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JJ Cakes

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  1. Like
    JJ Cakes reacted to SiegeSix in Invade & Annex Aim Coefficient Poll   
    I voted yes, because I like to aim
  2. Like
    JJ Cakes reacted to Gambit in Invade & Annex Aim Coefficient Poll   
    More AA subobjs, increased respawn time on transport birds, very limited and rare cas assets, all made it in because eu1 is supposedly infantry focused. Then why discourage movement in infantry with extreme weapon sway if you move more than 10 meters (the bobbing effect is still there, that remains, just the recovery will be shorter) 
    Make it extremely hard to enjoy infantry, the sneaking around getting close type, crawl 3 meters out of stamina, get extreme sway for insanely long time, encourage only one working strategy of camping with a shit ton of ammo, and frustration will be the cause of turnover or trolling
     
    How should we know if we only play the what if game, instead of testing it. Not that weapon sway coefficient has only an on and off setting, it can be a fraction between 0 and 1. 
  3. Like
    JJ Cakes reacted to RiverWolf in Invade & Annex Aim Coefficient Poll   
    An example of how weapon sway is broken is you run all the way to a position putting yourself in danger, you find a spot where you stop and regain stamina and to steady weapon sway, you the identify your target, you raise your rifle, you wait for weapon sway even thought you have a full stamina bar, then you have to simply shimmy 1cm to the left or right and then you look down your scope and the sway is all over the place, it's not realistic it's game restricting and makes me say screw been infantry I'm going to get a vehicle and set up on a hill, because you know no weapon sway.
  4. Like
    JJ Cakes reacted to Murph in Invade & Annex Aim Coefficient Poll   
    So disclaimer before we start… This is the opinion of an asshole, an opinion no more no less, it is one that is based on my experiences and perception which will differ from your own, difference of opinion is good.
     
    Most of my experience is in the role of Rifleman (AT) – R(AT).  As such I’ll keep my comments primarily within that area of experience.
     
    Indirect Nerf:
    Weapon sway is what I would call an indirect nerf, in that, yes, it is affecting everyone but some classes will be affected more than others by any changes to it.  This is mostly seen in classes where heavier loadouts are required, for example Rifleman AT – R(AT).
     
    I am also aware that this is stamina entwined so to be clear this isn’t about tweaking stamina rather mitigating the effect (weapon sway) of the stamina settings on the player.  Something which I believe we can do rather easily (open to correction) as opposed to changing how stamina works.
     
    Impact on R(AT):
    Typically I run a R(AT)/R(AA) loadout working out of a hunter… that being a base loadout with one of each launcher and missiles in the hunter that I can swap out as needed.  The tactic being set up on the downslope of a hill, blast the armour and aircraft, switching out launchers as needed then move in and clear as a standard rifleman with the hunter doing all the heavy lifting (carrying).
     
    The problem I have is in the distance (5-10m) it takes me to walk to the top of the hill with a launcher and 1 more missile I’m at 50ish% stamina.  The weapon sway kicks in and I’m sat there for anywhere up to 2 minutes (yes I’ve timed) waiting for the sight to settle so I can guide the missile to target.
     
    The reason you have to guide is the AI will use counter measures if you lock on so in order to be effective in that role you have to manually guide, which the AI won’t launch countermeasures on as it doesn’t receive a lock on warning.
     
    Previously Tried Solutions:
    I can confirm, having tested, that running a loadout of 5 FAK in the uniform, 6x 5.56 mags and an empty kitbag does not make any marginal difference in the weapon sway settling to my normal loadout.
     
    I’ve also tried running single missiles back and forth, if you jog or sprint to the hill it is a similar ‘weapon sway cooldown’ before you can actually guide the missile in.  Which means you have to walk, then you’re looking at 60-90 seconds of wait to reduce sway to hit an armoured target at 800(ish)m.
     
    For me personally, losing time on target running back and forth and waiting for sway to settle isn’t as efficient as just bringing two missiles up and firing.  Weapon sway seemingly is less between shots which means reduced wait on sway settle.
      
