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Schubz

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  1. Like
    Schubz reacted to TheScar in the amount of people camping/stealing rewards is astonishing increasing   
    we,the no_life hard workin rude addicted to drugs and hookers 18/5playing sexxy role models,welcome the effort taken and are looking forward to give this a go and see how it turns out.
     
    I,personally also want to highlight the most contributing post in this topic done by @ansin11 as he s given this one a actual thougt and a proper read and pointed a solution.
    👏
     
  2. Like
    Schubz reacted to Gambit in Guide - Transport Helicopter Guide   
    Reading is just the first step in the right direction. As with all things, practice makes perfect, but i wouldn't suggest to practice on a live server, where you can disappoint others while you try to get the hang of the controls and familiarize yourself with the airframe, the procedures all the while taking heavy fire. Editor is the easiest way to practice those things, takeoffs, hovering and landings, controls in general, in a safe environment without the risk of a tigris unexpectedly rolling over the crest and greeting you with bullets in your face. After all that, one can hop on any server and do all that again in live fire conditions, adding a new layer (incoming enemy fire) to the practice, but making sure the foundation is solid enough to not let the enemy fire shake up the pilot too much. Procedures and handling should be second nature at this point, so a pilot can focus on solving different situations instead of trying to figure out how to land a helicopter.
     
    Getting the theory down and knowing how to react to different scenarios alleviate the burden of figuring things out when the bullets starts to fly in my opinion is really helpful, so the pilot can concentrate on flying the airframe rather than losing control whilst trying to shout mayday in comms and throwing both hands in the air while watching the aircraft just fall out of the sky.
     
    If  one should be so inclined, i offered to talk one trough the procedures, potentially showing how its done, or just by sitting in the copilot seat instructing what should be focused on, how things should happen. If there is enough interest shown in that direction, i might consider submitting a gamenight out of that kind of flight school, but that is far away and less likely with the saddening state of public server piloting skill level and attitude i can see on an almost daily basis. One can only hope.
  3. Thanks
    Schubz reacted to Minipily in How active is the community?   
    It's still fairly active, I'll give you a basic rundown from what I understand.
     
    Teamspeak: Not as active as it once was in some ways, but still recieves a fair amount of players for the various servers. EU1 channel still gets quite a bit of people and myself and my group like to hang out in one of the social channels.
     
    Discord: There's a discord now, so perhaps you'd like to join that if you're interested. Information should be on the forums and teamspeak.
     
    EU1: Still played a fair bit, I think some of the core players that used to play back when you played are gone now but the playerbase is still somewhat healthy.
     
    EU2: EU2 is a lot more active with specialised events that revolve around teamwork and communication.
     
    AWE/EU3: This is down and has been down for a long time, I don't know the status about what is going on with it, but chances are it won't be up this year. If you don't know what this is, it was a public modded server running a mission similar to Invade and Annex but with some more features.
     
    MSO/EU6: Myself and a bunch of others play on a modded Multiple Session Operation (MSO) mission that heavily revolves around teamwork, communication and organisation so if you are interested in some "Serious Fun" modded gameplay, please feel free to contact either myself, @kennychr or @Johnson here or on the teamspeak. We will get you set up and introduce you to it.
     
    TL;DR - We're still here, some things are different but most the community remains.
  4. Like
    Schubz reacted to Gambit in [EU2] Zeus Operations 11/08/19 @ 17:00 UTC   
    Nominating Alwin for PltCo. "okay listen up, the plan is... I have to go eat" 
  5. Thanks
    Schubz reacted to Xwatt in Guide - Transport Helicopter Guide   
    All Credits To @Gambit
     
    Google Docs Link: https://docs.google.com/document/d/1TzoyPibi-IvXzuGUnyRTOGRK13y6I50gKgGP-wrbkmY/edit?usp=sharing
     
    PDF:    ROTC – v0.3.pdf
     
     
  6. Like
    Schubz reacted to Xwatt in [EU2] Zeus Operations 11/08/19 @ 17:00 UTC   
    Mission Name:
    [EU2] Zeus Operations - Invade Stratis [Week Three]     (Three Week Series)
    17:00 UTC
     
