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MidnightRunner

AW Core Staff
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  1. Confused
    MidnightRunner reacted to TheScar in AhoyWorld End Of Year Awards - 2018   
    00.05 min before the deadline i fullfilled my part of the deal with Jenkins
    task: play medic for 37,5min in order to get a vote for me
     

     
    [x] CHECK
    ?‍⚕️⛑️?
  2. Thanks
    MidnightRunner reacted to kennychr in MSO 2018   
    Just a short thrown togheter compiliation of what I had recorded from the MSO
     
     
     
  3. Like
    MidnightRunner reacted to GamerbugUK in Ho Ho Ho!   
    As there will be no gaming for the next few days because something "important" is happening (yeah important for kids...), I thought I'd drop some tactic-yule greetings to you all.
     
    Have a good one! ?
     

  4. Like
    MidnightRunner got a reaction from Jenkins in AhoyWorld End Of Year Awards - 2018   
    @Geb 
     
  5. Like
    MidnightRunner got a reaction from Royalkings in Hello Ahoy This is Mcmilan   
    McMilan, nice to see you on here.
    It's always fun to share a battlefield with you.
  6. Like
    MidnightRunner got a reaction from Geb in AhoyWorld End Of Year Awards - 2018   
    AW MVP 2018: @Ryko 
    AW most friendly admin/staff member 2018: @Lindi
    AW most helpful admin/staff member 2018: @Norris
    AW most helpful user *Non-staff* 2018: @Stanhope
    AW strictest admin/staff member 2018: @Norris
    AW most active staff member 2018: @Lindi
    AW friendliest user 2018: @Patrik_swe
    AW most incoherent ARMA player 2018: Drunk @RiverWolf
    AW worst ARMA pilot 2018: Daniel (Lake Unit) 
    AW funniest person on Teamspeak 2018: @Norris
    AW best drunk member 2018: @RiverWolf
    AW best moment 2018 (can be in any game or on teamspeak/forum): Hunting CSAT in a Hummingbird with Geb (Sniper) on the bench 
    AW worst driver 2018: @Patrik_swe
    AW best fail 2018: The guy who wrote in side chat to ask how to start the engine in his helicopter.
    AW best banned member 2018: @TheScar
    AW best TeamSpeak channel of 2018: AFK 
    AW best game of 2018: ARMA3
    AW best official server of 2018: EU1
     
  7. Like
    MidnightRunner got a reaction from Chuck in Time to move on   
    Chuck,
     
    It's been a pleasure dude. Best of luck with your endeavours. See you around.
  8. Like
    MidnightRunner reacted to Royalkings in AhoyWorld End Of Year Awards - 2018   
    AW MVP 2018:Not sure
    AW most friendly admin/staff member 2018: @Norris
    AW most helpful admin/staff member 2018: @Norris
    AW most helpful user *Non-staff* 2018: @CrystalAcid [Neuralbow]
    AW strictest admin/staff member 2018: @Xwatt
    AW most absent staff member 2018:n/a
    AW most active staff member 2018: @Norris
    AW friendliest user 2018: @Patrik_swe
    AW most tacti-cool ARMA player 2018: pvt-hunter
    AW most incoherent ARMA player 2018: n/a
    AW best ARMA pilot 2018: All Pilots
    AW worst ARMA pilot 2018: n/a
    AW funniest person on Teamspeak 2018: @Patrik_swe  Sgt_murphy
    AW best drunk member 2018: @CrystalAcid
    AW best moment 2018 (can be in any game or on teamspeak/forum):n/a
    AW best forum post 2018 (please put url in):n/a
    AW best driver 2018: @TheScar
    AW worst driver 2018: @Patrik_swe i am so sorry patrik :)
    AW best baby 2018: Aykut
    AW best fail 2018: when ever @Patrik_swe drives:D
    AW best banned member 2018:n/a
    AW best TeamSpeak channel of 2018:eu1
    AW best game of 2018:Arma 3
    AW best official server of 2018:Eu1
     
    in addition i would like to say it was nice to spend 2018 with ahoy world family i am really thankful for everyone who work on this project to make us play in this amazing server.
  9. Thanks
    MidnightRunner got a reaction from Geb in AhoyWorld End Of Year Awards - 2018   
    @Geb 
     
  10. Like
    MidnightRunner reacted to PiranhA in AhoyWorld End Of Year Awards - 2018   
    I will be answering only this question, but before i give my answer: everybody contributes on his/her way and as long as its positive, how small the contribution is, is worth a prize. Ive seen Ahoyworld change dramaticly this year and dont know all new members and who left and so on, dosnt even matter.
     
