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kennychr

AW Core Staff
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Everything posted by kennychr

  1. In a lack of better thread title im asking you, the users of EU#3 if you are interested in doing training courses. This will be all things from squad formation training to CAS 9-Liners(For those who are FACs) to convoy proceudures etc. Short thread iknow but not much else to be said..
  2. http://forums.bistudio.com/showthread.php?190433-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE&p=2910796#post2910796 All Hail ACE3
  3. Internet rumors has that ACE3 is coming, the heir to ACE2 for Arma2, which was _THE_ realism mod. As the lead devs for both CSE and AGM are now listed as devs for ACE, and some wizard traced the owner of ace3mod.com to someone who is an ace dev also it might just be that ace3 is coming. Which i have been hoping for since arma 3 alfa =P
  4. This is what you did wrong: class Params }; { class AO { title = "Enable Main AO?"; values[] = {1,0}; texts[] = {"Enabled","Disabled"}; default = 1; }; class CfgMusic { tracks[]={}; class music1 { name = "music1"; sound[] = {"media\music\1.ogg", db+0, 1.0}; }; }; class DefendAO { title = "Enable Defend AO?"; values[] = {1,0}; texts[] = {"Enabled","Disabled"}; default = 0; }; it needs to look something along the lines of this: class Params { class AO { title = "Enable Main AO?"; values[] = {1,0}; texts[] = {"Enabled","Disabled"}; default = 1; }; class DefendAO { title = "Enable Defend AO?"; values[] = {1,0}; texts[] = {"Enabled","Disabled"}; default = 0; }; }; class CfgMusic { tracks[]={}; class music1 { name = "music1"; sound[] = {"media\music\1.ogg", db+0, 1.0}; }; }; For further understanding of the description.ext etc. read up on : https://community.bistudio.com/
  5. Your hierachy is all wrong, the class params and all the mission params need to be unchanged then add your new class cfgmusic before or after. pseudocode : class params { class X { value X }; }; class cfgmusic { class Y { value Y }; }; As you see you need to keep both main classes separate, the way you are doing it now has the game read the classParams and finding entries it shouldnt have =)
  6. Works fine to enter a single blackhawk in the editor on cherno summer, also kimis hmd has no config entry for the rhs vehicles as the hmd mod only adds/changes stuff with the original helicopters. I will run some diagnostics on the eu#3 mission file before gaemnight too see if kimis suddenly decided to do a mission.sqm invade tho the mod itself is said to be client side only
  7. Alpha\Bravo filled up, Vulcan-1 is crewed. Vulcan-2 got stolen by local thugs so is not operative...
  8. Im currently doing some missions changes for version .15 and also revising the VA to clean it up abit but it is quite the ordeal to do, ref the my right screen on the picture below. This is still very much WIP so dont cry if you dont see your fav-gun etc. =)
  9. rave and frozt no worries. Morrissan(DayHawk) I am not seeing you on the application form?
  10. People who applied prior to my post needs to reapply with nickname. Also adding just one slot to all the choices is a NO-GO
  11. Reapply, i had a lapse and made the form without the nickname field
  12. http://www.ahoyworld.co.uk/topic/3775-gamenight-saturday-7th-march-2015/
  13. Welcome! For this gamenight we will be playing [REDACTED] on EU#3 The start time will be 15.30 GMT for mission planning\setup and I hope we will step-off on the battlefield at 16.00 GMT. JIP AFTER MISSION START IS NOT ALLOWED Click here to apply for a slot! Failing to do this my mean you are not guaranteed a slot. Short mission brief: The mission is based around that 3 squads of insurgents are doing a attack\sabotage mission on a supply depot somewhere on the North island of Sahrani. They will be supported by 2x BTR-70s. Enemy presence: The North island is occupied by NATO forces and have made a strong footing in 2 of the towns and are also defending the supply depot. There are also rumors of a MARSOC team also stationed at the supply depot. Mission outline: 3x Indep Squads with 2x BTRs w/ driver\commander 1x Indep PLTCO 4x Marsoc Specialist controlled by players to add a unknown element to the mission\AI Additional Info: I also ask that you listen and follow commands orders. Any dicking around will be taking seriously and admin implications may apply for any attempt to ruin or misbehave. If you don't have the patience to wait for missions to be planned and to play the game style of the game nights please do NOT turn up. Gamenights are just not for you. Good Luck! For info on how to get the mods click here.
  14. Ill make a news post and form when i get home from work
  15. Soo the basic gist is 3 squads from the insurgent(indep) rhs faction, that would be 8x3 = 24 players on opfor supported by 2 btr's they have available, and on blu it will be 4players acting as marsoc specialists attached to the guarding AI. The mission scope is that the insurgents are to raze a supply depot that is located on the north island of sahrani. I may attach a PLTCO to the insurgents so that some can get blamed if it goes to shit. It will be one life type mission with spectator on. But i may give some lee-way if insurgent get wiped on first contact. Ill make a newspost today hopefully seen as i had to work some 7hours overtime yesterday and got home late. Hopefully the mission sounds fun and im aiming it to be a harder than my last mission which had waaaay to little AI
  16. well im making a small insurgent type mission for this week, itl be 3 insurgent squads vs XX amounts of AI and a player MARSOC team just to add some randomness. Im gonna make a post about it when i get off work later =)
  17. Adshield you looking the wrong way on the gun, the gun shoots the other way =P. On a more serious note tho, while rh m4\m16s( RH from now on) do look good, you have to look at the whole picture. RH brings div. variants of the m4\m16 family and other derivatives of the m4\m16 family,thats that. RHS:Escalation brings said family plus AKs, LMGs, tonnes of units and gear, tonnes of new vehicles and is getting worked on by a team that seems to be burning for what they are making, looking thru the changelog they update alot of textures as they go and recently updated a mid-range LOD on one vehicle which they didnt like. Also keep in mind that RHS is evolving, getting more content added which each update. 0.36 brought the SR-25, current US Trucks, a MRAP, ballistic artillery for Russia and while these are WIP they are looking to be quite good as is. Im not taking the piss on RH, im just looking at the big picture regarding frames and a onlook of whats coming. Its just that RHS brings so much more than RH does, pluss you get the benefit of a mod that gets updated moderatly. RH was updated 2 times in the past 6months, after BIS broke the sounds and when he finally managed to release the 416's. I hope this wil clarify some points for anyone who is wondering.
  18. 28.02-2015 https://www.youtube.com/watch?v=wfEv_xJKK9Y
  19. aaalso we need to play Payday 2 again sometime again
  20. BIS being BIS and breaking more than they update. But they dis add headless client for A3 so thats pretty nice
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