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THE PUNISHER

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  1. Thanks
    THE PUNISHER reacted to Xwatt in AhoyWorld Antistasi Server   
    Thank you for your suggestion.
     
    We are now discussing this idea backend and will inform you in this thread once a decision is made. 
  2. Like
    THE PUNISHER reacted to Tomatosvk in AhoyWorld Antistasi Server   
    AHOYWORLD ANTISTASI PROJECT
     
    Summary
    Run Antistasi modded server with TFAR on AhoyWorld domain.
     
    Goals
    Offer something different for AhoyWorld community.
    Offer different Arma 3 experience.
    Have some event-like session during the week in the evenning hours.
    Example: We join 4 in the evenning, blow up CSAT factory and wave each other god night.
     
    Allow some solo online gameplay that is persisted.
    Example: I am sick from work, so I join during the day, inflirtrate CSAT airport and steal jet for resistance.  You come in the evenning wondering WTF.

    Let me know if this would be possible and I ll start doing more in-depth research.
     
     
    Tomato
     
     
     
     
  3. Like
    THE PUNISHER got a reaction from Lindi in Covid-19   
    My firm from this monday don't work due corona virus and I also had a injury at work. Some metal thing fell over on my left foot and broke one finger bone (nothing scary). Past 4 week's I was wore a medical cast and yesterday doctor removed the cast from my left leg.
     
    I was literaly gone insane because the cast because I don't love to be "locked" in house and this sitaution with corona drives me nuts.
     
    In my contry martial law is in effect, schools, kindergardens, restoraunts, malls, universities don't work. For older people ( 65 and beyond 65 years ) is forbiden to be outside. Public gatherings is restricted, only five people are allowed in the group. There are lines of people in front the shops and banks with two meters distance. Beacuse of this many people got fired from work because companies don't have a profit. 
     
     
  4. Like
    THE PUNISHER got a reaction from Wraith420 in RIP Oderus. Gone, but never forgotten.   
    How he died and how many years he had?
    Rest In Peace.
  5. Like
    THE PUNISHER got a reaction from Chief0fBoston in RIP Oderus. Gone, but never forgotten.   
    How he died and how many years he had?
    Rest In Peace.
  6. Like
    THE PUNISHER got a reaction from Stanhope in It's time for me to take a step back   
  7. Sad
    THE PUNISHER got a reaction from Xwatt in It's time for me to take a step back   
  8. Like
    THE PUNISHER reacted to Sparky in Vehicle Theft Prevention   
    I've had people jump in my vehicle and empty in inventory. not nice when you've just driven for 15 mins
  9. Like
    THE PUNISHER got a reaction from Sparky in Vehicle Theft Prevention   
    Look at 0:20 of the video
    Can you guys add simillar concept for locking and unlocking on EU1 and EU2 servers?
  10. Downvote
    THE PUNISHER got a reaction from Chutnut in Add pilot slots   
    Can you add in game lobby pilot slots for a gunship heli,Buzzard and Blackfish?Last night only two pilots are transported a troops to AO and side mission other two was in gunship heli.Only a few players was in the AO and others was in the main base and FOB-s.
  11. Like
    THE PUNISHER reacted to Theronas in Additions to I&A - JETS DLC   
    What about stealth? Like for example, it does not show up on radar, and can not be locked on to (unless bay doors are open) ?

    To be honest i lack some of the realism when it comes to stealth on Arma. Other examples are Blackfoot and Ghosthawk. The initial design in them are geared towards stealth, but in-game there is nothing stealthy about any of them except skin appearance.

    That sentinel should be silent/invisible death from above.
     
    Regards,
    Theronas.
  12. Like
    THE PUNISHER reacted to TheScar in Additions to I&A - JETS DLC   
  13. Like
    THE PUNISHER reacted to Amentes in Additions to I&A - JETS DLC   
    I don't see the UCAV Sentinel interfering with the existing I&A setup. It would probably carry the same two GBU-12s that the current Greyhawk lineup does, and so the main difference would simply be its speed.
      USS Freedom, could be an FOB, though it would only serve with boats and aircraft, which is a very big minus in that regard. I would be surprised if it was used because of that.   Personally, I am very disappointed in how much of an air-to-air focus has been put into the new jets. ArmA is based on infantry combat, and all vehicles are there to support the infantry. How it's always been in the past. Arma isn't well suited for air combat. If the Dynamic Loadouts system turns out the way I hope, I see no reason why the Griffin and/or Black Wasp couldn't be added, as their loadout could be set and locked from spawn, limiting and/or changing their arsenal if necessary. Hopefully we'll see more new weapons added. I'm personally very much looking forward to getting SDBs.   No more Vortex slots. In fact, remove one please.
  14. Like
    THE PUNISHER reacted to Doc in Additions to I&A - JETS DLC   
    For me personally,
     
    - I would like to see the new UCAV drone added to the drone pool, but not fully replace the greyhawks. Maybe have one like the Huron compared to the rest of the helicopters. 
    - I also think that the USS Freedom should be added somewhere near the center of the map, in that "bay" right below the "main" airfield. I also think that it should be an FOB available for use. Primarily for VORTEX pilots to access the new Jets and possibly have the UCAV drone there. 
    - I also think that dogfighting missions should be a thing over the main AO. Say when all Tigresses are destroyed, a enemy Jet spawns above and the only real way to take it out is to have a VORTEX pilot take a get and shoot it down. 
    - I personally believe that we should add maybe 1 or 2 more VORTEX slots just to accommodate the new planes, if added that is. 
     
