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Einarsen

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  1. Thanks
    Einarsen got a reaction from SkullCollector in AWE still up and running?   
    Since there's the regular gamenight on the calendar tonight I propose that we try to get a crowd going, if anyone is interested leave a reply so we know what we've got
  2. Like
    Einarsen reacted to kennychr in [MSO] News   
    Due to IRL reasons I have not had time to be on my computer much but...
     
  3. Like
    Einarsen reacted to ShadowAce11 in An Important Milestone   
    Tonight marked my 1,000th hour on Arma 3; surpassing my second most-played game by over 200 hours and my third-most by nearly 400.
     
     
    These 1,000 hours have been spent exclusively on AW servers (and AW members' private servers), with likely 930 spent on AWE alone. And so, I just wanted to make this little appreciation post thanking the community for the fun times had. You all are great.
     
    A special shout out to BaeCollector (@SkullCollector) for introducing me to the game and AW. You're a darling. dont kill me pls senpai
     
    I'm looking forward to hundreds more hours of enjoyment with you guys in the coming months, and I hope I can repay you guys somehow for it in the future.
     
     - Shadow
  4. Like
    Einarsen reacted to Ryko in Stiletto Feedback Thread   
    Stiletto 01_012 is now on the server, available in the following maps: Altis, Lythium, Bozcaada, Malden, and now - Gorgona.
     
    The most notable change is a review / revision of the role of pilots. Following up on a suggestion by Amentes which was intensely mulled over and discussed by Steering, we are altering how Air teams are configured.  Instead of two 2-man air teams, we are moving to 4 1-man air teams: Vortex-1, Vortex-2, Rambler-1, and Rambler-2. These pilots are available to command to allocate as needed: for infantry transportation, for close air support, and for use by Angel and Logi teams as required.  The slots unlock at every 9 players with the first one free - so you have 1 up to 8 players, 2 at 9-17 players, 3 at 18-26 players, and 4 at 27+ players.  Angel and Logi teams no longer have dedicated pilots, but get an extra rifleman for protection.
     
    All pilot guidelines are still in effect: to use a two-seater CAS airframe, you must use two pilots (though technically, they do not have to be in the same Vortex / Rambler callsign).  CAS pilots must have command approval to use these vehicles, and must have authorization from command to engage targets.  A general priority is given on the server to transporting infantry: no one likes to sit around at base.
     
    Other changes:
    1. Changed CHVD spawn message placement/style.
    2. Updated dynamic groups to reflect changes to Vortex / Logi / Angel, and the method by which dynamic group information is transmitted from the client to the server and vice versa "should" improve server performance.
    3. fixes to spawned missions.
    4. FINALLY fixed that bug where enemy camps continuously spawn at final mission.
    5. Russian Desert faction loadout got a uniform instead of spawning in underwear.
    6. Fixed/updated vehicle unstick code (every two minutes, Vehicles marooned because of arma AI drivers are bumped to give them a fighting chance at getting where they're going)
    7. Ported Stiletto to Gorgona: default player faction is Russian Spetsnatz against CHdSK rebels.
    8. Default timeout for bodies to disappear changed to 10 minutes.
    9. Adjusted role selection screen in lobby to reflect unassigned (Yay CBA!)
    10. Modified how civs spawn and despawn to improve performance.
  5. Like
    Einarsen reacted to BloodInTheSand in Stiletto Feedback Thread   
    Bananas are food!
    As for water, a civilian tanker typed vehicle could be used.
  6. Like
    Einarsen reacted to Ryko in Stiletto Feedback Thread   
    @Borrel nice points I'll address them -
     
    1. IEDs & Karma
     
    I'll continue to investigate this, but the main issue is not a political / ethical one - it's a technical scripting one. If you kill a civilian, there is an easy way for the server to be alerted to this fact and reduce karma. But with disarming an IED there isn't an event handler that can really cover that so I'd need to use a bit of scripting that could degrade performance by constantly checking how many IEDs there are. For the potential gain, I'm not sure it's worth it, also given that as you rightly say, there's no guarantee that the villagers would actually be grateful that you had done that.

    Karma is done on a town basis - essentially it's a general composite of how the town feels about you - to do it on a per-Civilian basis would probably also degrade performance.
     
