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LEO

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  1. Like
    LEO got a reaction from KingFronXos in Well   
    mean wile me and sony just arived 1 sec after you guys flew off and thot that we where to late for the flight
  2. Like
    LEO got a reaction from BloodInTheSand in AWE Training nights   
  3. Like
    LEO got a reaction from KingFronXos in AWE Training nights   
    what is the eta for next training night?
  4. Like
    LEO got a reaction from JANXOL in Split: Cluster Munitions   
    mine if i add this here?
     
    the reason for the real world ban on clustermunitions is that that the (bomblets) had a nasty habit of malfuntioning becoming landmines due to prodoctuion defects (or intended altering of the munitions) and that the cluster munitions was not always maped properly.
    Witch made them a B*** to remove, also the constant threat of the munitions randomly exbloding in your face it just adds to the funn factor. (not realy)
    and in some cases the cluster boms where mistaken for aid packs

    WARNING real life photo of what undetonated cluster munitions can do (strongly advice to be over 16 to see )
     
  5. Like
    LEO got a reaction from D34TH in Split: Cluster Munitions   
    mine if i add this here?
     
    the reason for the real world ban on clustermunitions is that that the (bomblets) had a nasty habit of malfuntioning becoming landmines due to prodoctuion defects (or intended altering of the munitions) and that the cluster munitions was not always maped properly.
    Witch made them a B*** to remove, also the constant threat of the munitions randomly exbloding in your face it just adds to the funn factor. (not realy)
    and in some cases the cluster boms where mistaken for aid packs

    WARNING real life photo of what undetonated cluster munitions can do (strongly advice to be over 16 to see )
     
  6. Like
    LEO reacted to ShadowAce11 in Pilot/Player Competence   
    Continuation, rebuttals, etc. below. I was trying to type the above as quick as possible so I'd make it to work on time.
     
    The reason why I bring up the matter of official personnel is because new players (at least, if they were me) would be more keen on obeying the lessons taught by those you should not ignore. If a player with just a member tag or no tag at all tells a newcomer what they can and can't do, that may be received as condescending, overly strict, and rude. And if the new player is like me, they'd just pretend not to hear the advice and keep doing their thing. While it is always nice to see everybody pitching in with following the rules, I think everybody can agree that receiving a reprimand from a staff member or veteran is a better reason to follow the rules than a member or guest saying "Hey, you can't do that".
     
    This is something I mulled over for a couple hours while at work: I'd like to propose that the main Arma 3 Modded channel (the main channel that holds all channels for AWE, EU6, and A3 Custom) become password protected, with the password being added at the end of, or encoded within (this option pls), the rules (or the basic introduction). So for those of you who were here when we used ACRE, essentially that setup. This way, players are required to read the rules in-depth and get a basic understanding before even gaining access to the channel. Of course, TFAR just drags you straight in once you get on the server, but if there's some way to block that unless you have the key, that would be great. 
     
    It's a fault on experienced players, too, that people don't learn as fast as they should. I hold a lot of that on my shoulders. Once you're on the server for so long, everything just becomes second nature; and suddenly anybody who doesn't know the systems, new or not, becomes this subgroup of inept players who should just leave the server and come back when they're more acquainted. The pilot I wrote about is a perfect example; rather than trying to help him through anything he might have been wondering about, I just turned my nose up and complained. And if that attitude isn't challenged, it makes the veteran more harmful to the server than the newcomer. 
     
    While the following is a weak counter argument, it's a counter argument nonetheless: experienced players like me have no obligation to stalk the playerbase of the server and keep tabs on who is new, and so we don't. In the case of the pilot I described, I've only seen him on the server for a couple hours in total. In my eyes, he's completely new. But, my schedule is not aligned with his, and I may miss countless hours of him playing while I'm away or at work. To others, he might be a pro, but to me, he's just taking his first steps. And people rarely mention if they are new, so I usually default to thinking they've been on the server for a while and should be fully acquainted with the systems. When they don't return on that expectation, it's irritating. In short, I'm saying there's a massive lack of communication that leads to condescension. If that is cleared up, I would really hope the relations between specifically the veterans and newcomers will improve. 
  7. Like
    LEO reacted to Amentes in Pilot/Player Competence   
    I've never felt that there was a lack of willingness to help new players learn the ropes on AWE/EU#3.
     
