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D34TH

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  1. Like
    D34TH got a reaction from SkullCollector in Pilot/Player Competence   
    1 listening to all sides is a major prerequisite for any improvement (and not any personal vendetta)
    2 the truth also
    3 "warnings" instead of teaching him something about advanced models flight characteristics / AO veteran approach tactics etc obviously didn't improve anything
    4 as  a "veteran",  getting shot down by a BMP (not an AA asset) didn't teach the kid by example much either, disconnecting right after the "wrong doing" (avoiding thus any kind of responsibility) taught him even less and he picked up on it, behaving exactly the same way later, once himself got shot down
    5 after 1h , finding the desired slot taken by the kid and starting a "personal vendetta", still not giving him any advice but continuously looking for evidence of wrong doing (even while you were offline!?!) while he was trying to play his role and do his job of flying people and equipment wasn't helpful at all. You did not want to teach the kid anything at that moment, you just stood there watching him fail, that's the truth. "Tacticool, milsim-ish" = we don't just watch friendlies fail and die, right ?
    6 make an objective, transparent, tough test, like a pilot's license, everyone takes it if wants to be certified and allowed to fly, once the pilot gets his license then all trolling and picking on must be completely stopped
    7 judging an idea based 100% on the issuer and not the content is a major lack of "professionalism and focus on improvements"
     
    plan B :"Kid i see you would like to fly. In this server we have strict rules about slotting and advanced flight model assets. If you want to learn i could teach you a lot at x o clock on the x of July if you desire , because the server is usually empty then"
    plan C:"Kid i see you would like to fly. In this server we have strict rules about slotting and advanced flight model assets. But i am sure, given that the server is almost empty, nobody would truly mind  a veteran taking a kid as co-pilot and teaching him something useful. Hop in as co-pilot for 10 min, but not more, because the rules must still be enforced here"
    etc.
    If he refuses and still trolls, shoot him in the head, report him and perma-ban him like the worst kind of traitors deserve.
     
    just the little devil's advocate point of view  (overemphatic, against the tide, lacking omnibenevolence, omnisciently delusional, suicidely non dogmatic, indisputably black sheep-ish) ...
     
  2. Downvote
    D34TH got a reaction from Teddy in Pilot/Player Competence   
    1 listening to all sides is a major prerequisite for any improvement (and not any personal vendetta)
    2 the truth also
    3 "warnings" instead of teaching him something about advanced models flight characteristics / AO veteran approach tactics etc obviously didn't improve anything
    4 as  a "veteran",  getting shot down by a BMP (not an AA asset) didn't teach the kid by example much either, disconnecting right after the "wrong doing" (avoiding thus any kind of responsibility) taught him even less and he picked up on it, behaving exactly the same way later, once himself got shot down
    5 after 1h , finding the desired slot taken by the kid and starting a "personal vendetta", still not giving him any advice but continuously looking for evidence of wrong doing (even while you were offline!?!) while he was trying to play his role and do his job of flying people and equipment wasn't helpful at all. You did not want to teach the kid anything at that moment, you just stood there watching him fail, that's the truth. "Tacticool, milsim-ish" = we don't just watch friendlies fail and die, right ?
    6 make an objective, transparent, tough test, like a pilot's license, everyone takes it if wants to be certified and allowed to fly, once the pilot gets his license then all trolling and picking on must be completely stopped
    7 judging an idea based 100% on the issuer and not the content is a major lack of "professionalism and focus on improvements"
     
    plan B :"Kid i see you would like to fly. In this server we have strict rules about slotting and advanced flight model assets. If you want to learn i could teach you a lot at x o clock on the x of July if you desire , because the server is usually empty then"
    plan C:"Kid i see you would like to fly. In this server we have strict rules about slotting and advanced flight model assets. But i am sure, given that the server is almost empty, nobody would truly mind  a veteran taking a kid as co-pilot and teaching him something useful. Hop in as co-pilot for 10 min, but not more, because the rules must still be enforced here"
    etc.
    If he refuses and still trolls, shoot him in the head, report him and perma-ban him like the worst kind of traitors deserve.
     
    just the little devil's advocate point of view  (overemphatic, against the tide, lacking omnibenevolence, omnisciently delusional, suicidely non dogmatic, indisputably black sheep-ish) ...
     
