Jump to content

Lost Bullet

Donator
  • Posts

    175
  • Joined

  • Last visited

  • Donations

    10.00 GBP 

1 Follower

Contact Methods

  • Steam Name
    Iwillteaser

Profile Information

  • Gender
    Male
  • Location
    Portugal

ArmA 3

  • ArmA 3 Player Name
    Lost Bullet

TeamSpeak

  • TeamSpeak Name
    Lost Bullet

Recent Profile Visitors

1,977 profile views

Lost Bullet's Achievements

  1. Hello (from the dead) It makes me giggle that even before I joined EU3 (it was called that way before) this was the main discussion. Years have passed and nothing has changed! haha Well, back to being dead ?
  2. All those things are set in mission building in Eden. For the first tips in what to do check the official wiki, they have good start tips in how to do what, you just need to start a eden mission and try it out (and bang the head in the keyboard a little too) https://community.bistudio.com/wiki
  3. That's related with the revive system that we currently use, issue is known but a fix has been hard to find. When that happens just return to the lobby and relog, you don't need to leave the slot or anything. And I'm pretty sure those tents aren't supposed to be used
  4. I debated with myself if I should comment on this or not, but most of people know when I have something to say I will say it even if people like or not. So...here it goes: In my opinion this kind of thing is clearly against the rules: Not following command Wasting assets (shooting rockets at a house when it could be cleared with guns) Almost teamkilling by destroying a house where friendlies are near by Its not the first time that I see support teams doing whatever they want and to be honest I'm kind of tired of that and for me that means less AWE hours and availability to play there.
  5. Prepare yourself's for the noobs and script kiddies invasion!
  6. Lost Bullet

    what is hapening?!??!

    I remember that rush, EPIC!
  7. This was funny then and its fun now, I have tears in my eyes from laughing
  8. Great read (not painful at all)! Maybe add a basic bandage/personal aid kit loadout for the average Rifleman? In my opinion everyone should carry 4 tourniquets, they are light and don't take that much space but usually the average rifleman carries 0...
  9. I joined, had a small talk with skull before he disconnected and after a few minutes confirming exactly what he said, I also disconnected. I guess that the problem here is that people assumed that GvG was the same as PvP and used everything that was available, maybe have the same asset restrictions as in normal Gauntlet? Also, the distance of AOs is indeed too big (also I think that BLUFOR is closer - at least for that mission that I saw), Skull's idea could indeed work, even set mainbase closer and a FOB with "bigger" assets further away.
  10. I guess that my post was a quick reply not representing what I really think. I would love not to RTB in every mission that we play, I guess that everyone already knows that if only my vote would count the Arsenal would be long gone, and the arsenal is basically the reason that we RTB for. Now, today's FOB the best way that I can describe it was people playing Minecraft while playing arma. This FOB concept wont work in my opinion. Why wont we go into a mix of what we had and what this is and have a deployable big crate that when interacted with will build a small (walled) FOB where only troops can get in and where Vortex can deploy extra supplies in case its necessary? We wont need anything as big as today or even with all the stuff that was there.
  11. FOBs: Just one more thing to ruin the game. Don't know about everyone else that was on the server, but when I asked around most of the people weren't happy with the FOB and even blame it for the way that the mission went after the 1st mission (I blame it too).
  12. It was indeed a good session but I also have some remarks: It took too long: Training went for almost 3H if you count from mission load and when it ended, I think that could be indeed shorten up not by splitting the training but by: 1) Quicker setup, we spent easily more than 30min to setup the teams. that could have been done in the lobby by assigning directly people to roles (you know the players and know who should go into each slot for any given training) 2) For this particular kind of session splitting into 2 "squads" where one would go do pure bounding (like the demonstration we saw) and others CQB. Then they would rotate 3) Smaller CQB (as suggested by Noah): make it a one street only with enemies on both sides on buildings; clear and repeat if necessary; 4) Jasman has a good point: Scripting is definitely the way to go, if the ones giving the training know exactly where and what to do next then there wont be any downtime (briefing and QA is not downtime) Thanks for the session, it was great
  13. so with the larger container (200p) you can deploy several items until reaching the total of 200 points or the crate will be "consumed" on first deployed item?
  14. So...the max is it 200 point (as described on 1c) or 100 points (as in 1e)? And by the way, what's the meaning of the points? is this a new reward system?
×
×
  • Create New...