    Through years of being on the server, I've never seen a player ask for help and not get it. I have seen plenty if players who don't accept help when it is given.
  8. Like
    LEO reacted to Copey in Pilot/Player Competence   
    I wholeheartedly agree that this MUST be an effort from everyone in the community. It cannot and should not be left to official, designated means. We should all muck in together with enabling new community members develop their skills; as this is the only way we can as a group of players, achieve this collective goal.
  9. Like
    LEO reacted to Noah_Hero in Pilot/Player Competence   
    I am totally on your side and agree with everything you wrote.
     
    I´ve been calling out that new players seem not to know the rules and/or wich slots they should take if they are completely new to all of this for a while now and warned about the server getting too much casual because of this. Yet nearly no one seemed to see this as a real problem so far.
    My attempt to solve this so far was that I crusaded on the rules and tried to enforce them as sharp as possible (getting people out of slots they were not allowed to take, etc.), tried to do everything as correct as possible (PROPER Radio Checks, etc.) to keep the server not too much casual and that I left a comment on every new post in the "Introductions" sections that was made by people who obviously wanted to join AWE in wich I explained them how to join and that they must read and understand the rules.
    Did this worked out? Not really so far:
    A lot of people still don´t know when to take wich slots. This isn´t a problem at all. But it becomes a problem when they take the slots. I am also not always sure about every requierement but then I´ll always open up the rules and read them! Sadly it seems that this isn´t that common and that even upon older players who just take the slots even if they aren´t sure => New players think that the requierements aren´t important. The small learning session like "how to do a proper fireteam radio Check" (Calling "Radio Check, the own name, the frequency" and doing this one by one in the displayed order of the Shack Tac HUD) were mostly interrupted by players (also including older players) from other fireteams who then were telling the newer players that a radio check don´t have to be like that and that it would be totally enough to just say "Check" => learning session destroyed/new players think that everything can be more casual...way more casual. Even though that I always tell everyone in the introductions section that they should read and understand the rules I don´t think that most of them are actually doing that. Best example: A guy from the Introductions section wanted to be a pilot on AWE and asked me if there were any requierements to hop into any Vortex slot...He also said that he read the rules from the link I sended him before... => When people don´t obey the rules the server will stop being a tacticool/milsim-ish one and become a complete casual one where everyone can do everything (like @ShadowAce11s mentioned Pilot already though it was as it seems)...  
    I think that a more casual Server would might benefit the playercount but would hurt the real Playerbase a lot and like I already said somewhere else: Quality should always be above Quantity and this is why I think that behaviour like the described one mustn´t be tolerated.
     
     
     
    As always best (crusading) regards
    Noah
  10. Like
    LEO reacted to ShadowAce11 in Pilot/Player Competence   
    Let it be noted I fervently dislike writing things like this, but as a player and more specifically a veteran, I feel obligated to do so. 
     
    Over the past couple months, I have seen a drastic decrease in organization and coherence on Enhanced due to an influx of newcomers. While, for the first couple weeks, becoming acquainted with the learning curve is to be expected, it is wholly ridiculous for this process to go on for months at a time. Additionally, with the typical process of "learning in the field" rather than through an official training night or a personal training session, vital concepts are being missed, ranging from improper radio use to failing to understand the medical system. Most importantly though, a sense of obeying the command structure is generally left out. 
     