  3. Like
    D34TH reacted to Kingfisher in Pilot/Player Competence   
    Share names of players? No. I don't think spreading around someone's inabilities to everyone is right, and making people feel paranoid to try out roles if they are new. I feel we have it in a good state where a brand new/newer player to AWE can slot into a role without feeling like everyone on the server has their eyes on them for any slip up or error they make. You can always mention it to other players that someone may be inexperienced, but how you mentioned it sounded a bit more organised than that.
     
    Politely, I disagree with you there @Noah_Hero.
     
    I completely understand that when someone has a lack of understanding of their role and is proving detrimental to the mission, it is frustrating. But locking AWE behind training sessions or refusing players from selecting specific roles turns it into a private milsim community. AWE IS a public server. There isn't - and there shouldn't - be something stopping anyone taking what they choose. Although we are more 'closed' than I&A through the TS, modset/repo, etc etc, we aren't private, and we don't vet our players.
     
    New dude is doing a poor job of their role? Frequent player is doing a poor job of their role? So. What. It isn't a requirement to know your shit. We actively promote and seek to help people learn on this server, but we never tell someone they have to attend a meeting or training session before they can begin playing. Quality shouldn't always be above Quantity. Save that for other Milsim groups, or push that behaviour and ruling for the MSO, I don't know.
     
    I get it that a dude crashing a heli or wasting resources is annoying when you're playing. But ultimately, it's a mission that will last about 30 mins, then there is a new one, or the map changes. There is no permanent repercussion for them not playing right. You tell them if they're doing something wrong, offer help, potentially advise them to take a different role, or you inform an admin if they're pissing around. I feel we do a good job of helping people improve, but blocking players from roles because they're not good at it is not what this server is about.
     
  4. Downvote
    D34TH got a reaction from Miczils in DEATH   
    no problem
  5. Like
    D34TH reacted to Blue-958- in Gauntlet Version History   
    Training to have the money or inclination to buy the dlc?
  6. Like
    D34TH reacted to LEO in Split: Cluster Munitions   
    mine if i add this here?
     
    the reason for the real world ban on clustermunitions is that that the (bomblets) had a nasty habit of malfuntioning becoming landmines due to prodoctuion defects (or intended altering of the munitions) and that the cluster munitions was not always maped properly.
    Witch made them a B*** to remove, also the constant threat of the munitions randomly exbloding in your face it just adds to the funn factor. (not realy)
    and in some cases the cluster boms where mistaken for aid packs

    WARNING real life photo of what undetonated cluster munitions can do (strongly advice to be over 16 to see )
     
  7. Downvote
    D34TH got a reaction from ShadowAce11 in Pilot/Player Competence   
    1 listening to all sides is a major prerequisite for any improvement (and not any personal vendetta)
    2 the truth also
    3 "warnings" instead of teaching him something about advanced models flight characteristics / AO veteran approach tactics etc obviously didn't improve anything
    4 as  a "veteran",  getting shot down by a BMP (not an AA asset) didn't teach the kid by example much either, disconnecting right after the "wrong doing" (avoiding thus any kind of responsibility) taught him even less and he picked up on it, behaving exactly the same way later, once himself got shot down
    5 after 1h , finding the desired slot taken by the kid and starting a "personal vendetta", still not giving him any advice but continuously looking for evidence of wrong doing (even while you were offline!?!) while he was trying to play his role and do his job of flying people and equipment wasn't helpful at all. You did not want to teach the kid anything at that moment, you just stood there watching him fail, that's the truth. "Tacticool, milsim-ish" = we don't just watch friendlies fail and die, right ?
    6 make an objective, transparent, tough test, like a pilot's license, everyone takes it if wants to be certified and allowed to fly, once the pilot gets his license then all trolling and picking on must be completely stopped
    7 judging an idea based 100% on the issuer and not the content is a major lack of "professionalism and focus on improvements"
     
