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lexota

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  1. Like
    lexota got a reaction from slick in Belgium...   
    Niks meer dan een LAFFE actie! Sterkte aan familie en vrienden van alle betrokkenen.
  2. Like
    lexota reacted to PiranhA in Belgium...   
    After the terrorism attack on france a few months ago we had a flag of france on the left top of the forum. I hope we will see the belgian flag on the forums soon.
     
    Its not my intention to make this post a discussion about the reason and/or the people who comitted the attack on belgium.
     
    For all the belgian ahoymembers and people (in)directly involved:
     
    sterkte en mijn medeleven met de slachtoffers.
    force et mes condoléances aux victimes.
  3. Like
  4. Like
    lexota reacted to S0zi0p4th in Side mission idea   
    Hey we are welcoming your ideas alot but we cant do it all and there is still alot of work going in to other project's 
     
     
    But iff you guys can Suplly us with a full setup Side mision  with everything on it wich we then can add to I&A you are welcome to sent it to us (we will check what you have done and see iff it is up to our standards)
  5. Like
    lexota reacted to zissou in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    So we know this isn't going to solve everything we are trying to improve the situation. This way allows us to be more proactive in getting rid of questionable pilots. Yes there will be an adjustment period but with the help of regular players we know it can work. 
     
    There will be times when there are no options but to destroy the heli and respawn but the longer respawn time on the helis will force people to try.
  6. Like
    lexota reacted to TheScar in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    pretty much this
     
    Also,considering the workload to monitor this and keepin it up will take far more than this will achieve in the long run imo.
    The repair your chopper rule is a nice idea,i proposed that on a regular base ... but i d limit this to base and 5k around.
     
    And about the chopper  turrets,wouldnt it be easier to spawn them with "locked" guns by default?
    init line ftw
  7. Like
    lexota reacted to zissou in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Yes we will be providing a repair and a refuel vehicle which will be liftable to help repair helis. Yes it's going be a massive pain but the thing we are trying to instil is a sense of value to the helis to avoid them getting damaged/destroyed/abandoned in the first place.
  8. Like
    lexota reacted to zissou in EU1 & EU2 NOTICE TO PILOTS RULES ARE CHANGING   
    Over the last while we have noticed a trend on the public servers of piloting getting steadily worse. One way pilots, constantly crashing pilots, pilots abandoning aircraft, pilots unable to land to list but a few of the issues.
     
    These rules changes will not affect competent pilots.
    Pilots are in charge of their aircraft they should make all efforts to keep the aircraft airworthy.
    If aircraft are damaged they need to be fixed, not destroyed. If this means getting a repair specialist to travel to fix the aircraft so be it.  
    Flying in a manner conducive to having you aircraft destroyed will result in discipline.
    These rules will be enforced and pilots will be expected to abide by them.
    The respawn time on Aircraft will be increased to encourage better flying.
     
    They will be coming into effect on 01.04.16
    Pilots seen to be breaking the rules will be asked to leave the pilots slot in which case they should return the aircraft to spawn and switch roles. If they refuse they will be kicked and if we see repeat offenders we will be forced to ban.
     
    Examples of Poor Piloting:
    Misuse of aircraft: CAS with the AA jet, practising, showboating and wasting resources. Landing too close, or flying over, the AO. It shows the pilot is not aware of the situation around him and if it results in the lost of aircraft or team mates will considered destroying assets or teamkilling. Abandoning aircraft in the field, this is all to prevalent and steps will be taken to weed out pilots who do this. Making no effort to repair damaged aircraft. Allowing your door gunners to teamkill. It's the pilot's responsibility to lock turrets. Teamkills will be attributed to the Pilots. Pilots should make a reasonable attempt to land if damaged. For example engine failure or tail rotor loss are not unrecoverable. If you don't know what autorotation is you simply should not be flying a helicopter. Not repairing aircraft in the field. If your aircraft is repairable then it must be repaired. While these are not technically new rules they will be enforced much more actively, and it is the pilots responsibility to make sure you are able to fly within the rules.
     