    Server Details:
    IP: 144.76.82.169:2602
    Port: 2602
     
    TS adress: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17:00 UTC
     
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 60
     
    Brief Summary:
    Last week, we invaded Central Stratis. Our Assault is coming to an end, and soon we shall return power to the Government of Altis. This week we shall conquer the heart of AAF's superiority, Stratis Air base. First, we will head North. Here AAF are holding down at the Kill farm, and they are expecting us. Fear not, we are stronger than ever. Secondly we must tackle the AAF Military Range, before we head into the fortified town of Agia Marina. Here we can expect CQC, and for the town to be littered with AAF forces. After this, we will make our very final push in our attempt to Siege Stratis. We must Raid Stratis Air base, which in no doubt will be heavily fortified. We can Expect high AT and AA presence. The End is imminent, and our final push will no doubt put Stratis back into the arms of the Government.
     

     
    ==================================================================================================
  7. Like
    Schubz got a reaction from GhostDragon in Invade & Annex 3 Version History And Feedback Thread   
    Noticed the slightly different (better) AI behaviour. Got better FPS too. But got alot more rubberbending and glitches shortly (just the first 20 minutes) after joining the restarted version 3 also. I'll check in tomorrow to verify my observations. 
     
  8. Like
    Schubz reacted to GhostDragon in [EU#1] I&A 4 BETA TEST!   
    Hello, guys
     
    I am happy to announce that we finally have a new I&A 4 public beta scheduled for tomorrow at 6PM UTC!
     
    We hope to see you all there!
     
  9. Like
    Schubz got a reaction from GhostDragon in [EU2] Zeus Operations 04/08/19 @ 17:00 UTC   
    Let's do this. I'll totally join 1 hours earlier to make sure i don't miss this and get my LAT slot. (within Ghostdragons unit)  
  10. Like
    Schubz reacted to Xwatt in [EU2] Zeus Operations 04/08/19 @ 17:00 UTC   
    Mission Name:
    [EU2] Zeus Operations - Invade Stratis [Week Two]     (Three Week Series)
    17:00 UTC
     
    Server Details:
    IP: 144.76.82.169:2602
    Port: 2602
     
    TS adress: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17:00 UTC
     
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 60
     
    Brief Summary:
    Last week, we took our first steps onto Stratis. We have now conquered the Southern area of the island, and we must continue North. We have set up in Camp Maxwell, and we are now looking to further overthrow AAF as we move North. It has been a week, therefore we can expect AAF to be much more defensive and stronger in numbers, as they are now aware of our presence on the island.
     
    First, we will take the coastal base of Camp Tempest. after that we slowly work our way North, liberating observation posts, Mike-26, and a mortar base. After this we will need to destroy CSAT communication towers, to stop them calling in air reinforcements. Lastly we will take Camp Rogain as our final FOB, as we look to do our final push into Stratis Air Base next week.
     
     

     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
     
  11. Like
    Schubz got a reaction from Joshmagosh in Hello :)   
    Welcome Josh! I assure you the frustration tolerance of the staff/community towards new people is fairly high here. You'll have a good time. The AW people are quite friendly. So is the community. Looking forward, for your milsim experience will be useful to us all.
    CU at EU1/EU2!
       
  12. Like
    Schubz reacted to Joshmagosh in Hello :)   
    I am new to AW but not new to Arma. I have been in the 69thID for a little over 4 years off and on. I recently have joined our server & mission team and hope to improve the overall I&A service for us. 
     
    I hope I will not frustrate or bother anyone with all my questions. The scripting is something I have recently taken a liken to learn.
     
    Thank you,
     
    Joshmagosh
    A CO Sabre 1-1
    Mission Team
    Server Team
  13. Like
    Schubz got a reaction from Xwatt in EU1 PlayerTime   
    Also EU1 Pilots from my perspective


    *their 
  14. Thanks
    Schubz reacted to Jenkins in EU1 PlayerTime   
    And half of those hours are thanks to @TheScar
  15. Like
    Schubz got a reaction from poker in Hello All   
    Welcome Del. I (we) could explain EU1 to you but i'm afraid that's nothing I can wrap around human common words. We love to play on server for reasons no one can ever explain in full extension. It's some kind of mystic... like the Darkhold... like tears in rain... some guy will ask you about growing grass, his friend will guide you to the building that 4 csat soldiers occupied. then there's that tigris you can't kill with your rpg 42... it's just the most complex experience you will have in a while... good luck!
  16. Like
    Schubz reacted to Xwatt in Community Update #6   
    First of all, I want to apologise  for the lack of community updates - as the last one was in January. A part of the reason for this is we had sort of a "business as usual" period, where there wasn't really anything new to announce. But now since we've got the ball rolling a bit recently, I feeI we have a lot to share with you all.
     