    plan B :"Kid i see you would like to fly. In this server we have strict rules about slotting and advanced flight model assets. If you want to learn i could teach you a lot at x o clock on the x of July if you desire , because the server is usually empty then"
    plan C:"Kid i see you would like to fly. In this server we have strict rules about slotting and advanced flight model assets. But i am sure, given that the server is almost empty, nobody would truly mind  a veteran taking a kid as co-pilot and teaching him something useful. Hop in as co-pilot for 10 min, but not more, because the rules must still be enforced here"
    etc.
    If he refuses and still trolls, shoot him in the head, report him and perma-ban him like the worst kind of traitors deserve.
     
    just the little devil's advocate point of view  (overemphatic, against the tide, lacking omnibenevolence, omnisciently delusional, suicidely non dogmatic, indisputably black sheep-ish) ...
     
  8. Downvote
    D34TH reacted to BloodInTheSand in Why is there a maximum amount of positive reputation that you can give/day?   
    This. Too much inflation if we could just have as many as possible.
  9. Like
    D34TH reacted to GandalfTheCray in Advanced Flight Model with Uncle Gandalf   
    For those of you interested in learning how to fly in the advanced flight model, I've written some notes below and made a short demonstration video to show you some of the stuff I'm talking about. It's a steep learning curve but it's also incredibly rewarding. Arma 3's advanced flight model offers probably the best simulation I've found so far of actual rotor-wing flight, and while it isn't quite the real thing, it gets stuff right that other simulators don't.
     
    For those of you that are completely new to the advanced flight model, the key difference is that the main rotor now generates torque. The torque of the main rotor causes the helicopter to spin in the same direction, and if you want to fly in a straight line, you have to cancel out the induced rotation (hence why the tail rotor is called the "anti-torque" rotor).
     
    To avoid confusion below, I will refer to "throttle" and "power" as "collective". But collective and throttle aren't actually the same thing -
    Collective is a flight control that adjusts the angle of the main rotor to generate lift, also increasing aerodynamic drag and therefore reducing rotor speed, or RPM. Throttle is the main engine power and affects rotor RPM.  
    In old helicopters, you'd have to carefully adjust the throttle to match the collective's setting so that the rotor RPM didn't reach dangerously low or high levels. However, in modern helicopters (and in Arma helicopters), you don't control the throttle. You control the collective and a governor automatically adjusts the throttle to maintain an appropriate rotor RPM.
     
    Before venturing into the advanced flight model any deeper, I would suggest you get yourself a set of flight controls - some sort of analogue throttle control, a joystick and generic rudder pedals. It is possible to fly in the AFM with mouse & keyboard but the learning curve is much steeper, your movements will be sloppy and you'll find that building muscle memory takes weeks and months rather than days.
     
    Your first challenges are going to be maintaining a hover, navigating taxiways and flying straight and level. All of these rely on building muscle memory with your feet, allowing you to correct the helicopter's axial rotation with an appropriate level of sensitivity in the anti-torque rotor. Note that, if you increase collective, the torque generated by the main rotor increases - so you have to apply more corrective pedal at a high collective than you would at a lower collective. In the video at the end of this post, look at how much the helicopter banks when flying straight and level, and compare that to how much the helicopter banks when taking off with full collective. The banking in this case is the amount of correction needed to counter the main rotor's torque.
     
    Don't worry about landing until you've mastered the more basic flight controls. If you learn the basics first then landing will become much easier.
     