    That is just my thoughts, maybe I'm just overly-excited and really want to see new things.
     
    --Doc
  15. Like
    THE PUNISHER reacted to TheScar in Additions to I&A - JETS DLC   
  16. Like
    THE PUNISHER reacted to Vlad McDonald in Vlad McDonalds   
    Also it was1 year ago and I cannot remember 2nd grade.
  17. Like
    THE PUNISHER got a reaction from fir_nev in Add pilot slots   
    Thank you for the answers.For those guys who don't play their roles like pilot's we players can report them to online admins or on teamspeak.
  18. Like
    THE PUNISHER reacted to Stanhope in FOBs - diversity or a failed idea   
    Yesterday (i think) we had an AO almost at the absolute NE edge of altis.  That's about 20km from base?  So as i pilot i called out to people that i was standing by at fob guardian to bring them to the AO.  I was at that time flying an orca.  I waited there 5 minutes and not a single person came, even though there were 15 people waiting at base for transport.  After five minutes i got fed up with waiting, went to the AO and utilized all my guided missiles on enemy vehicles.  I basically wiped the AO of enemy vehicles.  Nobody cared because even though there were about 30 people online, there were only 2-3 in the AO.  And yes pilots were flying back and forth all the time, i was the only pilot not ferrying people from base to the AO.  I'm not gonna fly 20km if i can fly 10km and achieve the same result.  It reduces the boring stuff for me and reduces the time inf spends in the air.  
     
    That being said, i don't disagree that something could be done about the FOBs.  Upon receiving we indeed get 2 rather OP helis (at least against AI, if a zeus decides to remote control the jet it's over and out rather fast)
    And when marathon unlocks we get what?  A hummingbird and a mean-suicide-machine? (= pawnee) It almost always stays at the FOB because unless the AO is between 'vehicles have been destroyed' and 'the AO is finished' you'll get shot down rather fast if you try to go near the AO.  
    But i don't think that the FOBs being closer to side missions is a bad thing.  Maybe some of the stuff at those fobs are a bit overkill but the fob locations themselves make sense if you were invading and annexing altis.  
    And repair pads at the fobs would indeed be nice.  I don't see any reason not to have them there, but that might just be because of my lacking imagination.

    About server performance i don't think a limited amount of vehicles and a respawn point hurt server performance that much.
     
     
    So for an actual solution: (and again just my point of view)
     
    Remove 1 marshall from FOB last stand (molos airfield),
     
    remove either the blackfoot or the orca from guardian,
    remove either the slammer or the gorgon from guardian,
    swap 2 of the transport hemtts at guardian for (unarmed) hunters,
     
    remove 1 marshall from martian,
    switch the gmg hunter for an unarmed one,
    either remove the cheetah or the jet (and i prefer the jet),
     
    remove the pawnee from marathon,
    remove the 2 hunter gmgs from marathon
     
    and finally add a repair pad to every fob.
     
     
    In my opinion, yes.  It's already strange that when you're invading an island you're jumping from one side of the bay to the other, let's at least keep the only annex part.
  19. Like
    THE PUNISHER reacted to Nibbs in Vehicle Theft Prevention   
    Couldn't you just *ahem* appropriate code from exile mod that allows you to set a pin on a vehicle, and frequently clear any pins on vehicles in the base protection zones?
  20. Like
    THE PUNISHER reacted to radek in Vehicle Theft Prevention   
    "base protection" zone could be applied, where user locks cannot be engaged
  21. Like
    THE PUNISHER reacted to Lone in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  22. Like
    THE PUNISHER reacted to Lost Bullet in Add pilot slots   
    gunner doesn't need to be pilot as Sozio said, its even advised that the gunner is a repair specialist in case of the bird goes down and the pilot manages to land without exploding
  23. Like
    THE PUNISHER reacted to S0zi0p4th in Add pilot slots   
    We not gonna add more pilot slots 
     
    Also next time tell the second pilot in the gunship to reslot or poke a staff member no need for 2 pilots in 1 bird 
  24. Like
    THE PUNISHER reacted to WarSniff in FuckingCunt   
    Hey it is what it is, I found it hilarious yesterday. Honestly I expected to get kicked and told to grow up and change my name, but instead I got straight banned. Which surprised me because over the years I have played here I've seen Far worse names result in nothing more than being kicked off.
     
    If being blind drunk and deciding it would be a great idea to play videogames when i got home and play the prick is not a valid excuse then i don't know what to tell you.
     
    Have mercy on me PERO...   
  25. Like
    THE PUNISHER reacted to TheScar in A call to arms - Donation round for new servers   
    ok ok ok - i get it
    ima look in my safe later if i can find some muney to send it over to keep EU1# running
    but gawd why you BRExit people still sign out in GBP?
    its Euro or gtfo
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