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LH5

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  1. Like
    LH5 reacted to Lindi in FENRIR   
    Hello @EastonRodgers,
     
    You have been banned at the end of May in 2020. The reason for your ban is stated as trolling in the form of questionable behavior toward fellow players and racism when you joined the server as FENRIR playing as part of unit [1488] sporting a Nazi swastika as the unit tag. Judging by the effort of creating a unit and using the unit tags including graphics I must conclude some effort was made specifically to display the Nazi symbology. 
     
    I'm sure I do not need to point out that this breaks several of the Ahoy World rules, but I will anyway.
     
    I cannot spot any sign of remorse, indication of growth as a person since the ban or even a promise to play by the rules in the future which begs the question, why should you be unbanned?
  2. Like
    LH5 reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 5 05/03/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 5
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 44 (3 Squads of 11, a 3 man tank crew, Vortex and a 4 man command element)
     
     
    Situation
    With the enemies main supply routes disabled for the time being we need to act while the are weakened. The NVA have been very cruel to any of the local populations that had provided aid or support to the either us or the ARVN. We will seek to aid them in their plight while also cutting the NVA and VC troops in the area in two.
     
    Ba Ria has grown into the largest settlement in the area partly due to it being placed on the main crossroad in the area. All travellers from East to West or South to North will likely travel through Bar Ria. For this reason we are to capture and hold Ba Ria.
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    2 x A-7D Corsair II
    3 X M-113 (M2)
    1 X M-551 Sheridan
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    We are tasked with securing the town of Ba Ria and the surrounding area. We expect a large defensive push by the NVA who will not wish lose such a vital crossroad. For this task we have the aid of a tank crew callsign "Deathstalker" from a local armoured group.  
     
     
    Execution
    Objectives:
    Secure Ba Ria and the surrounding area Set up defenses at the designated blocking positions Engage and destroy any enemy positions or infrastructure encountered  
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  3. Like
    LH5 reacted to GazPritch66 in Hello Everyone   
    Hi everyone, 
     
    My name is Gareth, you will see me as GazPritch66 in game. I am very new to ArmA, played years ago on ArmA 2 but never had a decent rig until recently.
     
    I have spent my whole time playing so far on Ahoy incase and annex and honestly, I love it. I usually main as a sniper/marksman but I am always keen to learn.
     
    hopefully I will see you all on the field sometime 
  4. Thanks
    LH5 reacted to MidnightRunner in Admins allowed to change pylons on rewards   
    Hey @Cold,

    Not sure the context of this question. 
    This sub forum is generally for help and support relating to modded missions. 

    If you have a specific suggestion for I&A3 please leave it here:


    If your message is in relation to the actions of staff please provide details here, if you feel necessary:
    https://forums.ahoyworld.net/forms/3-admin-report/
     
    Midnight
  5. Sad
    LH5 reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 4 19/02/2020 @19:00UTC (Postponed until next week 26/02/21)   
    Mission Name:
    Vietnam Campaign Week 4
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    A situation is developing involving a high altitude recon aircraft. It was intercepted and shot down by a ground based missile system. The pilots were able to make an emergency landing in our area and are currently evading enemy forces who are closing in on there position. Our unit has been tasked with the search and rescue efforts. We have also been given the job of finding and eliminating the high altitude missile system which was used to take down the recon craft.
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    2 x A-7D Corsair II
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Go to the crash site and attempt to locate the downed pilots. If possible find and destroy the enemy high altitude missile system.
     
     
    Execution
    Objectives:
    1. Find and recover the downed pilots
    2. Find and destroy the high altitude missile system
    3. Engage and destroy any enemy positions or infrastructure encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  6. Thanks
    LH5 reacted to Lindi in [2ndLt]Metalboy   
    Hello @2ndLtMetalboy,
     
    Here we are again, with a second ban for recruiting and advertising. The MO and evidence is very much just like the last time. Last time I specifically said "I will take your word and remove the ban. I urge you to read the rules of Ahoy and EU1 once more to make sure there will be no more incidents. Repeat offenders very rarely get a second chance."

    We have also been made aware of advertising /  recruitments attempts after your previous ban appeal. 
     
    In light of this, the ban will stand as issued again.
     
    BAN APPEAL UNSUCSESSFULL
  7. Thanks
    LH5 reacted to AhoyWorld in Public Statement about Harassment   
    AhoyWorld is made by its players. We must recognise that our actions shape the community as a whole, and affect other people in particular.
     
    AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit.
     
    Today, we removed a player who did not recognise this. In their actions, they deeply unsettled those involved and repeatedly crossed boundaries directly set by the other party. These boundaries become our own from the moment they are laid out. Now, we are laying them bare for everyone to abide by.
     
