-
Posts
39 -
Joined
-
Last visited
-
Donations
0.00 GBP
Reputation Activity
-
THE PUNISHER reacted to Xwatt in AhoyWorld Antistasi Server
Thank you for your suggestion.
We are now discussing this idea backend and will inform you in this thread once a decision is made.
-
THE PUNISHER reacted to Tomatosvk in AhoyWorld Antistasi Server
AHOYWORLD ANTISTASI PROJECT
Summary
Run Antistasi modded server with TFAR on AhoyWorld domain.
Goals
Offer something different for AhoyWorld community.
Offer different Arma 3 experience.
Have some event-like session during the week in the evenning hours.
Example: We join 4 in the evenning, blow up CSAT factory and wave each other god night.
Allow some solo online gameplay that is persisted.
Example: I am sick from work, so I join during the day, inflirtrate CSAT airport and steal jet for resistance. You come in the evenning wondering WTF.
Let me know if this would be possible and I ll start doing more in-depth research.
Tomato
-
THE PUNISHER got a reaction from Lindi in Covid-19
My firm from this monday don't work due corona virus and I also had a injury at work. Some metal thing fell over on my left foot and broke one finger bone (nothing scary). Past 4 week's I was wore a medical cast and yesterday doctor removed the cast from my left leg.
I was literaly gone insane because the cast because I don't love to be "locked" in house and this sitaution with corona drives me nuts.
In my contry martial law is in effect, schools, kindergardens, restoraunts, malls, universities don't work. For older people ( 65 and beyond 65 years ) is forbiden to be outside. Public gatherings is restricted, only five people are allowed in the group. There are lines of people in front the shops and banks with two meters distance. Beacuse of this many people got fired from work because companies don't have a profit.
-
THE PUNISHER got a reaction from Wraith420 in RIP Oderus. Gone, but never forgotten.
How he died and how many years he had?
Rest In Peace.
-
THE PUNISHER got a reaction from Chief0fBoston in RIP Oderus. Gone, but never forgotten.
How he died and how many years he had?
Rest In Peace.
-
-
-
THE PUNISHER reacted to Sparky in Vehicle Theft Prevention
I've had people jump in my vehicle and empty in inventory. not nice when you've just driven for 15 mins
-
THE PUNISHER got a reaction from Sparky in Vehicle Theft Prevention
Look at 0:20 of the video
Can you guys add simillar concept for locking and unlocking on EU1 and EU2 servers?
-
THE PUNISHER got a reaction from Chutnut in Add pilot slots
Can you add in game lobby pilot slots for a gunship heli,Buzzard and Blackfish?Last night only two pilots are transported a troops to AO and side mission other two was in gunship heli.Only a few players was in the AO and others was in the main base and FOB-s.
-
THE PUNISHER reacted to Theronas in Additions to I&A - JETS DLC
What about stealth? Like for example, it does not show up on radar, and can not be locked on to (unless bay doors are open) ?
To be honest i lack some of the realism when it comes to stealth on Arma. Other examples are Blackfoot and Ghosthawk. The initial design in them are geared towards stealth, but in-game there is nothing stealthy about any of them except skin appearance.
That sentinel should be silent/invisible death from above.
Regards,
Theronas.
-
-
THE PUNISHER reacted to Amentes in Additions to I&A - JETS DLC
I don't see the UCAV Sentinel interfering with the existing I&A setup. It would probably carry the same two GBU-12s that the current Greyhawk lineup does, and so the main difference would simply be its speed.
USS Freedom, could be an FOB, though it would only serve with boats and aircraft, which is a very big minus in that regard. I would be surprised if it was used because of that. Personally, I am very disappointed in how much of an air-to-air focus has been put into the new jets. ArmA is based on infantry combat, and all vehicles are there to support the infantry. How it's always been in the past. Arma isn't well suited for air combat. If the Dynamic Loadouts system turns out the way I hope, I see no reason why the Griffin and/or Black Wasp couldn't be added, as their loadout could be set and locked from spawn, limiting and/or changing their arsenal if necessary. Hopefully we'll see more new weapons added. I'm personally very much looking forward to getting SDBs. No more Vortex slots. In fact, remove one please. -
THE PUNISHER reacted to Doc in Additions to I&A - JETS DLC
For me personally,
- I would like to see the new UCAV drone added to the drone pool, but not fully replace the greyhawks. Maybe have one like the Huron compared to the rest of the helicopters.
- I also think that the USS Freedom should be added somewhere near the center of the map, in that "bay" right below the "main" airfield. I also think that it should be an FOB available for use. Primarily for VORTEX pilots to access the new Jets and possibly have the UCAV drone there.