    For any possible scenarios not mentioned here or indeed any questions about the rule change please feel free to add a comment. 
  9. Like
    lexota reacted to Gripe in Arma 4 Wishlist?   
    Modern physics engine. Optimized for modern computers. Better/more varied AI. A working VON system. All other things can be modded in, vehicles, weapons, even the era of the conflict etc.
  10. Like
    lexota reacted to PiranhA in Arma 4 Wishlist?   
    What i would like for arma 4 is a social and iq test before you can play.
    Once youve done the test it will be decided if youre allowed to play and on what level. If you fail to pass the test the money you payed will be used for server rental and you can do a retry after 2 years.
  11. Like
    lexota reacted to Blue-958- in Arma 4 Wishlist?   
    -FPS
  12. Like
    lexota reacted to GhostDragon in The Apache   
    if you are sat at base you are within your rights to get a LR radio and contact the pilot or command element and request a pickup.
     
    This notifies everyone that needs to know that there is someone on the ground needing assistance.
  13. Like
    lexota reacted to David in Mark of the Pilot   
    I'd agree with the majority here, but flying lessons aren't a bad thing, they've been done before and I'd be happy to run them again, but be warned it won't be easy!
  14. Like
    lexota got a reaction from xOderusUrungusX in Anthems of Battle   
    Slayer!!! Sepultura Slipknot Machinehead Motorhead and so many many others
     

  15. Like
    lexota reacted to Colsta in Mark of the Pilot   
    Nope.
    If pilots get a badge, shouldn't medics as well? What about leaders? And Marksmen? This was discussed in the EU3 community meeting, and it's basically what Smiley said.
    Besides, the EU3 community is much smaller than EU1 or 2, so mostly everyone knows each other, so we know who's a good pilot, who's not, and so forth. It doesn't make sense, and breaks the spirit of EU3, I feel.
  16. Like
    lexota reacted to Archon in Mark of the Pilot   
    Agree with smiley, people who don't have their 'wings' may be more reluctant to fly, and it may create some form of divide in the community. And as you said, good pilots become pretty quickly known anyway.
    Nice idea though, I can see where you're coming from .
  17. Like
    lexota got a reaction from xSniper1982 in Anthems of Battle   
    Slayer!!! Sepultura Slipknot Machinehead Motorhead and so many many others
     

  18. Like
    lexota reacted to Amentes in The rules page   
    To preemt anyone saying "They're already numbered", he is correctly referring to the rules section in the EU3 dropdown menu, not the Forum post. Lower yer pitchforks and have a friendly day
  19. Like
    lexota reacted to Tylermaniac in EU3 GAME NIGHT - "HEARTS AND MINDS" - FRIDAY MAR 18, 20:00 GMT   
    When: Friday, March 18, 20:00 GMT (16:00 EST)
    Gather: 19:30 GMT (15:30 EST)
    Map: Takistan
    MODs: Standard EU3 modset (including ALIVE)
    Player Count: 25
    Mission Length: ~2-3 Hours (JIP allowed)
    Mission: Hearts and Minds In Takistan

    Mission will be locked to first-person only with semi-restricted loadouts

    Summary:
    BLUFOR is maintaining patrols around Takistan to keep check on the insurgent forces as well as keep relations friendly with the civilians. Currently, relations are on edge; many civilians groups have started to actively retaliate with roadside bombs and full on assaults. As the civilians like us more, fewer will join the ranks of the insurgents.

    Tasking is to:
    1) Relieve tensions with civilians
    2) Obtain intel from civilians
    3) Use that intel to attack key insurgent positions.

    Insurgents have occupied many towns which may need clearing out. They also roam the surrounding deserts and small villages. Your ultimate goal is to ensure the area is safe for civilians by clearing those towns as well as destroying key enemy caches or HQs as information is obtained.