    We are an inclusive community where everyone is treated as equal. Standing or length of stay do not absolve a member of the community from ignoring this fact.
     
    We will not tolerate harassment of or indiscretion towards other members of the community.
     
    If you see somebody cross personal boundaries, your voice matters. You can always bring any concern and fear of yours to our open ears as staff and people. You can always give the person involved a poke and ask if they are alright with the goings-on; it is better to ask than to ignore.
     
    From all of us, thank you. Take care.
  8. Like
    LH5 reacted to MidnightRunner in Farewell from GTX 2018   
    @GTX_2018 I'm sorry to hear you feel that way. After spending so much time with us on Eu1, teamspeak and on EU3 I would have thought you would have a better understanding of our staff as people. 
     
    To me it seems like you are not taking responsibility for your actions. To simplify yesterday I will put in bullet point form and try to explain what happened, why it happened and why I agree it to be correct.
     
    Firstly you offered up some inflammatory statements relating to gender for which an admin quickly corrected you and you were warned not to continue the conversation. Less than 1 hour later you were negatively commenting on a players performance which you were politely asked to stop doing, to this you responded by berating the admin likely thinking that your tenure here gave you a right to behave like this. I was in teamspeak and agreed with the admins decision to kick you at that stage. You then connected to teamspeak, where you and I spoke about it and I informed you that your behaviour was not acceptable and was not normal for you as a player. You agreed this was the case and left to re-join the server. Which I thought would be the end of the saga. Unfortunately, you then upon seeing another player be kicked decided to join that players group in an attempt to gain traction to the idea that you were the victim and that the admins had somehow overstepped their authority in kicking you. For this you were given a 30 day ban under rule 1.1.1. AhoyWorld is a welcoming community that respects its members and visitors. We expect everyone to maintain this environment and will take action against those who jeopardise that community spirit. Admins reserve the right to warn/kick/ban users whose behaviour is deemed disruptive or aggressive and not conducive to a place of tolerance/friendship/comradery. Whether the behaviour is disruptive or not will be determined on a case-by-case basis on the judgment of the admin/admins present.   
    With the facts laid out I will say that I would not have expected this from you as a known member of the community. I was also disappointed in how your demeanour changed when dealing with me. Why were you so dismissive of a moderator who is working hard to make the server enjoyable for all but would listen to me, the mod team should garner the same respect as a member of core Staff.  
     
    If it were me in the first instance I would have kicked you for the first comment relating to gender. The moderator choose to give you a warning as is within their discretion to do so.
    To insinuate that you did not deserve to be kicked after that is to say that your behaviour as a whole cannot be used against you only specific actions, which is untrue.
     
    Honestly, I'm just upset about the whole thing. I was glad to see you back playing and had commented a few weeks ago that I hadn't seen you and hoped you were ok. as I do with a lot of players who come and go.
     
    To take away from this I hope that you can reflect on the encounter as a whole and learn from it. 
    Ahoyworld is a welcoming community and you are welcome back here in the future if you can learn and grow from this.
    Many members have had a checkered past but we grow as people and as a community. 
     
    Midnight
  9. Like
    LH5 reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 3 12/02/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 3
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
    **Note: due to performance issue with the Prei Khmaoch Luong map it has been removed from the modset, updated HTML attached**
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    Following the discovery of enemy documents and maps we have pin pointed the location of several logistics points used by the NVA for bringing in supplies. Part of this network is a camp where people being sent for re education are housed before transport North.
    Local leaders have promised us their aid if we can put an end to the abduction of the local population.
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    2 x A-7D Corsair II
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and destroy the enemy logistics infrastructure to reduce their fighting capacity in the area, save and return the captured civilians in order to garner the support of the local leaders.
     
     
    Execution
    Objectives:
    1. Assault and destroy the enemy logistics infrastructure
    2. Rescue and recover the civilians being held for transport North.
    3. Engage and destroy and enemy positions or infrastructure encountered.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  10. Like
    LH5 reacted to Stanhope in [AWE] Liberation SUNDAY 24/1/21 @ 18:30 UTC   
    Mission Summary
     
    This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    Dutch armed Forces
    Opposing Forces
    Serbian armed Forces
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command on Sunday
     

  11. Like
    LH5 reacted to Whigital in Invade & Annex 3 Version History And Feedback Thread   
    Fair point. It was taken into consideration when it was added that it might be abused. And so it has, so we'll redo it the non quick'n'dirty way.
     
    Noted. We'll remove some of the guard units around that Research HQ.
     
