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Zak reacted to MidnightRunner in Arma 3 Performance Extension
Thanks,
We are currently looking at AWE modset as a whole and will include that in the process.
I will respond here when we have any more information.
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Zak got a reaction from MidnightRunner in Arma 3 Performance Extension
Mod: Arma 3 Performance Extension
What it Does: From my understanding, it hides objects that a player cannot see to improve individual players performances
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2565965887&searchtext=
What it will improve: Players performance (specifically during gamenight missions)
I'm mainly posting this because I cannot properly test out this mod, but if it does what it says and does work correctly, could give mission makers the ability to make more intense missions without needing to worry so much about performance issues
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Zak reacted to SkullCollector in [AWE] FRONTLINES FRIDAY -- Grand Opening, Friday 16 April 2021 @ 1730 UTC
We have been hard at work to create an exciting in-house game mode that is set to replace Liberation. It will feel familiar, but different in intriguing ways. Care to find out? Join us for the Grand Reveal this Friday!
Mission Length
~2 hours, with a chance to carry on open-ended
Modset
AW_Frontlines.html
Leadership Sign-up
https://forms.gle/xoCUnkn4e8F9DVEn6
If you would like to lead, signing up will give us and you a chance to organise plans and manage expectations! Every slot is still open and available for join-in-progress.
Situation
Russian airborne forces (VDV) have occupied the island of Malden. We have been deployed as a task force to secure a beachhead for further operations; however, initial supplies are limited.
Resistance to the invasion is as yet undecided, since the take-over seems to have happened swiftly and softly. We must not let their favour slip away.
Friendly forces
British Armed Forces, Combined Arms, Task Force Platoon
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
1x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent forces
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Enemy forces
The Russian VDV is a highly organised, regular force suspected to have access to these assets:
Regular infantry
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our FOB. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Squad leaders are responsible for the operational effectiveness of their teams.
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Zak got a reaction from Kirk76 in Psychological Analysis Breakdown of the roles and the players who play them in arma 3, 2016
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Zak reacted to PiranhA in Psychological Analysis Breakdown of the roles and the players who play them in arma 3, 2016
Psychological analysis of arma-players and their squad roles:
Team-lead: Charismatic but power-hungry demagogue. Always a alpha-type male and mostly highly educated. Would be a (bank) manager or lawyer in civilian life. Likes to eat his own cooked food, specially T-bone steaks. Has ferrari as favourite car. Most loved weapon would be a nuke. Favourite movie: Wolf of wallstreet.
Squad-Lead: Power-hungry sadist. Mostly a alpha-type male lacking some self confidence with normal education. Would be a police officer or salesman in civilian life. Likes to eat his own cooked food, specially fish like trout. Has mercedes as favourite car. Most loved weapon would be a Jdam. Favourite movie: The green mile.
Sniper/marksman/spotter: Einzelganger who dosnt express himself when it comes to emotions, medium educated. Would be a IT employee or accountant in civilian life. Likes raw food but isnt a vegetarian. Drives most probably vauxhall. Most loved weapon is M40. Favourite movie: American Sniper
Demolition: Temperamental and dominant type of guy. Mostly non very well education and often dyslectic, only spells the word boom correct. Would be a miner or truck driver in civilian life. Like to drive a ford. Eats spicey food, preferred curry's. Most loved weapon is a grenade. Favourite movie: Sum of all fears.
Rep spec: Manipulating perfectionist with a bad feeling for timing. Educated in physics on a medium level Would be a mechanic or busdriver in civilian life. Likes to drive a pimped caterpillar excavator. Eats his steaks well done, dosnt like vegetables. Most loved weapon: a hammer. Favourite movie: Gone in 60 seconds.
Medic: Over emotional and politicly correct person. Mostly only educated in biology and somethimes chemistry. Would be a politician or nurse in civilian life. Is a strikt vegan. Has a mountainbike as favourite car. Most loved weapon would be love. Favourite movie: My little pony
Machinegunner: Paranoid schizofrenic whom gets over emotional sometimes. No education most of the times. Would be a amateur body builder or construction worker in civilian life. Wants to eat rice with every meal. Prefers to go around with the bus or subway. Most loved weapon: Saw with extended barrel. Favourite movie: the A-team.
