Popular Post Copey Posted May 28, 2017 Popular Post Share Posted May 28, 2017 Upon us we find a great opportunity, and it brings great delight for me to inform you of decisions regarding the forward progress of the server and community. It has taken a great deal of time and discussion to reach this decision, but we now feel that it has been sufficiently planned - and, well…discussed. Following a unanimous vote amongst the AWE staff team, we are progressing with enacting these changes. In addition to the changes detailed in this post, more will soon be announced that will contribute to the direction we seek for AWE, moving forward. As such, keep your eyes turned towards the AWE section of the forum. We are excited to deliver the new direction - and we hope you are too! Monday 19th of June 2017. Put a reminder in your calendar, this is when the changes will take effect (ensuring there are no snags or hiccups during the process). The Steering Committee has reached the decision that the CUP, and all its dependencies will be removed from the modpack, and therefore the modset. The total list of removed mods, and their size, is: CUP Terrains Core 7.8 GB CUP Terrains Maps 2.1GB Project OPFOR 1.5 GB Abramia 0.213 GB Isla Duala 0.328 GB Lingor and Dingor 0.633 GB Fallujah 0.201 GB The following mods will also be removed due to lack of development by authors, or bugs. This is pursuant to separate decisions by the Steering Committee, and are being enacted during this update. Burnes_AAV 0.057 GB Spec4gear 0.391 GB This yields a reduction in repository size of 11.723 GB. As a result, several new maps will be added; these are: JBAD Buildings 1.3 GB Lythium 1.0 GB Bornholm 1.5 GB Bozcaada 0.137 GB This totals 3.937 GB in additions. Overall this gives us a 7.793 reduction in modpack and repository size. Reducing the size of the modpack is not our driving force in these changes, but rather a desire to offer a new, innovative and refreshing experience to the AhoyWorld Enhanced player-base. These will be the core modded maps for AWE moving forward. Other maps will be added; however, they have not been decided upon, yet. Anything that has JBAD as a dependency will be considered, alongside stand-alone maps. Fayshhkabur, ToraBora are good examples of maps we are looking to consider. The new playable maps will be: Altis Stratis Tanoa (Will not be in gauntlet rotation) Gorgona Lythium Bornholm Bozcaada Kerama Islands (possibly) Other mods are also under consideration stemming from the request area of the forum. These have not yet been finalised and so have therefore not been included. Best Regards, Copey, Skullcollector and S0zi0p4th, The Steering Committee of AhoyWorld Enhanced. Sebski, Amentes, MurkyOwl and 17 others 20 Link to comment Share on other sites More sharing options...
KingFronXos Posted May 28, 2017 Share Posted May 28, 2017 [emoji173] Link to comment Share on other sites More sharing options...
BloodInTheSand Posted May 28, 2017 Share Posted May 28, 2017 Have to say I'm going to be sorry to see Abramia and Fallujah go. Two of my favourite gauntlet maps. However having tested out Lythium a bit for myself in the editor I'm confident it will be a huge hit with the player base. Providing a little bit of everything. Link to comment Share on other sites More sharing options...
Guest Posted May 28, 2017 Share Posted May 28, 2017 Will be sad to see some maps go but hopefully they can be replaced and honestly think more people may actually bother to try out enhanced as the download size isn't big anymore and lets hope performance goes up Link to comment Share on other sites More sharing options...
BenjaminHL Posted May 29, 2017 Share Posted May 29, 2017 @McKillen Although I really like most of these changes, and more are to be officially announced soon, they really won't bring any affect to performance. They very might however bring more players like you said. Server performance is dictated by the mission file and numbers of AI and players on the maps not the mods. Thanks steering for making good changes that will spice things up. -Ben Link to comment Share on other sites More sharing options...
JaSmAn Posted May 29, 2017 Share Posted May 29, 2017 Sorry to see Bystrica go because I was planning a mission there, but very excited to see the new maps! Keep up the good work maintaining a fresh experience on AWE. Link to comment Share on other sites More sharing options...
Snogers Kowalski Posted May 29, 2017 Share Posted May 29, 2017 Chernarus is part of CUP isnt it? If so, it's sad that it will be gone Link to comment Share on other sites More sharing options...
Miczils Posted May 29, 2017 Share Posted May 29, 2017 Rest in peace Abramia & Chernarus. Sent from my SM-G935F using a phone app that is really irritating because it constantly advertises itself. Snogers Kowalski and KingFronXos 2 Link to comment Share on other sites More sharing options...