     
    Yepp, wrong AI ability disabled on them, fixed in current DEV version.
     
    Noted and already fixed.
     
    Also already fixed.
     
     
  12. Like
    LH5 reacted to Bomer in AWE Workshops Poll   
    Ahoy All!
     
    I am eager to announce that together with Christiansen, Havoc & SiegeSix we are bringing several workshops to the Ahoyworld masses!
     
    With the influx of new members and the absence of similar events we saw it fit to introduce a series of workshops that will help introduce some of the trickier content available on the modded servers, particularly AWE.
     
    With these workshops we Intend to provide an introduction/refresher course on a series of subjects that you may encounter while playing with Ahoyworld. Our goal is to lower the bar of entry to these subjects and motivate you to play around with them more than you may already have. 
    This will not be a hardcore boot camp training course but instead a fun and friendly environment to help you familiarise with the subjects we have planned thus far.
     
    For now, we are still in the middle of crafting the workshops. Yet we would like to know which workshops pique your interest most. I therefore would like to ask you to head over to this poll and vote for the subject that you want to participate in.
     
    Specific event dates will be announced in the future in the events subforum!
     
    If you have any subjects you would like us to cover, get in contact with us or post it as a comment below this post!
     
  13. Like
    LH5 reacted to Stanhope in [AWE] Liberation SUNDAY 17/1/21 @ 18:30 UTC   
    Mission Summary
     
    This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    SAF
    Opposing Forces
    Middle Eastern Militia
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command on Sunday
     

  14. Like
    LH5 reacted to MidnightRunner in PMC Ops WAR Week 6 15/01/2021 @ 19:00 UTC   
    Mission Name:
    PMC Ops WAR Week 6
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW_Liberation.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element)
     
     
    Situation
    Following the reaction our incursion on Taris Island it was determined that there must be a significant enemy presence there. Command have decided to make the island our next priority. No doubt the enemy will have anticipated this and set up defenses. The defector has also provided some important intel regarding the island along with a possible location for the enemy leader Joseph Lumumba.
     
     
    Assets:
    3 x BTR80 (Usable only when a full crew is available)
    2 x Mi-24G
    Various ground support vehicles
     
     
    Friendly Forces:
    Army of the Western African Republic 
     
    Enemy Forces:
    Loyalist forces controlled by the government of Joseph Lumumba
     
    Neutral Forces:
    A coalition of UN troops 
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Liberate Taris island from loyalists forces. If possible act on the intel regarding the location of Joseph Lumumba. 
     
     
    Execution
    Objectives:
    1. Push loyalist force off of Taris island
    2. Search the marked locations for signs of Joseph Lumumba or his location.
    3. Engage and neutralise any loyalist forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

     
  15. Like
    LH5 reacted to Stanhope in [AWE] Liberation SUNDAY 10/1/21 @ 18:30 UTC   
    Mission Summary
     
    This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    SAF
    Opposing Forces
    Middle Eastern Militia
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command on Sunday
     

     
  16. Like
    LH5 reacted to MidnightRunner in PMC Ops WAR Week 5 08/01/2021 @ 19:00 UTC   
    Mission Name:
    PMC Ops WAR Week 5
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW_Liberation.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element)
     
     
    Situation
    For the last 3 years there has been an unofficial cease fire during religious holidays. That is until today. While the majority of our forces are on leave for this holiday or are using the time for maintenance the enemy have attacked. In an overnight assault they have attacked and seized the capital of Bolabongo and many of its residents. Caught off guard they were also able to capture several senior government officials who are believed to be being held as bargaining chips. Having moved North during the holiday cease fire, the CHADS seem to be the force best placed to respond. 
     
     
    Assets:
    3 x BTR80 (Usable only when a full crew is available)
    2 x Mi-24G
    Various ground support vehicles
     
     
    Friendly Forces:
    Army of the Western African Republic 
     
    Enemy Forces:
    Loyalist forces controlled by the government of Joseph Lumumba
     
    Neutral Forces:
    A coalition of UN troops 
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Respond to the assault on the capital city. Repel the loyalist forces and reclaim the city. Find and free the government officials so they cannot be used as pawns.
     
     
    Execution
    Objectives:
    1. Mobilise against the Loyalist offensive
    2. Liberate the city of Bolabongo
    3. Find and free the government officials
    4. Engage and neutralise any loyalist forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  17. Like
    LH5 reacted to ansin11 in ShackTac User Interface, DUI - Squad Radar   
    Please whitelist the ShackTac User Interface successor DUI - Squad Radar and make both mods optional for AWE (ST UI is currently mandatory).
     