    When conducting a landing in the AFM, it's much the same as in the standard flight model - drop collective, nose up, bleed off speed, gently touch the ground. But there's some further complications...
    Ground Effect. This occurs when you're very low to the ground - the main rotor creates a bouncy cushion of air between the ground and the main rotor, as the air being thrust into the ground doesn't have anywhere to go. Ground Effect is actually your friend most of the time, it allows you to take off with less throttle and slightly cushions your landing at the critical point just before you touch down. But if you don't remember to take it into account, it'll be your worst enemy. Vortex Ring State (VRS). VRS occurs when you descend in a straight line without any lateral speed. The rotors descend into their own turbulent air and struggle to generate lift. The worst part of VRS is that the instinctive reaction is to increase collective, but this actually makes the situation worse (exact results depending on power-weight ratio). A helicopter in VRS will experience pronounced wobbling (like a magnitude 6 earthquake) and will move very unpredictably. To get out of VRS, you need to drop collective and nose forward to get out of the turbulent air. You'd better hope you're more than 30ft above the ground if this happens!  
    And here's the video - some demonstrations and some useful knowledge to have.
     
    Video Bookmarks:
    Rotor RPM - 0:26 Vortex Ring State -  2:12. VRS looks different in vanilla Arma, ACE must be doing something here. Autorotation - 4:12 Ground Effect - 5:31 Traffic Pattern - 6:49 Free Flight - 12:15  
     
     
  10. Downvote
    D34TH got a reaction from Miczils in Pilot/Player Competence   
    1 listening to all sides is a major prerequisite for any improvement (and not any personal vendetta)
    2 the truth also
    3 "warnings" instead of teaching him something about advanced models flight characteristics / AO veteran approach tactics etc obviously didn't improve anything
    4 as  a "veteran",  getting shot down by a BMP (not an AA asset) didn't teach the kid by example much either, disconnecting right after the "wrong doing" (avoiding thus any kind of responsibility) taught him even less and he picked up on it, behaving exactly the same way later, once himself got shot down
    5 after 1h , finding the desired slot taken by the kid and starting a "personal vendetta", still not giving him any advice but continuously looking for evidence of wrong doing (even while you were offline!?!) while he was trying to play his role and do his job of flying people and equipment wasn't helpful at all. You did not want to teach the kid anything at that moment, you just stood there watching him fail, that's the truth. "Tacticool, milsim-ish" = we don't just watch friendlies fail and die, right ?
    6 make an objective, transparent, tough test, like a pilot's license, everyone takes it if wants to be certified and allowed to fly, once the pilot gets his license then all trolling and picking on must be completely stopped
    7 judging an idea based 100% on the issuer and not the content is a major lack of "professionalism and focus on improvements"
     
    plan B :"Kid i see you would like to fly. In this server we have strict rules about slotting and advanced flight model assets. If you want to learn i could teach you a lot at x o clock on the x of July if you desire , because the server is usually empty then"
    plan C:"Kid i see you would like to fly. In this server we have strict rules about slotting and advanced flight model assets. But i am sure, given that the server is almost empty, nobody would truly mind  a veteran taking a kid as co-pilot and teaching him something useful. Hop in as co-pilot for 10 min, but not more, because the rules must still be enforced here"
    etc.
    If he refuses and still trolls, shoot him in the head, report him and perma-ban him like the worst kind of traitors deserve.
     
    just the little devil's advocate point of view  (overemphatic, against the tide, lacking omnibenevolence, omnisciently delusional, suicidely non dogmatic, indisputably black sheep-ish) ...
     
  11. Downvote
    D34TH reacted to BloodInTheSand in Pilot/Player Competence   
    I personally think it's time to put another training night together. An evening where we can all practice, and people can get the help they need. I don't think this should be overly specific either.
    A group of people who're experienced and willing to help with whatever people need help with.
     
    As a veteran I'd like to think I know most of what there is to know, at least to a basic extent. I might not know the intricacies of everything but I'd like to think I know enough about most things to be competent at them - and that's knowledge I think many of us hold and would like to pass on to streamline everyone's experience, as well as make it more enjoyable.
     
     
  12. Like
    D34TH reacted to ShadowAce11 in Pilot/Player Competence   
    Continuation, rebuttals, etc. below. I was trying to type the above as quick as possible so I'd make it to work on time.
     
