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kennychr

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  1. Hello. For my upcoming campaign im conducting a gameplay\component test on Malden before the actual deployment thats gonna be held on Deniland to test some new gameplay mods and scripts. This test wil focus on infantry gameplay, medical and logistics. It wil be conducted as a regular gamenight op. Modset: Test_2.html Situation: USMC and Bundeswehr forces are to deploy on Malden as practice for upcoming operations. Mission: 1. Hitman(Infantry): Deploy from the task group using helicopters and slingload any material needed for transport on the island. Pikeside(Logistics): Deploy any heavy assets via the landingcraft provided on the LHD. FOB supply crate and Logistical supply crate are already present at the airfield. 2. Clear the MSR up to the designated FOB area. Pikeside will start building a FOB there while Hitman conducts patrols of the neighbouring towns. 3. Endstate is reached when fob is built and area is cleared. Gamesave will commence and a reload to test the persistency will then commence. Assets: Hitman 3x HMMW M2 2x M1232 MRAP M2 Pikeside 2x CH53 Cargo helicopters 2x Multi A4 hooklift vehicles 1x Mineclearing vehicle Overall map of AO: https://maps.plan-ops.fr/ViewMap/1867?t=sKq2v4DVyCKffjqJFdHnZnNyT9q_DaTLzq0HiBqQei4
  2. Campaign Sanctuary Mission 2 “72 Hours earlier” Server: AWE Modset: sanctuary_v3.html Situation: A ranger platoon stationed at Stratis is to provide QRF for a team of SF forces extracting a asset from a US lab on the island. Communications have halted from the team and they have missed their scheduled check in time so the QRF has been mobilized. Mission: - Find the convoy Friendly forces 1x HQ element (commander, Platoon medic) 3x Ranger squads Enemy forces ???
  3. Campaign Sanctuary Mission 1 “Not all is what it seems” Server: AWE Modset: sanctuary_v2.html Situation: The war on drugs continues. The CIA has sent an operational detachment to Argentina at the request of the DOJ via backchannels due to some rumors that Colombian cartels are expanding into their remote countryside. Mission: Preliminary HUMINT probing has given us a lead of a person that both has enough connections to know most of whats going on in the area and, is willing to share this info seeing as he has voiced his hatred towards the cartel’s. - The ODA is to establish contact with a informant living in the muslim area of Sangasta. - Move on any actionable intel given by the informant. Friendly forces 1x HQ element (commander, uav operator) 3x ODA groups Enemy forces Cartel forces
  4. Mission Name: Operation Breakthrough Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: op_breakthrough.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 30 Platoon // 2 man element Hitman 1-1 // 8 man elements Jackalope 8-1 // 8 man engineer element Vortex // 2 man pilot team Situation During a prolonged civil war on the island of Altis, NATO and Altis forces has finally managed to push back the insurrectionists to the Eastern part of Altis. NATO is mounting a attack to push through the Anthrakia line, a 3 KM wide minefield that was laid during the early beginnings of the civil war. Assets: TBD Friendly Forces: NATO Allied forces UN Observation force Enemy Forces: Insurrectionist consisting of defected AAF forces and militants. Neutral Forces: Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Breakthrough the Anthrakia line and clear out the towns of Rodopoli and Charkia. Expect a counterattack from enemy forces. Execution Objectives: 1. Break through the Anthrakia line 2. Clear the towns of Rodopoli and Charkia 3. Push back any counter attack from enemy forces. Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Operational control on the ground lies with the Platoon Commander. Communication:
  5. Modset: op_support.html Briefing: In the early morning, NATO forces are to deliver humanitarian aid to a couple of towns alongside the coastline of Altis. To help stabilize the region and alleviate the pending humanitarian catastrophe in the region. Mission: Bring humanitarian aid to a couple of towns that was struck quite bad in the war. There are rebel forces about and the tension between the civilian population and NATO forces are still quite high. Expected Mission Length: 120 minutes +- Player Slots: 26 Command: 2 Alpha: 8 Bravo: 8 Charlie: 8 Player Assets: 2x MAT-V HMG 1x HEMMT Troop transport 1x HEMMT Cargo Additional vehicles can be provided.