    2. Humanitarian aid
     
    I'm not against this idea, in fact I quite like it, the question is just the right elements need to be in place for it to work properly. It can't just be a simple trigger or a player could figure out that if he picked up the same crate and brought it into an area then he could remove & replace the crate multiple times for the bonus (so now we're looking at a single one-time karma bonus, or a system that tracks how many crates are in the area). Where do the crates need to go for the bonus? Do you need to talk to someone and "advise" them that the crate is there - does there need to be a village elder? If so, now you've got to find this guy (and I've got to create a system for creating this guy).
     
    And similarly to the IED question there's no guarantee that the crate would actually improve relations with the town - in real life they could be quite suspicious of foreign aid, and also be afraid of insurgent retaliation for colluding with the infidels.
     
    What I'm actually aiming toward is a system where the civilian can tell you if they need or want something, and if you give it to them, it improves local karma (most likely it will be medical supplies, but it could also be weapons and ammunition, which could lead to a delightful situation of the civilian arming themselves with weapons given to them by the players should they decide to go insurgent).
     
    3. Combat medics
     
    What you're describing is kind of implemented like this right now.  All players can use bandages and morphine, combat medics can use IV's (blood, saline and plasma) and surgical kits, but those kits can only be used a vehicle.  If it's not working like that in practice, that's at least how it's supposed to work. For the squad you've mentioned there is Angel, which is available when there are 16 players on the server (or if the Plat Co activates the squad). The initial iteration of this system made it so that surgical kits could only be used in medical vehicles, but we found that a bit limiting and really slows down the action if you don't have a dedicated medical vehicle lying around.
  7. Thanks
    Einarsen reacted to Ryko in Stiletto Feedback Thread   
    @Einarsen I do like the ideas you've got going here, they are definitely in the long term plan but not easy to implement in the first versions.
     
     
    Yeah, a bug I'll be looking into
     
     
    There is some randomization involved in this, technically enemy contacts shouldn't be spawning in areas that are defined as friendly, but it could also be a couple of other circumstances:
    1) The area is shown on the map as friendly, but karma has been degraded due to player actions, and the map hasn't been updated - it only gets updated when a review intel action is taken, and even then, it's not guaranteed that the area's threat level will be updated properly, reflecting the fog of war and problem of accurate information being relayed to high command
    2) what you're perceiving as contacts spawning in the area could be mission-related contacts, or ambient AI
     
    There is some level of randomness in this as well, so even if a town is threat level black, it might only have 1 or 2 enemy squads, while a neutral town might have as many as four squads.
     
     
    Yes, because it's a random chance that you'll find intel items or traps: different roles are better at doing things than others.  The EOD specialist has an extremely high chance of detecting and defusing traps, while the Squad leader is the best at locating intel items.  If it was an automatic success for either of these functions then there would be no need for an EOD when any role is as good as the other at these tasks.  At present the worst skill is 50%, so half of the time searching will produce a result.
     
    The original version of this mission had an attached CIA operative with each team who was the best at locating intel, and I also had a Translator who was an attached resistance soldier who had a higher chance of cooperation from the local civilians; I may re-introduce these specialized roles at some point.
     
     
    In theory I like this idea, but there is at present no event handler that can be attached to IED defusal, so detecting and rewarding that event will require another method such as a constant loop that counts the number of IEDs in an area compared with how many were spawned. To be honest though I'm not sure the civilian population would really be aware on an immediate basis that IEDs have been removed - in a real world setting they might appreciate those actions months later, not hours.
     
    In the future town populations may also spawn with some static events that would allow for karma rewards, like wounded civilians or civilians with certain needs (ie., if he asks for a certain item and you give it to him, you improve the town's karma).
     
     
    I do also like this idea, but I just need to adapt the mission interface to allow for it. Just running the convoy mission means a potential case where there are three missions running and the player launches a fourth, which would stretch the limits of performance (Gauntlet runs one mission at a time, while Stiletto can run up to 3 right now).
     
    Also, there would need to be other factors determined. Where do the players need to bring the supplies to? Do they need to deliver them to a particular civilian, like a village elder? Is there a hard limit on how many "civilian aid boxes" or whatever, that the players have access to?
     
     
    What I like about the current implementation of Stiletto - and what players are going to have to wrap their heads around - is that this already exists, but not in the conventional sense. What you're looking for is a task that pops up and says "Go patrol in this town and find intel", but all the components for this are already there, just without the official "task". If you see a town that's threat level red and decide to go there, you know you're going to find some enemies, who will probably have some intel on them, and removing the enemy threat will improve the town's karma level (perhaps even to the point that civilians are willing to talk to you).  Conversely, going to a green threat level town will find lots of friendly civilians who will likely talk to you and give you intel items. Players have a lot more freedom to organize their actions towards specific goals than they ever did in Gauntlet.
     