     
    The best moment of Ahoyworld for me, by far, is the game evening we held for @xOderusUrungusX who passed away too soon. It was the absolute highlight in my very short career as Ahoy frontman and will never forget the cohesivness from current and past ahoy members on the server that evening.
  11. Confused
    MidnightRunner reacted to Norris in AhoyWorld End Of Year Awards - 2018   
    I think we should all listen to Midnight as he obviously has the best intuition!
  12. Like
    MidnightRunner got a reaction from Stanhope in AhoyWorld End Of Year Awards - 2018   
    AW MVP 2018: @Ryko 
    AW most friendly admin/staff member 2018: @Lindi
    AW most helpful admin/staff member 2018: @Norris
    AW most helpful user *Non-staff* 2018: @Stanhope
    AW strictest admin/staff member 2018: @Norris
    AW most active staff member 2018: @Lindi
    AW friendliest user 2018: @Patrik_swe
    AW most incoherent ARMA player 2018: Drunk @RiverWolf
    AW worst ARMA pilot 2018: Daniel (Lake Unit) 
    AW funniest person on Teamspeak 2018: @Norris
    AW best drunk member 2018: @RiverWolf
    AW best moment 2018 (can be in any game or on teamspeak/forum): Hunting CSAT in a Hummingbird with Geb (Sniper) on the bench 
    AW worst driver 2018: @Patrik_swe
    AW best fail 2018: The guy who wrote in side chat to ask how to start the engine in his helicopter.
    AW best banned member 2018: @TheScar
    AW best TeamSpeak channel of 2018: AFK 
    AW best game of 2018: ARMA3
    AW best official server of 2018: EU1
     
  13. Like
    MidnightRunner got a reaction from GhostDragon in Invade & Annex 3 updated - Arma 1.86   
    Cheers for the effort today guys. It is appreciated.
  14. Thanks
    MidnightRunner got a reaction from Stanhope in Invade & Annex 3 updated - Arma 1.86   
    Cheers for the effort today guys. It is appreciated.
  15. Like
    MidnightRunner reacted to Ryko in A3 Warlords update 1.86   
    For anyone looking to update I&A3 -
     
    The mission uses a fairly old method for finding a flat, empty location that's not on water. An example:
    private _position = [[[getMarkerPos currentAO , PARAMS_AOSize]],["water","out"]] call BIS_fnc_randomPos; The problem that we identified is that BIS_fnc_randomPos itself uses BIS_fnc_getArea to validate the array presented to it, and the data we are sending doesn't conform to that, thus throwing the error.
     
    We are almost finished an update to I&A3 which should allow the mission to work, involving changing all the references to BIS_fnc_randomPos to the more modern BIS_fnc_findSafePos function... about 79 in total, scattered across all the files.
     
    Now you know why I wanted to start I&A4 completely from scratch!
     
    - Ryko
  16. Like
    MidnightRunner reacted to Ryko in A3 Warlords update 1.86   
    ... and EU1 is now running I&A3 again.
  17. Sad
    MidnightRunner reacted to itsmemario in Farawell my friends!   
    The time has come for me to say goodbye for this awesome community! im simply running out of time and i need to take long brake from gaming atleast until summer.
    special thanks to @Lindi for good times and making me feel young again. thank you @Xwatt @Geb @Stanhope @Norris @Patrik_swe and even @TheScar for random what just happened moments it was nice to play with you, i wish you best luck and good times on server!
     
    @Ryko Goodjob with IA4, you have spent so many hours to create something new and because of that i have to salute you!
     
