that, I feel that I cannot the devote the time to AW that it deserves, therefore the sensible decision would be to step down. @Ryko always puts it best, real life comes first and must be given priority. I'd like to thank @Mark T for giving me the opportunity to become a Core Staff member, and I would like to thank the current CS team, and the staff team for the support they have given me over the years. But most importantly, I would like to thank you, the community, for backing me and supporting the decisions I have made in the past few years in an effort to positively move this community forward.
     
    On a brighter note, I would like to congratulate @MidnightRunner and @Norris, our new members to the Core Staff team. I have no doubt that these two will be able to make a positive impact to AW for years to come, and they have my full backing for any decision they will make. Midnight will be taking over the role of AWE manager, and Norris will be taking over the role of Public manager. I would like you all the congratulate these two, and I want you to support them wholly as you have supported myself.
     
    I&A4
    The development of I&A4 is now back into full swing, and masses of progress has been made in priming it for public release. Just under a week ago, we completed a full 100% run of the mission, highlighting the progress in stability and allowing for persistent mission progress over the span of a few days. Please continue to leave your feedback in the dedicated I&A4 feedback thread, it is immense help in aiding Ryko to develop the mission. Feedback can be anything from bugs and missing items, to your feedback in how you think mission should be played. All feedback is welcome, and ultimately will shape the end product for the mission.
     
     
    AWE and Gamenights:
    AWE has had a ton of progress since the last community update in March, and we will continue to support the growth and development of the server for the foreseeable future. Currently, the server is rotating maps and factions after every one run of Liberation, and this method is aiding in keeping player retention, compared to the two runs that we did in the past. Support has been mostly positive for the switch back to CUP and ACRE, and we will continue to listen to community feedback about how we can better improve the server. Be sure to attend our Liberation Sunday events, in which you can find information for that in the events section of the forum.
     
    As for Midnights campaigns, we are currently in a transition period between moving towards a new campaign in both the Tuesday, and Friday operations. For the Tuesday campaign, this will be moving towards a zombie orientated mission, and the Friday campaign will be moving back to the PMC series, and more information about that can be found here:
     
     
    Alongside Midnights missions, we have two gamenights from @BenjaminHL planned, keep an eye out on the events section of the forum for the dates of those missions.
     
    Final Note:
    As always I want to thank the community for helping us to move forward in a positive direction. I want to thank the donators for their continued support in keeping AW financially stable, even during a pandemic where peoples income may be reduced. Being a community powered by your donations is a portrayal of the support you have for our community, and we will continue to make the suggestions and needs of our community the focal point before any major decisions are made.
     
    On a more personal note, I would like to thank all of you for the support you have given me as Core Staff for the past few years. I have absolutely loved it, and it is with regret that I have to step down, but I am in no doubt that this community will continue to live on and prosper, as it has done since it has been founded. I would like to give my personal congratulations to @MidnightRunner and @Norris, both of you have my full backing, and I am excited to see the progression of AW a few years down the line from now.
     
    Thank you all,
    Xwatt & The CoreStaff Team.
     
  11. Thanks
    Schubz reacted to Minipily in ... so it begins!   
    It'll be refreshing to hear from the leader of the most powerful nation on Earth and him not be a complete prat.
  12. Like
    Schubz reacted to MidnightRunner in PMC Ops: Next Deployment Starting 20th November   
    CHADS Deployment Announcement
     
    Map: Isla Duala
    Modset: Liberation modset
    Location: Newly formed Western African Republic a former French colony
     
    Following 5 years of civil war between Republicans, who fought for a democratic government, and the former government of Joseph Lumumba, the now deposed dictator.
    Loyalist forces are continuing to wage a semi-guerrilla style campaign against the newly formed government. The loyalists hold much territory as the forces of the new government have not been able to muster the strength to take and hold these areas. 
     
    The UN has recognised the new government and deployed to the area to protect civilian life and oversee the democratic elections scheduled for later in the year.
    UN peacekeepers are present in the area. Their primary role being the protection of civilian life.  
    Mission des Nations Unies dans la République d'Afrique de l'Ouest (MINURAO) was established by Security Council resolution to support political processes in that country and carry out a number of security-related tasks.  The Mission was asked to support the transitional authorities of the Western African Republic in the stabilization of the country and implementation of the transitional roadmap.
     
