Jump to content

Operation Trebuchet Madrigal Week 3 18/08/2020 @ 17:30 UTC


MidnightRunner

Recommended Posts

Mission Name:

Operation Trebuchet Madrigal Week 3

 

Server Details: 

IP: 116.202.224.207

Port: 2302

 

Mods Required:

Arma 3 Preset AW Optre.html

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )

 

 

Situation

Since securing our foothold in the South East of the region Insurrectionist forces have solidified the front line to our North likely anticipating further pushes in that direction. However, the existence of an captured Archer missile system to the West has forced our hand a little. We must destroy that weapons system so that it can no longer be used against us. At the same time we will be effectively opening up a second front forcing the Insurrectionist forces to spread themselves out creating opportunities for us to capture ground. 

 

Assets:

Various ground/air transport and support vehicles

 

Friendly Forces:

UNSC forces

 

Enemy Forces:

Insurrectionists

 

Civilians:

Large civilian presence to be expected.

 

Mission

Cross the river to the West and destroy the Archer Missile System. Drive out any Insurrectionist forces you find and establish a new front line. 

 

 

Execution

Objectives:

1. Clear out the marked areas.

2. Destroy the Archer Missile System which has been bombarding friendly positions.

2. Investigate any Insurrectionist activity that may pose a risk to UNSC forces.

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Armed Insurrectionists may be engaged on sight

Civilians are present in the area so collateral damage is to be kept to a minimum.

Only buildings clearly being used for a military purpose may be engaged.

 

 

 

Admin & Logistics

 

Equipment & Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

ODST.jpg.ff8d0d5ff526d9e0eef9c16788be4f4b.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Forum Statistics

    11.1k
    Total Topics
    66.4k
    Total Posts
×
×
  • Create New...