    The issue for R(AT) is not base loadout weight, as we have to take missiles to shoot which increases our weight as titans are heavy and immediately easts into stamina.
     
    This results in dead time for the role, and makes vehicles infinitely more suited to the role of AT work, nullifying that role somewhat (somewhere in the distance TheScar is laughing).
     
    Other Roles:
    I have less limited experience with SAW but can say that it is noticeable with the bigger boy rounds (SPMG), although the issue of compulsory ammunition (i.e. ammunition for the role specific weapon) is still there however the issue is mitigated by the ability to bipod or weapon rest, something not applicable to the launchers.
     
    To confirm I have tried it with the 5.56 Minimi (LMG I think is the name), Negev (Zafir) and the SPMG.  All had the same loadout (bipod, laser pointer and ACOG) and 600 rounds.
     
    As a rifleman I just don’t bother engaging beyond a certain range (300ish) unless I can bipod and even at close range I’ll drop to a walk weapon raised to minimise sway (yes I know part of that is the movement but walking reduces stamina consumption = less weapon sway).
     
    Conclusion:
    Hence above, my term indirect nerf, in that it disproportionately affects roles where compulsory ammunition is heavy.  I think it does need to be changed to reduce downtime between pew pew for AT, and from the sounds of it for standard infantry too during short bursts of speed from cover to cover.
     
    Solutions:
    I think the solution proposed by Gambit is the best, we release a new aiming coefficient let people try and see what happens until we get one the community agrees on (or hates the least).
     
    Personally some sway is good, but my preference is to the lower end of middle so it will only really affect the character if you are really exerting and pushing your stamina, in that stamina management is still a factor and the intent of the mechanic is kept in the game rather than removing it completely. 
  5. Like
    JJ Cakes reacted to Nibbs in Invade & Annex Aim Coefficient Poll   
    My reason to reduce is that in it's current form, everyone just turns off all the grass, and goes prone to stabilise their weapons whenever they're shot at. It would be nice to have the grass back on, whilst still being able to return fire.
  6. Like
    JJ Cakes reacted to MidnightRunner in Introduction of Regular Community Meetings   
    Balance issues and suggested changes can form part of the overall I&A discussion
  7. Thanks
    JJ Cakes reacted to RiverWolf in Introduction of Regular Community Meetings   
    Weapon sway on EU1. (On behalf of JJ Cakes)
  8. Like
    JJ Cakes reacted to AhoyWorld in Introduction of Regular Community Meetings   
    Hi all,
     
    Based on recent events and feedback from the community, we have decided to introduce a regular community meeting, to be held on a regular schedule which is to be agreed during the first meeting.
     
    The first of these meetings is to be on Thursday 22nd July at 18:00UTC held in the Ahoyworld Teamspeak. (ts.ahoyworld.net, weekday/times of future meetings is another topic to discuss and agree)
     
    The purpose of these meetings will be to both communicate staff plans to members and to discuss member feedback/concerns.
    With the plan being that at subsequent meetings we can determine the effectiveness of any measures/actions decided at previous meetings and adjust accordingly.

    The heart of Ahoyworld is and has always been its members. As CS we strive to meet the needs and expectations of the members, though sometimes as people we fail to do this but I hope that if we can have a more open forum then we can be more proactive rather than reactive.
     
    In advance of this meeting we will be preparing an agenda as put forward by the members and keeping minutes for record on the forum for those that cannot attend. Any member can put forward a topic to discuss.

    Please share below any topic which you would like to see discussed or message a member of Core Staff with your suggestion if you wish to do so privately. 
     
    Looking forward to seeing you there
     
  9. Like
    JJ Cakes reacted to MidnightRunner in PMC Ops REVENGE Week 2 @ 18:00 UTC 02/07/2021   
    Mission Name:
    PMC Ops Revenge Week 2
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Revenge.html(Plus usual optional mods)
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots:  43 
    Platoon // 3 man element
    Alpha - Delta // 9 man elements
    Nomad // 2 man recon element
    Vortex // 2 man pilot team
     
     
    Situation
    Following the events in Zelenogorsk the Chernarussian forces have sent a team to investigate what happened. It turns out that the leader of the investigation is a senior anti terrorism officer within the Chernarussian defense force. 
    In order to aid the rebel forces in the area we aim to assassinate this senior officer.
    Our public mission is to provide aid to an IDAP medical encampment which are being attacked by cartel forces.
     
