Xwatt Posted July 18, 2019 Share Posted July 18, 2019 Event Date: 21/07/2019 Mission Name: [EU2] Zeus Operations 17:00 UTC Server Details: IP: 144.76.82.169:2602 Port: 2602 TS adress: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 60 Brief Summary: We were attacked by CSAT forces in the morning. In less than an hour they've captured the Eastern FOB with overwhelming force. Enemy Air has neutralised all of our CAP assets, therefore enemy paratroopers were able to insert themselves and designate all of our assets for CAS, wiping them out of our hands. Later that morning, we were able to destroy enemy artillery with the remnants of our air assets, but we have loss contact with them - and we presume they are either dead or captured. In the meantime, hostile forces have captured civilians at Kalithea as hostages, threatening to kill them. Since then, they have now established a forward base and a command center - and their armored units are besieging our HQ. You're a part of a NATO reaction force, and your aim is to sabotage CSAT outposts, rescue captured civillians, and assist our remaining forces at the HQ with a CSAT counter attack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lindi, Kacper and Stanhope 3 Link to comment Share on other sites More sharing options...
MidnightRunner Posted July 18, 2019 Share Posted July 18, 2019 Looking forward to it Xwatt 1 Link to comment Share on other sites More sharing options...
Minipily Posted July 18, 2019 Share Posted July 18, 2019 Oh for good Christ sake why do CSAT have to be the bad guys and capture/kill civilians all the time in these stories? Oh well, I'll bite again. Maybe, the AAF is with them or something. Shame I can't attend though, looks pretty fun. Hopefully it all goes well. Noah_Hero and Xwatt 1 1 Link to comment Share on other sites More sharing options...
Xwatt Posted July 18, 2019 Author Share Posted July 18, 2019 plot twist: we gave IDAP weapons Schubz 1 Link to comment Share on other sites More sharing options...
Kacper Posted July 18, 2019 Share Posted July 18, 2019 just to make it clear: its not a "capture airfield" type of mission xD Stanhope 1 Link to comment Share on other sites More sharing options...
Gambit Posted July 18, 2019 Share Posted July 18, 2019 CSAT is not the bad guy here, turns out it's IDAP in CSAT disguise to start ww3, mislead NATO, they call their allies, the us military will have get involved, and then IDAP can storm area 51 quietly Xwatt 1 Link to comment Share on other sites More sharing options...
fun Posted July 20, 2019 Share Posted July 20, 2019 Looking forward but i must much learn Link to comment Share on other sites More sharing options...
WinterMute Posted July 20, 2019 Share Posted July 20, 2019 What is the button for naruto running? I'm in, if I can get my PC to stop BSOD'ing during Arma... Xwatt 1 Link to comment Share on other sites More sharing options...
Noah_Hero Posted July 21, 2019 Share Posted July 21, 2019 When half of the squad is dead and your medic is next to you.... but AFK! Xwatt and MidnightRunner 1 1 Link to comment Share on other sites More sharing options...
ansin11 Posted July 21, 2019 Share Posted July 21, 2019 Was a fun mission. My first time leading a squad, I hope it was not too terrible to serve in Bravo tonight - I'm afraid my leadership was weak. I also hope that you didn't hear my keyboard too much, I apologise for that. I believe that the difficulty setting and amount of enemies was more fun during last week's mission; I think it's just more fun to have longer lasting firefights and engagements. Today was a lot more laid back engagement-wise for me (and all of Bravo squad I think). Having a platoon element was defenitely good, the downside to me personally was increased command chatter and decreased situational awareness (regarding both the strategic and the tactical situation), but I think that with more iterations the benefit of having that big picture coordinator will start to show more and more. Big issue for me was people who were not on TeamSpeak. It split the squad. Those who were on TS and just listened without talking were doing just fine (@Jenkins for example), but those who JIP'd and never joined TS were quite the problem. I used TS and not the ingame group chat for squad management, so everybody who was not on there didn't really know what was going on and what to do, especially tragic with @pepeNS who JIP'd into the vacant Bravo medic slot but as far as I know didn't join TS and thus was very difficult to coordinate with - working two chats was very taxing, working three chats - one of which is redundant for most of my players - would have been one too much. For me at least. But maybe I'm just not made to be a squad leader. Not sure if making TS presence a requirement would be the solution though, after all these missions are supposed to be less difficult to join and more public and vanilla. We also might want to consider mixing the more experienced players with the less tactical ones to even the squads out a bit. Xwatt, Kacper, Jenkins and 1 other 3 1 Link to comment Share on other sites More sharing options...
ansin11 Posted July 21, 2019 Share Posted July 21, 2019 Good Lord I sure hope my GPU fan was not as audible on TS as it was on command chat, just watching the Twitch recording now! MidnightRunner and Xwatt 2 Link to comment Share on other sites More sharing options...
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