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David

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Posts posted by David

  1. Given the outcome of the poll was very close I am running this one as a decider, vote for what you want to use on EU3. It will run until the 2nd of July at which point we'll count.

     

    TFAR is more user friendly and will automatically move you into the game channel and radio quality is defined by range.

     

    ACRE will not move you into the channel automatically and is less user friendly, also voice quality affected by terrain.

  2. Hi all, this morning I’ve been reviewing the responses to the EU3 feedback form and there are some interesting statistics that come to light as a result, here’s a few.

     

    What is your current general opinion of EU3?

     

    40% of you think that the server is good or above with an interesting 36.7% voting satisfactory, 23.4% voting poor or very poor, thankfully the very poor is the minority.

     

    In recent history, how do you feel EU3 is changing?

     

    I asked this question to gauge how you think the environment is changing, there’s been a few posts recently about problems on EU3 and I wanted to analyse quite what is going on. 50% voted satisfactory or above, of which 23.3% was that the experience was getting better. 50% voted that the environment was deteriorating, clearly we need to concentrate our efforts here to change things.

     

    What do you think of the current administrative coverage?

     

    When it comes to here, 76.7% voted for satisfactory or above with the remaining 23.3% on a poor vote, there were no very poor votes.

     

    What do you think of the current administrative action when situations arise?

     

    This question was split into two, one for EU3 Mods and one for Admins, EU3 mods fared better than the admins which is interesting to see, I’ll not break it down, here’s how it looks:

     

     

     

     

    What do you think of the handling of player reports submitted via the website?

     

    I’m quite happy with this result if I’m honest, there’s been some hiccups with the new system and we’ve worked hard to resolve them, in the face of that 93.1% voted satisfactory leaving 6.9% in the poor category.

     

    What do you think of the current mission rotation?

     

     

     

    df0252b871.png

     

     

    This is an interesting one, we’ll try and change things up in future to make things more variable.

     

    What do you think of the current rules?

     

    This is one I was paying a lot of attention to, only 10% voted that they were difficult to understand, 20% voted they were difficult to find and 33.3% voted they were difficult to remember. Quite an eye opener, I’ll see if we can simplify them and make them easier to find in future.

     

    What do you think of the current loadout selection system?

     

    A slim majority are happy with the loadout system with 41.4% wanting it changed, maybe we can see what we can do with it.

     

    If you had the choice, would you use ACRE or TFAR?

     

    This one divided opinion, TFAR took an early lead of 8:2 but ACRE later clawed it back to win this one 16:14. It’s not quite as simple as that though, there was also a separate staff vote from the EU3 Mods and above on this issue where TFAR won 8:4 leaving TFAR with an overall 22:20 over ACRE.

     

    What do you think of the current modset?

     

    This is broken down into a few questions and I’ll admit some of them were ambiguous, it looks like we hit a sweet spot with content and size with a couple on either side of the argument, here’s a breakdown:

     

     

     

     

    The update schedule also seems to be in a sweet spot, 83.3% voted that it was just right with 16.7% voting it wasn’t frequent enough.

     

    How easy was it to get used to the EU3 server?

     

    83.3% voted it was easy to very easy with 16.7% voting that it could be better, this is honestly a more positive response than I was expecting.

     

    How is your in game performance in relative to general ArmA 3 gameplay?

     

    Generally speaking performance is good, especially for the amount of mods we run and I’m happy for that.

     

     


     

     

    All in all there's definite work to do but we know where the problems lie now, the text responses all say similar things and it's good to see the community voicing their opinions with some quite lengthy responses, generally speaking the response is to avoid shooting first and asking questions later, be harsher on the rule breakers and make things a bit clearer to new players and roles. Also someone said we were unapproachable, I want to reassure everyone that you can come to us at any time and we'll listen to you, we don't like think our members are afraid to talk to us, we're gamers just like you!

  3. Adding your name to the list.

     

    We have quite a few avid flight simmers amongst us, myself and @razgriz33 have been doing it for the last 8 years with too many hours to mention, also @laforte, @Josh and @Dingo are also in on the act. I used Air Hauler years ago when it first came out for FSX but it didn't really tickle my fancy, I'm interested to know about the new one though, is it compatible with X-Plane (for which I am a patron)?

     

    What do you usually do?

     

    I'm happy to open up a general channel for flight simulation but specifically air hauler, might be pushing it a bit for users.

  4. 1 hour ago, Hydrogen Peroxide said:

    Then why does this happen?

     

    I don't know. Double check that the UID you sent is correct, we don't have any bans for "troll" that start as pC.. I tried it with the IP address you're using on here and that doesn't tally either so the UID you sent must be wrong.

  5. 54 minutes ago, Hydrogen Peroxide said:

    TS unique id thingy: pCrt/L5dzUzcNGhVzfOgMx7NWy0= (I dont use any other identities on TS)

     

    We don't have any record of your TS UID, IP address or name you specified on our banlist. Ergo: You aren't banned here.

  6. 33 minutes ago, Lt_Col_Bodo said:

    One thing that is annoying me, is the count down till summer meeting. Maybe you can make the font smaller for mobile users, or better, hide it from the forum for mobile users. 

     

    I now have to scoll one page lenght on every page I visit. 

     

    Besides that, I think the forum improved a lot. Well done.

     

    edit: ohw one more thing I miss on mobile, is a button to go to the index of the forum ;-)

     

    What does it look like for you on mobile? Looks okay for me. I also have an index button.

     

     

  7. I don't want to say it's finished but we're pretty much there. A few odd things with text size but I'm awaiting feedback on that one in the news topic. Do you guys think is there anything else that still needs doing?

     

    Avatars are acting funny still, you'll need to reupload them :(

  8. Updated the font this morning, getting reports it looks odd on some monitors though so even if it looks fine please post a screenshot of how it looks for you here and your monitor & browser. Here's how the forum looks for me, it's a 1920x1080 on chrome: 

    Spoiler

    4ZC5T5E.png

     

    You can now preview posts before making them.

     

    Auto welcome is back on.

     

    Tapatalk support is reinstated.

     

    You can now sign up and link your account to steam.

     

    TS Viewer added to the right of the forum along with status updates and recent gallery images.

     

    Added several new emoticon packs! :EWBTE-min:

  9. 2k9R0Bi.png

     

    46 minutes ago, Elioottt said:

    I wouldnt think that it was 10 months ago that i was banned, i dont even remember having anything to do with this community at all ? (I said 13 to describe how long ago it must have been not an exact age when i was banned)

    And if you dont believe that im 18 then i can PM a picture of my drivers license.

     

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