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Chutnut

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  1. Like
    Chutnut got a reaction from Nibbs in FOB Logistics & Security   
    Overview
     
    Now it came an idea to me to actually put a use to the Logistics trucks at base rather than just using them to carry your rockets and cookies etc.
     
    I think that instead of just being able to take over an FOB you should also have the responsibility of maintaining it as well as its security.
     
    How will logistics work? :- I plan it to work by having the FOB spawn with the vehicles and arsenal, However if someone decides to use one of these and destroys it, It cannot spawn unless it has the sufficient supplies, So for example if we unlocked FOB Martian and I took out the AA Jet on patrol and got shot down by some AA I would not be able to have it spawn back unless I have, Say 750 Supplies (or whatever you want to call it). To resupply on these you would use a specific truck (or trucks as I suggest the Logistics trucks are used).
     
    How will Security Work? :- So while you are worrying about having a proper logistical convoy running you are also going to come under attack, Like at base the FOB can be equipped with an AA Terminal but only activated when the supplies are available, The FOB is also going to come under attack by ground troops depending on how close it is to the AO, If the AO is 1.5 KM away from the FOB expect it to come under attack frequently but as the AO's get further it will soon Be attacked less frequently and possibly not at all. Though if the enemy manages to overrun the position the FOB will be unsafe and you will not be able to teleport to it until it is cleared.
     
    Control :- In terms of controlling this (Preventing rule breakers from having too much fun) I think that there should be some enforcement, FOB's are hotspots and if someone teleports and starts killing everyone there (Which has happend in the past) then we should make the FOB a no Shoot zone, However when under attack this is disabled and people are free to fire, If the FOB is not unlocked then it will also have to be disabled.
     
     
     
    I hope this was an idea you can take into consideration and I would love it if all of it can be added but of course remember that you can have only 1 part of this added.
     
     
  2. Like
    Chutnut reacted to kennychr in [EU6] [MSO] Operation Hrafnagud   
    De-Brief 3/3-17
    So its gonna be a short de-brief for the first op as there are some more pressing matters i need to inform about.
     
    Alpha and Bravo successfully landed at the indicated beachhead and almost immediately was met by a mechanized force consisting of a BTR and 4 squads.
    They maneuvered to take take it out and upon doing so crossed the first of two bridges before getting to where i indicated where we where going to hold until LOGI successfully setup the FOB.
     
    After crossing the first bridge A and B split off securing two town at each end of the small island they where on, in the town they hit heavy ressitance but suffered no casualties after fierce resistance. Holding there while waiting for LOGI to get in with needed medical supplies they established a LZ in the middle of the crossroad on the island.
     
    When LOGI was taking of a GAZ managed to damage one of the rotors on the Chinook and they lost control and crashed between LZ Alpha and Phase line Bravo, A and B valiantly started treatment of the units that managed to survive the crash and they also recovered much of the needed building materials and supplies.
     
    After a short regrouping A and B set off to secure the perimeter defense line to let LOGI build in peace.
     
    After some more probing of our defenses along the line, LOGI managed to setup the FOB and I called ENDEX.
     
     
    De-Brief END
     
     
    Now for the more pressing matters: 
    Persistence failed, I dont know whats causing this yet as I am investigating but I have a feeling it was the 1.68 update, but when I run the persistence in debug I will get a more clearer picture.
  3. Like
    Chutnut got a reaction from Jorgensen73 in Invade And Annex 3.1!   
    I was excited to see the new base on eu1, I have yet to visit the Tanoa base!
  4. Like
    Chutnut reacted to fir_nev in Reintroduce 'Clear Vehicle Inventory' Script?   
    I would like to request for 'Clear Vehicle Inventory' to be included in the in-vehicle scroll menu. It has always been useful in the past I&As. For players who want to set their own loadouts into the Hunter, they must clear out tonnes of armament:
    2 x 6.5mm rifle >10 smoke rounds 2 x PCML rounds >5 smoke grenades Once we have this script implemented, it will take <1s to clear the inventory instead of having to place the items into their our bags and leave them on the ground.
     
    Will add a screenshot of the Hunter's loadout at a later time.
  5. Like
    Chutnut got a reaction from Amentes in Operation Gudbrand   
    Rip your hand, get well soon e.e
  6. Like
    Chutnut reacted to kennychr in Operation Gudbrand   
    Sorry for the long wait for a AAR\De-brief, been busy IRL. @JaSmAn Usually I set up a teleport for people that havent played\are waaay far off the main force if MEU\LOGI isnt up and running and can do transport in the start
     
    De-Brief 3/3-17
     
    After some problems getting started AW forces started screening the MSR West towards Kavala from Depot 1. In the start the movement plan was to resupply and reorganize at main HQ before rolling in a convoy to GRID [057150] to secure the stadium for LOGI to setup a second depot. After the main forces secured the location they split off in 3 rough cardinal directions: N,S,W to either clear out towns or establish a OP position.
     
