back in January - Jason - made a comment on a thread about Tank Crews/Slots
"Rather than adding more vehicles you could replace the (inferior) Mora and the (useless) Panther with another Marshall and/or Slammer, as they are more popular. Personally I'd really like to see at least two Marshalls spawning in base, as it's a vehicle I like to use but very often there's someone else using it."
It made me think... The Panther never really gets used as it's WAY too slow to take you over any distance and doesn't have any really firepower once it gets there.
It could be removed quite easily, without anyone really even caring.
And this got me to thinking, the Trucks >HEMTTs< aren't really used that often, same with the Hunters, and I think it's mainly about location in the base... People don't want to go looking for them, and instead just wait for (scream at) pilots for transport, even when there are enemy Jets killing them time and time again.
This combined with the, ever so breifly used - coz issues - new base layout had me wondering if you wouldn't mind me putting together a rough design/layout, or if you wouldn't mind looking into one yourselves.
A layout with the ground vehicles, HEMTTs and Hunters, literally parked next to the Spawn/VAS in a line behind the small concrete barriers. This will make them more noticable to the guys on the ground, and perhaps improve the chances of people using them.
HEMTTs - A few times now I have taken a Medical HEMTT out to a AO or Zeus mission and found that it came in more useful than even I had expected as when there are no Medics in the area - live ones anyway - people did notice the Marker I had added saying >> Med Station << and therefore pulled their injured friends back to it, and thus were able to get them on their feet themselves. The same with the Repair HEMTT, Keeping one close to the AO is really useful when a Heli goes down or a Vehicle gets disabled.
HUNTERS -
People only ever want to take the Armed Hunters, but a Fire Support Team with a Armed hunter is pretty much wasting a vehicle, Having the unarmed Hunters right next to the spawn with a few First Aid Kits and Mortar Bipods/Tubes or Static HMGs in the back might give people a few extra choices that they didn't really consider.
IFV / APC - The Panther and Bobcat are far too slow to be of any practical use in the missions. The Bobcat however is such a useful vehicle when AOs are closer to the base, but it never gets used due to it being needed in Base for repairing Helicopters at the Landing Pads. Perhaps having a Larger 3 pad area, in a triangular formation, with a Bobcat in the middle could be a nice solution for traffic flow and repair efficienc. (but that's a topic for another thread)
The Mora and Marshall often don't get used for anything other than a light tank, rarely do I see others using them as a transport option, Perhaps when an AO is close to base, 1 or 2 of the pilots could grab the Hunter and use it to ferry people back and forth to the AO. (same with Hunters for small groups, and HEMTTs for larger groups)
TANKS - Too often the people taking the Slammer just drive it into a field/onto a hill and then sit in it until destroyed...
or
Charge into the AO with nothing but Machine Guns blazing slicing through the infantry....
I think the Slammer (Urban Purpose) should be removed for the heavier Slammer, which can either fight from long range, or as my friends and I do, stalk the outside of the AO looking for Armoured targets to remove before heading back to base. Because the Slammer doesn't have the Commander gun, that the Urban Purpose does have, it is much less effective at attacking infantry. This makes it more role specific and therefore might encourage the use of the smaller vehicles for that purpose.
I'm going to stop here, as I am currently shattered as it is almost 11am and I have not yet slept. I have many more ideas that I will be sharing over the coming days.
Question
xSniper1982
back in January - Jason - made a comment on a thread about Tank Crews/Slots
"Rather than adding more vehicles you could replace the (inferior) Mora and the (useless) Panther with another Marshall and/or Slammer, as they are more popular. Personally I'd really like to see at least two Marshalls spawning in base, as it's a vehicle I like to use but very often there's someone else using it."
It made me think...
The Panther never really gets used as it's WAY too slow to take you over any distance and doesn't have any really firepower once it gets there.
It could be removed quite easily, without anyone really even caring.
And this got me to thinking, the Trucks >HEMTTs< aren't really used that often, same with the Hunters, and I think it's mainly about location in the base...
People don't want to go looking for them, and instead just wait for (scream at) pilots for transport, even when there are enemy Jets killing them time and time again.
This combined with the, ever so breifly used - coz issues - new base layout had me wondering if you wouldn't mind me putting together a rough design/layout, or if you wouldn't mind looking into one yourselves.
A layout with the ground vehicles, HEMTTs and Hunters, literally parked next to the Spawn/VAS in a line behind the small concrete barriers. This will make them more noticable to the guys on the ground, and perhaps improve the chances of people using them.
HEMTTs -
A few times now I have taken a Medical HEMTT out to a AO or Zeus mission and found that it came in more useful than even I had expected as when there are no Medics in the area - live ones anyway - people did notice the Marker I had added saying >> Med Station << and therefore pulled their injured friends back to it, and thus were able to get them on their feet themselves.
The same with the Repair HEMTT, Keeping one close to the AO is really useful when a Heli goes down or a Vehicle gets disabled.
HUNTERS -
People only ever want to take the Armed Hunters, but a Fire Support Team with a Armed hunter is pretty much wasting a vehicle, Having the unarmed Hunters right next to the spawn with a few First Aid Kits and Mortar Bipods/Tubes or Static HMGs in the back might give people a few extra choices that they didn't really consider.
IFV / APC -
The Panther and Bobcat are far too slow to be of any practical use in the missions. The Bobcat however is such a useful vehicle when AOs are closer to the base, but it never gets used due to it being needed in Base for repairing Helicopters at the Landing Pads.
Perhaps having a Larger 3 pad area, in a triangular formation, with a Bobcat in the middle could be a nice solution for traffic flow and repair efficienc. (but that's a topic for another thread)
The Mora and Marshall often don't get used for anything other than a light tank, rarely do I see others using them as a transport option, Perhaps when an AO is close to base, 1 or 2 of the pilots could grab the Hunter and use it to ferry people back and forth to the AO. (same with Hunters for small groups, and HEMTTs for larger groups)
TANKS -
Too often the people taking the Slammer just drive it into a field/onto a hill and then sit in it until destroyed...
or
Charge into the AO with nothing but Machine Guns blazing slicing through the infantry....
I think the Slammer (Urban Purpose) should be removed for the heavier Slammer, which can either fight from long range, or as my friends and I do, stalk the outside of the AO looking for Armoured targets to remove before heading back to base. Because the Slammer doesn't have the Commander gun, that the Urban Purpose does have, it is much less effective at attacking infantry. This makes it more role specific and therefore might encourage the use of the smaller vehicles for that purpose.
I'm going to stop here, as I am currently shattered as it is almost 11am and I have not yet slept.
I have many more ideas that I will be sharing over the coming days.
I hope my input is useful, if not always needed..
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