    Assets:
    1 x UH-60M
    1 x MH-6M
    Various ground support vehicles
     
    Friendly Forces:
    UN Observation force
    Chernarussian rebels  
     
    Enemy Forces:
    Officially none
     
    Neutral Forces:
    Chernarus Defense forces
    Russian Military observers/advisors
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find an eliminate the CDF officer, while protecting the IDAP medical compund.
     
     
    Execution
    Objectives:
    1. Defend the IDAP position from the cartel forces
    2. Find and kill the CDF officer
    3. Maintain the cover supplied by the humanitarian mission
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

     
  10. Like
    JJ Cakes reacted to OcUK-Timo in Mike Force - SOG Prairie Fire.   
    Yes great I found this last night, I got on EU2 no problem and thought maybe I'd do a little familiarising. Unlucky for me it was night time in game as well I like the persistance of the mode from the little I've seen of it so far.  Hopefully catch some of you in there soon.
  11. Like
    JJ Cakes reacted to Murph in PMC Ops REVENGE Week 1 @ 18:00 UTC 25/06/2021   
    You spelt Ruskies wrong
     
  12. Like
    JJ Cakes reacted to possiblyEOD in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I didn't really want to comment here, as I didn't, and still don't, know exactly what happened. In fact, today was the first time I'd heard at all about all this, and in truth this thread, whilst being a good thing, has made me a little sad. It is a good thing to air grievances, but unfortunately bickering from either side is never productive, and it's sad to see it from some well known and well respected members of this group.
    I may be an Ahoyworld newbie, I've barely been here more than 6 months, and some of you have been moderating forums etc for longer than I've been alive, but I feel I have got to know many of you quite well since I've been here, and I've made some good friends, unfortunately some of whom I will almost definitely see less now this has happened. 
     
    At it's base level, this is a community based on arma (and squad (-: ) primarily. None of us (at least I hope) are here for the politics, and if you are, you're in the wrong place in my eyes. We're here to play arma, with, in my (possibly a little biased) opinion some of the best public servers around, some fabulous scheduled ops, and the best and friendliest online community I've been a part of. I hope I still see many of you on EU1&2, or playing along with AWE and ops, even if you take a less involved role or stop interacting with the social side of the community altogether, but overall I hope no one truly falls out. There's a good number of friends here for a reason, but if you do leave, I hope you find another group that's as friendly and accommodating as all of you have been to me, and hopefully we'll bump into each other again in the future.
     
    As I said, I don't know enough about this to make a decision, so I'm keeping a neutral view. If anyone wants to rant, complain, or just chat about this or anything else, feel free to PM me.
  13. Like
    JJ Cakes reacted to GhostDragon in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I can attest that the way this was handled was..... lacking from the start. For example most of CS didnt even know about the report when the initial action was taken. This made it hard for us to be united on the decision, when as rightly said it seemed half arsed and came under ridicule. 
     
    The issue from then was more the fact that peoples minds had been made up because they had seen the report and in their own groups decided on a virdict. 
     
    The issue for me initially was "This process needs to be fair and look at all the evidence" from that me and midnight discussed it in CS channel and were in agreement that the action taken was potentially too early and needed further investigation, as such that is what we did, we discussed with all parties that were relevent to the report and used the evidence that was brought up after the initial report also. Can i see where a "recruitment ruling" came into it? Sure. Did me and other members of the core staff community also find evidence that there was none. Yes. This was why ultimately we decided that taking any action was too far. 
     
    The notion that this is a case simply of simply sharing an discord link on EU1. Or anything of that nature is plainly wrong. This was a complex situation that, in my opinion having been dealt with properly, could have been handled in a week with a simple "ok we will keep an eye on it" Type of thing. Had all the evidence been presented in the investigation of the report and before it had been actioned, we wouldnt be here because all the evidence would have come forward we would have come to it from a neutral position (as was eventually done) evidence would have been gathered and a united response put to the reportee, staff and anyone else that was relevent to the enquiry. 
     
