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BenjaminHL

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Posts posted by BenjaminHL

  1. @Ryko Why restrict content based on presumptions of non-functionality? It is a whole different story if something doesn't work, but one config error in a massive mod seems like a very small problem and weak justification to hold back a new mod. Also, who knows if this error will ever get fixed and if it does how long until then. Also whenever there is a fix new problems arise especially with large mods. Pook may never be error-free, so are we just not going to use it?

  2. To me it is super funny how many times we have talked about this and how little has changed despite changes to the role. People continue to think it is something that is wrong with the role or that it isn't fun to play, this is all wrong. It isn't that the role or the equipment or the perceived lack of fun, it is the people. People just simply don't want to play the role. I am not one to say why this community has a strong dislike for leadership roles in game, but it does. So instead of suggesting arbitrary things to attract people to the role maybe the community should take a look at itself and see what is wrong and how it can improve itself on a personal and group basis. 

     

    -Ben

  3. Event Date: 11/04/2017

     

    Event Time: 18:30 GMT
    https://www.timeanddate.com/worldclock/fixedtime.html?msg=Operation+Hot+and+Humid&iso=20171104T1830&p1=136

     

    Mission Name: Operation Hot and Humid

     

    Brief Summary: As a US Army platoon stationed on the Paracel Islands to the east of Vietnam, during the height of the Vietnam conflict, conduct and early morning patrol of known NVA positions. Multiple caches, over watches, fire-bases, and depots have been spotted in your patrol route. Infantry resistance along with limited vehicle and mortar support are in the area, friendly CAS is not available.
    Objectives: Patrol to the West of fire base Zulu and destroy any enemy positions. Return safely to Patrol Base Zulu.
    Notes: Respawning and Reinserts will be done by a squad-spawn system, where the player is able to spawn on his SL in the field.
    Equipment is time accurate to the best of the abilities of the current mod pack (weapons, optics, body armor, and radios are very limited)
    Also this conflict is fictionalized as I am not sure of the history of the Vietnam War and the Paracel Islands.

     

    Cover Image: patrouille-amc3a9ricaine-lors-de-la-guerre-du-vietnam-en-1967.jpg.1bd6952b2563956108fd1583fae448e2.jpg

     

    Player slots: 26

     

    Expected Mission Length: 2-2.5 hrs

     

    Mods required: apex

     

    Server slots: 27

  4. First, thanks @SkullCollector for splitting this topic, didn't even know it could be done. Second on a personal note: 

     

    This last spring break I took a trip to SE Asia and when in Cambodia, one of the poorest and most heavily mined countries in the region, I not only had a chance to go to a land mine museum but I also met a victim at the museum. Despite all of the historical and awe inspiring things I learned and saw while in Cambodia going to this museum and meeting this man made me think the most. The man was old and he really spoke no English and his injury obviously happened a while ago. The only thing I coupd think to say to him was that I was sorry, and despite him not speaking English he knew what I was trying to say and acknolleged my intentions. The reason I said what I did is that most likely he was injured by a mined that a US solider laid or dropped, so I felt some responsibility even though it wasn't my choice or anything I could have changed. 

     

    The reason I mention this is to show what these weapons do, they are indiscriminate. I also mention this story to show the real life impact, but also how they are used in warfare. I want to distinguish the real world from the fantisty land we play in every day and say how we should always put gameplay first and have fun but not take lightly the subject matter despite our digital reality. Don't ban the bombs, as we can show the player base how to use them within the rules and unlike in real life they will go off every time. 

     

    Thanks for listening to story time and I wrote this on my phone so excuse the more numerous than usual gramtical mistakes,

     

    Ben 

  5. Although @Amentes and @S0zi0p4th already started to out line some rules against the use of cluster munitions I do believe that they have there place and instead of being banned I believe they should instead be highly regulated. The only bomb I have a real problem with is the cbu-89 as it will cuase havoc even if used correctly. All the others serve a good purpose.

     

    The cbu-105 could be used to destroy an artillery position for example, that was very well concluded and dispersed over a large area. 

     

    Other cbu and agm types like the agm-154a could be used to eliminate large enemy counter attacks or destroy heavily fortified positions.

     

    The server already has rules which restrict the engagement of ground targets from the air and when ground and air commanders follow these rules and look out for friendlies there is no reason that these weapons can't be used safely and in a way that the gameplay is fun for all. And just like any other rule on server, any not safe or appropriate usage of the weapons will be enforced by the staff. 

     

    Two side notes as well. Cluster munitions can be used by ASL via his artillery options already and as far as I know there is no concrete way to stop the usage and loading of cluster bombs. So in my mind the best way to stop abuse of these weapons is education about how to use them and when, not ban them. 

     

    Just my thoughts,

    Ben

  6. 16 minutes ago, AhoyWorld Outreach said:

    To add to this, we’re broadening our horizons to include non-staff involvement and have that recognized in a flexible, gratifying manner. Mission makers and website developers are no longer in a limbo state between administrator and regular membership.

    Can this be clarified. Does this apply to me as someone who makes gamenights regularly or just someone like @McKillen who is officially on IandA development? What is being changed? Gratifying manner? Just looking for some details. 

     

    Thanks

    Ben 

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