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LH5

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  1. Like
    LH5 got a reaction from Schubz in [AWE] Mapping of The Unknown - 12/08/2023 @17:30 UTC   
    Mapping of The Unknown

    Situation
    We find ourselves somewhere in the late 1800's as the British Empire.
    The empire stumbled across an unmapped region and thus sent a mapping party to document it, they went missing.... A rescue party was swiftly dispatched.
     
    As the rescue party made landfall they spotted a savage fishing just of one of the wrecks and promptly captured it for use as a guide of these unknown lands, it appears to also know some information about our missing people.
     
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset Mapping of unknown.html(Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 
    31
    PlatCo // x1 Officer, x1 Medic, x1 private
    Alpha - Charlie // x1 Officer, x1 Corporal, x1 Sergeant, x1 Medic, x5 Private
     
    Captured Savage // x1
     
    Assets:
    x3 horse
     
    Enemy Forces:
    n/a
     
    Civilians:
    Savage people
     
    Objectives:
    Find the mapping team
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Do not engage the savages unless provoked
     
    Admin & Logistics
     
    Equipment & Resupply:
    Carry what you need
     
    Reinforcements:
    Unlimited
    Respawn shall move with you.
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    PlatCo will have a short range radio for communicating directly with overlord ONLY.
    Runners will be the backbone of your long range communications.
  2. Like
    LH5 got a reaction from Damo3D in [AWE] Mapping of The Unknown - 12/08/2023 @17:30 UTC   
    Mapping of The Unknown

    Situation
    We find ourselves somewhere in the late 1800's as the British Empire.
    The empire stumbled across an unmapped region and thus sent a mapping party to document it, they went missing.... A rescue party was swiftly dispatched.
     
    As the rescue party made landfall they spotted a savage fishing just of one of the wrecks and promptly captured it for use as a guide of these unknown lands, it appears to also know some information about our missing people.
     
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset Mapping of unknown.html(Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 
    31
    PlatCo // x1 Officer, x1 Medic, x1 private
    Alpha - Charlie // x1 Officer, x1 Corporal, x1 Sergeant, x1 Medic, x5 Private
     
    Captured Savage // x1
     
    Assets:
    x3 horse
     
    Enemy Forces:
    n/a
     
    Civilians:
    Savage people
     
    Objectives:
    Find the mapping team
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Do not engage the savages unless provoked
     
    Admin & Logistics
     
    Equipment & Resupply:
    Carry what you need
     
    Reinforcements:
    Unlimited
    Respawn shall move with you.
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    PlatCo will have a short range radio for communicating directly with overlord ONLY.
    Runners will be the backbone of your long range communications.
  3. Like
    LH5 reacted to Havoc in [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC   
    OPERATION REFORGED
    A successful beach assault has given us a foothold East of Saint Pierre. We have the initiative, which means we can keep pressure on the enemy and advance further into the island. To increase our logistical capacity and create a buffer between our staging ground and the enemy we will focus on capturing Saint Pierre and Vernon.
     
    Expected mission length: ~2h
     
    OBJECTIVES
    - Destroy enemy garrison at Saint Pierre
    - Destroy enemy garrison at Vernon
     
    FACTIONS
    - United States
    - Soviet Union
     
    AVAILABLE ASSETS & EQUIPMENT
    - Full US arsenal
     
    MODS will be downloaded on server join
    - CRX Enfusion A.I.
     
    NOTES
    This gamenight will be the first of hopefully many more in Reforger. During these sessions we will be slowly introducing more mods and custom features to the scenario as time goes by and updates start rolling in. Reforger has a lot of potential but is still missing critical features like air assets, AI driving, map markers and others, so we will have to work around these limitations both as players and mission makers. An initial briefing will be held on TeamSpeak, and during the mission all communication will happen in-game.
  4. Confused
    LH5 got a reaction from Walk'N in [AWE] Beach Defence - 11/02/2023 @ 19:00 UTC   
    Beach Defence

    Situation
    Its June 6 1944 and we find our self on a section of Omaha beach as the Germans.
     
    Hundreds of ships can be seen on the horizon, the time is now to defend our section of the beach.
     