    The reason why I bring up the matter of official personnel is because new players (at least, if they were me) would be more keen on obeying the lessons taught by those you should not ignore. If a player with just a member tag or no tag at all tells a newcomer what they can and can't do, that may be received as condescending, overly strict, and rude. And if the new player is like me, they'd just pretend not to hear the advice and keep doing their thing. While it is always nice to see everybody pitching in with following the rules, I think everybody can agree that receiving a reprimand from a staff member or veteran is a better reason to follow the rules than a member or guest saying "Hey, you can't do that".
     
    This is something I mulled over for a couple hours while at work: I'd like to propose that the main Arma 3 Modded channel (the main channel that holds all channels for AWE, EU6, and A3 Custom) become password protected, with the password being added at the end of, or encoded within (this option pls), the rules (or the basic introduction). So for those of you who were here when we used ACRE, essentially that setup. This way, players are required to read the rules in-depth and get a basic understanding before even gaining access to the channel. Of course, TFAR just drags you straight in once you get on the server, but if there's some way to block that unless you have the key, that would be great. 
     
    It's a fault on experienced players, too, that people don't learn as fast as they should. I hold a lot of that on my shoulders. Once you're on the server for so long, everything just becomes second nature; and suddenly anybody who doesn't know the systems, new or not, becomes this subgroup of inept players who should just leave the server and come back when they're more acquainted. The pilot I wrote about is a perfect example; rather than trying to help him through anything he might have been wondering about, I just turned my nose up and complained. And if that attitude isn't challenged, it makes the veteran more harmful to the server than the newcomer. 
     
    While the following is a weak counter argument, it's a counter argument nonetheless: experienced players like me have no obligation to stalk the playerbase of the server and keep tabs on who is new, and so we don't. In the case of the pilot I described, I've only seen him on the server for a couple hours in total. In my eyes, he's completely new. But, my schedule is not aligned with his, and I may miss countless hours of him playing while I'm away or at work. To others, he might be a pro, but to me, he's just taking his first steps. And people rarely mention if they are new, so I usually default to thinking they've been on the server for a while and should be fully acquainted with the systems. When they don't return on that expectation, it's irritating. In short, I'm saying there's a massive lack of communication that leads to condescension. If that is cleared up, I would really hope the relations between specifically the veterans and newcomers will improve. 
  13. Like
    D34TH reacted to Colsta in Pilot/Player Competence   
    That's one way to get banned.
  14. Downvote
    D34TH reacted to Copey in Pilot/Player Competence   
    I wholeheartedly agree that this MUST be an effort from everyone in the community. It cannot and should not be left to official, designated means. We should all muck in together with enabling new community members develop their skills; as this is the only way we can as a group of players, achieve this collective goal.
  15. Like
    D34TH reacted to Origins in DEATH   
    Hi, death
     
    Here is the deal, I have yet to get the evidence, but as you put it you were wearing inappropriate gear, so I'll mark you down as play your role. This is a happy medium I'll give you. Which will be around 1 more week. But if I hear about anything else from this report it'll be back to a perm.
     
    Origins
     
    Sent from my MotoG3 using a phone app that is really irritating because it constantly advertises itself.
     
     
  16. Like
    D34TH reacted to Origins in DEATH   
    Unbanning will be taking place on the 16th of July
     
    Sent from my MotoG3 using a phone app that is really irritating because it constantly advertises itself.
     
     
  17. Downvote
    D34TH reacted to Origins in DEATH   
    Evidence is in, reassessing the appeal
     
    Sent from my MotoG3 using a phone app that is really irritating because it constantly advertises itself.
     
     
  18. Like
    D34TH reacted to Nicolai in Spawn snipers in response to vip   
    It would be quite simple, indeed.
     
    The micromanager / drill sergeant approach discourages volunteers.
     
    It probably doesn't even matter if any objectively valid feedback is included in such an approach or such feedback is being delivered in addition or not, as the approach in itself alienates the players that are hit by such "efforts" and invalidates any ambitions they may have brought with them to the game quickly enough.
     
    Everyone is playing the game according to their capabilities, that's not only true for players, also for staff members.
     