  6. Mission Name: Campaign Unrelenting Resolve. Operation Endgame Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: op_un_res.html19.16 kB · 101 downloads TS address: ts.ahoyworld.net INGAME MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ Minutes Player Slots: Infantry Hitman: 2 Hitman 1-1: 10 Hitman 1-2: 10 Hitman 8-1: 4 Spectre 1-1: 6 Nomad 4-1: 1 Raven 4-2: 1 Total Slots: 34 Mission notes Situation The last of the insurgents have holed up in a village spanning a valley South of the city of Al Safyrah. Hitman is tasked with assaulting the dug in insurgents while Spectre is tasked with saving the missing RTO that went MIA last mission, he has been missing for 3 weeks now. We have actionable intel that he is kept somewhere in the valley. Assets: Assorted vehicles Friendly Forces: None Enemy Forces: Al-Rayak insurgents. Neutral Forces: None Mission Hitman: Assault the town and clear out all hostile forces. Spectre: Locate and rescue the RTO. Execution At the platoon commanders discretion. Objectives: 1. Kill Movement Plan: At platoon leaders discretion. Rules of Engagement: Open fire on all armed hostiles. Admin & Logistics Equipment & Resupply: Assorted stuff at start point. Reinforcements: Reinsert handled by Nomad and Raven. Command & Control Command: Operational control on the ground lies with platoon commander. Communication: Preset frequencies.
  7. Mission Name: Campaign Unrelenting Resolve. Operation Harmony Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: op_un_res.html TS address: ts.ahoyworld.net INGAME MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ Minutes Player Slots: Infantry Hitman: 2 Hitman 1-1: 10 Hitman 1-2: 10 Hitman 1-3: 10 Hitman 8-1: 4 Hitman 8-2: 4 Support N/A Total slots: 44 Mission notes Situation We are delivering aid to some towns near our FOB, Brass has also asked that Hitman patrol the local area to deterr any insurgents. Assets: Assorted vehicles Friendly Forces: None Enemy Forces: Al-Rayak insurgents/army remnants. Neutral Forces: None Mission Deliver humanitarian aid and patrol the defined AO. See FRAGO for more detailed information. Execution At the platoon commanders discretion. Objectives: 1. Deliver aid. 2. Patrol. Movement Plan: At platoon leaders discretion. Rules of Engagement: Return fire only. Admin & Logistics Equipment & Resupply: Assorted stuff at FOB. Reinforcements: TBD Command & Control Command: Operational control on the ground lies with platoon commander. Communication: Preset frequencies.
  8. Mission Name: Campaign Unrelenting Resolve. Operation Steamroller Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: op_un_res.html TS address: ts.ahoyworld.net INGAME MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ Minutes Player Slots: Infantry Spectre(platoon command): 2 Spectre1-1: 6 Spectre1-2: 6 Spectre1-3: 6 Spectre1-4: 6 Spectre1-5: 6 Spectre1-6: 6 Support Raven 4: 6 Total slots: 44 Mission notes Squads are setup as 6-man patrols, but multiple teams can attack one target. Situation Its 5 months since the invasion of Al-Rayak and the nations army has just capitulated. But intelligence suggests that a large part of the remaining enemy forces have turned into insurgents instead of following the ceasefire that has been signed. We have intel that 2 high ranking officers from the Al-Rayak army are in our AO and are planning to meet. Sabre platoon has been tasked with a snatch and grab of said HVT's. Assets: 6x MH-6H Friendly Forces: None Enemy Forces: Al-Rayak insurgents/army remnants. Neutral Forces: None Mission Assess intel, make a plan of attack suported by Raven for insert.(Mission wil be adjusted if we dont have enough pilots) Execution At the platoon commanders discretion. Objectives: 1. Capture,preferably alive, the 2 officers from the Al-Rayak army. Movement Plan: At platoon leaders discretion. Rules of Engagement: Anyone with a weapon is to be considered hostile, and dealt with appropriately. Admin & Logistics Equipment & Resupply: Due to stretched supply lines, we have to make do what we have at the current location of Sabre platoon. Reinforcements: Insert by Raven Backup is respawn points. Command & Control Command: Operational control on the ground and air lies with the platoon commander and JTAC. Communication: Preset frequencies.
  9. Mission Name: Campaign Unrelenting Resolve. Operation Brass Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: op_un_res.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ Minutes Player Slots: Hitman(platoon command): 2 Hitman 1-1: 10 Hitman 1-2: 10 Hitman 1-3: 10 Hitman 8-1: 4 Total slots: 36 Situation The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons. NATO has declared that it will intervene as it is a direct threat to many countries in the alliance. Assets: 5x MRAP Friendly Forces: None Enemy Forces: Al-Rayak Military located to the East. Neutral Forces: None Mission Push East from the camp we have set up and clear out our AO of enemy presence, finally capturing the airfield. Execution At the platoon commanders discretion. Objectives: 1. Convoy East 2. Push back any enemy presence at Incirkli 3. Capture the Airfield. Movement Plan: At platoon leaders discretion. Rules of Engagement: Anyone with a weapon is to be considered hostile, and dealt with appropriately. Admin & Logistics Equipment & Resupply: At platoon commanders request, Nomad will ferry in resupplies by helicopter. Reinforcements: Respawn point(s) Command & Control Command: Operational control on the ground lies with the platoon commander. Communication: Preset frequencies.
