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About Theronas

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ArmA 3

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  1. I understand and do agree with your arguments. My idea for a medevac was a bit more along the lines of an addition, not a substitution. I always like to believe (not just here in arma/AWE) that adding options (not forcing/replacing options) just to give more possibilities when and if a situation allows, could be beneficial and add to the fun experience. Its nice to have multiple options for many misc. stuff rather than being forced to just 1 solution. Note: In general, not just for this thread here. I see many people give some pretty sweet ideas here and there. Most of them are being denied with the argument "Its not needed". It's not about "needed" or not, but rather to have more possibilities and choice to approach a situation. (No, it's not about my suggestion here, its general I'm talking about). No one is saying to not implement what others have suggested, but adding some of the other various ideas just offers more. I didn't know that AWE does not fall under the category "Milsim", so it appears that I am unaware what the actual Milsim is then in Arma (yeah yeah, im an old fart, and a n00b in many aspects) but I love this game, and sometimes i just scratch my head at the issue of knowing that Arma has so much to offer, but a lot is being limited to the player base. (No offense, I'm not criticizing this community or anything, I'm just wondering, thats all). I definitely understand that my suggestion is not feasible if you barely have enough players to fill up 1 squad, and about the time it would take to go through such a hassle. I guess i was just in my mind visualizing some war movie and thought "hey, this would kick ass in-game". Maybe someone could elaborate for me what "milsim" actually stands for, if not AWE? Regards, Theronas
  2. Whilst i feel for you about how annoying it can be, i honestly think (that for this specific situation) a kick/ban/report player is way to exaggerated. I mean seriously? You want to report/kick/ban a player for saying something like that? Its a bit harsh. And about the rules, I don't think that rule #9 applies here, nor does #8 really. He wasn't doing anything except opening his mouth, which as far as it's not insults or bad language, it should not be punished. Based on your logic, every time vortex has to put up with passengers telling him to fly low, do this, do that, every single flight should be punishing a handful of passengers. Don't let it get to you, and just either ignore such people, or do what you did "telling him to f*** off" which should suffice. It's not like your patient died due to his intervention or anything. Whilst i do have a lot of respect for rules and reporting, i honestly don't think that someone telling you "how to" should be punishable. Unless of course he's all over your face and intentionally being a dick at annoying you, then of course something should be done about it, but that was not the case from what i understand here. Regards, Theronas
  3. To solve this part of the issue, normally when a CAS pilot is ready for CAS, he "should" announce something like: "CAS Online" or after "CAS Offline/refuel/rearm/whatever"... so the communication between ASL and Pilot Situations stays up to date at all times. I mean if we want to take it to a little bit of a realism level, then every player should up his role a bit. Its not hard for a CAS pilot to announce to ASL if CAS is online/offline. And its not hard for a ASL to know which call-sign refers to which type of aircraft. In addition to my earlier post above, (just for clarification) im not saying assign every aircraft its own call-sign. Rather group them, so make groups based on aircraft's role/types. 3 groups could suffice (4 would be even more detailed/better), so CAS jets get Talon, CAS helis get <insert some name here>, transport gets vortex, and AA jets get <insert some name here>, <---- Like Eagle or whatever There should be no confusion for just adding 3 names anywhere. The only issue at hand (from where i see it) is the coding/implementation part) from the admins/coders if they can implement an automated solution. That way, also it would not need for any re-slots or pilot intervention for switching groups/call-signs apart from announcing ON/OFF-line for the specific group (CAS/Others).... which they "should" be doing anyways all along with or without any changes mentioned in this entire thread. Regards, Theronas
  4. Forgive me if i maybe make a "stupid" suggestion here. Is it possible to automate (script or hard-code) something like, when you login, you initially fill in a vortex pilot slot, but then depending on which type of aircraft you enter as a pilot, it would automatically change you to a specific Group/Call-sign? So for example, by default you are vortex, and when the pilot enters an Apache, he will automatically have his call-sign changed to Talon (or whatever you want to call it). That way, you can actually more fine-tune as in giving individual aircrafts their own call-signs without having the pilot to go through the hassle of manually switching groups etc... (Not to forget, the moment a pilot exits an aircraft, it should then also automatically remove the pilot from any specific group, maybe back to vortex or just plain "pilot"... ) And then like mentioned before, list it on the map which call-sign corresponds to which aircraft. I know this might seem as a lot of hard work to implement, but hey, it would be a sweet implementation if the admin/coders could make this work this way. Since it also has been mentioned here above that it maybe is a bad idea to give too many individual call-signs to avoid confusion, you can always dumb it down, to say any bird that can shoot would be called CAS, and the transports can just stay Vortex, or you can combine it for birds that can shoot and transport. Basically my initial idea can be dumbed down to help avoid confusion, but still implement an automatic changing of group/call-signs depending on which aircraft a pilot should enter. And if anyone in a command role can not cope with a couple of new names/call-signs due to confusion, then I honestly don't think they should be in a command role if that's what it takes to confuse them. (No offense intented). Regards, Theronas
  5. This should be put up on priceless.com
  6. I will not comment/talk about the issue of instant death or not. However, I would like to see a gamestyle where a wounded player would have to be stretchered out and medevaced. That would make gameplay more realistic, and pretty awesome too. Its not just about "pew pew pew, boom", but also about a functioning logistics for wounded. Now if you can sort out the technical issues (tank shell = kill, bullet to the knee shouldn't = kill, and actually have sqauds call in emergency medevac, that would kick ass. Arma realism should not only be about battle, but also all the other military things that come along with it. This includes logistics beyond just taking players to an AO for a quick first person Shooter. Regards, Theronas.