    I&A 4:
    In terms of I&A 4, it is essentially feature locked - meaning we have added all of the new features that I&A 4 brings over the previous version. At this stage of the beta release, we are just optimising the mission so it is more streamlined and runs better, along with a few little bug fixes. Ryko has a has a busy period - hence the lack of beta tests. Currently he is on vacation (a very deserved one) in which he will return on the 27th July. Moreover, Contact DLC releases at the same time, which gives us the opportunity to fix things it may have broke before we roll out the next beta test. In short, we are into the final stretch and we just optimising the mission so it isn't a lagfest.
     
    [EU2] Zeus Operations:
    Last Sunday, we held the first mission of our Zeus Operations. These are missions created by Spartans and Moderators, that will run every Sunday. We are happy to report that feedback has been quite positive, and based on the feedback from the community we have implemented some changes, such as the addition of a Platoon Squad, which includes a Platoon Commander, a Forward Air Controller, a JTAC and a Medic. Moreover we have implemented a Fire team leader. Last but not least, we have fixed the command channel, which haunted us last week. We hope that these changes will help to improve teamwork and communication, and we want to remind you that your feedback is incredibly valuable in making this work.
     
    AWE
    There isn't as much to announce on the revival of AWE. It is a long and hefty process starting it from the ground up, and we have been plagued with back-end issues that has made the server inoperable. Moreover Contact is expected to break things, so we have that barrier to hurdle too. Nevertheless, we are trying our very best to power through it, and we are now moving on to internal mod testing, so we haven't ditched the Revival of AWE, it is just a long some process and there's many issues that we need to resolve before we will get a running version. But we are making progress.
     
    Graphic Re-branding:
    For those of you with a keen eye, may have noticed we have been doing some slight updates to old Graphics that we have had for a long time. We have done this as some elements were horribly outdated, and didn't look appealing at all. Some design elements that have been updated are; Twitch overlays, Twitter banners, and a new donation picture.
     
    Twitch/Youtube:
    After a 2 year drought, we are now putting heavy influence back into our use of Twitch and YouTube. We will be live-streaming all of our EU2 Zeus operations on https://www.twitch.tv/ahoyworld and possibly even on our youtube channel, https://www.youtube.com/user/ahoyworld where we have posted recent highlights of last Sundays operation. Moreover we are looking for people to stream to our twitch, and supply content for our Youtube Channel. For more information please message @GhostDragon.
     
    Dark  Mode Forum Theme:
    We have now added a dark mode theme for the Forums. To use it scroll down to the bottom of the forums and click Theme > Night Mode
     
    Donations
    Lastly I want to finish by thanking those who have donated to keep us afloat. Last October we were scheduled to close around January/February, due to a lack of funds. Due to the overwhelming generosity of our community, we are now able to sufficiently see ourselves through 2019. I want to encourage you all to keep up the donations, as this community entirely depends on your generosity to keep afloat. I would also like to thank all of you that have donated, as we certainty wouldn't of been here today if it wasn't for your beneficence. 
     
  17. Haha
    Schubz reacted to Xwatt in [EU2] Zeus Operations 21/07/19 @ 17:00 UTC   
    plot twist: we gave IDAP weapons
  18. Thanks
    Schubz got a reaction from Kacper in EU2 Zeus Ops Feedback/Discussion Thread   
    I would like to see squad leaders make more use of the in game command control (marking wp's/go here/regroup/target assignment). But I also think it could go kind of obsolete if command channel will work again next time.
    When i first joined i was squad leader after few minutes bc everyone left my squad (don't laugh please lol). I had trouble with the not working command channel and someone suggests TS for workaround. I've been roasted for asking for advice in the alpha channel at ts, as if i'm not knowing how to use anything in arma. And that happened during the (idle) time between these missions... 
    I had problems to get clear instructions/advice for supporting my unit in certain situations, so i kept straying around a little. If you want a noob like me to get involved with his weapons (was playing LAT) just offer me clear instructions. Overall enjoyed it a lot. That TS workaround lowered the feel of immersion for me a little. I don't want to have the ts overlay sitting on top just to see who's (of the like 20 people) talking (to me). 
    That debriefing was wholesome and gave me goosebumps. I was so proud to be part of that experience. Please do it again. We all learn from that and it's awesome that a game this "old" can give you this joy. 
    I hope i can be part of it next time. This will be great!
     