     
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset Brief encounter player.html (Plus usual optional mods & JSRS IFA3)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 
    36
    Platoon // 3 man element (PlatCo, Medic & Radio man)
    Light Mortar Squad // 3 man element (SL + Radio man, Gunner, assistant gunner)
    Alpha - Charlie // 10 man elements (SL, Radio man, Machine Gunner, Medic, Scout Rifleman, Rifleman x2, AT Rifleman, Grenadier, Engineer)
     
    Assets:
    Kubelwagens
    Transport trucks
    x2 Pak40
    x2 Light Mortar
    Static Logistic point
     
    Enemy Forces:
    The Allies
     
    Civilians:
    No civilians present
     
    Objectives:
    Hold the beach
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders.
    Civilians casualties are to be avoided.
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    PlatCo will have a short range radio for communicating directly with overlord ONLY.
    Radio men in each squad will handle coms and relay messages.
  5. Like
    LH5 got a reaction from Bomer in [AWE] Saving Sergeant Grzanka - 28/01/2023 @ 19:00 UTC   
    Saving Sergeant Grzanka

    Situation
    We find ourselves somewhere in Libya as WW2 rages on. A reconnaissance plane being flown by a polish pilot has been shot down.
     
    As we are the closest unit command has assigned us the task of recovering the pilot or rescuing him if the Germans have already got to him. We have been sent the approximate crash site location and are to set out after our afternoon tea.
     
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset Saving Sargent Grzanka player.html(Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 
    33
    Platoon // 3 man element (PlatCo, Medic & Radio man)
    Able - Charlie // 10 man elements (SL, Machine gunner or Mortar man + assistant, Radio man, x2 Rifleman, Sharpshooter, Engineer & Medic)
     
    Assets:
    x2 unarmed willys jeep
    x3 armed willys jeep
    x2 universal carrier
    x1 medical willys jeep (mobile respawn)
    extra jeeps available if necessary
     
    Enemy Forces:
    Deutsches Afrikakorps 
     
    Civilians:
    Civilian presence to be expected
     
    Objectives:
    Recover/rescue the pilot alive
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders.
    Civilians casualties are to be avoided.
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    PlatCo will have a short range radio for communicating directly with overlord ONLY.
    Radio men in each squad will handle coms and relay messages.
  6. Like
    LH5 got a reaction from Damo3D in [AWE] Saving Sergeant Grzanka - 28/01/2023 @ 19:00 UTC   
    Saving Sergeant Grzanka

    Situation
    We find ourselves somewhere in Libya as WW2 rages on. A reconnaissance plane being flown by a polish pilot has been shot down.
     
    As we are the closest unit command has assigned us the task of recovering the pilot or rescuing him if the Germans have already got to him. We have been sent the approximate crash site location and are to set out after our afternoon tea.
     
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset Saving Sargent Grzanka player.html(Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 
    33
    Platoon // 3 man element (PlatCo, Medic & Radio man)
    Able - Charlie // 10 man elements (SL, Machine gunner or Mortar man + assistant, Radio man, x2 Rifleman, Sharpshooter, Engineer & Medic)
     
    Assets:
    x2 unarmed willys jeep
    x3 armed willys jeep
    x2 universal carrier
    x1 medical willys jeep (mobile respawn)
    extra jeeps available if necessary
     