    Alpha went up North and secured the location of the power-plant before moving up and clearing Negades which was found deserted, next they swung up by Agios Konstantinos where they engaged in urban warfare against 20+ insurgents and also sustained a casualty when a civ drove over a IED in the road.
     
     
    Bravo went down South and screened the whole way down to Edessa and when returning hit major contact in the town of Panochori where they sustained a couple of casualties[PATREP Lacking] and had to retreat East towards Edessa after sustaining wheel losses on their MRAP. But not before clearing out over 40 of the enemy combatants.
     
    Charlie was given the task of establishing a OP point on the hill located 1.5 KM SW from Depot 2 and establish Intel gathering on the town of Kavala and the nearby suburbs. On their approach to the hill they took heavy contact from the suburb located N/NE of the hill and had to pull back to regroup as the fire from 7 squads proved too much. 
    Upon retaking the hill and making progress neutralizing the incoming fire a ammo depot was spotted and dealt with.
     
     
    ENDEX was called 3,5 hours in, after all most all squads had completed their rough outlined orders.
     
    De-Brief END
     
    This sums up the actions of the squads bar MEU and LOGI which I am considering converting into more infantry squads as each element has a medic and a mechanic that can take care of the trivial things as repairing stuff to a working order.
    But this would have to wait till the next map as I kinda don't want to touch the mission too much and break the persistence.
     
    Earplugs was at a crate at base and also at depot 1 and I will make a crate for the next session which is looking to be the last session on Altis as Kavala and the surrounding areas is thought to contain the last insurgents,  if they haven't maneuvered some around us while we where going down the MSR or setting up the depot.
  7. Like
    Chutnut reacted to Amentes in Operation Gudbrand   
    Unfortunately there's a 99% chance i can't attend tomorrow, as i fucked up my left hand in a bicycle crash yesterday and so can't work the keyboard.
     
    Happy trails to all
  8. Like
    Chutnut got a reaction from [MG]BadwolfGaming_ in Hey   
    Ayy, Another Scottish bloke, Not that I am FROM Scotland but I live there e.e, Welcome!
  9. Like
    Chutnut reacted to Retivis in Retvis Bible PT. 1   
    So, in this somewhat detailed topic I will explain to the players of EU3 the tips and techniques that might help them to make their load out or kit a little bit more efficient and effective or maybe by showing the fire team leaders or squad leaders various techniques that will help them to get the full utilisation out of all their assets. This will only be part one of it so I will release the other parts when I get chance to.
     
    First we will start off with the roles that are available to a player is a standard map on EU3.
     
    Platoon Commander
     
    So we will start with the first role that is not really used in EU3 that often but we will cover it anyway just in case it is used, the Platoon Commander, the main role of this player is to devise a strategic plan that involves the most appropriate assets for the mission that is current, this player is a sort of cloud above all of the rest of the assets that are operational, this role is not designed to get up in the fight and rack the kills up, he is there to simply coordinate the mission and ensure that it is completed to an effective standard with minimal casualties, this meaning that he is somewhere behind a SL so in this instance we will use ASL as the prime example.
     

     
    Here you can see that the Platoon Commander is just behind the ASL (Marked in grey) he is also joined by the Platoon Medic. Now if Bravo Section and Charlie Section where present then they would break off to the left and right of the two Alpha fire teams, therefore making a large line formation, this is probably the simplest movement to do when all sections are moving at once in the same direction.
     
    The platoon commander with dish orders out to all the SL in each of the different sections and the other roles in his command squad
     
    Platoon Air Commander
     
    The main responsibilities for this type of role in EU3 are to coordinate with the air assets that are available so that they can be utilised to an effective standard when completing re-supply missions and Close Air Support Missions etc. As well as this they are also there to relay the relevant information from the platoon command to the Vortex pilots, this will result in less communication traffic being sent to the platoon commander meaning that he can focus more on the prioritising objectives, basically the PAC takes stress off the platoon commander in regards to the air assets.
     
    The forward air controller is normally positioned at points where he has a clear view of the operational area that might need support via air assets. The PAC is normally found behind the Platoon commander and when needed is dispatched to the relevant locations for him to perform at his best ability for the Platoon.
     
    Platoon Medic
     
    This role is defined as the lead medic for the whole platoon, each section has its own medic that can be sent to any of the wounded soldiers in their section, however if the casualties are over whelming then the platoon medic will also aid in which ever section that needs another medic. However, the platoon medic must prioritise with the injured in the other sections and the injured in the command squad, the command squad are first priorities for the platoon medic and the other casualties are second.
     