     
    Requires a loop which I'm not into, also means the players will just sit around doing nothing which doesn't augment the enjoyment factor.
     
     
    I think you'll come up against that initial divide of players, the ones who want more of a Life Server experience versus those who want to engage and complete specific objectives.
     
     
    Well that's the thing, isn't it? A special forces team isn't really equipped to deal with a bunch of detained insurgents or civilians, which leads to interesting situations. I agree that there should be an option to return a captured insurgent to base for interrogation and the possibility of more intel.
     
    Right now if you try to take a civilian out of his location he will despawn once the last player leaves the area.  Arguably, unless the civilian has become an insurgent, there really isn't a good reason to keep them detained.
     
    Ultimately I'd like to create a more fleshed-out system for interacting with civilians, but I suspect that will become very cumbersome within the current interface.
  8. Like
    Einarsen reacted to LEO in Stiletto Feedback Thread   
    what dues the new color codes on the towns on stelleto mean?  (sony pointed it our for me)
     also i think that intel is too few and far betwen (in this version).
     and there are to meny armed enemies at the start of the game, like a regular foot patrole becomes a combat partrole insted
    ( there migth be some discrepancies in this findings due to unknown civilan catualties)
     
    also a shift in mindset for squad leaders and infatery alike is necessary in my opinion
     
    edit there are way to meny areas on the map that are in red/ black collor witch might explane the hevy enemy presence in moste of the missions
     
    edit 2  is there a reason that the new squad creation system requies 3 caracters for the call sign? also the eod spsialist can not be selected in the squad creation menu. also call sing for the costume group is not working properly the call sign i used was EOD and it appeard as CST
  9. Like
    Einarsen reacted to LEO in New mod; Chemical Warfare, thoughts?   
    i have done some testing on this mod and i realize that it needs some serious re work for it to actually be playable and funn
  10. Like
    Einarsen reacted to SkullCollector in Statement on Core Principles of Ahoyworld Enhanced (AWE) server   
    I get where you're coming from and we do appreciate your diligence in sorting out issues. Telling people to reslot is perfectly fine as Mission Actual and you are just as fine pointing out a slotting mistake when you see one. Most of the time it's just a misunderstanding and a gentle nudge resolves it.
     
    An issue arises when the server grinds to a halt because of a discussion about the exact wording of the rules.
     
    It is not yours to make sure a slot is left vacant when it should be and it's also not yours to hawk over the roster to jump on the next best perpetrator in Vortex 2. Ideally you wait for an opportune moment in base, approach the subject in question and just ask if they'd consider reslotting into a more sensible role. If they refuse, you will likely not accomplish anything anyway, except for getting them and yourself grumpy. I've seen people leave over this stuff.
     
    Don't be grumpy. Let us deal with it.
  11. Like
    Einarsen got a reaction from Hashlog in [AWE] [GAMENIGHT] Operation Backfoot - Benjamin Levine   
  12. Like
    Einarsen got a reaction from KingFronXos in AWE media distribution   
  13. Like
    Einarsen reacted to BenjaminHL in [AWE] [GAMENIGHT] Operation Backfoot - Benjamin Levine   
    Had a great time as well and I hope you all did too. A bit better picture:

  14. Like
    Einarsen got a reaction from kman in [AWE] [GAMENIGHT] Operation Backfoot - Benjamin Levine   
    Thanks for a great OP Benjamin and all others!
    Uploading my view of the OP right now, expect a link here tomorrow!

  15. Like
    Einarsen reacted to BenjaminHL in [AWE] [GAMENIGHT] Operation Backfoot - Benjamin Levine   
    Gamenight is today at 1830 UK hope to see a lot of you there!
  16. Like
    Einarsen got a reaction from KingFronXos in [EU6][MSO] Operation Einherjar   
    Had tons of fun, wish I could be on every single of them hadn't it been for work!
    Did record my experience as the S1 Medic, did pick up a few moments where I brainfarted and missed some fairly obvious stuff, I choose to blame it on my lack of coffee.
     
     
  17. Like
    Einarsen reacted to SYN in Sup   
    Cheers
  18. Downvote
    Einarsen reacted to Lost Bullet in Is this ok or not ok?   
    I debated with myself if I should comment on this or not, but most of people know when I have something to say I will say it even if people like or not.
    So...here it goes:
     
    In my opinion this kind of thing is clearly against the rules:
    Not following command Wasting assets (shooting rockets at a house when it could be cleared with guns) Almost teamkilling by destroying a house where friendlies are near by  
    Its not the first time that I see support teams doing whatever they want and to be honest I'm kind of tired of that and for me that means less AWE hours and availability to play there.
  19. Like
    Einarsen got a reaction from KingFronXos in Constructive criticism and backtalking   
    Hello everyone.
     