    Enemy Forces:
    Deutsches Afrikakorps 
     
    Civilians:
    Civilian presence to be expected
     
    Objectives:
    Recover/rescue the pilot alive
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders.
    Civilians casualties are to be avoided.
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    PlatCo will have a short range radio for communicating directly with overlord ONLY.
    Radio men in each squad will handle coms and relay messages.
  7. Like
  8. Like
    LH5 got a reaction from Damo3D in [AWE] Frontlines Wednesday - 04/01/2023 @18:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  9. Like
    LH5 got a reaction from Rickard in AW end of the year awards 2022   
    AW MVP 2022: AW Most Friendly Admin/Moderator/Spartan 2022: AW Most Helpful Admin/Moderator/Spartan 2022: AW Most Active Staff Member 2022: @chicken_no6 AW Strictest Staff Member 2022:  AW Best Team Player 2022: AW Most Helpful Member *Non Staff* 2022: @SiegeSix AW Most Friendly Member 2022: AW Tacti-cool member 2022: AW Underrated Member 2022: AW Most Incoherent Member 2022: AW DAAASSS BOOOOT 2021 - The drunkest member of 2022: AW Best/Worst Pilot 2022: @TacticalError AW Best Voice 2022: @Damo3DBackup headset AW Funniest Person on Team Speak 2022: AW Worst Joke 2022: AW Best Moment 2022 (can be in-game, on Teamspeak or Forum): Got to be the Ukraine fundraiser UKRAINE CRISIS FUNDRAISER - News - AhoyWorld AW Best Forum Post 2022 (please put URL in): AW Dankest Meme Post In Discord 2022: AW Best Driver 2022: AW Worst Driver 2022: AW Best Fail 2022: AW Best Ban of 2022: Kittenly, the behind the scenes on that one is hilarious. AW TeamSpeak Channel 2022: AW Best Screenshot 2022: AW Best/Worst Call-out 2022: AW Candidate for the Hague 2022:  AW Role Model 2022: AW Best Shot/Worst 2022:
  10. Like
    LH5 got a reaction from Damo3D in AW end of the year awards 2022   
    AW MVP 2022: AW Most Friendly Admin/Moderator/Spartan 2022: AW Most Helpful Admin/Moderator/Spartan 2022: AW Most Active Staff Member 2022: @chicken_no6 AW Strictest Staff Member 2022:  AW Best Team Player 2022: AW Most Helpful Member *Non Staff* 2022: @SiegeSix AW Most Friendly Member 2022: AW Tacti-cool member 2022: AW Underrated Member 2022: AW Most Incoherent Member 2022: AW DAAASSS BOOOOT 2021 - The drunkest member of 2022: AW Best/Worst Pilot 2022: @TacticalError AW Best Voice 2022: @Damo3DBackup headset AW Funniest Person on Team Speak 2022: AW Worst Joke 2022: AW Best Moment 2022 (can be in-game, on Teamspeak or Forum): Got to be the Ukraine fundraiser UKRAINE CRISIS FUNDRAISER - News - AhoyWorld AW Best Forum Post 2022 (please put URL in): AW Dankest Meme Post In Discord 2022: AW Best Driver 2022: AW Worst Driver 2022: AW Best Fail 2022: AW Best Ban of 2022: Kittenly, the behind the scenes on that one is hilarious. AW TeamSpeak Channel 2022: AW Best Screenshot 2022: AW Best/Worst Call-out 2022: AW Candidate for the Hague 2022:  AW Role Model 2022: AW Best Shot/Worst 2022:
  11. Like
    LH5 reacted to Toasted_Bread_Slice in [DCS] AhoyWorld vs The USSR: HVT Assassination - 17/12/2022 @ 19:00 UTC   
    Could I swap out that viggen slot for a JF-17 instead?
  12. Like
    LH5 got a reaction from Damo3D in [DCS] AhoyWorld Monthly TopGun Tournament - 03/12/2022 @ 19:00 UTC   
    TopGun of December is @Cold
     

     
    Wonky brackets as we did a looser bracket to give stanic a chance if he showed up.
  13. Like
    LH5 got a reaction from Damo3D in Invade & Annex DLC Maps Version History & Feedback thread   
    Muh arsenal suggestions for western sahara.
    DLC adds a bunch of weapons but not much of them in the arsenal. As the DLC is PMC focused why not get the whole PMC experience.
     
    Class names in hidden content.
     
    Suppressors & misc for suggested weapons (admittedly I have not checked if they are already in or not but putting them anyway)
     
    For machine gunner
     
    For grenadier, SL, etc that get GL's
     
    General rifles
     
  14. Like
    LH5 got a reaction from Damo3D in [AWE] Frontlines Wednesday - 09/11/2022 @18:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  15. Like
  16. Like
    LH5 got a reaction from Damo3D in [DCS] AhoyWorld Monthly TopGun Tournament - 05/11/2022 @ 19:00 UTC   
    AhoyWorld TopGun

    Situation
    On the first Saturday of each month we will fight for the title of AW TopGun in a BFM tournament.
     
    The fights will be guns only 1v1 in a single elimination tournament format, best of 3 per round.
    Random names will be drawn on the day of the event to decide starting opponents.
     
    Any module in DCS can be used as long as it has guns, it can be a helicopter vs jet or a ww2 prop plane vs modern jet.
     
    All Aircraft will start with 50% fuel, guns only at 15000F with a 10nm separation.
     
    Tournament Rules
    *Tournament Rules to be added as and when we discover the need for them*
    - If its not your turn to fight stay out of module slots, only spectate.
    - Guns only, no ramming your opponent on purpose.
    - Honour the dogfight, no running away.
    - The fight is over when the opponent is killed or ejects.
    - A manoeuvre kill is a kill.
    - No switching slots per round.
    - Do NOT fire before the merge.
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
    *not required for this GN*
     
    Required Mod/Map:
    Caucuses
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Available slots:
    If a module you want to use is not on the list let me know and it will be added
     