    I would highly recommend new players be required to attend a training night, or a personal session scheduled with an official Enhanced representative (mods, maybe Spartans and veterans) before being permitted to equip any roles that require a somewhat advanced knowledge of the systems in play on the server. How would this be enforced? That's a good question that I don't have an answer for. But is it becoming more and more necessary? Without a doubt, yes. I would be more than willing to volunteer any time I have to help with this process if need be. 
     
    So that covers my little rant about player competence, now let's discuss a case of pilot competence that happened today (20/7/17) on the server. Names will be excluded for privacy.
     
    Most pilots are extremely good at what they do, and I applaud them for the good experiences they help foster on the server. And I do not intend for the following to apply to them. Some, however, desperately need to be dealt with. Today, a player joined while I was piloting. Including him, there were two others on the server. He took the copilot slot. I immediately warned him that he was not allowed to be there; he needed to slot to Alpha. It took up to my fourth warning before he obliged and switched. In that time I was giving him warnings, he went over to the heli maintenance, spawned a helicopter (did not know what it was at the time), hopped in, and nearly took off. Carrying the single Alpha member in my helicopter (I assume the copilot was waiting for his reslot timer to end), I dropped him off to the AO and cleared a majority of the hostiles. After being shot down by a BMP, I disconnected. 
     
    After leaving the server for roughly an hour, I came back and slotted up as an Alpha member. The copilot had switched to Alpha, then back to Vortex when I left. Upon reentering the AO, the pilot flew dangerously high and used autohover for landing, resulting in a nearly-shot-down situation. Upon landing, he continued to sit there for about 10 seconds, before turning his engine off entirely to communicate with Alpha Lead. He did return to base, but not before almost getting shot down again by the BMP due to his slow speed and high flight. Having to attempt landing three times (with that BMP still on him), he repeated this process while bringing in the FSG team. 
     
    While he was making his trips, I notice something:
     
     
    An Apache crash. That unknown helicopter he spawned was a two-seater Apache. During the time I was offline, he one-manned it, and proceeded to fly it into the AO and crash it. 
     
    This was a "set up a comms tower" mission, so once Alpha and Nomad cleared the AO, he began to fly the crate in. Upon entering the vicinity, he was shot down by a BMP due to his once again linear path and slow speed. At that time, he disconnected.
     
    My point here is that:
     
    People should know the command structure, and know to obey the slotting rules. People, especially pilots and other specialty slots, should know proper conduct on the server. This is not a training server. You should know how to fly properly before touching these more advanced, modded models.   
    -----
     
    Once again, I would be more than willing to volunteer to help with training nights to help resolve these issues. Anything I can do to help I'm happy to. I had to put this rant/report out here, not because I wanted to, but because I felt responsible as a person who has a duty to the server and its population to obey the rules and make sure they're followed by others. The things above are beyond unacceptable, and need to be dealt with. 
  11. Like
    LEO reacted to Ryko in first come - first serve   
    We're well aware of the issues of the rewards system. It's not perfect, but finding a better solution has a lot of moving parts that seem simple, but in practice, will be equally infuriating.
  12. Like
    LEO reacted to Karate Pyjamas in AWE - I&A Server message   
    Would give minus rep, because asking for rep is cheap, but ugh. Have one.
  13. Like
    LEO reacted to Colsta in Medic system on EU3   
    When we had no insta death no matter what, the gameplay devolved as did player skill. Massively. Players just rushed head-on with no fear of dying, because they couldn't, in fact, die.
  14. Like
    LEO reacted to Copey in Medic system on EU3   
    There is, and we have used it in the past. However, it introduced some issues regarding a bug. This bug meant people suffered broken legs constantly and it was not possible to fix without staff being present to manually execute a code. This bug does now have a fix but it can be cumbersome in its implementation.
    Broken legs are not something we at all want to return to
  15. Like
    LEO got a reaction from Xwatt in The removal of enemy weapons on death is a bad idea (in my opinion)   
    I have not seen any problem with players using Russian equipment or purposefully taking too little ammo to justify taking enemy weapons. And the option to use enemy weapons have saved my ass plenty of times when prolonged combat has eaten all of my ammo and imidiate resupply was not available or possible
     
    or we have used our M72/at4s  and we have a tank that mat cannot deal with  then I usually borrow rpg 26s until M72s or at4s are available via ammo crates or someone brings a back pack with it.
     
