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Xwatt

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Posts posted by Xwatt

  1. Overall thoughts:

     

    it's nice, but to me I don't see what it offers that is much different from I&A. There are a few nice little additions I like such as the "capture points" and how CSAT reinforcements will constantly take them back if you aren't defending them. Personally I think I&A4 - and even I&A3 is much better than this, but of course Domination is not supposed to be like modern day I&A. It's a nice mission, not sure how stable it would be with anything above 30 people, as frame-rates weren't the best and there seemed to be enemy Armour spawning at really random areas of the map, not sure what that's about. (and no cleanup script) I think a decent amount of work to it would have to be done before it is usable for our playerbase, and i'm not sure if the workload of that outweighs the benefits it would bring.

  2. 20190730210455_1.jpg

     

    A description of what it's about - but im going to attempt to give you all my "own" explanation about how this works.

     

    20190730210541_1.jpg

     

    This is main base - it isn't pretty but it works.  Unlike I&A3 there is no FOB's, so this is what you will be seeing. Much like I&A it has the common helicopter repair and vehicle repair points, and everything that you find in the base in I&A you will find in here too.

     

    20190730205240_1.jpg

     

    When an AO spawns, you have 30 seconds to pick where you want the AO to move to. You shift click on the map to decide where you want to vote, and the most votes in the next 30 seconds wins which AO spawns next. Cool feature! put's what AO you want next into the players hands, and I like the "vote" system.

     

    20190730204313_1.jpg

     

    To get to the AO we can take a helicopter, or a ground vehicle, and an option in base allows you to paradrop. you can't paradrop IN the AO, only outside of it.

     

    20190730211902_1.jpg

     

    So this is what the AO looks like. It will dynamically change colour depending on the status of capture, and when there is a majority of NATO or CSAT in that area. there is a radiotower, and then these little markers labelled 1-5. These are capture points.

     

    20190730204729_1.jpg

     

    There are 3-5 capture points in an AO. you have to stand directly under them or inside of hem to capture them. it takes about 1 minute to capture these.

     

    20190730205008_1.jpg

     

    After killing all off the AI, taking all the capture points, and destroying the radiotower, CSAT call reinforcements. They WILL take the capture points that you captured, and you need to make sure you defend these otherwise the AO WILL NOT FINISH. I love this idea, and I really enjoy the apsect of having to defend these capture points, otherwise CSAT will quite easily bombard them and take them off your hands.

     

     

    20190730205203_1.jpg 

     

    After finishing the AO - you get a reward. In my time playing the first reward was a prowler and the second a hunter GMG. Because you don't start with any hunters/prowlers at base, you earn them through completing AO's.

     

    20190730205406_1.jpg

     

    Side rewards seem to work the same as I&A, this particular one was a typical intel mission.

       

     

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  3. Ah Ansin, where do I start...

     

    15 hours ago, ansin11 said:

    On a side note I hope that you, dear reader, can now understand why I frequently discredit I & A development: to me it is most often deeply disappointing. But that deserves a post of its own. One day.

     

    Fair enough, you can discredit development all you want, it's in your rights. But again, Stan and Ryko do this in their spare time, and I expect the bare minimum of them. if i'm being honest with you, I couldn't care less about ghost hawk doors and turrets, and i'm sure the majority of us don't. Personally, I see I&A as far from disappointing. Arma 3 was released in 2013, and I&A still exists today, so to say it's disappointing to me sounds like a joke. We've kept a playerbase (even if it's a changing playerbase) since I&A2 through to I&A3, so dissapointing is not the issue. Personally I think YOU think it's dissapointing, whereas I commend the jobs Ryko and Stan do, as realistically, I don't expect Stan to churn out the amount of updates he does so frequently - so I think to be complaining about turrets and doors and then to make the conclusion I&A code is disappointing seems very odd to me.