     
  17. Like
    LH5 got a reaction from Damo3D in [AWE] Frontlines Wednesday - 12/10/2022 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  18. Like
    LH5 got a reaction from Damo3D in [DCS] AhoyWorld Monthly TopGun Tournament - 01/10/2022 @ 18:00 UTC   
    @TacticalError keeps his title of TopGun, maybe next month someone takes it from him.
     
    vods from the stream, quality is not good on either, part 1 has missing frames most the time and part 2 is just low bit rate.
    https://www.twitch.tv/videos/1606522587
    https://www.twitch.tv/videos/1606565970
     
     
     

  19. Like
    LH5 reacted to possiblyEOD in [DCS] AhoyWorld vs The USSR: Dumb Logistics - 24/09/2022 @ 18:00 UTC   
    as it's runway bombing, I'll have a Viggen.
    (but just to be awkward can I get 252 MHz pre-set in 'special 1', 136MHz pre-set in 'special 2' and the weapon safety height (in additional properties) set 'low' please) 
    (just be thankful I'm not asking for full pre-set attack runs as well 🙂 )
  20. Like
    LH5 got a reaction from Stanhope in [DCS] AhoyWorld vs The USSR: Dumb Logistics - 24/09/2022 @ 18:00 UTC   
    AhoyWorld vs The USSR
    Situation
    Logistics being dumb has struck again and left us with no GPS guided bombs. To add insult to injury they also forgot to stock up on fox 3's, heads got to roll...
     
    Well making use of an awkward situation command has us doing a low-level bombing run on Sochi-Adler.
     
    After last times VIP escort command has decided we need to disable the runways and blow the infostructure sky high.
     
    The airfield is protected by an SA-3 and a few short-range air defence systems in the mountains leading to the target, those we cannot pinpoint for you beforehand, relay on your SA pages and the MK1 eyeball. At least we still have some harms in storage.
     
     
    Mission
    Disable Sochi-Adler using dumb bombs
     
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mod/Map:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
    Caucuses
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x2 US F/A-18C
    x2 US F-16 
    x2 Su-25T
    x1 Observer ATC/GCI
    x1 JTAC operator
    x1 Tactical Commander
     
    Requested player slots
     
     
    Respawn slots available.
    - Respawn slots at WP 2
     
    Want your own custom slot with requested module and country of origin comment on the post.
     
    Targets & Threats
     
    AAA USSR CAP flights  
    Required weapon employments
     
    Air to Air & Air to ground Weapons of choice.
     
    Restricted Weapons
     
    RN-28
    RN-24
    GPS bombs
     
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
    Current starting airfields, carrier & FARP:
    - Novorossiysk
    - Carriers
    - FARP small
     
    Flights will take off and form up around Novo Flights will make their way to waypoint 2 and enter the discussed valleys and altitude. (a few options to be decided on the day) Heli flights ahead will do what they can to disable airfield defences and buddy lase if desired. Depending on time the strike takes and effect of the strike a rearm and reattack may be approved. RTB for endex  
     
    Required Skills:
    Carrier Take off & Landing (AV-8B, F-14 & F/A-18C) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling
  21. Like
    LH5 reacted to TacticalError in [DCS] Capture the Flag - 17/09/2022 18:00 UTC   
    CAPTURE THE FLAG
    Players will be split into two teams, red and blue. The teams will compete
    in the classic game of capture the flag. The flags are located at each teams
    base. First team to reach 10 points wins. Amount of rounds will depend
    on round length and player interest.
     
    RULES:
    -Do not shoot at aircraft taking off, wait until they are clear of the runway.
    -Going outside the playable area (white markers) you will blow up.
    -You can respawn as many times as you want.
    -To take a flag you must fly within 2000ft of the enemy flag horizontally and be below 500ft AGL.
    -To capture the flag you must take it to your own base and fly within 2000ft of your teams flag and be below 2000ft AGL.
    -Who even reads these?
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
    *not required for this GN*
     
    Required Mod/Map:
    Caucuses
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Available slots:
    F/A-18 Cold
    F/A-18 Gamerhero
    F/A-18 Stanić
    F/A-18 Zwerger
    F-16 TacticalError
    F-16 Stanhope
    F-16 LH5
    F-16 SiegeSix
    F-16 Nathan
    F-16 Stryker
    AJS37 PossiblyEOD
    F-14 Toast
     
    Weather Conditions:
    METAR URKN 171500Z 29005G05KT 10SM R04/P6000FT -FU BKN110 10/05 A2992
  22. Like
    LH5 got a reaction from SiegeSix in Operation Oasis   
    What is Operation Oasis?
     