    And if it was such a huge issue that it was needed
     Why have I not heardabout this from the admins or the moderators or the playerbase In General?
  16. Like
    LEO got a reaction from KingFronXos in The removal of enemy weapons on death is a bad idea (in my opinion)   
    I have not seen any problem with players using Russian equipment or purposefully taking too little ammo to justify taking enemy weapons. And the option to use enemy weapons have saved my ass plenty of times when prolonged combat has eaten all of my ammo and imidiate resupply was not available or possible
     
    or we have used our M72/at4s  and we have a tank that mat cannot deal with  then I usually borrow rpg 26s until M72s or at4s are available via ammo crates or someone brings a back pack with it.
     
    And if it was such a huge issue that it was needed
     Why have I not heardabout this from the admins or the moderators or the playerbase In General?
  17. Like
    LEO got a reaction from D34TH in The removal of enemy weapons on death is a bad idea (in my opinion)   
    I have not seen any problem with players using Russian equipment or purposefully taking too little ammo to justify taking enemy weapons. And the option to use enemy weapons have saved my ass plenty of times when prolonged combat has eaten all of my ammo and imidiate resupply was not available or possible
     
    or we have used our M72/at4s  and we have a tank that mat cannot deal with  then I usually borrow rpg 26s until M72s or at4s are available via ammo crates or someone brings a back pack with it.
     
    And if it was such a huge issue that it was needed
     Why have I not heardabout this from the admins or the moderators or the playerbase In General?
  18. Like
    LEO got a reaction from BenjaminHL in The removal of enemy weapons on death is a bad idea (in my opinion)   
    I have not seen any problem with players using Russian equipment or purposefully taking too little ammo to justify taking enemy weapons. And the option to use enemy weapons have saved my ass plenty of times when prolonged combat has eaten all of my ammo and imidiate resupply was not available or possible
     
    or we have used our M72/at4s  and we have a tank that mat cannot deal with  then I usually borrow rpg 26s until M72s or at4s are available via ammo crates or someone brings a back pack with it.
     
    And if it was such a huge issue that it was needed
     Why have I not heardabout this from the admins or the moderators or the playerbase In General?
  19. Like
    LEO got a reaction from hobnob11 in The removal of enemy weapons on death is a bad idea (in my opinion)   
    I have not seen any problem with players using Russian equipment or purposefully taking too little ammo to justify taking enemy weapons. And the option to use enemy weapons have saved my ass plenty of times when prolonged combat has eaten all of my ammo and imidiate resupply was not available or possible
     
    or we have used our M72/at4s  and we have a tank that mat cannot deal with  then I usually borrow rpg 26s until M72s or at4s are available via ammo crates or someone brings a back pack with it.
     
    And if it was such a huge issue that it was needed
     Why have I not heardabout this from the admins or the moderators or the playerbase In General?
  20. Like
    LEO got a reaction from Teddy in The removal of enemy weapons on death is a bad idea (in my opinion)   
    I have not seen any problem with players using Russian equipment or purposefully taking too little ammo to justify taking enemy weapons. And the option to use enemy weapons have saved my ass plenty of times when prolonged combat has eaten all of my ammo and imidiate resupply was not available or possible
     
    or we have used our M72/at4s  and we have a tank that mat cannot deal with  then I usually borrow rpg 26s until M72s or at4s are available via ammo crates or someone brings a back pack with it.
     