    From a personal side i would like to note i have been here a while and i remember being a mod, admin and player. The community is fun and i have always been here through it all for the players and my honest drive is to be fair and listen to anyone about anything then coming to a fair but firm conclusion. Not for any other reason than that is how i would want to be treated. I will never apologise for fighting for the rules and investigations to be actioned in a fair manner that is consistent and fair for everyone. For, if i can not be fair with the rules i encourage us to follow, how can i expect the rest of the team to follow those same rules.
    Due to the way the report was initially handled we were fighting a battle where everyones minds were already made. We were not ignoring the problem as you say, we were dealing with the report in the proper way. While i was also working late in a new job that im still getting to grips with that meant that the time i did have available was not instant and a lot of the delay was due to that. 
     
    It should have been. Since it was a Admin report that is how they are meant to be handled and that is why they are in a restricted area of the forums. 
     
     
    the rules apply to all FAIRLY. 
  14. Like
    JJ Cakes reacted to Gambit in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    You all know me, im not chiming in on everything on the forums, and when i do i usually make some ppl mad, thats almost a given, but you cant make scrambled eggs without breaking some (l)eggs, so here are my 2 cents, as a simple member who cares.
     
    I understand both sides of the argument, and without pulling in personal experience from interactions with the multitude of ppl i met here and my personal conclusions about said ppl's characters, i agree with the CS decision, although it is definitely a "damned if you do, damned if you dont" case. It should be clear, accusations are not enough, no matter how strongly we agree with said accusations and how strongly we feel its right. It would be nice, but sadly, we cant. I would have been banned for multiple lifetimes on the grounds of pissing ppl off if that would be the case

    On the united front of CS, well @Xwatt, me and you go way back on disagreeing and agreeing on millions of things, and with your phrasing i cant agree. The drama lama is dancing amongst CS and you chose your words poorly in this instance painting a dark tone future. Cheer up bud, everything will be allright.
     
    Personally i think the ppl will prevail, friendships will survive, and to be fair... i dont give a f*ck about who plays where and with who. On the other hand, if somebody has a role, and accepts a certain package of responsibilities in another community i find it hardly beliveable to uphold two rule sets on two communities, have the same amount of focus and enthusiasm on both places at the same time, and with every job, if you cant do it you are either honest about it and say it, step down.
     
    I, personally, think, no matter what, a CS decision should be respected, im pretty sure they put their time in it (just looking at how much time has passed since the report and the conclusion, seeing the core staff channel filled, mods being kidnapped from other channels with the sentence of "hey, do you have a minute to talk"), and we all have lives, jobs, that demands our attention, and just to remind everyone, CS was chosen specifically because of their skillset to juggle their responsibilities, so blaming CS for "the lack of swift action" is uncalled for. Please be respectful as you called everyone to do so, and as former CS you should know what its like to have responsibilities on multiple fronts, how much sacrifice is goint into maintaining a community. Plus if its not an open and shut case, discussions has to happen, the more ppl involved the longer the discussions will take, etc etc. Whats more important, stopping the drama quickly or being thorough, cant have both, back to damned if you do damned if you dont.
     
    Blaming gamenight player turnout on the commmunity being torn apart by petty drama and bruised egos is another thing. Before the whole drama, gamenights had different turnouts, i have my reasons why i dont attend every gamenight, but to list a few, theme is not interesting for me (lasers and arma doesnt mix for me), some mission expectations are a no for me (ie pvp focused, forced to something i dont want to), i dont enjoy the zeus' playstyle running the gamenight, im fed up with arma in general for a week, installed game i have in my library since 2013 and booted it up for the first time and got sucked into it, and the list goes on.
    Ppl look for big scale operatons, more milsim, etc, and yet the gamenights were frequently disrespected, "just for the memes", doing stupid things like mass tk at the end, etc. Thats why the turnouts are low, trust was ruined by differing expectations, not because we cant have more milsim, or cant have big scale missions, and need to find another community to satisfy that need. To be fair, i dont want to sit and do hoops in virtual boot camp, once was enough. I strongly advise ppl who crave for that to get off yer ass and find the neares recruiting office and sign up for real. If i wanted ppl to call me sir every damn minute, i would have never left. Thats my take on tryhard milsim armchair generals. Wanna do it like for real? Do it for real then.
     