    Sign Up Here - Priority given to early sign ups, pick your top 3 choices.

    Roles:
    Command (2 Slots)
    Alpha Squad (12 Slots)
    Recon Team (4 Slots)
    EOD Team (3 Slots) *Full
    Casevac (4 Slots)

    This mission will be hosted on EU3

    Credits to Kieran Collier for this excellent mission
  20. Like
    lexota reacted to TheScar in Removing the Panther   
    to early to start quoting and reply individual ...
     
    I agree on removing the Panther,as i rarely ever in my 2000h I+A i seen it being used in action other than "rushing" to AO (get the joke?)
    There are a very few people i saw using it to an advantage,but this is more like chance of a lifetime - therefor DECAP approved.
     
    Funny idea suggesting pilots to use Hunters to ferry people to AO,the whole point of a pilot should be driving - this would safe countless (ingame)lifes haha
     
    Regarding the Hunters - let me tell you a fun story from back in the days i started playing I+A - going for side missions back then was a harrassment having to rely on a pilot to transfer you there and not nubaland you directly into death,so smart people took Hunters to get there ... fun issue back then was a Hunter HMG attracted missiles and gunship attacks like a warm shit does to flys,so HMG´s were deathtraps literally (on the whole map,as jets and gunships flown not so close by AO like they do now).
    So,you had to use the Hunter without HMG to insert alive to combat as they dont get tracked by enemy air that easily - which in turn means you had to take way more time to get a side mission done than with the HMG counterpart ...
    So,i d more propose getting the enemy air activity more aware for ground targets than it is now in order to stop the Hunternage going on about the past months (3-4 Hunters driven solo to AO/side missions) - my opinion only
     
    About the trucks ... never was a fan of those anyway,i d say get rid of 50% of em and none will even notice (1 Repair 1 Fuel 1 Flatbed 1 Med HMTT)
    And when you r on cutting it,get rid of the damn FOB trucks spawning double/triple with each AO that doesnt move the FOB pos ... its a clusterfuck and the pos of the FOB trucks should be way,way more off the base ...
    Cause srsly,its a shitty not-worked-out yet-concept and we all know it
     
    Oh yea,preloaded trucks ... NOT GONNA HAPPEN !
    You to lazy to invest 3min to load backpacks into your lorry before you drive 15min to AO only to be stopped by a rock cutting your tire 2 min before destination ... then DONT lorry - similar to the wannabe tankers crying for a lift option
     
     
    Oh damn,work calls - ima end it here early
    Chap Chap lads
     
  21. Like
    lexota got a reaction from stiansn in EU2 and teamspeak   
    Thats exactly what i don't get in the first place. Gamers without a mic/headset? o_O especially for a game like ArmA
     
    Not a problem on EU3 but on EU1/2 people really expect for other players to be constantly reading all the chat when they are asking  for anything and then get upset when you missed it cause your focussed on other things.
     
    Also, Potato squad is a good idea to make the public servers more fun to play on you just got to spread the the word for all people who don't like the lonewolf style.
     
    Grts Lex
  22. Like
    lexota reacted to P057code in Maybe we could get a scalpel UAV?   
    Give us a shout next time I'm on and you're in the UAV seat. I'll get a vehicle, a shedload of Designator batteries, and start laying stuff down for you.
  23. Like
    lexota reacted to chicken_bananas in Removing the Panther   
    And for the hunters, i like having an unarmed hunter to transport my AT missiles in a vehicle which doesnt get stolen, because no gun.
     
    And for the Marshall as transport, i dont think pilots should do that, but still great idea, ill give it a test run on a close AO making a transport squad with marshalls, lets see how it works out.
     
    For the repair HEMTTs at the ao, basicly a nice idea, but helicopters who go down, often run out of fuel, which means we would need another HEMTT with fuel at the AO.
  24. Like
    lexota reacted to kman in Tank Crew Slots in EU1   
    I do not think making special slots where only those people would be allowed to drive heavy vehicles is good idea for EU1/2. It would be too inflexible.
     