     

    1 hour ago, ansin11 said:

    instead consider I & A 3 to have reached the stage where it just somehow needs to bridge the gap to I & A 4. For how much longer, a year by now? And that is what's so deeply disappointing and sad to me. I love this project, I'm sure you love it too, Stan, considering how much time you spend on it, and yet I & A 3 looks like it is being treated like an unworthy, unwanted piece of junk that nobody really cares about and it hurts seeing that! Hopefully that is just my perception of the matter, but I believe this will explain why my stance on I & A development is what it is.

     

    what is your backing on this? I&A4 has taken so long because it's Ryko working on it. he's a grown man, he has a job and a family. I couldn't care if it takes Ryko 3 years. I think more gratitude is needed that an I&A4 is coming, hell if we stuck with I&A3 I couldn't care, I see I&A4 as a luxury, and I don't see why you need to whine so much, be humble that we have devs who want to work for free anyways. I&A3 is just being maintained, and it doesn't need new features imo, and to say it's being treated like an unworthy piece of junk is a joke. If that was the case then we wouldn't touch it, and we wouldn't care enough to actually try make it stable. All I see here is your nitty picking with very little evidence, and very much a personal prejudice. 

     

    1 hour ago, ansin11 said:

    It's just disappointing time and time again, and my expectations were low to begin with. Do what you want, it's your project. I'm done.

     

    I'm going to be real with you. If you don't like it go elsewhere. go play a mission which you think has "better development." I see no place here for such attitude that you're showing, and I think at this point ansin it isn't constructive criticism anymore. it's you whining about how you hate our developemnt scheme.

     

    33 minutes ago, ansin11 said:

    To me that's the sad thing, you know exactly how to do all those things, you just choose not to. Instead you offer what I personally consider a rather poor excuse ("It works, I don't get paid and to some extend I don't care"). Really grinds my gears. But that's my problem, isn't it?

     

    yes that is your problem. Humble yourself and actually appreciate the hard work both @Ryko and @Stanhope has put into I&A. I haven't seen you once acknowledge this, instead you seem to want to give opinions about how things should be run in your own eyes.

     

     

    I hope this is a wake up call for you ansin, constructive criticism is good, but this has steered away very far from that.

  4. Mission Name:

    [EU2] Zeus Operations - Invade Stratis [Week One]     (Three Week Series)

    17:00 UTC

     

    Server Details:

    IP: 144.76.82.169:2602

    Port: 2602

     

    TS adress: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17:00 UTC

     

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots: 60

     

    Brief Summary:

     

    In Recent News, we have discovered that the Government Of Stratis has been overthrown in a coup by the AAF. They have taken over the entire island, creating FOB's, strongholds, communication towers and much more. The United Nations have contacted NATO to seek help, to bring the government of Stratis back to power, and to restore stability on the island.

     

    We will start on the liberty, and deploy ourselves on the most southern point of the island. Our first primary aim will be to Liberate the observation post, which is how AAF may spot our inital insertion onto the island. From there we will have a variety of tasks, such as Attacking their military docks, Rescuing captured CTRG Forces, and taking Camp Maxwell as a first FOB, to which we will then resume our progress the following week.

     

    20190723190514_1.jpg20190723190506_1.jpg

     

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

     

     

    Zeus Ops.jpg

  5. First of all, I want to apologise  for the lack of community updates - as the last one was in January. A part of the reason for this is we had sort of a "business as usual" period, where there wasn't really anything new to announce. But now since we've got the ball rolling a bit recently, I feeI we have a lot to share with you all.

     

    I&A 4:

    In terms of I&A 4, it is essentially feature locked - meaning we have added all of the new features that I&A 4 brings over the previous version. At this stage of the beta release, we are just optimising the mission so it is more streamlined and runs better, along with a few little bug fixes. Ryko has a has a busy period - hence the lack of beta tests. Currently he is on vacation (a very deserved one) in which he will return on the 27th July. Moreover, Contact DLC releases at the same time, which gives us the opportunity to fix things it may have broke before we roll out the next beta test. In short, we are into the final stretch and we just optimising the mission so it isn't a lagfest.