    And for rest of the community, thank you all! ❤️
  18. Confused
    MidnightRunner got a reaction from PiranhA in PROPS TO Midnight Runner   
    Your Flux Capacitor was turned off mate. 
    You have to activate it before you can engage the second gear ?
  19. Like
    MidnightRunner got a reaction from Xwatt in PROPS TO Midnight Runner   
    Thanks guys,
     
    I appreciate the kind words. I'm just enjoying being part of this community. 
  20. Like
    MidnightRunner got a reaction from drewc95 in PROPS TO Midnight Runner   
    Thanks guys,
     
    I appreciate the kind words. I'm just enjoying being part of this community. 
  21. Like
    MidnightRunner reacted to Stanhope in Marking sensible LZs   
    This guide will try to explain to you how to mark a sensible LZ.  This both for skilled and new pilot for missions ranging from pretty much safe to extremely heavy AA threads.  
    This guide will not talk about how to land and only a bit about how to approach them.  The best way to do this is not explained here.  For this i'll refer to you Dslyecxis art of flight videos.  I recommend to watch all of them but you will only need the ones about transport pilot and landing for this guide.
     
    1. What is an LZ
    Before i start explaining how to mark sensible LZs let's first talk about what an LZ actually is.  LZ is short for Landing Zone.  If one goes to wikipedia and types in LZ you get this:
    "In military terminology a landing zone (LZ) is an area where aircraft can land.
    In the United States military, a landing zone is the actual point where aircraft, especially helicopters, land (equivalent to the commonwealth landing point.)
    In commonwealth militaries, a landing zone is the cartographic (numeric) zone in which the landing is going to take place (e.g., a valley). ..."
     
    For this guide an LZ is the place where a helicopter put it's wheels/skids on the ground.
     
    2. Who marks an LZ
    Before we get into where one should mark an LZ let's talk about who should mark it.  
    Anyone can mark an LZ however the pilot of the aircraft will ALWAYS have the final word.  If a pilot at any point in time decides to wave of and/or divert to a different secondary, tertiary, ... LZ that is completely within his rights.
    Ideally LZs are marked after a dialog between the pilot and the troops being flown to somewhere.  
     
    3. Proper naming/colour of an LZ marker
    Something else we need to talk about before we get into where an LZ should be marked is the naming and colour of an LZ.  
    There is no best way to do this but there are some things that should never be done and i'll give some guidelines on how to name them.
    Appearance of the marker:
    Use a clear color.  Don't use white as it's not visible when using the topographic version of the map.  Avoid red as this is used for marking enemy positions.  Most used colors are blue and black.  Green, yellow, orange, purple, ...  also work but aren't commonly used Use a clear symbol.  Although a dot isn't bad i'd recommend using one of the following markers:
    (todo: screenshot of symbols) Be consistent, don't use 3 different styles at the same mission. Naming:
    Never ever even think about giving your LZ the name "LZ".  I often see 5 LZs simply named LZ.  Be original, give it a proper name. If you aren't original stick to names along the lines: Alpha, Bravo, Charlie, ... or North, South, East, ... Make sure that the name you choose does not exist anywhere else on the map. Try to include some information in the LZ name: LZ fly low, LZ kiss the sea, LZ NOE, LZ risky, LZ dangeroes, LZ impossible, ...  All of these give some information about the LZ, either to fly in with a low approach (first 3) or how hot the LZ is (last 3).    
    4. Reading the map
    To mark a sensible LZ there are 2 really important things you need to be able to do.
    First thing is to read the map (2nd thing will be explained further down).  If you cannot read the map you cannot mark a proper LZ.  
    For those who don't really know how to read the map here is a small guide:
     
    5. How hot is the area
    This is the second thing you'll need to be able to tell.  You need to have some general idea of what threads you're facing when thinking about an LZ location.  If you have no clue whatsoever, pick the safe option, come in low and land far out.  In general it's better that infantry has to walk 1.5 km than that they never get there.
    I won't discuss which threads are where, i'll refer to other guides and your own knowledge for this.
     
    6. Environmental factors
    Environmental factors will affect where you mark your LZ.  If it's a bright sunny day the pilot will not have a lot of trouble judging depth and distance.  At night with heavy rain he'll have a bloody hard time judging this quickly.  
    Factors that influence depth and distance perception are: medium to heavy rain, fog (especially if it's a thick layer of fog just above the ground), time of day (using NVGs complicates depth perception but the most annoying thing is daybreak or nightfall as it is already too bright to use NVGs but too dim to properly judge depth), ...
    All of these also influence the pilots abilities to spot objects like smaller trees, bigger rocks, wire fence, telephone/electricity wires, ...
    These factors should all be thought of when marking an LZ.
     