    I personally prefer DUI and I can imagine that I'm not the only one, but I can also imagine that there are others who prefer to use ST UI, so I suggest making both options available, similar to how it is done on our Invade & Annex server(s).
  18. Like
    LH5 reacted to MidnightRunner in Operation Bugout 27/12/2020 @ 19:00 UTC   
    Mission Name:
    OP Bugout (Hosted by @Gambit)
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset OP Bugout.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 34 (5 Squads of 6, and a 4 man command element)
     
     
    Situation
    The CHADS were overrun in Finland by Russian invasion, in the chaos, your platoon of CHADS were left on the ground. CHADS being CHADS, established a series of safehouses along a potential escape route. After regrouping at one of the safehouses, your task is to check on the other safehouses, if survivors managed their way there, fold them in and get out. All the while the Russians are searching and chasing. 
     
    Assets:
    what you can find along the way
     
     
    Friendly Forces:
    CHADS
     
    Enemy Forces:
    Russians and unknown
     

    Civilians:
    Civilian presence unknown
     
    Mission
    Regroup at a safehouse, then check for survivors at other safehouse locations, then make your way to the airfield, liberate whatever you can and get out of the area. E&E time boys.
     
     
    Execution
    Objectives:
    1.Check on multiple safehouse locations
    2.Make your way to the airfield, see what you can liberate and use it to get the hell out
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Escape & Evasion rules apply, try not to give away your position too early.
    Civilians are present in the area so collateral damage and civilian visual contact is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. 

  19. Like
    LH5 reacted to GhostDragon in Steam Group   
    The leave group button has been there for the entire time and you could have left any time you wished. Also there are many lines of communication available to everyone in the community, via the forums, Discord and teamspeak, that could have been used by yourself to get any issues resolved within good time. However it was not brought to my attention that it was something causing an issue to you or anyone in the community my other commitments to the community have been taking a precedent. 
     
    As you can see as soon as the issue was raised action was taken to ensure that all parties are happy with the outcome. 
    You claimed that you were the owner of the group here: 
     
     
    I simply made a comment stating that the group in question was not in fact under your control and the community did not need to contact you in regards to gaining the ownership because we already had it. 
     
    Also Ryko is in the group and was already an administrator. 

     
     
    What is impressive to me is the approach to getting the issue resolved by yourself. i think that would class as impressive for all the wrong reasons. 
     
    Thank you for your concern, Ghost
  20. Thanks
    LH5 reacted to MidnightRunner in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    Mission Name:
    Sidestep
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset OP Sidestep.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 36 (5 Squads of 6, 2 Vortex and a 4 man command element)
     
     
    Situation
    The CHADS are tied down in Finland, they reported and NATO forces have confirmed the detection of some strange signals and even more concerning electrical surges originating from the island of Gogland (Suursaari in finnish) (loc: Gulf of Finland between Finland, Estonia and Russia). SAT imagery is blocked by interference, drone coverage is zero, for unknown reasons our drones went haywire as soon as they approached the island, civilian communication seized to exist. Something is happening on that island, and your job is to find out what. Under the cover of night and with the help on an oil tanker ship your company set up a temporary resupply and command point near the main island, and your job today will be to investigate the sources of the strange signals, approx origin points have been marked on your map. Don't linger around for too long, our presence may be interpreted as an act of war.
     
     
    Assets:
    3 x MH-6
    Various ground support vehicles
     
     
    Friendly Forces:
    BLUFOR
     
    Enemy Forces:
    Unknown
     

    Civilians:
    Civilian presence unknown
     
    Mission
    Infiltrate the island of Suursaari, investigate the origins of the strange signals and electrical interference in order to reestablish SAT and Drone coverage. Re-establish military communication relay between Finland and NATO forces, if possible, confirm civilian presence and investigate the cause of civilian communication disappearance. The operation is covert, be as silent as possible, direct contact with civilians is to be avoided if possible.
     
     
    Execution
    Objectives:
    1. Infiltrate the island
    2. Investigate the source of the strange signals and report
    3. Re-establish civilian and military communication (possible signal jamming device must be destroyed or deactivated)
    4. Exfil
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Covert operation(!!!), avoid contact engage only if being engaged upon, based on current squad orders, may change if the situation develops
    Civilians are present in the area so collateral damage and civilian visual contact is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. 

     
  21. Haha
    LH5 reacted to SiegeSix in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    CHADS:

  22. Thanks
    LH5 reacted to Norris in Ahoyworld End of the Year 2020 RESULTS   
    Congratulations to the members below, you earned it!
     