    On the transparency note, it goes both ways. If you dont tell CS when there might be potential conflict of interest, there will be fallout when (not if, its a when because ppl will talk) they find out. If you dont have anything to hide,.... thats up for the reader's interpretation. Ive been open about playing other games, with other ppl, or other servers if ppl ask (i know, sacrilege) and i dont hold, never intend to, any responsible position in this community other than being the guy who says stuff nobody dares to. I can understand not spreading the drama far and wide, contain it to staff who has to make a decision, nobody else, just like the ban appeals. (i might be partially better off than most of ya, im not in discord so i missed the daily *pling, pling* drama updates and side dms of "have you heard..", i have enough drama in my life hence why im not on discord)
     
    Blaming CS for NOT discussing the whole drama WHILE the investigation and conversations WAS STILL IN PROGRESS is a bad route to go down. I would much rather have a clear, consice decision, with clear path on how CS ended up on a decision then have constant update and backtracking on previous updates about the drama while in progress just to shove it out the doors and inform everyone hows it going. Im pretty sure thats what made ppl fed up with the issue and just tired to the point when they dont even want to log on, cuz they dont want another "hey have you heard that x told..."
    For example, if i get banned i would much rather have an explanation from yall why, instead of me looking at a forum link to appeal a ban and explain why i think its unjust (i dont think i need to bring up specific cases, right?). I can stand behind CS decision of innocent until proven guilty and the proof of burden lies with the accusator instead of the accused, proper examination of evidence instead of rushed decision because thats what the community wants. I have seen thousands of situations in my career where you leave the decision up to the masses it will always produce a huge bias. Its not about whats right, its about what can be proven.

    On the other hand i find it funny that outreach doing the reverse outreach instead of trying to implement what other playstyle you want here. I mean, cmon, the whole point of EU1 is if you want to play a certain style, you will find some random ppl wanting the same tagging along, how much harder is it to ask whos in, lets do it... or at least try. Much harder to build something from nothing, than get in on something already built. But thats just my opinion.
     
    On the front of "divide within CS" and "not a monarchy", well, thats what democracy is, there will always be divide amongst ppl, even on the smallest and most meaningless matters. If you call for a united front of CS, thats a dictatorship in disguise. Whos voice should be the one to follow? The problem lies with ppl not handling said divide, just "you dont agree with me? well see ya then...poof" instead of trying to reach a concensus and understand every move is a precedent setting case, rules applied, community will look back years later for guidance.
     
    Its said to see ppl go, oldtimers aswel. Not everything will ever go however you want it, and the sooner yall accept it, the sooner yall get over the drama lama. Welcome to real life. I know this will hurt some feelings, and you all know what my stance on that is.
     
    Life will find a way, ppl will come and play arma, AW stood for a long time and sure it will still be here when arma5 releases, heck not uncommon to see eu1 filled to the brim on some days and have 15-20 ppl on prarie fire at the same time. So i think the turnout on different gamenights is more of a reflection on the style and theme appealing to a more foused subset of interest rather than struggling to get new players to engage. I know i personally skipped gamenights just because it wasnt for my taste. Having those smaller number gamenights can show the interest of the community, and they are good to satisfy the needs of the few for their sacrifice on attending the more populated and laid back gamenights.
     
    That being said, the community lives because of the players, not because who is at the reins and what decisions they make if they make it by the rules and apply it equally fair instead of going for what feels right. And thats why i personally think whoever is on any responsible role and holds another at a different community will not have the time to mingle and get to know the community, keep their fingers on the pulse of the community.
     