    Once there is no mission left to play, for whatever result was finally micromanaged (the micromanager is responsible for everything, as nobody else has any sort of responsibility, except being there to be blamed), all that is left is examining pecking orders.
     
    Another medium to long term result are ballerina players, who go into the game to show others their capabilities instead of playing a game with the other players, who prefer kick dog memes and topper stories over cooperation.
     
    The shit crown of this is then going into ZEUS, to punish players by controlling AI units "to show them their place".
     
    I feel with you.
  19. Like
    D34TH reacted to Mokka in How do you run task scripts on the server side?   
    Hope this is not too late for you, but have a look at the BIKI entry on the Arma 3 Task Framework:
    https://community.bistudio.com/wiki/Arma_3_Task_Framework
     
    The article contains almost everything you need in regards to relevant functions and commands for setting up tasks an handling them 
     
    As for server-siding functions, here are a few BIKI entries that can help you:
    https://community.bistudio.com/wiki/Locality_in_Multiplayer
    https://community.bistudio.com/wiki/isServer
    https://community.bistudio.com/wiki/isDedicated
    https://community.bistudio.com/wiki/hasInterface
     
    And the following little overview:
    if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };  
  20. Like
    D34TH reacted to Aegis_RVIR in Rewards Rework   
    Today is your lucky day, I feel like giving constructive criticism.
     
    - What do you mean with point 1? Seriously, I have no. Clue with what you mean with it.
    - I am happy with number 2,3 and 5. However , That the squad leader gets a bonus could be abused by making 1 man private squads.
    - 6 Could be used to farm points and quickly get those assets going after a restart.
    - Do not limit assets, if Zeus notices that armor is rolling mission after mission, they can drop in some AT. It also runs into the first come - first serve problem.
    - For the spawnables, remove the wipeout. It will destroy everything with a proper pilot and someone with a laser designator. Also the darter, no just no. A UAV operator can get infinite amounts of those. If you allow others to use them, than the only ones that could really use them are:
     
    - Lone snipers
    - a spotter with a sniper
    - an FSG gunner
    - a wild scar who wants to make sure nothing gets out alive.
     
    - I suggest adding a supply drop to the list, each with different cargo that you can choose from. Only preset loadouts, no custom. The supply drop would parachute down at your location, but wind can blow it to somewhere inaccessible thus proper placement is required.
     
    Well, I am looking forward to your response. We are on the internet and nothing can go wrong here if you have a different opinion.......
  21. Like
    D34TH reacted to TheScar in first come - first serve   
    I did called out in chat for a ZEUS or admin to look into the actual situation.
    All i got was 2 (!) ZEUS´s that told me the exact same thing.
    Which is they cannot act on it.
    I dont expect a immidiant reaction by admins by default.
    But,given the past history (of mine) i did expected a proper handling of  said situation.
     
    And good call Amentes and Copey - thats just the response i expected from the (higher Tiers) above ZEUS team.
    In short - the response "fuck you" comes to mind.
    There s plenty of times i connected to TS with issues to handle and got told of by Staff (we look into it,cant do anything as rules say blablabla,etc) so exuse me when i got my doubts about the support of Staff in those matters.
    And screw your ruleset when you cant even rely on gut feeling to handle such a thing.
    In fact,i now wasted 3h of my life by this (discussion ingame,make forum post,reply now,etc.)
    For a video game reward.
    And what did it got me?
    Shit smeared in my face,my reputation is even more contradicted now and my "trust" in your "decicion makin" is sinking by the minute.
     
     
     
     
     
     
     
     
    Right,why make a 5min call that had calmed the waves when you can develope a totally new,more complicated and most propably even worse turning out system than the current one.
    Exactly.
     