    I want to bring something up, it's not a fun topic and this topic might not fall in good taste with everyone, but it's something I can't keep silent about.
    I want to apologize in advance if I do make any statements that is hurtful and/or unwarranted, I promise you it's not intended to be.
     
    I've been playing on AhoyWorld for a month or two now, I spend honestly all my playtime on AWE/EU3, so this might not be as relevant for the other servers.
     
    Most of the time, it's great fun, the community is really good and you guys really know how to help a new guy out and I have spent most of my time laughing my ass of at all the fun we've had. Some of the time though, it's really not all that fun. I've noticed that there occasionally seems to be a lot of back-talking on local and/or sidechannels about other members and their playstyle, competence and so on. It's mainly one or two guys talking, while the rest of the channel just sit in silence.
     
    I've never been a fan of back-talking, I believe that if you have any criticism of a person, you're supposed to either take it up with that person or deal with it in silence.
    The fact is that if you never raise your criticism or concerns about a person to that person, that person is most likely never going to hear about it and as such never have the possibility to improve for the better. Instead, if people just talk about this person behind their back, you end up with a hostile environment for everyone and no chance of improvement on any sides.
     
    I know, sometimes people just piss you off and I know you just feel like blocking them off and ignoring it, but often those people do it without the intention of annoying you.
    As long as we don't take our criticism and concerns to those it concerns, they will most likely just live blissfully unaware about it and continue pissing other people off.
     
    That's all, thanks for letting me air that out.
     
    Regards,
    Sony, the guy with that weird laugh. 
  20. Like
    Einarsen got a reaction from BlastaMasta in Constructive criticism and backtalking   
    Hello everyone.
     
    I want to bring something up, it's not a fun topic and this topic might not fall in good taste with everyone, but it's something I can't keep silent about.
    I want to apologize in advance if I do make any statements that is hurtful and/or unwarranted, I promise you it's not intended to be.
     
    I've been playing on AhoyWorld for a month or two now, I spend honestly all my playtime on AWE/EU3, so this might not be as relevant for the other servers.
     
    Most of the time, it's great fun, the community is really good and you guys really know how to help a new guy out and I have spent most of my time laughing my ass of at all the fun we've had. Some of the time though, it's really not all that fun. I've noticed that there occasionally seems to be a lot of back-talking on local and/or sidechannels about other members and their playstyle, competence and so on. It's mainly one or two guys talking, while the rest of the channel just sit in silence.
     
    I've never been a fan of back-talking, I believe that if you have any criticism of a person, you're supposed to either take it up with that person or deal with it in silence.
    The fact is that if you never raise your criticism or concerns about a person to that person, that person is most likely never going to hear about it and as such never have the possibility to improve for the better. Instead, if people just talk about this person behind their back, you end up with a hostile environment for everyone and no chance of improvement on any sides.
     
    I know, sometimes people just piss you off and I know you just feel like blocking them off and ignoring it, but often those people do it without the intention of annoying you.
    As long as we don't take our criticism and concerns to those it concerns, they will most likely just live blissfully unaware about it and continue pissing other people off.
     
    That's all, thanks for letting me air that out.
     
    Regards,
    Sony, the guy with that weird laugh. 
  21. Like
    Einarsen reacted to MoonFire in AWE media distribution   
    @Copey and @KingFronXos
     
  22. Like
    Einarsen got a reaction from Sebski in AWE media distribution   
    I only play on AWE, so everything I upload to my Arma3-playlist is AWE.
    So far I'm just posting unedited clips of OPs, so they're long watches if someone's bored
    My most fun part so far is the video of when I actually played as a SL for an entire OP for the first time, was pretty cool to experience
     
  23. Like
    Einarsen got a reaction from Xwatt in Constructive criticism and backtalking   
    Hello everyone.
     
    I want to bring something up, it's not a fun topic and this topic might not fall in good taste with everyone, but it's something I can't keep silent about.
    I want to apologize in advance if I do make any statements that is hurtful and/or unwarranted, I promise you it's not intended to be.
     
    I've been playing on AhoyWorld for a month or two now, I spend honestly all my playtime on AWE/EU3, so this might not be as relevant for the other servers.
     