    And yes, i think the incentivicasion of recruitment (attaining zeus or admin priviledges with said medals on a webprofile insted of meritocracy at least thats what i heard from multiple credible sources, but i dont know much about that other community, thankfully have no personal experience with them, not here to advertise their greatness on how they handle things, to be frank i dont care at all) is bad enough, but its down to individual cases. I can understand the time needed to evaluate said cases, and happy to see it thoroughly investigated instead of applying a blanket ban/no ban statement rushed out the doors just to please the masses with pitchforks and torches. Lack of discussion and information, i see no reason to involve for example me in the decision, its the rules, agree or disagree, im here to have fun not get involved in drama, so i have no issue about not knowing what was happening and why until a decision was made. And if you ever ask me to sit down and read the gods knows however many pages of accumulate evidence and screenshots and all that crap, i'll beat you to death with a god damn rubber ducky.
     
    Most importantly, if we cant be honest with ourselves and admit when we made a mistake, how do we ask others to be honest with us. Losing years of friendships doesnt worth it. In my opinion, the ppl causing the issue moved on, unhindered by the drama, so why are we still spinning on this, just to make our days miserable? I say
     
    #DramaLamaGoAway
     
    Im still around on TS, and ill be as long as fun ppl are around, made some friends disagreed with them on a lot of things and agreed on a few more, and im not about to sacrifice the possibility of meeting new ones just because i have to sort out the not so friendly ones or have some disagreement sometimes. Even tho i disagree with you @Xwatt on a few points and how your call to open discussion's tone is shaping some ppls opinion already without prior knowledge on what actually happened or with partial information, i still think you are an honourable c*nt, we can agree to disagree sometimes.
     
    Cheers
  15. Like
    JJ Cakes reacted to Xwatt in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    The following is a statement about the current affairs within AW, and the opportunity to provide, an open, constructive platform raising issues currently present within AW. Whilst I understand the decision to lock the other thread due to fears of exacerbating the situation, AW is a community ran by the players, and one that provides complete transparency and a space to openly discuss differing opinions. This is the way Mark T originally set out to run the community, and one that I followed up on myself, and therefore I ask for Core Staff to respect the right to openly discuss, without having to delve into private discussion. The following replies to this thread (If I get any) will be from members who wholly care about AW, and therefore CS should see this thread as a foundation to build on, and to read the criticisms provided and use it as an opportunity to shape the future of Ahoyworld.
     
     In an ideal world, members of the community can openly play within other communities, and there should be no repercussion in doing so. Perhaps, they seeked out other communities due a lack of what AW is offering. Other players want to be in communities that have operations on a massive scale, with a playerbase that provides that. Some people want operations that are more tuned to the milsim aspect, and again I see no issue in that. People have different wants and needs, and therefore they can seek out other communities if they cannot find that here at AW.
     
    The issue comes when it is from a community that openly incentivises and rewards players for recruiting within their own, and other communities. In this, they create a discourse and divide in other communities, and as a result gain a healthy boost within their own playerbase, without any repercussions or remorse about the divide they create in other communities. And we see this clearly now, said community has managed to create an argument within Core Staff about how the situation should be handled, as such this has then leaked down into the staff team, creating further arguments, and ultimately leading to the loss of some of the most senior staff, setting AW back again into a dire state that we found ourselves in not too long ago. So, in conclusion, who got the last laugh? Ahoyworld, or the other community that managed to create such a discourse within the highest ranks of staff, that ultimately, they benefitted themselves a lot more than it benefitted us.
     
    I love Ahoyworld, but once again there are blaring issues that will lead once again to the downfall of the community. The first comes from the lack of unity within Core Staff, and the lack of swift action to reduce the impact created. If CS were united from the start, do you really think this many staff would of left, or if the member of CS who stepped down was so wrong, why did half the staff team leave with him?  While I understand there were guidelines to follow in how a report should be handled, the lack of input from the other members of staff and the wider community in general, made the final decision seem like it benefitted the bias of CS rather than what the community themselves felt was the right decision to make. Ahoyworld is not, and will never be a monocracy, the lack of transparency and willingness to hold open, public discussion has once again led to the downfall of the community.
     