    And if it was such a huge issue that it was needed
     Why have I not heardabout this from the admins or the moderators or the playerbase In General?
  21. Like
    LEO got a reaction from Copey in The removal of enemy weapons on death is a bad idea (in my opinion)   
    I have not seen any problem with players using Russian equipment or purposefully taking too little ammo to justify taking enemy weapons. And the option to use enemy weapons have saved my ass plenty of times when prolonged combat has eaten all of my ammo and imidiate resupply was not available or possible
     
    or we have used our M72/at4s  and we have a tank that mat cannot deal with  then I usually borrow rpg 26s until M72s or at4s are available via ammo crates or someone brings a back pack with it.
     
    And if it was such a huge issue that it was needed
     Why have I not heardabout this from the admins or the moderators or the playerbase In General?
  22. Like
    LEO got a reaction from SkullCollector in The removal of enemy weapons on death is a bad idea (in my opinion)   
    I have not seen any problem with players using Russian equipment or purposefully taking too little ammo to justify taking enemy weapons. And the option to use enemy weapons have saved my ass plenty of times when prolonged combat has eaten all of my ammo and imidiate resupply was not available or possible
     
    or we have used our M72/at4s  and we have a tank that mat cannot deal with  then I usually borrow rpg 26s until M72s or at4s are available via ammo crates or someone brings a back pack with it.
     
    And if it was such a huge issue that it was needed
     Why have I not heardabout this from the admins or the moderators or the playerbase In General?
  23. Like
    LEO got a reaction from Noah_Hero in OPERATION RED ROVER: AWE Game Night, Friday May 5, 1930 GMT (1530 EST)   
    this looks like a uphill battle may i sugest giving bluefor a dedicated mine laying team to dellay the russian advace and block them from doing some epic flanks. the reason i am asking for the mine team is that it looks like the combat zone is gone be rather large  and adding no respawns its gone be a war of atrision and a wel placed mine feald wil hold the flanks for some time.
  24. Like
    LEO got a reaction from KingFronXos in OPERATION RED ROVER: AWE Game Night, Friday May 5, 1930 GMT (1530 EST)   
    this looks like a uphill battle may i sugest giving bluefor a dedicated mine laying team to dellay the russian advace and block them from doing some epic flanks. the reason i am asking for the mine team is that it looks like the combat zone is gone be rather large  and adding no respawns its gone be a war of atrision and a wel placed mine feald wil hold the flanks for some time.
  25. Like
    LEO reacted to Ryko in OPERATION RED ROVER: AWE Game Night, Friday May 5, 1930 GMT (1530 EST)   
    Seeing as Christiansen is away this Friday, MSO is on hold for one more week. In the meantime, I will be running...
     
    OPERATION RED ROVER
    When: Friday May 5, 1930 GMT (1530 EST) (YOUR TIME ZONE)
    Server Opens at 1915 GMT
    Briefing / Planning: 1930
    Mission Start: 2000
    Map: BYSTRICA, 0530 HRS ~1989
    Mods: Standard EU3
    First person lock: No
    Loadouts: Pre-set
    Respawns: NONE (!)
    Mission Length: ~120 minutes
    Factions: BLUFOR (US ARMY) vs OPFOR (RUSSIAN)
    JIP: YES, until 2000 GMT: Latecomers and respawns -> Spectate
    SIGNUP FORM HERE
     
    OVERVIEW
    Hostilities between the Russian armed forces and the US Army in Bystrica have come to a head, and SATSCAN shows a major armor push from the north of at least three Russian armored platoons.  Your platoon is all that stands between the Russians and a complete takeover of the region. Russian armor is composed of T-72, T-80, BMP-2, BTR-80 and ZSU-234 and may or may not be protected by some form of air cover.
     
    US ASSETS:
    4x M1A1 Abrams
    2x M2A2 Bradley
    2x 6-man infantry fire teams
    4x AH-64A Apache
    1x Logistics team
    1x Command team
     

     
    Any questions, put 'em in this thread.
     
    - R

    SIGNUP FORM HERE
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