Kingfisher Posted May 29, 2017 Share Posted May 29, 2017 RIP to Chernarus and Abramia, but defo a great decision to reduce the modset size. Looking forward to the next maps and I hope this will make a few people decide to give AWE a shot. Snogers Kowalski 1 Link to comment Share on other sites More sharing options...
MoonFire Posted May 29, 2017 Share Posted May 29, 2017 Lythium i think i just camed in my pants ... JayBeBird, Xwatt, Snogers Kowalski and 2 others 5 Link to comment Share on other sites More sharing options...
JANXOL Posted May 30, 2017 Share Posted May 30, 2017 Why are we removing project OPFOR? Its dependency is RHS, not CUP. Link to comment Share on other sites More sharing options...
Copey Posted May 30, 2017 Author Share Posted May 30, 2017 Why are we removing project OPFOR? Its dependency is RHS, not CUP. Because it has been broken for some time - we are just removing it in this update Sent from my ONEPLUS 3T using a phone app that is really irritating because it constantly advertises itself. Link to comment Share on other sites More sharing options...
ShadowAce11 Posted May 30, 2017 Share Posted May 30, 2017 Definitely looking forward to any FPS boost this reduction might bring. Link to comment Share on other sites More sharing options...
JANXOL Posted May 30, 2017 Share Posted May 30, 2017 10 minutes ago, Copey said: Because it has been broken for some time - we are just removing it in this update Sent from my ONEPLUS 3T using a phone app that is really irritating because it constantly advertises itself. Broken? In what way? I have been using it privately for a long time and never noticed any issues. Link to comment Share on other sites More sharing options...
Noah_Hero Posted May 30, 2017 Share Posted May 30, 2017 Just now, JANXOL said: Broken? In what way? There are a few invulnerable units as far as I know. And since it is also possible to just use RHS GREF or RHS AFRF units as enemys while not having to take care of what exactly you place down it is the better way to just remove project Opfor. Link to comment Share on other sites More sharing options...
JANXOL Posted May 30, 2017 Share Posted May 30, 2017 1 minute ago, Noah_Hero said: There are a few invulnerable units as far as I know. And since it is also possible to just use RHS GREF or RHS AFRF units as enemys while not having to take care of what exactly you place down it is the better way to just remove project Opfor. Wierd. I would imagine those kind of issues would be result of bugs with rhs gear(which there are some, especially since 1.7). Was expecting something like missing equipment or something. Well I agree its better to remove the mod than deal with these kinds of issues, but I'm hoping project OPFOR will get updated/fixed and reintroduced to the gauntlet. I really like murdering those units. SkullCollector 1 Link to comment Share on other sites More sharing options...
Ryko Posted May 30, 2017 Share Posted May 30, 2017 Also, we are using about 100MB for 1 faction, of a 1.5GB mod... and yes, some of the unit vehicles didn't play well with RHS. Link to comment Share on other sites More sharing options...
Aegis_RVIR Posted June 19, 2017 Share Posted June 19, 2017 Ill be damn sure to pump out a new AWE PvP scenario when I get my hands on the maps and when I got the time. Pretty happy with the changes overall Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted June 19, 2017 Share Posted June 19, 2017 I really enjoy how we rotate maps like this. I think it will bring new life to the server because of maps otherwise becoming dull as we've seen pretty much every corner of them now. Miczils 1 Link to comment Share on other sites More sharing options...
Snogers Kowalski Posted June 19, 2017 Share Posted June 19, 2017 So where is the update? Tutvys and SkullCollector 2 Link to comment Share on other sites More sharing options...
S0zi0p4th Posted June 20, 2017 Share Posted June 20, 2017 Due to the release of malden this week we holding the change back till BI relesead the patch Miczils and Snogers Kowalski 2 Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2017 Share Posted June 22, 2017 Quick question, why is Bornholm not in the repo? Am i just blind or has it been delayed or removed due to a problem with its functionality or has it been traded with something else? Link to comment Share on other sites More sharing options...
S0zi0p4th Posted June 22, 2017 Share Posted June 22, 2017 Bornholm is delayed due to a stability issue Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2017 Share Posted June 22, 2017 Awesome, good to see it wasn't thrown in blindly for us to find out the hard way . I had heard that the FPS can sometimes DROP on that map so that is god Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted June 22, 2017 Share Posted June 22, 2017 Having played a bit of Lythium, this is definitely what AWE needed. It feels like a fresh start, loving it! Just sitting in a helicopter flying over Lythium makes me think of so many possible GN scenarios, it's going to be a great summer! Mark T and Xwatt 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now