  10. No they stack. Lambs only modifies the danger.fsm.Vcom runs before that, and so far no one had reported errors and the maker of lambs says they will run along just fine
  11. Mission Name: Campaign Unrelenting Resolve. Operation Leatherback Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: op_un_res.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ Minutes Player Slots: Hitman(platoon command): 2 Hitman 1-1: 10 Hitman 1-2: 10 Hitman 1-3: 10 Hitman 8-1: 4 Total slots: 36 Situation The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons. NATO has declared that it will intervene as it is a direct threat to many countries in the alliance. Assets: 2x LCVP MK5 Additional vehicles will be delivered upon the beachhead being cleared. Friendly Forces: None Enemy Forces: Al-Rayak Military located at QRF\Garrison to the East. Army and Police personell guarding the objectives. Neutral Forces: None Mission Make landfall on the beach of Al-Nabq, move in and clear out the enemies that have reinforced the town. Push back any enemy counter attack from the East. Execution At the platoon commanders discretion. Objectives: 1. Establish a beachhead at Al-Nabq. 2. Push back any counter-attack from Al-Rayak military forces. Movement Plan: At platoon leaders discretion. Rules of Engagement: Anyone with a weapon is to be considered hostile, and dealt with appropriately. Admin & Logistics Equipment & Resupply: At platoon commanders request, Nomad will ferry in resupplies by helicopter. Reinforcements: Respawn not avaiable untill beachhead is taken. Command & Control Command: Operational control on the ground lies with the platoon commander. Communication: Preset frequencies.
  12. Mission Name: Campaign Unrelenting Resolve. Operation Blind Knife Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: op_un_res.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: How everlong it takes. Player Slots: Spectre 1-1: 6 Spectre 1-2: 6 Spectre 1-3: 6 Spectre 1-4: 6 Spectre 1-5: 6 Total slots: 30 Situation The country of Al-Rayak has just had a military coup. The new leaders of the country are very hostile towards the western world and have expressed their intent to use the countries military to take over neighboring countries and then launch attacks towards the western countries.It doesn't help that they have chemical and nuclear weapons. NATO has declared that it will intervene as it is a direct threat to many countries in the alliance. Assets: Local sourced vehicles. Friendly Forces: None Enemy Forces: Al-Rayak Military located at QRF\Garrison to the East. Army and Police personell guarding the objectives. Neutral Forces: None Mission Spectre Platoon has been smuggled into the country's western border. You are to sabotage key airdefense positions located on the western coast as well as the towns power supply. Execution Objectives: Plan and organize which squad takes what objective. Sabotage AAA\SAM sites. Sabotage Power station that is located in Al-Nabq Movement Plan: At squad leader’s discretion Rules of Engagement: Do not fire unless engaged or need to neutralize a threat. Admin & Logistics Equipment & Resupply: None Reinforcements: Respawn available at safe house located at Al-Shaw Command & Control Command: Operational control on the ground lies with the individual squads. Communication: Preset frequencies.
  13. Mission Name: Operation Breakthrough. Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: nepV3.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: Chaos(command): 2 Hitman 1-1: 10 Hitman 1-2: 10 Shindig: 1 Wolverine: 3 Total slots: 26 Situation USMC forces are gearing up to take the last stronghold of the insurgent forces in Takistan. Aided by a detachment from the engineer corps from the army, they are to do a final push in their AO to seize the last strongholds of the insurgents. Assets: 4x M1240 1xM1152 SICPS 1xUH-1Y 1xM1132 Friendly Forces: USMC and Army Enemy Forces: Takistan Insurgents Neutral Forces: None Mission This is a last push to clear out any insurgents still left in our AO. We have engineer support from the Army to help with any IEDs and mines. Its gonne be a straight up assault on enemies strongholds. Execution Objectives: 1. Clear the road through the waypoints given by command. 2. Attack and clear out HUZRUTIMAM 3. Attack and clear out the Airfield Movement Plan: At Commanders discretion Rules of Engagement: Any person holding a gun is deemed a combatant and should be neutralized. Admin & Logistics Equipment & Resupply: Ammocrates with ammo and supplies. Reinforcements: Respawn available. Ferried in by Shindig. Command & Control Command: Operational control on the ground lies with the platoon commander. Communication: TBD
  14. Mission Name: Operation Kaamos Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: neptuneV2.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 21 Police and EMS slots including police command. [REDACTED] Total slots: 27 Situation The police force has just had its shift change on the island of Suursaari. The island is currently hosting a festival to the south. Take missions as they come trickling in. There is also[REDACTED] Assets: Various police vehicles. Friendly Forces: Enemy Forces: None Neutral Forces: None Mission At police commands discretion as the situation develops. Execution Objectives: Movement Plan: At Commanders discretion Rules of Engagement: Only fire if fired upon. Use lethal force only if required. Admin & Logistics Equipment & Resupply: Reinforcements: None in the start, limited after progression of mission. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the police commander. Communication:
  15. Fixed Also update inbound for the modset.
  16. Mission Name: Operation Neptune Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: neptune.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element) Situation NATO Command has recieved intel about a illegal medical site on the island of Malden. This facilitiy is suspected to be backed by a terrorist faction. NATO has tasked a specops platoon to gather intel and possibly destroy the site after it has been secured. Assets: 4 x Assault boats. Friendly Forces: None Enemy Forces: Any forces guarding the objective site. Neutral Forces: None Mission Insert by boat from the USS Liberty during the cover of night. When you have arrived at the island, by foot make your way to the facility located in GRID 042 067 and clear the objective. Any intel found is to be reported back to HQ. Execution Objectives: 1. Clear and search facility for any intel about what they are doing there. 2. Destroy facility if viable. Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Admin & Logistics Equipment & Resupply: Reinforcements: Unlimited Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  17. Some small additions to the modset compared to Chapter 1, so please download the new preset.
  18. Operation Chingados Backstory for the campaign Welcome to the beautiful Tembelan island located in the gulf of mexico, which used to be a military training island before it was decommissioned. The island has since the decommissioning been opened up for civilians to settle and the Mexican police use the islands ex-army base as a training facility as well as housing the islands police force. In later years the Los Zetas cartel has taken over most of the island pushing the police force back to the South of the island. They are currently using the island as a haven for drug production,human trafficking and gun smuggling. A joint operation consisting of DEA,CIA and FEADS has been green lit,in an effort to cripple and stop the operation that Los Zetas is running. Assets Playable slots: 24+ Player faction: Joint CIA and DEA element. Mission TBA Arma 3 launcher preset. war_on_drugs_modlist.html
  19. Operation Chingados Backstory for the campaign Welcome to the beautiful Tembelan island located in the gulf of mexico, which used to be a military training island before it was decommissioned. The island has since the decommissioning been opened up for civilians to settle and the Mexican police use the islands ex-army base as a training facility as well as housing the islands police force. In later years the Los Zetas cartel has taken over most of the island pushing the police force back to the South of the island. They are currently using the island as a haven for drug production,human trafficking and gun smuggling. A joint operation consisting of DEA,CIA and FEADS has been green lit,in an effort to cripple and stop the operation that Los Zetas is running. Assets Playable slots: 24+ Player faction: Joint CIA and DEA element. Mission Intel we grabbed from the tunnel lead us to a courier that works for one of the middle leaders of Los Zetas. We are going to follow him and observe him during his work in the hopes of learning the location of the middle leader. Further intel and planning will be relayed in-game during the briefing. Arma 3 launcher preset. LINK
  20. Heads up! Modset has changed slightly, suggest you download the preset again to get updated https://drive.google.com/file/d/1RD5ENhRRuhCRvU3k-coXj47GYRoGFxDk/view?usp=sharing
  21. Operation Chingados Backstory for the campaign Welcome to the beautiful Tembelan island located in the gulf of mexico, which used to be a military training island before it was decommissioned. The island has since the decommissioning been opened up for civilians to settle and the Mexican police use the islands ex-army base as a training facility as well as housing the islands police force. In later years the Los Zetas cartel has taken over most of the island pushing the police force back to the South of the island. They are currently using the island as a haven for drug production,human trafficking and gun smuggling. A joint operation consisting of DEA,CIA and FEADS has been green lit,in an effort to cripple and stop the operation that Los Zetas is running. Assets Playable slots: 24 Player faction: Joint CIA and DEA element. Mission Its the third day after arriving. The mission today is to meet with the mansion owner to question him about why he suddenly got cold feet and needed us to get out of there. Plan of movement,target, and intent is gonna be relayed in-game. Hopefully we are gonna leave with some intel or see a reaction from Los Zetas. Arma 3 launcher preset. LINK
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