    (PS: AhoyWorld people, you guys are awesome. Love you for giving me joy and being part of a great community!)

     

  19. Thanks
    Schubz got a reaction from MidnightRunner in EU2 Zeus Ops Feedback/Discussion Thread   
    I would like to see squad leaders make more use of the in game command control (marking wp's/go here/regroup/target assignment). But I also think it could go kind of obsolete if command channel will work again next time.
    When i first joined i was squad leader after few minutes bc everyone left my squad (don't laugh please lol). I had trouble with the not working command channel and someone suggests TS for workaround. I've been roasted for asking for advice in the alpha channel at ts, as if i'm not knowing how to use anything in arma. And that happened during the (idle) time between these missions... 
    I had problems to get clear instructions/advice for supporting my unit in certain situations, so i kept straying around a little. If you want a noob like me to get involved with his weapons (was playing LAT) just offer me clear instructions. Overall enjoyed it a lot. That TS workaround lowered the feel of immersion for me a little. I don't want to have the ts overlay sitting on top just to see who's (of the like 20 people) talking (to me). 
    That debriefing was wholesome and gave me goosebumps. I was so proud to be part of that experience. Please do it again. We all learn from that and it's awesome that a game this "old" can give you this joy. 
    I hope i can be part of it next time. This will be great!
     
    (PS: AhoyWorld people, you guys are awesome. Love you for giving me joy and being part of a great community!)

     

  20. Like
    Schubz reacted to fun in Hello everyone! (still feeling "new")   
    Hey SCHUBZ i will sure learn be pilot but first the normal things and when im be better in the eu1 then i will sure be the next time pilot will be nice. 
     
    see you there 
  21. Like
    Schubz got a reaction from Xwatt in [EU2] Zeus Operations - 14/07/19 @ 17:00 UTC   
    I'm excited about this. be prepared for I will probably  joining this.
  22. Like
    Schubz reacted to GrifisIT in Hello everyone   
    hello, my name is Andrea and i'm italian
    i really like Arma and i really like coop too, for this i'd like to play on this server and play as a pilot if is possible
    see you in game, see you later
  23. Haha
    Schubz got a reaction from Minipily in Tanoa on AWE? [Poll]   
    Tanoa sounds good, but 'muh frames, bro! would still join...
    also still got that "suddenly no sound at all" - bug with tanoa. anybody else? did someone find a solution?
  24. Like
    Schubz got a reaction from Lindi in Hello everyone! (still feeling "new")   
    Hi, I've played on EU1 about 2 months now. Still a noob though. 
    I have 360 hours on Arma 3 (170 of it fiddling with the editor and making SP/COOP Missions find me on Steam Workshop  )
    Played hardly ever on multiplayer servers before. Started to like it after enjoying EU1's massive, friendly coop missions.
    Favorite role is LAT and AT Rifleman (always carrying 2 expl. charges, lol). Want to become a heli pilot so i can help out when server is missing transport pilots.
    See you guys at EU1! Have fun!
  25. Like
    Schubz got a reaction from Kacper in Hello everyone! (still feeling "new")   
    Hi, I've played on EU1 about 2 months now. Still a noob though. 
    I have 360 hours on Arma 3 (170 of it fiddling with the editor and making SP/COOP Missions find me on Steam Workshop  )
    Played hardly ever on multiplayer servers before. Started to like it after enjoying EU1's massive, friendly coop missions.
    Favorite role is LAT and AT Rifleman (always carrying 2 expl. charges, lol). Want to become a heli pilot so i can help out when server is missing transport pilots.
    See you guys at EU1! Have fun!
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