- I also think that dogfighting missions should be a thing over the main AO. Say when all Tigresses are destroyed, a enemy Jet spawns above and the only real way to take it out is to have a VORTEX pilot take a get and shoot it down.
- I personally believe that we should add maybe 1 or 2 more VORTEX slots just to accommodate the new planes, if added that is.
That is just my thoughts, maybe I'm just overly-excited and really want to see new things.
--Doc
-
-
THE PUNISHER reacted to Vlad McDonald in Vlad McDonalds
Also it was1 year ago and I cannot remember 2nd grade.
-
THE PUNISHER got a reaction from fir_nev in Add pilot slots
Thank you for the answers.For those guys who don't play their roles like pilot's we players can report them to online admins or on teamspeak.
-
THE PUNISHER reacted to Stanhope in FOBs - diversity or a failed idea
Yesterday (i think) we had an AO almost at the absolute NE edge of altis. That's about 20km from base? So as i pilot i called out to people that i was standing by at fob guardian to bring them to the AO. I was at that time flying an orca. I waited there 5 minutes and not a single person came, even though there were 15 people waiting at base for transport. After five minutes i got fed up with waiting, went to the AO and utilized all my guided missiles on enemy vehicles. I basically wiped the AO of enemy vehicles. Nobody cared because even though there were about 30 people online, there were only 2-3 in the AO. And yes pilots were flying back and forth all the time, i was the only pilot not ferrying people from base to the AO. I'm not gonna fly 20km if i can fly 10km and achieve the same result. It reduces the boring stuff for me and reduces the time inf spends in the air.
That being said, i don't disagree that something could be done about the FOBs. Upon receiving we indeed get 2 rather OP helis (at least against AI, if a zeus decides to remote control the jet it's over and out rather fast)
And when marathon unlocks we get what? A hummingbird and a mean-suicide-machine? (= pawnee) It almost always stays at the FOB because unless the AO is between 'vehicles have been destroyed' and 'the AO is finished' you'll get shot down rather fast if you try to go near the AO.
But i don't think that the FOBs being closer to side missions is a bad thing. Maybe some of the stuff at those fobs are a bit overkill but the fob locations themselves make sense if you were invading and annexing altis.
And repair pads at the fobs would indeed be nice. I don't see any reason not to have them there, but that might just be because of my lacking imagination.
About server performance i don't think a limited amount of vehicles and a respawn point hurt server performance that much.
So for an actual solution: (and again just my point of view)
Remove 1 marshall from FOB last stand (molos airfield),
remove either the blackfoot or the orca from guardian,
remove either the slammer or the gorgon from guardian,
swap 2 of the transport hemtts at guardian for (unarmed) hunters,
remove 1 marshall from martian,
switch the gmg hunter for an unarmed one,
either remove the cheetah or the jet (and i prefer the jet),
remove the pawnee from marathon,
remove the 2 hunter gmgs from marathon
and finally add a repair pad to every fob.
In my opinion, yes. It's already strange that when you're invading an island you're jumping from one side of the bay to the other, let's at least keep the only annex part.
-
THE PUNISHER reacted to Nibbs in Vehicle Theft Prevention
Couldn't you just *ahem* appropriate code from exile mod that allows you to set a pin on a vehicle, and frequently clear any pins on vehicles in the base protection zones?
-
THE PUNISHER reacted to radek in Vehicle Theft Prevention
"base protection" zone could be applied, where user locks cannot be engaged
-
THE PUNISHER reacted to Lone in Rewards Rework
Hello all,
It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
MAX 1 Gunship class helicopter
MAX 3 APC Class Vehicles
etc...
Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments.
Thank you in advance,
-
THE PUNISHER reacted to Lost Bullet in Add pilot slots
gunner doesn't need to be pilot as Sozio said, its even advised that the gunner is a repair specialist in case of the bird goes down and the pilot manages to land without exploding
-
THE PUNISHER reacted to S0zi0p4th in Add pilot slots
We not gonna add more pilot slots
Also next time tell the second pilot in the gunship to reslot or poke a staff member no need for 2 pilots in 1 bird
-
THE PUNISHER reacted to WarSniff in FuckingCunt
Hey it is what it is, I found it hilarious yesterday. Honestly I expected to get kicked and told to grow up and change my name, but instead I got straight banned. Which surprised me because over the years I have played here I've seen Far worse names result in nothing more than being kicked off.
If being blind drunk and deciding it would be a great idea to play videogames when i got home and play the prick is not a valid excuse then i don't know what to tell you.
Have mercy on me PERO...
-
THE PUNISHER reacted to TheScar in A call to arms - Donation round for new servers
ok ok ok - i get it
ima look in my safe later if i can find some muney to send it over to keep EU1# running
but gawd why you BRExit people still sign out in GBP?
its Euro or gtfo