    But there is one think that if possible could be good:
    making it so, that vehicle could not be driven (engine automaticaly stops) if there are not at least 2 people on-board.
     
    heavy vehicles are so much more effective when there is at least driver+gunner, but often someone just hops in and drive away solo, not even trying to advertise that he/she is looking for a crew.
  25. Like
    lexota reacted to xSniper1982 in Removing the Panther   
    back in January - Jason - made a comment on a thread about Tank Crews/Slots

    "Rather than adding more vehicles you could replace the (inferior) Mora and the (useless) Panther with another Marshall and/or Slammer, as they are more popular. Personally I'd really like to see at least two Marshalls spawning in base, as it's a vehicle I like to use but very often there's someone else using it."

    It made me think...
    The Panther never really gets used as it's WAY too slow to take you over any distance and doesn't have any really firepower once it gets there.

    It could be removed quite easily, without anyone really even caring.

    And this got me to thinking, the Trucks >HEMTTs< aren't really used that often, same with the Hunters, and I think it's mainly about location in the base...
    People don't want to go looking for them, and instead just wait for (scream at) pilots for transport, even when there are enemy Jets killing them time and time again.

    This combined with the, ever so breifly used - coz issues - new base layout had me wondering if you wouldn't mind me putting together a rough design/layout, or if you wouldn't mind looking into one yourselves.

    A layout with the ground vehicles, HEMTTs and Hunters, literally parked next to the Spawn/VAS in a line behind the small concrete barriers. This will make them more noticable to the guys on the ground, and perhaps improve the chances of people using them.

    HEMTTs -
    A few times now I have taken a Medical HEMTT out to a AO or Zeus mission and found that it came in more useful than even I had expected as when there are no Medics in the area - live ones anyway - people did notice the Marker I had added saying >> Med Station << and therefore pulled their injured friends back to it, and thus were able to get them on their feet themselves.
    The same with the Repair HEMTT, Keeping one close to the AO is really useful when a Heli goes down or a Vehicle gets disabled.

    HUNTERS -
    People only ever want to take the Armed Hunters, but a Fire Support Team with a Armed hunter is pretty much wasting a vehicle, Having the unarmed Hunters right next to the spawn with a few First Aid Kits and Mortar Bipods/Tubes or Static HMGs in the back might give people a few extra choices that they didn't really consider.

    IFV / APC -
    The Panther and Bobcat are far too slow to be of any practical use in the missions. The Bobcat however is such a useful vehicle when AOs are closer to the base, but it never gets used due to it being needed in Base for repairing Helicopters at the Landing Pads.
    Perhaps having a Larger 3 pad area, in a triangular formation, with a Bobcat in the middle could be a nice solution for traffic flow and repair efficienc. (but that's a topic for another thread)

    The Mora and Marshall often don't get used for anything other than a light tank, rarely do I see others using them as a transport option, Perhaps when an AO is close to base, 1 or 2 of the pilots could grab the Hunter and use it to ferry people back and forth to the AO. (same with Hunters for small groups, and HEMTTs for larger groups)

    TANKS -
    Too often the people taking the Slammer just drive it into a field/onto a hill and then sit in it until destroyed...
    or
    Charge into the AO with nothing but Machine Guns blazing slicing through the infantry....

    I think the Slammer (Urban Purpose) should be removed for the heavier Slammer, which can either fight from long range, or as my friends and I do, stalk the outside of the AO looking for Armoured targets to remove before heading back to base. Because the Slammer doesn't have the Commander gun, that the Urban Purpose does have, it is much less effective at attacking infantry. This makes it more role specific and therefore might encourage the use of the smaller vehicles for that purpose.

    I'm going to stop here, as I am currently shattered as it is almost 11am and I have not yet slept.
    I have many more ideas that I will be sharing over the coming days.

    I hope my input is useful, if not always needed..
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