  7. Dunno, due to time restraints i have only been able to play once after the DLC, and i went on AWE that 1 time. I haven't tried yet on vanilla or anywhere else. I'm very busy these days, i run multiple servers on the net, and i am performing major upgrades on them, so I don't know when I will be able to login to game again. Its taking all of my time. I might be able to try/login tonight and see.
  8. I don't know if its relevant, but one thing that happened to me after the DLC update was that all of my saved arsenals were gone. I had to re-do them and save them again from scratch. So far (based on me browsing the BI and steam forums), i'm the only one who had this problem (atleast i didnt find any other thread/post about this issue). Other than that, yeah, on AWE i did come across some bad desynch and some weird frame drops here and there, but i didn't put the DLC to blame, i thought it might just have been my end or something. If i see anything else thats out of the ordinary i might post about it (if i deem it important enough to trouble you with)... Regards, Theronas
  9. Oh ok, many thanks @Stanhope. Theronas
  10. Hey everyone, quick question. I am unable to get any range from any rangefinder/laser designator/vehicle gun (tested only inside hunter hmg). Also there is some mention (but no constructive answers/reply) on the arma discussion boards. Any news about how to get range? I realized this after i downloaded the jets dlc, so i presume that download did something somewhere Theronas.
  11. Yes, i thought as much after i posted it. For the public its maybe not really feasible to add anything that requires more mods than already are in use. Ah well, i just got carried away when i saw it. @Miczils I didn't know that. I have added it to my game so that i can play with it a bit to see it in action (locally in editor). Based on some comments i read on the workshop page regarding this mod, it does seem to be a bit unpolished. If i can get it to work though on some of my own custom SP Zeus games, it will be enough for me. Cheers everyone. Theronas
  12. Thank you @Noah_Hero, that vid was informative and fun to watch. I will take it's contents to heart. As for you @Stanhope... damn you for showing me this video . Who ever said anything about me wanting to be marksman. I want to be a sniper. On a more serious note though, that video actually kicked ass. It has answered many questions I had, and made me drool at the realism for sniping from longer distances. Many thanks for sharing that link. I have watched it so far 2 times, and a few related vids on the same subject. Heck, i even watched a documentary on snipers after your vid. It's all your fault now that my end goal has changed to me wanting to become a sniper. However, i also realize that this goal is still very far away. I will continue and master the marksman role, but after that, I will expand towards becoming a sniper. Thank you everyone for your input/links/advice. That's what i love about this community, everyone is so helpful. I have spend a Long time trying to figure out stuff in Arma, but never found the right place to try/practice/ask-questions etc.... until I came to AW. See you all in-game, Theronas.
  13. Hello everyone, just wanted to throw show you somthing like: Which can be found here: Any comments on this? It would be fun to transport vehicles across bodies of water instead of having to always drive around (from FOB to AO etc)... might be interesting. Or for Zeus missions... I could come up with multiple scenarios/ideas where this would be fun and useful. Pros: Sounds like a fun addon. Negs: An additional mod for players to be able to play. Regards, Theronas.
  14. Yes, sorry, bad choice of words i used, that is what i meant to say there. I will use a default setup on ranges for specific combinations of weps and scopes. The calculation only comes in to play if the target is too far away from any default. Cheers.
  15. WOw, thanks for all that info. It is very helpful, so in other words, i should stick with a wep, start making some default calculations on the default scope (100/300m etc), and from there try to have a default range setup between 100 - 300m for a fast default. From there on, its practice practice practice. The advice of estimating a range based on size of enemy viewed through the scope is something i will need to practice a bit, but it sounds reasonable, so I will go in that direction most def. Thanks alot for all the provided info, it will make life easier . No worries about that, I've been on the internet since 1995, and have had my fair share of experience with people saying yes or no to things. I believe as long as i follow my mentor's advice ( I will teach you how to catch a fish, not how to cook it ) the "nos'" shouldn't be too many and judging by the willingness so far of the community to help out, its going to be a pleasure to learn more and more here. Once again, many thx for help and advice, its all deeply apreciated, and hopefully i can become useful to my squad/unit in the near future. Regards, Theronas