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BenjaminHL

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Posts posted by BenjaminHL

  1. Just to flesh out a few details:

     

    This mission is what I feel is a good mix of fast paced mechanized combat along with a heavy dose of urban combat, which will challenge your mechanized squads. To this affect re-spawning is allowed to keep up pace of play, re-spawning is enabled on all strikers (like you might do in BF4). The composition will ideally be a mix of 3 HMG or GMG Strikers and a MGS Striker with a command and repair Striker. 

     

    Squads are like this:

    Infantry: 9 man squad with two colored fire teams x3

    Crews: 2 man teams, driver and commander/gunner x4

    Pilot: 2 man team AH64 (will be filled last) x1

    CMD: 2 man team with Plat CO and Plat Eng. x1

     

    I hope to see a large player turn out to make this a fun as possible all while showing off one of the new terrains,

     

    Ben

  2. @Fugitz

     

     

    -Are there any minimum technical requirements (scripting) for a mission to be called good or acceptable?

     

    A: No there are no minimums and to start it is best to just have a good mission with fun gameplay 

     

    -How much support from other players and staff can i expect in the process of building a mission? For example testing, improvements, or all in all reaching the niveau of AhoyWorld missions.

     

    A: As much or as little as you want. I can help you whenever both you and I are on and feel free to message me. 

     

    -Criteria for a mission to be fit for a Gamenight

     

    A: Both ryko and other game night related staff have laid out requirements here: 

     

    -Is it possible to try other gameplay-styles, which may some people of the staff dont seem fit for a gamenight or on Enhanced in general(Aircraft only, Armor only, etc)?

     

    A: Make and create whatever you want and usually the player base is always up for a change of pace.

     

    Again if you want any help just ask,

    Ben

  3. @ShadowAce11 good work so far and the initial intro is my favorite part. My critiques:

     

    The clips aren't full screen and look kinda wierd

    Most a from a POV and not a more professional and cinematic viewpoint

    No website link at the end

    Even though I know that the IP at the end is TS it might not be obvious to everyone

     

    I'll be back in a week and if you would like I help shoot some shots and make a scenario that makes it easier. 

  4. @joaopedrocastella One of the driving factors behind the recent update was to allow players to use more gear to create and represent different nationalities. As siege already suggested: spend some time and make your favorite loadouts in the virtual arsenal. Also some of the gear is already limited and there was even more that could have been added.

     

    Never be afraid to be that strong voice that tells people to get their ass out of the arsenal and into the helicopter. 

     

    Thanks

    Ben

  5. Also if your weight and role allow for it take some form of AT. Even if you aren't going to use it, take it so some else can. 

     

    Ex: the marksman often doesn't weigh a lot but you also shouldn't really be up front using AT. So bring an extra M27 and give it to your LAT when he runs out.

     

    I know this is often said, but it is a key point of good team play. 

     

    -Ben

     

  6. @JaSmAn Thanks for the feed back. To address the points one by one: 

    1) you guys had two planes that most of the time did a very good job. You guys would have felt it a lot more if it wasn't for them. However, some stuff got through and especially the helicopters took their toll. 

    2) To make the mission more enjoyable I was often controlling enemy units, specifically air most of the time. And if I was not controlling them they would have done more damage. 

    3) I make the mission, don't tell plat co's how to execute. It was @hobnob11's first time and from my end he did a great job. 

    4) I honestly messed up on this one and should have had a plan, but thankfully @LEO did a great job and service. 

     

    @Hawkeye To address you:

    I honestly though something I placed collided with and arma'd the shit out of the chopper, not any players. If I had known you guys had destroyed it I never would have used it so, sorry. I sorta kinda already answered your next to statements above. 

     

    Thanks again,

    Ben

     

  7. @EnragedTeddyBear The reason that there were no medics is this:

    I wan't to have a squad to be able to fit inside of a Bradley. The medic was the person that got cut because there were respawns all the time some if you go injured to the point of needed a medic I kinda assumed that respawning would be fine. 

     

    Also I know the end was a little much, but like I said I really had to go and the whole mission idea was for things to get a little crazy and nuts at the end. 

     

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