     

    [EU2] Zeus Operations:

    Last Sunday, we held the first mission of our Zeus Operations. These are missions created by Spartans and Moderators, that will run every Sunday. We are happy to report that feedback has been quite positive, and based on the feedback from the community we have implemented some changes, such as the addition of a Platoon Squad, which includes a Platoon Commander, a Forward Air Controller, a JTAC and a Medic. Moreover we have implemented a Fire team leader. Last but not least, we have fixed the command channel, which haunted us last week. We hope that these changes will help to improve teamwork and communication, and we want to remind you that your feedback is incredibly valuable in making this work.

     

    AWE

    There isn't as much to announce on the revival of AWE. It is a long and hefty process starting it from the ground up, and we have been plagued with back-end issues that has made the server inoperable. Moreover Contact is expected to break things, so we have that barrier to hurdle too. Nevertheless, we are trying our very best to power through it, and we are now moving on to internal mod testing, so we haven't ditched the Revival of AWE, it is just a long some process and there's many issues that we need to resolve before we will get a running version. But we are making progress.

     

    Graphic Re-branding:

    For those of you with a keen eye, may have noticed we have been doing some slight updates to old Graphics that we have had for a long time. We have done this as some elements were horribly outdated, and didn't look appealing at all. Some design elements that have been updated are; Twitch overlays, Twitter banners, and a new donation picture.

     

    Twitch/Youtube:

    After a 2 year drought, we are now putting heavy influence back into our use of Twitch and YouTube. We will be live-streaming all of our EU2 Zeus operations on https://www.twitch.tv/ahoyworld and possibly even on our youtube channel, https://www.youtube.com/user/ahoyworld where we have posted recent highlights of last Sundays operation. Moreover we are looking for people to stream to our twitch, and supply content for our Youtube Channel. For more information please message @GhostDragon.

     

    Dark  Mode Forum Theme:

    We have now added a dark mode theme for the Forums. To use it scroll down to the bottom of the forums and click Theme > Night ModeCapture.PNG

     

    Donations

    Lastly I want to finish by thanking those who have donated to keep us afloat. Last October we were scheduled to close around January/February, due to a lack of funds. Due to the overwhelming generosity of our community, we are now able to sufficiently see ourselves through 2019. I want to encourage you all to keep up the donations, as this community entirely depends on your generosity to keep afloat. I would also like to thank all of you that have donated, as we certainty wouldn't of been here today if it wasn't for your beneficence. 

     

  6. Event Date:

    21/07/2019

     

    Mission Name:

    [EU2] Zeus Operations

    17:00 UTC

     

    Server Details:

    IP: 144.76.82.169:2602

    Port: 2602

     

    TS adress: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17:00 UTC

     

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots: 60

     

    Brief Summary:

     

    We were attacked by CSAT forces in the morning. In less than an hour they've captured the Eastern FOB with overwhelming force. Enemy Air has neutralised all of our CAP assets, therefore enemy paratroopers were able to insert themselves and designate all of our assets for CAS, wiping them out of our hands. Later that morning, we were able to destroy enemy artillery with the remnants of our air assets, but we have loss contact with them - and we presume they are either dead or captured. In the meantime, hostile forces have captured civilians at Kalithea as hostages, threatening to kill them. Since then, they have now established a forward base and a command center - and their armored units are besieging our HQ.

     

    You're a part of a NATO reaction force, and your aim is to sabotage CSAT outposts, rescue captured civillians, and assist our remaining forces at the HQ with a CSAT counter attack.

     

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

     

     

    backstory.jpg

    ahoyworld zeus ops.jpg

  7. The squad system that we use for the upcoming Zeus Operations on EU2, will be very much different then the standard EU1, as we are looking to head in a more organised layout.