     
     
     
     
     
     
    Then give me the ability to delete my profile (incl. my post´s) and i ll be out of here by the weekend.
    Im quite sure "Invision Power Services" does advise their customers to give users this ability if they request to.
    Butthurt? Propably ...
    Still,totally legal to call for that.
  22. Downvote
    D34TH reacted to Noah_Hero in first come - first serve   
    @TheScar what do you expect from McKillen? That guy who drove away broke no rules (except that dip counts over everything) so everything is fine when looking at the aspect of rules. Ofc that guy (who took the tank) is a dumb idiot but well most people on the internet and therefore also on public servers are. What do you want to do about that? You now wrote 28 lines (+ a few empty ones) and added a nice picture that shows a conversation with a Spartan who hasn´t done anything wrong. He was just doing his job. Not more. Not less. If you want that rewards rework so badly: For example call out to anyone involved in I&A developement directly and ask for it. They may tell you it will come, or it wont come or whatever but why would you start raging about dumb randoms in here to get it? And to the thing about justice: I bet you´ll find people here who don´t think you are sensible when it comes to that. I also think the AW Rules are not strict enough but if I or anyone else has a problem with anything here we all are free to choose a different community/server to play. Easy as that.
    Don´t get me wrong I am totally on your side when it comes to starting a discussion about something like that but you know: "The tone makes the music" and what you are doing is just pointing fingers.
     
    Best regards
    Noah
  23. Like
    D34TH reacted to TheScar in first come - first serve   
    Right,right as you seem to enjoy watching/making me enrage over (minor) issues - here we go again !
     
    Its now 5 months after AHOY lead came up with this :
    SIDE REWORK discussion topic
    that came up on certain events from this topic :
    my topic about getting my side reward KUMA snitched by AW associates
     
    And just now,5 months later the almost similar situation turns up again ...
    Did support a side mission that rewarded a KUMA.
    Called dips as it displayed.
    Hoped for fair play untill i return to base to get it.
    Pub grabbed it,drove of base (1 guy)
    Negotiations failed.
    Then this evolved :
     
     
    And now you tell me where s the promised justice in all that effort i took?
    (face injustice / rise a discussion about it / wait for justice)
     
    I had the opportunity in the past weeks of getting MBTs awarded (2x T100,1x KUMA) and not taking em but share em on other players that wanted it.
    Even today i had negotiated if that guy would made a statement in chat he d liked to,even after i called dips on chat,marked map and proceeded to RTB the regular way than to INSTA-despawn in order to be 1st at it (like so many of even AW members do).
    But fkk me - this time i was borderline of facing a ban lifetime here.
     
    And its resulted by the lack of makin justified decicions by AHOY admins (not ZEUSs as they have to obey orders from Staff above).
    I expected a STAFF member to come help out/advice on this very situation today - yet you deciced to leave the dirty work to (newish) ZEUS´s.
    Well played.
     
    Not.
     
    Again.
     
    I dont expect you to like me,but i got a way sharper and sensible feel for justice than (most of) your people in charge have.
    And a reasonable foundation to base it on.
    I expect to be respected - as i respect you.
     
    And dont play the "yadda yadda Scar" card.
    Balls to the wall,gents ...
  24. Like
    D34TH reacted to Aegis_RVIR in first come - first serve   
    @TheScar I understand your pain and recognize it unfortunately all too well....
     
    Despite being now part of the staff (kinda), even I don't know what to do if such thing would happen. Yes it sucks that you worked 30 minutes hard on the side mission, yes it sucks when you get your favorite verhicles stolen from you ( I had to race to get my favorite chopper, the Huron ). But plugging a missile in someone's ass isn't the way to go, unless it is CSAT, you can do whatever you want with them.
     
    Newbie, veterans, staff, everyone should have the decency to atleast listen to your request. If that person was me, I would have driven the tank Infront of you after a full service. Unfortunately, we are here on the internet and some people just want to be a giant a******.
     
    What is even worse, is that a DONATOR tried to provoke you into killing him, A DONATOR for Christ sake.This is a giant shame, it paints the other donators as pricks that think that they can do whatever they want.
     
    I am personally disgusted of the facts.
  25. Like
    D34TH reacted to Blue-958- in first come - first serve   
    @Cebi Huge respect for you for speaking out. Those players' behaviour was disgraceful.
    And good luck to you Scar in the future, may you have all the Kumas.
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