    And then after all that, leaves the AW we have today. Many others and I involved have spent the last however many years building up a solid, dedicated playerbase once again after AWE had originally fell apart. It was a long, gruesome process, and it was a struggle finding new players as the ARMA community is extremely aged, and therefore there is not a constant flow of new players or talent anymore. This is a concern, because it means that rebuilding the staff team is a hefty feat, as there isn’t a flow of fresh blood to promote, but more importantly, it means you’re struggling now to get the large scale, combined operations that AW has always loved, with the 25-30+ people that we all desire. It’s evident from Sieges and many other people’s operations, where he now has to scale his operations down to accommodate for the lack of players, rather than creating these massive, expansive operations. I just wonder, how many “rebuilds” will it take for Ahoyworld to finally flourish or is it’s “golden era” limited to the memories some of the more senior members have about the past of the community.
     
    To conclude, I want this thread to be a civilised, open platform for Ahoyworld. Respect the privacy of others, and more importantly keep it constructive and make it somewhere where we can state our desires for the community moving forward, what it is doing wrong currently, and how it can be improved in the future. Staff have every right to remove abusive comments and directed hate, so I ask you to keep it civil and behaved.
  16. Like
    JJ Cakes reacted to Th3Hated in ArmA 3 Screenies & Videos Thread   
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  18. Like
    JJ Cakes reacted to Schubz in A frindly Hallo form a german player   
    Hey welcome to the Old Chaps of AW Club, Digger!
  19. Like
    JJ Cakes reacted to RiverWolf in A frindly Hallo form a german player   
    Welcome to the community, we have a few different games we play, you're always welcome to join Teamspeak too.
  20. Like
    JJ Cakes reacted to Lindi in A frindly Hallo form a german player   
    Aaah another member of the seniors club, welcome to AhoyWorld @Dressler.
  21. Like
    JJ Cakes got a reaction from Schubz in I&A3 Event Idea: End Game - aka - All Your Base Belong to Us   
    I've never seen a situation where we have all the FOBs and from what I understand there is an actual end-game if we complete all the missions.  I don't know what happens, probably we all get nuked.
     
    So here is my dumb/brilliant idea:  We have an event that runs on a weekend day, we hype it and try and get the server full right from server restart and maybe try and coordinate so the really early/late slots are full, but the idea is we want all slots full for the event.  We could try and see if the Arma3 Twitter account would boost the event and isn't there some popular Arma podcast we could pitch this to?  It seems like a fun way to try and get the community together for a common cause and see if we can actually beat I&A3, and since Invade & Annex is at least semi well known, get some free advertisement that Ahoy is where I&A was born and maybe get some new players.
     
    What inspired this idea is the motorsports endurance race where drivers/crew/etc... take stints to try and get their car over the finish line first.  It would be an endurance race... of murder!
     
    There's probably all sorts of other fun ideas that could be incorporated into this, but I'll leave that to the AW community if anyone thinks this idea has merit.  But really, I think it would be fun to try and band together to beat I&A3.  Nothing would make me happier than being unable to find a open slot for this event as long as someone streamed it.
  22. Like
    JJ Cakes got a reaction from Damo3D in I&A3 Event Idea: End Game - aka - All Your Base Belong to Us   
    I've never seen a situation where we have all the FOBs and from what I understand there is an actual end-game if we complete all the missions.  I don't know what happens, probably we all get nuked.
     
    So here is my dumb/brilliant idea:  We have an event that runs on a weekend day, we hype it and try and get the server full right from server restart and maybe try and coordinate so the really early/late slots are full, but the idea is we want all slots full for the event.  We could try and see if the Arma3 Twitter account would boost the event and isn't there some popular Arma podcast we could pitch this to?  It seems like a fun way to try and get the community together for a common cause and see if we can actually beat I&A3, and since Invade & Annex is at least semi well known, get some free advertisement that Ahoy is where I&A was born and maybe get some new players.
     
    What inspired this idea is the motorsports endurance race where drivers/crew/etc... take stints to try and get their car over the finish line first.  It would be an endurance race... of murder!
     