    7. Pilot skill
    This is the key determining factor that will determine whether or not an LZ is sensible, doable.  Be a realist when judging skill, either for yourself or for the pilot who's flying you.  Being too optimistic will get you killed.  But also don't be overly pessimistic, after all nobody likes to walk.  (Don't mistake this that you can't let people walk.  You can't always get what you want.)
     
    8. Placing down a sensible LZ - guidelines 
    Right i'll start of by giving some guidelines on where you should mark an LZ.  In 9. i'll give examples of LZs.  
    If the mission contains AAA (Anti-Air Artillery) and/or autocannons mark the LZ behind solid cover or proper concealment.  These weapon systems should never be allowed to get line of sight on the aircraft from the point it drops speed below 100 km/h onwards.    If the mission contains AA missiles threads mark an LZ that can be approached without exposing yourself to the AO (meaning that the AA can track and lock onto you because they have line of sight) for more than 2 seconds.  Especially not if you're flying at low speed. Make sure the immediate area around the LZ is clear of enemies.  If an enemy is up close to the LZ he'll be able to mow down any dismounting troops and possibly the pilot. 
    Don't mistake this that you have to wave off if you take small arms fire at an LZ.  If it's inaccurate or sporadic you can land there just don't stay there for hours.  Get in, drop the troops, get out.  30 seconds and the job is done. If you can chose between a flat ground and a slope, chose the flat ground.  Doing drops on slopes is not impossible but they do always have more risks than landings on flat areas.  Minimize the risk as long as you don't compromise safety.   If you get faced with the choice of flying extremely low over land or over sea, choose flying over the sea (presuming this doesn't compromise safety).  On sea you'll hardly come across any obstacles.  On land there are houses, wires, poles, fences, rocks, terrain, ... that can all get in your way forcing you to slow down. Speed is your friend.  A faster target is harder to hit than a slow moving target, even for AI.  Just be sure to lose this speed before you put the heli on the ground.  So if you can chose between an LZ that you can approach with speed or one that you have to be flying slow for, pick the first one. If you get shot by AAA start flying erratically and keep the speed up.  Bullets don't track you, they are aimed at a point in front of your heli.  They also take time to fly to where you are going to be.  If you however change direction you won't be where the bullets are aimed at.  So don't fly in a predictable path.  Mark LZs in areas where it's possible to do these maneuvers.  If you get stuck in a narrow valley or between obstacles and AAA opens up on you, rest in peace. If you're getting shot at by AA missiles you have to do 2 things.  1: pop flares and 2: bank.  Be sure to keep your speed up while doing this.  If you do not bank there is a 90% chance the missile will still hit you even though you flared.  If you lose speed you'll let the enemy see you longer and thus shoot at you more increasing the chance that you will be hit.  Again mark LZs where this is possible whenever possible. Keep calm and carry on.  Nothing good has ever come from panicking.  If you're getting shot at do what has to be done, don't panic.  Panicking will get you killed.  Either commit to the marked LZ and land or wave of and get your bird out of there.  Again whenever possible mark LZs where this is possible Plan ahead.  When marking an LZ you don't only have to plan for getting there.  Also plan on how to get out.  Sometimes this is as easy as pulling a 180 and flying back the way you came.  Sometimes this will not be possible, keep this in mind when marking an LZ.  
    9. Placing down a sensible LZ - examples
    These examples will be in order of difficulty of the LZ.  I'll start of with the easy ones and end with the harder ones.
     
    10. Some hint tips, tricks, ...
    To close this off i'll give some additional hints tips and tricks in no particular order.
     
    First of all:  people can walk.  It's better to make them walk than to try landing closer and killing everyone in the process.  Yes people will bitch about having to walk and they will bitch if you kill everyone.  Someone will always bitch about something.  Don't ignore what those people say but don't let it get to you either.
     
    Another really important thing is to know your own (if you're the pilot) limitations.  Even a fairly new pilot can make several runs without dying ones. As long as he doesn't get into a situation (LZ) that he can't handle.  

    Mark your LZ both in group and side-channel.  This way if people delete your LZ in side channel you still have the locations and can fairly easy remark them.
     
