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Reputation Activity
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Lindi got a reaction from RiverWolf in Midweek Mission Discussion
Zombies? So just take away the guns from basic AI? 😜
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Lindi reacted to Stanhope in Got ban today
Fill this in: https://forums.ahoyworld.net/forms/10-ban-appeal/
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Lindi got a reaction from Stanhope in ahoyworld
Hi Bombardak_Joe,
I have reviewed your ban report from today and the one from 2019. The ban reports are near identical and seems to be that there is a pattern here. Both reports mention you being warned and kicked numerous times before being banned. On both occasions for similar offences. In light of this I will not be lifting your ban, you will have to server the time and highly recommend reading the rules of AhoyWorld and EU1 for future reference.
BAN APPEAL UNSUCCESSFUL
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Lindi got a reaction from Admiralbumfluff in Knudde [DECO]
We keep a record of bans and naturally also keep logs on what happens on our servers. They serve many purposes like debugging and also in certain cases player tracking. I'm sure this comes as no surprise to a good player as yourself. It also serves the Admin team and myself as the community referee when making up our minds about bans and their consequent follow up.
In your case the pattern is clear, there is plenty of trolling, breaking of rules and finally racism. All of the above are clearly against the rules of AhoyWorld. So I indeed agree with @LH5 that a ban is in order. Racism is and never has been a joking matter on AhoyWorld servers.
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Lindi got a reaction from Stanhope in Knudde [DECO]
You may try to justify this which every way you want, the bottom line is no racism or racist remarks are allowed. Team killing, Trolling, Wasting assets are all banable offences. Now I strongly advice you not to spam ban appeals, especially when you obviously haven't thought about your actions on server nor show any remorse.
Permanent bans are never to be taken lightly and in the light of that I'm going to say that you will need to wait at least three months before re-appealing.
BAN APPEAL UNSUCCESSFUL
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Lindi reacted to Johnson in AhoyWorld's SQUAD Server Launch!
Hey all,
As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly.
Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community.
However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running.
Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon!
P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
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Lindi got a reaction from Schubz in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
This right here, quality content time and time again!
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Lindi got a reaction from JJ Cakes in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
This right here, quality content time and time again!
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Lindi got a reaction from RiverWolf in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
This right here, quality content time and time again!
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Lindi reacted to Schubz in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
Thank you all for joining and thereby creating that piece of gold. Exactly what players like me were expecting when joining AW(Enhanced). Everyone had an out of the ordinary experience today. Like we had with the Vietnam campaign... Bonding with team mates and such... to bring out the best of the SL/TL's and everyone else in the team. Keep it up, b/c that's what keeps the AW community great. A mission pretty balanced for all of us, the exerienced semi milsim dude, the nerdy loadout guy and the never advancing semi scrub who just wants to have fun with the boys guys they have bonded with the last couple of years/months. Much love to Midnight and all the weird staff members of AW for giving us that much of enjoyment. ♥️
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Lindi reacted to JJ Cakes in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
I don't get to play Midnight's ops very often because of the time difference where I live but I think it's kind of crazy how much effort he puts into providing Ahoy peeps fun ops to play and I have no idea how he finds the time to do it. Cheers Midnight, you're a big asset for Ahoy.
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Lindi reacted to Toasted_Bread_Slice in Flight sim POI
not if it's been bombed, or i've tried to taxi round it
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Lindi got a reaction from SiegeSix in Friday Night WW2 Hype
'bout time we did D-day for real. Remember a few D-day like instances from before, but this time....
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Lindi reacted to 2ndLtMetalboy in [2ndLt]Metalboy
i shall read them all twice, i shall try to be the most upstanding and examplerary player on the server from now on.
also i thank you for giving me another chance,
i wont make you regret this, it means allot
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Lindi got a reaction from Admiralbumfluff in [2ndLt]Metalboy
Hello again [2ndLt]Metalboy,
I will take your word and remove the ban. I urge you to read the rules of Ahoy and EU1 once more to make sure there will be no more incidents. Repeat offenders very rarely get a second chance.
Regards
Lindi
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Lindi reacted to MidnightRunner in Operation Trebuchet Madrigal Week 3 18/08/2020 @ 17:30 UTC
Mission Name:
Operation Trebuchet Madrigal Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset AW Optre.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
Since securing our foothold in the South East of the region Insurrectionist forces have solidified the front line to our North likely anticipating further pushes in that direction. However, the existence of an captured Archer missile system to the West has forced our hand a little. We must destroy that weapons system so that it can no longer be used against us. At the same time we will be effectively opening up a second front forcing the Insurrectionist forces to spread themselves out creating opportunities for us to capture ground.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Large civilian presence to be expected.
Mission
Cross the river to the West and destroy the Archer Missile System. Drive out any Insurrectionist forces you find and establish a new front line.
Execution
Objectives:
1. Clear out the marked areas.
2. Destroy the Archer Missile System which has been bombarding friendly positions.
2. Investigate any Insurrectionist activity that may pose a risk to UNSC forces.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Lindi reacted to Batman in Hey guys!
Sup guys. Ive been on EU#1 server for a few months or so and finally signed up here (Robbi, because Arma 3 decided I don't need an 'e' on the end of my name). From UK. Looking to get more into the teamwork game play for a change. Want to get on the AWE servers to play, when I figure out how to get teamspeak working etc. Look forward to playing with you all!
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Lindi reacted to MidnightRunner in PMC Ops Hell Week 4 14/08/2020 @ 17:30 UTC
Mission Name:
PMC Ops Hell Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset PMC Hell.html Note: Acex has been removed
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35 (5 Teams of 6, command and vortex )
Situation
CHADS forces embark on an early morning raid targeting the capture of a high level member of the FLF.
Assets:
1 x MH-6M Littlebird
1 x Bell UH-1H
Various ground transport and support vehicles
Friendly Forces:
Finnish Maavoimat (Army)
Enemy Forces:
Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
Civilians:
Large civilian presence to be expected.
Mission
Move out and execute raids on the suspected locations of the target.
Execution
Objectives:
1.Raid the locations where the target is suspected of being.
2. The target is to be captured alive.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Return fire only.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Admin & Logistics
Joining Bug:
I attempted to sort the issue where people got stuck on the loading screen. It appears to be related to squad XMLs. If you get stuck on the loading screen then back out to the main menu and disable your unit tag.
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Lindi got a reaction from Minipily in [official poll] TFAR vs. ACRE on AWE (read!)
I'm going to say either one is fine for me. My very limited experience with ACRE made me feel it is a very solid mod and I believe the range/signal limitations could add a layer of challenge/team play that we've not seen before.
I rather enjoyed the unsung campaign as well where the radios were limited and squads had to stick with their team leaders if they wanted to be part of the action.
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Lindi got a reaction from RiverWolf in [official poll] TFAR vs. ACRE on AWE (read!)
I'm going to say either one is fine for me. My very limited experience with ACRE made me feel it is a very solid mod and I believe the range/signal limitations could add a layer of challenge/team play that we've not seen before.
I rather enjoyed the unsung campaign as well where the radios were limited and squads had to stick with their team leaders if they wanted to be part of the action.