    There's probably all sorts of other fun ideas that could be incorporated into this, but I'll leave that to the AW community if anyone thinks this idea has merit.  But really, I think it would be fun to try and band together to beat I&A3.  Nothing would make me happier than being unable to find a open slot for this event as long as someone streamed it.
  23. Like
    JJ Cakes got a reaction from Xwatt in I&A3 Event Idea: End Game - aka - All Your Base Belong to Us   
    I've never seen a situation where we have all the FOBs and from what I understand there is an actual end-game if we complete all the missions.  I don't know what happens, probably we all get nuked.
     
    So here is my dumb/brilliant idea:  We have an event that runs on a weekend day, we hype it and try and get the server full right from server restart and maybe try and coordinate so the really early/late slots are full, but the idea is we want all slots full for the event.  We could try and see if the Arma3 Twitter account would boost the event and isn't there some popular Arma podcast we could pitch this to?  It seems like a fun way to try and get the community together for a common cause and see if we can actually beat I&A3, and since Invade & Annex is at least semi well known, get some free advertisement that Ahoy is where I&A was born and maybe get some new players.
     
    What inspired this idea is the motorsports endurance race where drivers/crew/etc... take stints to try and get their car over the finish line first.  It would be an endurance race... of murder!
     
    There's probably all sorts of other fun ideas that could be incorporated into this, but I'll leave that to the AW community if anyone thinks this idea has merit.  But really, I think it would be fun to try and band together to beat I&A3.  Nothing would make me happier than being unable to find a open slot for this event as long as someone streamed it.
  24. Like
    JJ Cakes got a reaction from applechaser in I&A3 Event Idea: End Game - aka - All Your Base Belong to Us   
    I've never seen a situation where we have all the FOBs and from what I understand there is an actual end-game if we complete all the missions.  I don't know what happens, probably we all get nuked.
     
    So here is my dumb/brilliant idea:  We have an event that runs on a weekend day, we hype it and try and get the server full right from server restart and maybe try and coordinate so the really early/late slots are full, but the idea is we want all slots full for the event.  We could try and see if the Arma3 Twitter account would boost the event and isn't there some popular Arma podcast we could pitch this to?  It seems like a fun way to try and get the community together for a common cause and see if we can actually beat I&A3, and since Invade & Annex is at least semi well known, get some free advertisement that Ahoy is where I&A was born and maybe get some new players.
     
    What inspired this idea is the motorsports endurance race where drivers/crew/etc... take stints to try and get their car over the finish line first.  It would be an endurance race... of murder!
     
    There's probably all sorts of other fun ideas that could be incorporated into this, but I'll leave that to the AW community if anyone thinks this idea has merit.  But really, I think it would be fun to try and band together to beat I&A3.  Nothing would make me happier than being unable to find a open slot for this event as long as someone streamed it.
  25. Like
    JJ Cakes got a reaction from SiegeSix in I&A3 Event Idea: End Game - aka - All Your Base Belong to Us   
    I've never seen a situation where we have all the FOBs and from what I understand there is an actual end-game if we complete all the missions.  I don't know what happens, probably we all get nuked.
     
    So here is my dumb/brilliant idea:  We have an event that runs on a weekend day, we hype it and try and get the server full right from server restart and maybe try and coordinate so the really early/late slots are full, but the idea is we want all slots full for the event.  We could try and see if the Arma3 Twitter account would boost the event and isn't there some popular Arma podcast we could pitch this to?  It seems like a fun way to try and get the community together for a common cause and see if we can actually beat I&A3, and since Invade & Annex is at least semi well known, get some free advertisement that Ahoy is where I&A was born and maybe get some new players.
     
    What inspired this idea is the motorsports endurance race where drivers/crew/etc... take stints to try and get their car over the finish line first.  It would be an endurance race... of murder!
     
    There's probably all sorts of other fun ideas that could be incorporated into this, but I'll leave that to the AW community if anyone thinks this idea has merit.  But really, I think it would be fun to try and band together to beat I&A3.  Nothing would make me happier than being unable to find a open slot for this event as long as someone streamed it.
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