Pilot: Addicted to social interaction who never argues, always blames himself if something goes wrong. Educated in history or economics. Would be a airline pilot or test driver in civilian life. Only eats MC Donalds and skips breakfast. Favourite car is most likely a porsche. Most loved weapon: his own hands. Preferred movie: Top gun.
AT/AA Specialist: Clownesque type without a sense for humor. Did many educations but never finished one. Would be stand up comedian or construction worker in civilian life. Prefers a gravy at all times with his food. Has a lada or renault in his garage(edit:) or worse. Most loved weapon: the javelin. Preferred movie: The good, the bad, the ugly.
*Note: the study is still in progress and can be updated. It is not based on any Ahoy member whatsoever. If you disagree, youre in denial or forgot to take your medicine.
*Note II: the study is based on the dsm IV for professional psychiatric personell but not really.
*Note III: if you take arma or this post too seriously you should go play a racing game instead.
*Note IV: all copyrights are reserved to fishbone publishing.
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Zak reacted to Reidy in Operation Liberate Everon 16/09/16
Overview
Nationalist Forces have resumed control of the Island. The US Army has saturated a camp on a smaller island of the North Eastern Coast. There is an airfield located in the Northern Peninsular of the Island along with a town by the name Saint Phillippe. Their task is to clear the airfield and the surrounding area of any Nationalist Militia along with a side objective of capturing the commander of the Airfield. Secondly they are to push the Militia out of the Peninsular therefore need to secure the town of Saint Phillippe.
Friendly Force
Call sign: Crossroads
US Army: Commander
US Army: 2IC
Call-sign: Alpha
US Army: Squad Leader
US Army: Medic
US Army: Team Leader
US Army: Autorifleman [2IC]
US Army: Asst. Autorifleman
US Army: Rifleman
US Army: Marksman
US Army: Team Leader
US Army: Explosive Spec. [2IC]
US Army: Autorifleman
US Army: Asst. Autorifleman
US Army: Rifleman
Call-sign: Bravo
US Army: Squad Leader
US Army: Medic
US Army: Team Leader
US Army: Autorifleman [2IC]
US Army: Asst. Autorifleman
US Army: Rifleman
US Army: Marksman
US Army: Team Leader
US Army: Engineer [2IC]
US Army: Autorifleman
US Army: Asst. Autorifleman
US Army: Rifleman
Call-sign: Whiplash 1
US Air Force: Pilot
Call-sign: Whiplash 2
US Air Force: Pilot
Details
Sign Up: https://goo.gl/forms/25oI8uJWU0KEmkl23
Time: http://www.timeanddate.com/worldclock/fixedtime.html?msg=Operation+Liberate+Everon&iso=20160916T2030&p1=136
Other: There is an optional Zeus Slot available is someone would like to take it, opens oppertunity for non-staff members to play as Zeus. If you are interested then do let me know [and indicate in the Sign Up Form] that you would like to play. Then try and get one or more staff/Enhanced Vets/Field Ambassadors to vouch for you then I will be more than happy to give you the slot.
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Zak reacted to Josh in Sorry we stole your money
So @Luetin tweeted this video and I must say it is so funny if you're in on the whole csgolotto scam stuff.
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Zak got a reaction from Kyle Clements in EU 3 Tech support (help)
Delete your CBA files and re-download it. Worked for me.
For ArmA 3 mods; If in doubt, reinstall it.
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Zak reacted to Bloo Flar3 in [Mod Request]
No need for insults child.
"to identify themselves" this isn't an life RP server or eu1, adding packs that do nothing to game play [ie gas masks] is pointless and should not be added for the sake of one or two people.
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Zak reacted to Jim in Arma Units
The AhoyWorld Unit page at Arma3.com could do with a wee update.
https://units.arma3.com/unit/ahoyworld
The servers tab is still pointing at the old addresses.
Also I think the biography could be plumped out a bit. This is a shop window for the brand and a key recruiting tool for us.