    A small CHAD force has been contracted to train and command the local army until they are ready to operate independently. While the numbers of trained personnel are still low the Combat Hounds have proposed a to run a mechanised unit consisting of both CHAD operators and local soldiers. This would allow for local soldiers to gain experience while the leadership and experience of the CHADS can be leveraged. 
     
    The platoon will consist of a number of APCs with dedicated crews. These amphibious vehicles will be the main source of transport and resupply for the men in the field.
     
    All CHADS are required to have their vaccinations up to date prior to deployment, and have their claim for their Combat zone advisory bonus submitted before leaving their home country.
     
    More details to be revealed soon.
     
     
    A Combat Hounds Officer inspecting the local forces on arrival in country:

    **Marketing Material courtesy of Gambit**
  13. Like
    Schubz reacted to MidnightRunner in Iron front US Campaign Week 9 06/11/2020 @ 19:00 UTC   
    Mission Name:
    Iron front US Campaign Week 9
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset IFA Ahoy.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 36 (2 Squads of 12, an 8 man weapons team and 4 man command element)
     
     
    Situation
    Operation Varsity was part of Operation Plunder the allied plan to cross the Rhine. As part of Varsity, with the final airbourne assault of the war. Allied forces dropped East of the Rhine and its distributaries in order to secure vital crossing points for the ground troops.  A single intact bridge is known to span the IJssel in the Netherlands. It is vital that this bridge be captured so that allied armour can roll freely into Germany.
     
     
    Assets:
    A small supply of ground vehicles delivered by the gliders.
     
    Friendly Forces:
    US army 
     
    Enemy Forces:
    German Wehrmacht
     
    Civilians:
    Sparse civilian presence to be expected.
     
    Mission
    You are to paradrop on the East side of the river IJssel and secure an area for friendly forces to advance. We anticipate that the Germans will attempt to destroy the only intact bridge in the area, it will be down to you to prevent this.
     
     
    Execution
    Objectives:
    1. Paradrop East of the river and regroup.
    2. Secure the Eastern shore while allied forces assault the western side.
    3. Locate and disable anything the Germans could use to destroy the bridge.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.


  14. Like
    Schubz reacted to Lindi in Removal of "Firing inside safezone" warning (I&A-3 and I&A-4)   
    Ideally it's should not happen more than one time per pilot though. 😆
     
    This is still the best solution which has been put in place to at least mitigate the amount of noise in base. Turning off the chopper engine at base or FOB is a thing for me, but alas not all pilots. IF the chopper noise gets a little too much at base you can always politely ask the pilots to power down if waiting for an extended period of time.
     
    Also if you want to test weapons and recoil, penetration and what not I suggest you use the editor. You can test any weapon AND you get more accurate data, like trajectories and damage indicators that you would not get firing your gun at base.
  15. Like
    Schubz reacted to TaiLee in Removal of "Firing inside safezone" warning (I&A-3 and I&A-4)   
    Good Point, However the warning is in place to remind these trolls that trolling in fob by any means is against the rules. It can be annoying for pilots to take out jets that buzz over I myself have died to this happening. In my opinion it should stay as it gives people a warning and stops them from just straight spraying everywhere.
  16. Like
    Schubz got a reaction from RiverWolf in ArmA 3 Screenies & Videos Thread   
  17. Haha
    Schubz reacted to ThatAdam in ArmA 3 Screenies & Videos Thread   
    I enjoy playing with you guys. The discovery of bumper cars in the game was a huge one for me. Hope you enjoy my Hollywood-level editing skills.
     