    Most of the time, it's great fun, the community is really good and you guys really know how to help a new guy out and I have spent most of my time laughing my ass of at all the fun we've had. Some of the time though, it's really not all that fun. I've noticed that there occasionally seems to be a lot of back-talking on local and/or sidechannels about other members and their playstyle, competence and so on. It's mainly one or two guys talking, while the rest of the channel just sit in silence.
     
    I've never been a fan of back-talking, I believe that if you have any criticism of a person, you're supposed to either take it up with that person or deal with it in silence.
    The fact is that if you never raise your criticism or concerns about a person to that person, that person is most likely never going to hear about it and as such never have the possibility to improve for the better. Instead, if people just talk about this person behind their back, you end up with a hostile environment for everyone and no chance of improvement on any sides.
     
    I know, sometimes people just piss you off and I know you just feel like blocking them off and ignoring it, but often those people do it without the intention of annoying you.
    As long as we don't take our criticism and concerns to those it concerns, they will most likely just live blissfully unaware about it and continue pissing other people off.
     
    That's all, thanks for letting me air that out.
     
    Regards,
    Sony, the guy with that weird laugh. 
  24. Like
    Einarsen got a reaction from Jorgensen73 in Constructive criticism and backtalking   
    Hello everyone.
     
    I want to bring something up, it's not a fun topic and this topic might not fall in good taste with everyone, but it's something I can't keep silent about.
    I want to apologize in advance if I do make any statements that is hurtful and/or unwarranted, I promise you it's not intended to be.
     
    I've been playing on AhoyWorld for a month or two now, I spend honestly all my playtime on AWE/EU3, so this might not be as relevant for the other servers.
     
    Most of the time, it's great fun, the community is really good and you guys really know how to help a new guy out and I have spent most of my time laughing my ass of at all the fun we've had. Some of the time though, it's really not all that fun. I've noticed that there occasionally seems to be a lot of back-talking on local and/or sidechannels about other members and their playstyle, competence and so on. It's mainly one or two guys talking, while the rest of the channel just sit in silence.
     
    I've never been a fan of back-talking, I believe that if you have any criticism of a person, you're supposed to either take it up with that person or deal with it in silence.
    The fact is that if you never raise your criticism or concerns about a person to that person, that person is most likely never going to hear about it and as such never have the possibility to improve for the better. Instead, if people just talk about this person behind their back, you end up with a hostile environment for everyone and no chance of improvement on any sides.
     
    I know, sometimes people just piss you off and I know you just feel like blocking them off and ignoring it, but often those people do it without the intention of annoying you.
    As long as we don't take our criticism and concerns to those it concerns, they will most likely just live blissfully unaware about it and continue pissing other people off.
     
    That's all, thanks for letting me air that out.
     
    Regards,
    Sony, the guy with that weird laugh. 
  25. Like
    Einarsen got a reaction from fir_nev in Constructive criticism and backtalking   
    Hello everyone.
     
    I want to bring something up, it's not a fun topic and this topic might not fall in good taste with everyone, but it's something I can't keep silent about.
    I want to apologize in advance if I do make any statements that is hurtful and/or unwarranted, I promise you it's not intended to be.
     
    I've been playing on AhoyWorld for a month or two now, I spend honestly all my playtime on AWE/EU3, so this might not be as relevant for the other servers.
     
    Most of the time, it's great fun, the community is really good and you guys really know how to help a new guy out and I have spent most of my time laughing my ass of at all the fun we've had. Some of the time though, it's really not all that fun. I've noticed that there occasionally seems to be a lot of back-talking on local and/or sidechannels about other members and their playstyle, competence and so on. It's mainly one or two guys talking, while the rest of the channel just sit in silence.
     
    I've never been a fan of back-talking, I believe that if you have any criticism of a person, you're supposed to either take it up with that person or deal with it in silence.
    The fact is that if you never raise your criticism or concerns about a person to that person, that person is most likely never going to hear about it and as such never have the possibility to improve for the better. Instead, if people just talk about this person behind their back, you end up with a hostile environment for everyone and no chance of improvement on any sides.
     
    I know, sometimes people just piss you off and I know you just feel like blocking them off and ignoring it, but often those people do it without the intention of annoying you.
    As long as we don't take our criticism and concerns to those it concerns, they will most likely just live blissfully unaware about it and continue pissing other people off.
     
    That's all, thanks for letting me air that out.
     
    Regards,
    Sony, the guy with that weird laugh. 
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