    Operation Oasis is my next step in DCS mission making. It is the test bed mission I am using to learn the ways of Moose scripting and move away from the ways of Escalating Terror with its hundreds of triggers. 
     
    Oasis is not replacing Escalating Terror as the 24/7 mission. You can find it in the map voting system, type -help in chat for details on how to load the mission. This will ideally give those who own or are trialling Syria the opportunity to play together on a different map and in a environment that can be tailored to community desires.
     
    Goals for Operation Oasis
     
    - Be easily moved around map locations (from south side to north, etc)
    - Be easily ported between maps (from Syria to Falklands, etc)
    - More base capture oriented (have more of a goal to it than just kill)
    - More replay ability (less predictable enemy locations as we see in ET)
     
    Current State
    Pls note the mission does not currently have any restart system so will just remain up non stop, restarter in future update. Best to map vote back to Caucasus before you leave.
     
    Oasis is currently in a very basic form to test some basic features.
    - Completely random enemy positions
    - Red CAP systems
    - Red respawn systems
     

     
    Low Threat area is ideal for those who do not want a long travel time or high risk of being shot down.  
    Units in the area consist of:
    - Technicals
    - Tanks
    - Fortifications
    - Infantry
     
    The Medium Threat area is ideal for those who want some danger in their life.
    Units in the area consist of:
    - Short to Medium  range SAM
    - Technicals
    - Tanks
    - IFV/APC
    - Red CAP
     
    The High Threat area is perfect for those looking to live on the edge.
    Units in the area consist of:
    - Medium to Long Range SAM
    - Red CAP
     
  23. Like
    LH5 got a reaction from Damo3D in [DCS] AhoyWorld Monthly TopGun Tournament - 03/09/2022 @ 18:00 UTC   
    @TacticalError is Septembers AW TopGun.
     

  24. Like
    LH5 got a reaction from Damo3D in [DCS] AhoyWorld Monthly TopGun Tournament - 03/09/2022 @ 18:00 UTC   
    AhoyWorld TopGun

    Situation
    On the first Saturday of each month we will fight for the title of AW TopGun in a BFM tournament.
     
    The fights will be guns only 1v1 in a single elimination tournament format, best of 3 per round.
    Random names will be drawn on the day of the event to decide starting opponents.
     
    Any module in DCS can be used as long as it has guns, it can be a helicopter vs jet or a ww2 prop plane vs modern jet.
     
    All Aircraft will start with 50% fuel, guns only at 15000F with a 10nm separation.
     
    Tournament Rules
    *Tournament Rules to be added as and when we discover the need for them*
    - If its not your turn to fight stay out of module slots, only spectate.
    - Guns only, no ramming your opponent on purpose.
    - Honour the dogfight, no running away.
    - The fight is over when the opponent is killed or ejects.
    - A manoeuvre kill is a kill.
    - No switching slots per round.
    - Do NOT fire before the merge.
     
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
    *not required for this GN*
     
    Required Mod/Map:
    Caucuses
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Available slots:
    If a module you want to use is not on the list let me know and it will be added
    *im adding modules as I post this so list is not complete until I remove this text, just keep throwing stuff at me*
     
     
     
  25. Thanks
    LH5 got a reaction from Schubz in Clearing up grey areas in rules regarding pilots   
    You got warned then grounded, congratulations your not the first. 
     
    Having been grounded for *checks notes* 60 minutes, having gone AFK (or just sat there eating, more on that at the end) in the slot then on return refusing to go get inside a helicopter and sit still
    on the helipads in favour of stand at pilot spawn and attempt to argue the awaiting request and trying to quote rules to the staff member warning you. *of which you got plenty of warning*
     
    You got told you were not playing your role, refused to move from standing in spawn to sitting in a helicopter on the pads, with plenty of warning from staff. It was made clear no grey areas plain and simple, staff has the final say. 
     
    In conclusion you are not happy that you were grounded and you are now writing out 3 page essays to make it look like it’s an everyone problem when it’s a you problem, at least that’s my takeaway. 
     
    On a whole we have “grey areas” in the rules on purpose as EU1 is a public server and all sorts comes up and no one line in a rule will cover everything, it’s why we have moderators that can make decisions on the fly in the moment that best suite the mission/server. 
     
    Just before I sign off, is this whole stand your ground and argue awaiting request and grey areas in the rules so you could sit at base, do nothing and keep the limited pilot slot while you eat your meal?

    12/08/2022, 17:38:46 : (Group) [A1] Cold: Currently eating dinner, will be activly flying soon again
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