Jump to content

Timo

Community Member
  • Posts

    27
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Reputation Activity

  1. Like
    Timo reacted to BloodInTheSand in [AWE] [GAMENIGHT] Prometheus Series - OP: Atlas - by KPJ   
    I've spoken to KPJ and I'm happy to run a quick mock up for building clearing tomorrow night at approx. 8pm GMT on AWE. This will be done simply by running you through garrisoned buildings with all of the occupants restrained at first, then after you get the hang of it leaving them armed and able to shoot back. If anybody would like to help and deliver some actual short training on clearing then that would be fantastic.
  2. Haha
    Timo got a reaction from surBrus in [AWE] [GAMENIGHT] Prometheus Series - OP: Achilles - by KPJ   
    Up and at them! 
     
  3. Like
    Timo reacted to SkullCollector in [Guide] ACE Advanced Medical (2020 Rework)   
    Hello and welcome to the revised ACE Medical Guide: 2020 Edition.
     
    This guide aims to be a comprehensive resource for the dedicated medic; to steel yourself with knowledge first so that you can hone it in combat. It will send you on a journey to become the best medic you can be.
    It does not offer panacea. That's just called a packing bandage. It does offer the basis you need to understand the inner and outer workings of ACE Medical with an attempt to dispel some common myths.
     
    You can find two proven sample loadouts at the very end of the document, as well as a spreadsheet with all the data there is about bandages.
     
    For an easier read, here it is on Google Docs.
    Link: ACE Advanced Medical Guide v2.3 (2020 Rework)
     
    The GDoc is always going to be the most up-to-date version, but if you prefer PDF, here you are:
    The PDF is now very much outdated. I will update it with the 2.4 revision, which will include a flowchart and procedure.
     
    ACE Advanced Medical Guide v2.1 (2020 Rework) - 23-04-20.pdf
     
    To-do
     
  4. Like
    Timo reacted to Copey in AhoyWorld Enhanced - Moving Forward   
    Upon us we find a great opportunity, and it brings great delight for me to inform you of decisions regarding the forward progress of the server and community. It has taken a great deal of time and discussion to reach this decision, but we now feel that it has been sufficiently planned - and, well…discussed. Following a unanimous vote amongst the AWE staff team, we are progressing with enacting these changes.
     
    In addition to the changes detailed in this post, more will soon be announced that will contribute to the direction we seek for AWE, moving forward. As such, keep your eyes turned towards the AWE section of the forum. We are excited to deliver the new direction - and we hope you are too!
     
    Monday 19th of June 2017.
     
    Put a reminder in your calendar, this is when the changes will take effect (ensuring there are no snags or hiccups during the process).
    The Steering Committee has reached the decision that the CUP, and all its dependencies will be removed from the modpack, and therefore the modset. The total list of removed mods, and their size, is:
    CUP Terrains Core 7.8 GB CUP Terrains Maps 2.1GB Project OPFOR 1.5 GB Abramia 0.213 GB Isla Duala 0.328 GB Lingor and Dingor 0.633 GB Fallujah 0.201 GB  
    The following mods will also be removed due to lack of development by authors, or bugs. This is pursuant to separate decisions by the Steering Committee, and are being enacted during this update.
    Burnes_AAV 0.057 GB Spec4gear 0.391 GB  
    This yields a reduction in repository size of 11.723 GB. 
     
    As a result, several new maps will be added; these are:
    JBAD Buildings 1.3 GB Lythium 1.0 GB Bornholm 1.5 GB Bozcaada 0.137 GB  
    This totals 3.937 GB in additions.
     
    Overall this gives us a 7.793 reduction in modpack and repository size. Reducing the size of the modpack is not our driving force in these changes, but rather a desire to offer a new, innovative and refreshing experience to the AhoyWorld Enhanced player-base.
      
    These will be the core modded maps for AWE moving forward. Other maps will be added; however, they have not been decided upon, yet. Anything that has JBAD as a dependency will be considered, alongside stand-alone maps. Fayshhkabur, ToraBora are good examples of maps we are looking to consider.
     