     

    The Slot layout will be as follows;

     

    Alpha
    Bravo
    Charlie
    Delta
    Echo
    Foxtrot

     

    Armour Squad Golf
    Armour Squad Hotel

     

    UAV Operator

     

    Vortex Hotel
    Vortex India
    Vortex Juliet

     

    Squads:

    Squads will be LOCKED. If you join as Alpha, you will stay as Alpha unless you join a different squad in the lobby. Please try fill up empty squads when you are joining, and avoid being the only person in one squad. Lonewolfing is disallowed, unless you are walking back to your squad after being re-inserted because you died. You stay with your squad, and follow the commands of your squad leader at all time. If you are the only person in a squad, you will be tied with an existing Squad.

     

    Squad Leaders:

    Squad Leaders will actually be Squad leaders. You will manage your team and have acess to the command channel, where you will communicate with other squad leaders and Zeus Operators, aswell as Armour Commanders and the UAV Operators, and a member member of Vortex. It is highly reccomended that Squad Leaders have mics, but we will not force this, it will just make communication much easier.

     

    Armour Squads/UAV OP:

    These are support units. Both UAV OP and Armour Squads can only fire on request, as requested by squad leaders.  Shots will be called out in command channel.

     

    Briefings and Insertion:

    The briefing and inital insertion will work as follows;

    1.  Zeus Commander will give a briefing to Squad Leaders
    2.  Squad leaders will then brief their own Squad
    3. Players will then insert to the mission together as a squad (whether this is via ground or air)
    4. If a player dies, they will be re-inserted and will make their way back to the squad.
    5. Once the mission is complete, Vortex will then evac back to FOB as a squad.
    6. If there is multiple missions, Squad leaders will be briefed again back at FOB and this cycle will repeat.

     

     

    As you can see, this is a much more formal and organised system then what we have now on EU1, as these Zeus Operations will cater towards a more organised style. If you have any questions, feel free to leave them below.

     

     

     

     

  8. 5 minutes ago, Nathanator said:

    So are these going to be every Sunday or only when missions are sent in?

     

    Every Sunday Hopefully! These are live missions created before we open it up to the masses!

     

    5 minutes ago, Sack said:

    What is BST compared to GMT?

     

    BST is one hour ahead of GMT

    Changed the time to UTC to make lives easier

  9. Event Date:

    14/07/2019

     

    Mission Name:

    [EU2] Zeus Operations

    17:00 UTC

     

    Server Details:

    IP: 144.76.82.169:2602

    Port: 2602

     

    Brief Summary:

    Every Sunday, we will be hosting custom Zeus missions on EU2, where Spartans and Moderators create Zeus missions like they do on EU1, except on a much bigger scale. These missions will be more likely to be teamworked base - and a bit more organised than standard play on EU1. While there is no entry requirement, we ask you to be able to work effectively as a part of a team, and that you are responding to Admins, Spartans and other players when needed.

     

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots: 60

     

     

    Zeus Operations.jpg

     

  10. 3 hours ago, Lindi said:

    I can't live with out a keypad. Used to have a keyboard that had a detachable one... I think it was Microsofts.

     

     

    I've rebinded Enter numpad to Insert and reset view to ALT GR.... it works, not well but... it works.

  11. So I thought it's about time I share my little corner of the world;

     

    IMG_9995.jpg

    IMG_0022.JPG

     

    Specs:

     

    Monitors: Main (iiyama prolite GB2773HS) Secondary (Idk Cheap Lenovo sh*t)

    Speakers: Creative T10

    Keyboard: Corsair K65 RGB

    Mouse:  Corsair Glaive RGB

     

    Motherboard:  MSI B4650 Tomahawk

    RAM: Corsair LPX 3000mhz

    AIO: Auraflow 240

    PSU: Gigabyte P650B

    SSD/HDD: 2x Crucial 250GB, 1X Western Digital 1TB

    CPU: Ryzen 5 1600x (4GHZ OC)

    GPU: Palit GTX 1080 (Core clock 2038mhz, Mem Clock 5524mhz)

     

     

    FULL PHOTO GALLERY

     

    https://imgur.com/a/ZhNSKJl

     

     

     

     

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