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kennychr

AW Core Staff
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Everything posted by kennychr

  1. Im doing some changes to the mission before a game night will be held, IE looking at the revive script and adding some vehicle respawn and sorting out the garbrage collector so the frames keep stable
  2. So im thinking about playtesting this on the 6th of january if anyone is interested, ill send raz the .pbo on monday if get some spare time after work.
  3. Yeah the mohawks the so you can lift the large bunkers, and the CAS units are controlled by AI like in MSO for A2. Im probably noy have anytime to do some playing before after the 24.
  4. Pictures have just been uploaded by our civillian asset working in Kavala:
  5. So Ive spent the latter of 2 weeks making a mission inside the ALiVE-mod. For you who dont know ALiVE the basic functions of the mod is very similar to MSO from A2(same guys who made that) Key features are : Features: ALiVE features the revolutionary Virtual Profile System that supports thousands of units operating simultaneously across the map with minimal impact on performance. Unlike older caching systems, Virtual AI groups will continue to move, operate and fight and will seamlessly spawn into the visual game world when players are in range. ALiVE identifies key military, industrial and civilian installations automatically for any map. It uses an advanced, multi-layered AI Operational Command structure which assesses the strategic, operational and tactical situation across the battlespace, analyses the relative strengths of enemy and friendly forces and issues missions accordingly. The result is a fluid, dynamic and credibly realistic battlefield as forces modelled on real world Combined Arms doctrines fight for key objectives. So you get the gist, large scale war with minimal server stress. The mission I have made is geared more towards us at AW, and when the player persistancy is added we wont need to start the mission again from scratch,say if we take a town and we call it a day,we log, and next time it will start exatcly where we left of. Now lets get to the basic outline of the mission: CSAT have taken 3-4 towns N--NW of the main airfield of Altis and also have landed forces in Kavala. BLUFOR have a 2-squad+Reconfireteam group stationed on the military airfield SOUTH of Feres, they also have available following land vehicles: 1xM2A1 SLAMMER, 1xAMV-7 Marshall, 2xHunter GMG, 2xHunter HMG, 4xHEMMT Transport for ferrying building supllies for FOB's. Available air assets are: 1xCH-49 MOHAWK, 1xUH-80 GHOSTHAWK, 1xMH-90 LITTLEBIRD. Also on station is 1xAH-9 PAWNEE and 1xAH-99 BLACKFOOT that can be radioed in for CAS. The mission is simply to deal with the invading forces! I would like to run a test of the mission as a game night some time soon if possible,to iron out bugs and stuff in the added scripts. Ill add some pictures later of the AO and some intel from locals depicting the invading forces. Update 0.6 -tweaked zones and added cqb module for kavala and pyrgos. -INS tweaking and adding of people who can revive. -Updated igiLoad to 0.97 -added c130j by thebuu, this enables transport of large quantity of personell and hardware exept for armor.(transport and cargo version) -reworked recon teams into two 4man patrols. -added 4 chopper pilots and 2 pilots.
  6. Cant view it on my mobile, what slot was I put in ?
  7. Atlast the AH-9 can fuck something inside a building up. Remember TvT and having AH-9 support and if it was out of rockets it could do jack-shit against buildings with ei inside -.-
  8. <blockquote class='ipsBlockquote'data-author="Tracer" data-cid="14356" data-time="1382777325"><p> Are you confident? If so I have no objections to your lead</p></blockquote> I was a driver and when needed a commander on a m-113A3 APC when I was in the Norwegian Army, so I have some confidence
  9. I could try as rock 1 lead if if ko one has any objections?
  10. Ahh Dingo your on to something there, hadnt had a beer in ages :/ time for some beer'n'fight on saturday then ;D
  11. First off all : Thank you Archangel for making this possible! It was very fun although my frames at the end was kind of not there at all =P But thats my computer(upgrades soon) and I for one would love to continue being a part of the joint-ops! It was extremely fun to play =)
  12. Im still up for the op, can be a rifleman or marksman, could also do some piloting tho I havent flown consistently the last 2 weeks so I might be alittle rusty. -Pfc Christiansen
  13. Ive made a mission and need to test a couple of things out, so anyone willing to spare 5mins tomorrow to help me out ? Just need to test out if anyone can connect, had some problems with that(think ive sorted it out) and to test the revive system, cant do that with AI =/
  14. Well after a couple of errors in loading it in the editor.. voila: its there but the textures need a rework and some of the scripts are not working.. the tailhook and catapult works tho:
  15. Its getting there: http://www.armaholic.com/page.php?id=22595 Now we only need a carrier made so we can do carrier ops =)
  16. Im with you if theres room for me ? just what will the time be in gmt+1 ? Seem to be doing my conversions wrong ending up a couple of hours too early for the games!
  17. So today I onto the #2 server quite early so I got the chance to do some piloting, and here are some observations I made while flying.. #1 Planning the aproach I see often that pilots aproach the AO head on and drop people far away from the objective because of the AA threat made by enemy infantry and AA-Vehicles. This will make the infantry have to walk\run quite some distance before they se enemies and will also make them fatigued. My solutuion to this problem is that I manuver behind mountains and other things that keep me hidden from the line of sight from the AO, and it usually works making it possible to land a full chopper of folks on a mountain overlooking the AO. Last drop I remember from the last game : Here So my advice to pilots that dont do this, check your map and make some quick plans for where you are flying so you are best concealed from enemy fire. #2 Door gunners shooting like crazy with no targets whatsoever Didnt happen alot to me, but there were to times where they just started spamming when I was litterly behind enemy lines, and I got lit up like a christmas tree. I sucsessfully got away one time, the other I managed to crash land the ghosthawk with a broken main rotor and some minor injuries. So my plead to the guys manning the door-guns, dont fire like idiots and hold fire untill fired upon or else we,as in the whole chopper, get fucked up! TL:DR: DONT FIRE THE DOOR GUNS,YOU DIE #3 co-pilot seat Dont get in it,just dont.. 4 times in a row I had to get the chopper repaired so untill the bug is fixed just dont get in okay ?
  18. Hi my name is Kenny and you probably guessed im from Norway Im 24years old and play ARMA as much as I can when I have the time for it! My ingame nick is Pfc. Christiansen I mostly play on the ahoy servers because they have alot of activity =) On a side note: I was a combat engineer in the Norwegian Army so if you need anything blown up... also certified m-113 A3 driver\commander so i have a bit of rl driving expierience in those old buckets when i was in the army see you online =)
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