    The new playable maps will be:
    Altis Stratis Tanoa (Will not be in gauntlet rotation) Gorgona Lythium Bornholm Bozcaada Kerama Islands (possibly)  
    Other mods are also under consideration stemming from the request area of the forum. These have not yet been finalised and so have therefore not been included.
     
     
    Best Regards,
     
    Copey, Skullcollector and S0zi0p4th,
    The Steering Committee of AhoyWorld Enhanced.
  5. Like
    Timo reacted to Amentes in AWE media distribution   
  6. Like
  7. Like
    Timo reacted to GandalfTheCray in AWE media distribution   
    Meanwhile....
     
     


  8. Like
    Timo reacted to Kingfisher in AWE media distribution   
    -hud

  9. Like
    Timo got a reaction from Shadow Knight in AWE media distribution   
    pics from tonight, re-insertion after a lucky pot-shot from the ai and the wrath of zeus. Good times.


  10. Like
    Timo reacted to MoonFire in [AWE] 111 / 112 Fireteam & Squad Leadership -- 11/05/2017   
    But will the lamb be cooked properly hahaha, I'll see you then... 

  11. Like
    Timo got a reaction from Lindi in Gamenight condottieres Ahoy!   
    I'm really liking the atmosphere of AWE, the banter is good (though I don't generally participate, but that's just because my spoken english is a bit rusty) and the community has been welcoming. So thanks for that.
    To the point:
    I've been browsing the events, I for one would wholeheartedly welcome a gamenight, where the blufor would be mercenaries instead of, say, US or UK troops. There is a shit-ton of cool gear to rock in the arsenal, and I personally fancy caps and such instead of helmets. So basically this is just a way to circumnavigate the army-helmet-and-uniform standardized normal gameplay.  Which I do enjoy, don't get me wrong. I also see the point in wearing a helmet, oddly enough. But there is a certain charm in not having all the best possible armor and equipment at your disposal, making situations just a bit more intense.
    But, as I don't have any experience in making missions, I'm not capable of constructing such a scenario myself. So pretty please?  If you guys feel that this kind of a scenario could be fun, I'm willing to roll up my sleeves, put my my non-existent money where my mouth is and try to learn making the mission, given that someone who actually knows what he's doing is willing to be at the drivers seat.
    Have a picture of a Michael Bay-movie as a bonus. Tata!

  12. Like
    Timo got a reaction from Lindi in Hyvää iltaa kaikille!   
    Torilla tavataan!
  13. Like
    Timo reacted to SiegeSix in Gamenight condottieres Ahoy!   
    Many here got at least some kind of experience in making missions. Most of us are around the teamspeak to grab and talk. 
     
    Anyhow, I would love to help by any means necessary!
  14. Like
    Timo reacted to Ryko in Gamenight condottieres Ahoy!   
    That said, a PMC style game night is definitely possible, start with coming up with a concept of what it would entail
  15. Like
    Timo got a reaction from GhostDragon in Gamenight condottieres Ahoy!   
    I'd have to agree that 6 wouldn't be enough, that's why I never suggested such a thing.  
  16. Like
    Timo got a reaction from Noah_Hero in Gamenight condottieres Ahoy!   
    I'm really liking the atmosphere of AWE, the banter is good (though I don't generally participate, but that's just because my spoken english is a bit rusty) and the community has been welcoming. So thanks for that.
    To the point:
    I've been browsing the events, I for one would wholeheartedly welcome a gamenight, where the blufor would be mercenaries instead of, say, US or UK troops. There is a shit-ton of cool gear to rock in the arsenal, and I personally fancy caps and such instead of helmets. So basically this is just a way to circumnavigate the army-helmet-and-uniform standardized normal gameplay.  Which I do enjoy, don't get me wrong. I also see the point in wearing a helmet, oddly enough. But there is a certain charm in not having all the best possible armor and equipment at your disposal, making situations just a bit more intense.
    But, as I don't have any experience in making missions, I'm not capable of constructing such a scenario myself. So pretty please?  If you guys feel that this kind of a scenario could be fun, I'm willing to roll up my sleeves, put my my non-existent money where my mouth is and try to learn making the mission, given that someone who actually knows what he's doing is willing to be at the drivers seat.
    Have a picture of a Michael Bay-movie as a bonus. Tata!

×
×
  • Create New...