  18. Sad
    Schubz reacted to RiverWolf in Covid-19   
    UK is not far off a full 2nd National lock down 😷
  19. Like
    Schubz got a reaction from RiverWolf in Covid-19   
    sorry guys, i thought i could join servers 24/7 the next weeks with you guys but today my boss told me i have to take care of all the freelancers who happend to be working with us... explain the situation to my co workers and work full time to be prepared for the time after that fan hitting shit... such things. it's complicated and i don't know the outcome for our facility that is education related and shit hitting us hard. hope we survive this situation and i certainly know we are not the only guys lost in that shit. stay save everybody! love you buddies!
     
    also picture of one of my co workers that i can't imagine to be abandoned by us during this... 
  20. Like
    Schubz reacted to SiegeSix in Iron Front US Campaign Week 8 30/10/2020 @ 19:00 UTC   
    Mission Name:
    Iron front US Campaign Week 8
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset IFA Ahoy.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19.00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 42 (2 Squads of 12, an 8 man weapons team, 4 man tank crew and 6 man command element)
     
     
    Situation
    The Allied forces has penetrated the german defenses and are now feeling virtually unstoppable. Blasting through the Ardennes has landed the infantry at the doorstep of Germany. We are now preparing an invasion of Germany, beginning with the Rhineland.
     
     
    Assets:
    Ground vehicles and tanks are available at spawn area.
     
    Friendly Forces:
    US Army 
     
    Enemy Forces:
    German Wehrmacht
    Possible Waffen-SS
     
    Civilians:
    Civilian presence is expected.
     
    Mission
    We are on the brink of winning the war, but we must start with the invasion of the Rhineland. Crossing the border we've come across a heavily defended area. From what we know, a Tiger Ace is known to have setup in the area.
     
     
    Execution
    Objectives:
    1. Punch through the german defenses
    2. Destroy enemy strongholds
    3. Destroy enemy Tiger Ace
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commander's discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation. 

     
  21. Like
    Schubz got a reaction from TaiLee in Covid-19   
    sorry guys, i thought i could join servers 24/7 the next weeks with you guys but today my boss told me i have to take care of all the freelancers who happend to be working with us... explain the situation to my co workers and work full time to be prepared for the time after that fan hitting shit... such things. it's complicated and i don't know the outcome for our facility that is education related and shit hitting us hard. hope we survive this situation and i certainly know we are not the only guys lost in that shit. stay save everybody! love you buddies!
     
    also picture of one of my co workers that i can't imagine to be abandoned by us during this... 
  22. Confused
    Schubz got a reaction from TaiLee in Covid-19   
    Tell your mom Karen that I love her anyways. There's no such thing like herd immunity for a (modded) virus that just popped up 4 months ago. Still not sure about you being sarcastic...
  23. Like
    Schubz reacted to Stanhope in [AWE] Liberation SUNDAY 25/10/20 @ 17:30 UTC   
    Mission Summary
     
    This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
     
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
     
    Roughly 2 hours with a chance to carry on open-ended
     
     
    Friendly Forces
     
    British Armed Forces (MTP)
     
    Opposing Forces
     
    Sahrani Resistance
     
    Mission
     
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
    Objective
     
    TBD by Acting Command on Sunday
     

     
  24. Like
    Schubz reacted to Johnson in Iron front US Campaign Week 7 23/10/2020 @ 18:00 UTC   
    I might have to join the good fight, finally. Better late than never I hope.
  25. Like
    Schubz reacted to MidnightRunner in Iron front US Campaign Week 7 23/10/2020 @ 18:00 UTC   
    Mission Name:
    Iron front US Campaign Week 7
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset IFA Ahoy.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 36 (2 Squads of 12, an 8 man weapons team and 4 man command element)
     
     
    Situation
    With Allied forces now moving quickly through France, we have swapped aircraft for trucks and have been charged with aiding in the advance towards the Rhine. Along the way we must deal with any German resistance.
     
     
    Assets:
    A small supply of ground vehicles delivered by the gliders.
     
    Friendly Forces:
    US army 
     
    Enemy Forces:
    German Wehrmacht
     
    Civilians:
    Sparse civilian presence to be expected.
     
    Mission
    We have come to an area which is believed to be a German defensive point, aimed at slowing our advance. From what we know there is a sizeable garrison in the area as well as a vehicle repair facility.  
     
     
    Execution
    Objectives:
    1. Punch through the German defensive lines and capture the area
    2. Secure the MSR for the following allied units
    3. Locate and disable the vehicle repair depot in the area.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.

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