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Zak got a reaction from Eljas in CUP maps Update
Hey Guys,
As you will be aware, the recent update of ArmA 3's visuals broke the lighting on many CUP terrains. However, there is already an update for these maps that fixes this.
So, my question is this;
When will the repo be updated to include the latest versions of the CUP terrains?
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Zak got a reaction from GhostDragon in [Mod Request]
All Right, Mr. SaltMaster, Steady on.
That Hidden Identity pack was just a suggestion for RoyalStertr. Also, people like to have a personality, a character, ya know. Something unique to identify themselves with.
As for everyone else, thanks for the feedback.
(Also, just look at those fucking arms!)
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Zak reacted to Ryko in EU3 TVT GAME NIGHT - WED APR 13, 20:00 GMT (16:00 EST)
When: April 13, 20:00 GMT (16:00 EST)
Server Opens 15 minutes before
Mods: Standard EU3
Player Count: 34 each side
Loadouts: Pre-set
Mission Length: 30 minutes (at least best of 3 rounds)
JIP: NO
The mission for this Team vs Team night will be Operation Whirlwind, a new mission set on the Proving Grounds map of CUP Terrains. It is a sector control mission.
SIGN UP HERE
BLUFOR is US Marines, OPFOR is Russian Spetsnaz. Both teams have access to basic vehicles and one armored vehicle: for BLUFOR it's a LAV-25, for OPFOR it's a BTR-70.
Each team has 100 tickets. There are four sectors to control. Each time a player dies, their team loses a ticket. Taking a sector restores 10 tickets. The teams begin locked in their base; they have two minutes to prepare a plan, after which point barricades are removed, and they have 30 minutes to win the mission.
If all four sectors are taken by one side, the mission is over; if either side loses all its tickets, the mission is over; if the timer reaches 0, the mission is over.
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Zak reacted to ahoyworld123 in Nazar - Ban Appeal
hahahaha your name is waaaaaaaaay more creative. /s
What are you gonna latch on to next? I suggest the bottom of my shoes.
I'm sorry for calling you out and going down to insults, I don't care about this petty crap, do whatever you want with your server.
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Zak reacted to Mr.Mustache in Mr.Mustache Ban Appeal
Ingame Name: Mr,Mustache
Why do you think you were banned?: Racism Don't know how or why
Why (in your personal opinion) should your ban be lifted?*: becuse i got no warning no one told me eneything. the ban came out off the blue while i was sitting playing a game. and becuse i don't know what i should do then AW is like the only thing i have left atm.
Which administrator banned you?:S0zi0p4th
When were you banned?*: Ahoyworld Teamspeak
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Zak got a reaction from stiansn in Gamenight / Mission idea
no, there are respawns, but everyone spawns with just a uniform. We would have an Armory building with a finite number of supplies, which people would visit to kit up.
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Zak got a reaction from stiansn in Gamenight / Mission idea
Hey guys,
I've been entertaining this idea for a while now; A mission where we don't have a VA, and only have a finite amount of weapons, ammo, tanks, Helos, etc.
I think i would add a nice aspect of having to bring back everyone, alive or dead. It would invalidate suicide tactics, and place higher priority on making sure everyone made it back.
What are your thoughts?
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Zak got a reaction from lexota in Gamenight / Mission idea
no, there are respawns, but everyone spawns with just a uniform. We would have an Armory building with a finite number of supplies, which people would visit to kit up.
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Zak got a reaction from lexota in Gamenight / Mission idea
Hey guys,
I've been entertaining this idea for a while now; A mission where we don't have a VA, and only have a finite amount of weapons, ammo, tanks, Helos, etc.
I think i would add a nice aspect of having to bring back everyone, alive or dead. It would invalidate suicide tactics, and place higher priority on making sure everyone made it back.
What are your thoughts?
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Zak got a reaction from Miczils in CUP - Is it an Upgrade
With regards to TRYK, i am personally embarking on a project to rescue all the usable uniforms and face wear from it, and make it into a smaller package.
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Zak got a reaction from MoonFire in CUP - Is it an Upgrade
With regards to TRYK, i am personally embarking on a project to rescue all the usable uniforms and face wear from it, and make it into a smaller package.