    The priority anti air task is a serial killer.  It has a range of 5 km in which it is pinpoint accurate and will not run out of ammo.  It is possible to fly underneath it's coverage but it is highly recommended to keep your chopper on the ground as long as it's up.  Only attempt to fly under it if you have decent knowledge of the terrain and enough experience at nap of the earth flying.  
     
    Credits:
    todo:
    add screenshots
    make the text look pretty
    add more examples in 9.
    expend on the map guide
     
  22. Thanks
    MidnightRunner reacted to Mark T in Community Update #4   
    Hi Chaps,
     
    Just a brief one this month, First off we would like to thank you all for your donations, the support we've received has been quite astonishing. ❤️
     
    A couple of things have been added to our site, one is the merch tab that you will find on top of the forums:

     
    This will direct you to our AW store page where you can purchase all types of clothing, unfortunately there are no mugs
    If you hover over the About tab there is a page with availabilities, those can be requested rather than me set the whole shop up which would take months.
    It's still very early stages but more items will be added eventually.
     
    -----------------------------------------
     
    We now have a dedicated Invade and Annex page added to the website:

    http://www.ahoyworld.net/comingsoon/invade-annex-4/
     
    There you will find the details of what I&A is about and what has changed in 4.
    During the last beta test we found some unforeseen issues and bugs so we decided to stop the count down timer, once these have been smashed we will notify you when the count down begins
     
    That is all for now, lets prepare for a busy period of festive cheers and beers and remember, don't forget to vote soon for the AhoyWorld end of year 2018 awards.
     
    If anyone has any concerns, issues or see anything they shouldn't please don't hesitate to contact a member of Core Staff or myself.
     
    CS
     
     
  23. Like
    MidnightRunner reacted to Stanhope in Unpacking mission files and playing them locally   
    On popular request here is a short guide on where to find missions you've played on servers on your PC, how to unpack them and how to play them locally.
     
    1.Finding the mission on your PC
    First of all you'll need to locate where arma stores by default this will be this folder:
    C:\Users\YourUser\AppData\Local\Arma 3\MPMissionsCache
    Note that AppData is a hidden folder.  To unhide it tick this box (i'm sorry for all the dutch, in english the option will most likely be called something along the lines of "display hidden items":

     
    2. Moving the mission file to the right folder
    Before we can play actually play or edit any of these missions we first need to move them to the right folder.  Depending on if you just want to host it on a local MP server or want to edit it in the editor.
     
    For editing it in the editor you'll need to copy paste that mission into this folder:
    C:\Users\YourUser\Documents\Arma 3 - Other Profiles\YourArmaProfile\missions
    or
    C:\Users\gg\Documents\Arma 3\missions
    Depending on if you have a custom profile or not.
     
    If you just want to host it on a local MP server this is the folder you want to copy paste it into:
    C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions
     
    3. Unpacking the mission file
    Before you can open the mission via the editor or edit it in the editor you'll first need to unpack the mission file.  For this you'll need a DePBOer tool. 
    The one I use can be found here:https://armaservices.maverick-applications.com/Products/MikerosDosTools/FileBrowserFree
    It's this one:

    Simply download it, execute the installer and it's good to go.

    Now simply right click on a PBO and select the unpack option like this:

     
    Once you done that this window should appear: 

    And the unpacked version of the mission should appear in the same folder as the PBO.  
     
    Now simply go to the editor and open it up.  You can also play these mission by, in the editor, clicking on the play button on the bar at the top of your screen.  A drop down menu will appear in which you can select 2 or 3 types of play as single player and 1 play as multiplayer.
     
    Note that many missions come with licenses.  I highly recommend you read these licenses as it might be illegal to host an online server with the mission you just unpacked.
  24. Thanks
    MidnightRunner got a reaction from Mark T in I&A 4 Beta Test Feedback   
    I&A 4 is looking really good, enjoyed a lot of the features in it. Couple things I noticed,
     
    1. As Auto rifleman, I could see certain face wear items in the arsenal but could not apply them.
    2. When I purchased the Mk200 I could not access the relevant ammo for it. 
    3. I also lost connection to the server a couple times with the error being A3\air_f_beta\heli_transport_01\heli_transport_01_int_base_as.paa.
    I don't know if this was on my end or not but I thought I'd stick it in here anyway.
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