    AW MVP 2020: @Stanhope
     
    AW Most Friendly Admin/Moderator/Spartan 2020: @Lindi
     
    AW Most Helpful Admin/Moderator/Spartan 2020: @Stanhope
     
    AW Most Active Staff Member 2020: @MidnightRunner
     
    AW Strictest Staff Member 2020: @LH5
     
    AW Best Team Player 2020: @Bomer
     
    AW Most Helpful Member *Non Staff* 2020: @Gambit
     
    AW Most Friendly Member 2020: @Art3misZA
     
    AW Tacti-cool member 2020: @Minipily's moustache
     
    AW Underrated Member 2020: @RiverWolf
     
    AW Most Incoherent Member 2020: @RiverWolf
     
    AW DAAASSS BOOOOT (formerly Drunkest member) 2020: @RiverWolf
     
    AW Best Pilot 2020: @Gambit
     
    AW Worst Pilot 2020: @Toasted_Bread_Slice
     
    AW Best Voice 2020: @Murph He's Batman
     
    AW Funniest Person on Team Speak 2020: @WinterMute
     
    AW Worst Joke 2020: @LH5 the shear amount of "Hi back" among other jokes was...well you earned it!  
     
    AW Best Moment 2020 (can be in-game, on Team Speak or Forum): @MidnightRunner rendition of "Sick note" 
     
    AW Best Forum Post (please put URL in): 
     
     
    AW Dankest Meme Post In Discord 2020: N/A
     
    AW Best Driver 2020: @Minipily
     
    AW Worst Driver 2020: @Xwatt 
     
    AW Best Fail 2020: @Jochem, there were many different situations you were in to get you this. ACRE was second
     
    AW Best Ban of 2020: 
     
     
    AW Team Speak Channel 2020: Setup room
     
    AW Best Screen Shot 2020: 
     
     
    AW Best/Worst Call-out 2020: @Stryker990, many different situations here.
     
    AW Candidate for the Hague 2020: @Sho_Iwaizumi
     
    AW Role Model 2020: @MidnightRunner
     
     
    Thank you all for participating. Next year we will have a new format for you to fill so it should be easier. Once again congratulations to the winners and we will see you next year.
  23. Like
    LH5 reacted to possiblyEOD in Hey look, It's me!   
    Evening all, I've played I&A3 on and off for a while now, but Uni and a slightly terrible laptop have put a stop to that since summer. However I'm now home, and have a new laptop (on which ARMA is downloading on as I type!)
     
    I know I met some of you last night, but I'm looking to get a bit more active!
    (If you do need to refer to me, I'll respond fine to either 'Possibly', or 'EOD', but the second can get a little confusing in some ops!)
  24. Like
    LH5 reacted to Stanhope in [AWE] Liberation SUNDAY 13/12/20 @ 18:30 UTC   
    Mission Summary
     
    This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
    https://forums.ahoyworld.net/topic/15470-how-to-join-awe-liberation/
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    SAF
    Opposing Forces
    Middle Eastern Militia
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
    Objective
     
    TBD by Acting Command on Sunday
     

     
  25. Like
    LH5 reacted to MidnightRunner in PMC Ops WAR Week 4 11/12/2020 @ 19:00 UTC   
    Mission Name:
    PMC Ops WAR Week 4
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW_Liberation.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element)
     
     
    Situation
    With the immediate threats dealt with in the South and the loyalists on the backfoot for the moment we can finally go on the offensive. We have identified 2 targets of importance to the loyalists which we intend to neutralise. The removal of these assets from the loyalists will severely weaken their position allowing our forces to move ever deeper into their territory. Our intel has suggested that there could be a loyalist commander on Isla Hazena. If so he would make a fine target to capture.
     
     
    Assets:
    3 x BTR80 (Usable only when a full crew is available)
    2 x Mi-24G
    Various ground support vehicles
     
     
    Friendly Forces:
    Army of the Western African Republic 
     
    Enemy Forces:
    Loyalist forces controlled by the government of Joseph Lumumba
     
    Neutral Forces:
    A coalition of UN troops 
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Liberate both high value assets from the loyalist forces. The first being an airfield that has been used to launch aerial reinforcements and combat aircraft in the past. The second is a major fuel processing centre, the loss of which could cripple the loyalists ability to transport man and munitions. Intel also suggests that a HVT may be present, he is to be captured if possible.
     
     
    Execution
    Objectives:
    1. Capture the designated airfield
    2. Liberate Isla Hazena and deny the loyalists access to the fuel processing facilities there.
    3. If possible capture Loyalist commander Abdelaziz Ghali (intel on his appearance will be supplied)
    4. Engage and neutralise any loyalist forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

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