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Xwatt

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Posts posted by Xwatt

  1. We solely believe that EU1 is our unmodded server, available for everyone therefore we do not incorporate mods apart from the client-side ones such as JSRS, Blastcore etc.

     

    We have a modded server, Enhanced, that allows mods that alter the play-style of the game. But to answer your questions, mods like you have stated would not be added to our public servers.

  2. 3 hours ago, Mad Eye Moody said:

    Can I make an observation re TK. I am guilty of the occasional unintentional TK which I always apologise for either in voice or chat. It doesn’t happen very often and the last few have been true accidents for which I was blamed, I believe, unfairly but take on the chin as part of the gameplay. Examples of this are: 1) my squad surrounded a house with multiple EI inside, one opened the door stood back and I chucked a grenade in and shouted fire in the hole. Unfortunately one squad member was not on voice and ran in good soon and got killed. 2) I was driving a Hunter and picked up a guy who then team killed using the machine gun, I got the blame? 3) I was driving a Truck and a player was hiding underneath, I drove off he got squashed, I got the blame. However if I pilot a chopper and drive it into the ground killing all the occupants I don’t get a team kill warning.
    Please understand this is not a complaint but just an observation. I am generally loving the AhoyWorld experience so far.


    Sent from my iPad using Tapatalk

     

    Of course that's the case, but we can't make exceptions for every accidental teamkill, as the system sees a teamkill as a teamkill, whether it was accidental or not, and we cannot account for the accidental teamkill 

  3. On 29/03/2018 at 10:49 AM, J0hnson said:

    If this becomes a common event, will it replace Stiletto Wednesdays? I personally welcome that replacement, regardless of how much I love Stiletto.

    negative, it shouldn't replace Stiletto Wednesdays. A concrete day that these public gamenights should run on hasn't been established yet

  4. Event Date: 04/04/2018

     

    Event Time: 18:00 UTC (convert to your timezone

     

    Mission Name: [EU2] Public Zeus Op Game-night - Wednesday 04/04/18

     

    Mods required: None, or Public Repo mods.

     

    Brief Summary: Yes! A game night on EU2! You read that correctly. I am proud to announce the introduction of the first official Ahoyworld Public game-night hosted on our EU2 server. 

     

    So what exactly should you expect?

     

    The game-night will consist of a variety of different types of Zeus ops all around the map of Altis - Each mission made intricately by the Spartans and public moderators of Ahoy. These are the types of missions you should expect to run into on the night;

    • Hostage rescue missions
    • Attacking an enemy FOB
    • Attacking a town fortified by CSAT
    • And much more!           

     

    Lastly we will finish with a defence mission - where you must hold off from an incoming CSAT attack.  

     

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    As this is the first public game-night all feedback and queries are appreciated!

     

    See you there!

  5. if you want to sling a huron container or ammo container, make sure it's only you in  the chopper.

     

    As Stan put it beautifully, the desync from someone in your heli to the server will 99% make the sling ropes break.

     

  6. 11 minutes ago, J0hnson said:

    Good.... GOD, is there any chance of a summary of this post?

    Ex Dev member complaining about issues in the I&A dev team such as;

    • Communuication
    • Effort put in
    • Optimising the mission
    • Personal issues with Stan

    then it just spurred into a massive argument.

     

    Thank me for the conclusion later <_<

     

    Honestly I agree with Jonhnson here, this argument can go on all day and it will not end with anything useful rather than butthurt people. It's better just leaving it and for @McKillen just to be more co-operative and reasonable when communicating and for @Stanhope to get past the personal issues and take it from a proffesional standpoint.

     

    I'd like this topic to end here as it isnt going to bring about anything useful.

  7. Ok, I initially thought i'm not gonna get involved, but on seconds thoughts I feel a need to elaborate on such issues, whether whoever i'm addressing likes it or not. It may have nothing to do with me but I hope whatever I say can shed some light on the situation

     

    55 minutes ago, McKillen said:

    there was never enough input.

    Honestly I can agree with this. I myself notice this broken dev team we've all tried to fix this and yet it leads nowhere. The clear problem is our lack of actual devs therefore it leads to a group with a bunch of admins and like 2 devs. The input on my perspective seems to be getting better. I had an issue that I disliked in I&3, so I brought this up being constructive and issuing ideas on how to fix this problem and how it can change, and from my one suggestion it led to a massive discussion with the idea I put forward being implemented. So yes the communication has been shambles, but I can assure you that we are becoming more open about our issues and how we can fix them.

     

    55 minutes ago, McKillen said:

    Many times I asked why certain things weren't done the reply from Stan was that he couldn't be bothered and that it was too much work

    Again, Stan isn't paid to do anything therefore if he really wanted to he could put 100% effort in or put 0% effort in. At the end of the day everything he contributes is purely voluntary and if he sees it to be too much work so be it this isn't his job its something he does in his spare time and he can therefore choose how much effort he is willing to contribute and there is no threshold against him.

     

     

    55 minutes ago, McKillen said:

    he doesn't see the need to release things to the public

    May I remind you that what is released to the public or not has nothing to do with Stan. what he does is communicate what needs doing and he codes that in. It's up to the likes of Core Staff to decide what information goes out to the public, hence why Stan is hesitant, if he talks out he may say something that is not meant to be announced therefore that is left to core staff to decide what is and isn't released to the public.

     

    55 minutes ago, McKillen said:

    Derp causes some of the biggest issues with the mission yet nobody toys with it

    Derp is going to be removed in future versions and this is due to feedback Stan received. Maybe you were rushing him a bit too much to get it done eh?

     

    55 minutes ago, McKillen said:

    I don't want it to be but most problems with the files start from him.

    Correction. Most the problems arise due to poor communication that show between you and Stan. Maybe being nice and civil would have got you further talking to Stan rather than always being so rude to him like I have seen you do before. The problems start when people start complaining at Stan yet they don't realise how much Stan has done for the development of I&A. In reality he should be thanked and not have this sh*t thrown at him when all he does in completely

     

    57 minutes ago, McKillen said:

    If there was a group to complain to I would be complaining to them

    yeah you'd complain but again you just seem to be rude about it. Maybe ask nicely, if you don't want to talk to Stan talk to me. But really your removal from the dev team doesn't make you realise it was due to your poor attitude? Maybe you need to rethink how you come across to others Mckillen. it would do you more good than harm.

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