    The platoon medic is always with the platoon leader until he is needed elsewhere in the platoon formation.
     
    Platoon UAV Operator
     
    This role is simple, the aim of this role is to provide the ground forces with effective reconnaissance information. They typically will be far out from the combat as their main role is to provide valuable information about the enemy’s positions. They can equip armaments onto some of their unmanned aerial vehicles if it is required.
     
     
    Squad Leader
     
    A squad leader is typically in command of 2 fire teams which consist of 4-5 soldiers, the aim of this role is to relay instructions and orders from the Platoon Commander to his 2 fire teams, he also must ensure that the instructions given to him are carried out in the correct manor. if a Platoon Commander is not present then the authority is diverted to the squad leader.
     
     
     
     
     
    Squad Medic
     
    This role is identical to the Platoon Medic however the squad medic for example Alpha medic is only responsible for the whole of Alpha section, he should prioritise him fire team members over other sections casualties. Squad medics can be diverted to other sections and fire teams instead of there own if it is required, a good example of this is if Bravo section have 2 critically injured casualties then if the alpha medic is not occupied with his own section he can be diverted to the section requiring the extra medical attention.
     
    The squad medic is to stay with the squad leader until he is needed to be dispatched to a casualty.
     
    Team Leader
     
    This role is in control of a whole fire team, his job is to receive orders from the squad leader and put them into action, he can communicate with the other fire team leader in his section to coordinate an effective attack for example. The team leader makes decisions like what formation he wants he fire team to be in, and what type of units are in each fire team, by having this customisability, this means that the fire teams can be much more effective as the team leader is happy with how his FT is set out.
     
     
    Now after covering all the command and leadership roles we will now move onto what kit should be brought to a standard single operation on EU3
     
     
    KIT AND LOADOUTS
     
    Rifleman
     
    We will first start with the standard rifle man, this infantry solider should be equipped with a NATO 5.56mm weapon and typically a 9mm secondary firearm. In addition to this an infantry soldier should also if possible carry a launcher if they are not at a heavy kit weight, the most common one that is carried on EU3 is an 84mm AT4 Rocket launcher, these can come in many variants including HEAT which is to be used against medium to heavy armoured vehicles. HEDP these are dual purpose projectiles that can be used against infantry and light armoured vehicles.
     
    As an infantry man, you have one job and that is to combat the enemy with your best effectiveness.
     
    The clothing and fatigues for an infantry are of a personal preference to the player however it is advised to wear a vest that has at least a level 3 armour protection. This is being said because no one likes a bullet through their chest as soon as they come under contact. A rifle man should carry basic medical supplies consisting of 3 of each bandage and 2 tourniquets, realistically a rifle man does not carry any medication with him only a bit of paracetamol however this is ARMA we are talking about so 1 morphine should do the trick. This is the same for any kit expect if you’re a squad or platoon medic. A infantry man should carry around 6 magazines in his vest or plate carrier and an extra 2 magazines in his kit bag. In regards to grenades 1 fragmentation grenade and 2 smoke grenades is plenty for a rifleman.
     
    Auto-rifleman
     
    This role carries a light machine gun, it should typically be a 5.56mm round that chambers the LMG. The auto rifleman should not carry a sidearm they have will have around a 1000 rounds to play about with. He should typically carry around 4-600 rounds on him, his role is to provide suppressive fore to the fire team that is advancing and engage clusters of enemy squads or platoons. The same goes for the rifleman regarding medical supplies and grenades.
     
    The main job for the auto rifle man is to get effective rounds down into the direction of the enemy to aid in the advance of friendly forces.
     
    The auto rifleman is also 2IC or 2nd in command of his fire team, meaning that if the FTL in not combat effect i.e. Dead then the auto rifleman takes leadership of his fire team and becomes acting FTL  
     
    Marksman
     
    This soldier is required to carry a minimum calibre of a 7.62mm, there job is to engage targets that are out of range for the other members of the team and to also engage possible priority targets like AA specialists or AT specialists. In addition to this marksman can also be utilised to conduct recce or recon tasks to help locate the enemy and objective locations for the rest of the platoon.
     
    The marksman should carry a range finder in order to work out extreme ranges and reference points. Same as above he should carry the standard medical supplies and grenades
     
    Team Leader
     
    The team leader has the ability to use a 40mm grenade launcher on the underslung of his 5.56mm rifle this allows him to not just act as a team leader but also as a grenadier as well, the team leader coordinates his fire team in a section attack.
     
    He should carry extra smoke grenades in order to mark positions for friendly assets. Medical supplies re the exact same for anyone else in the fire team.
     
    Assistant Auto rifleman
     
    The role is identical to a rifleman however instead of carrying a launcher they carry extra ammunition for the auto rifle man, they should carry at least an extra 400 rounds for the LMG. In addition to this for some LMG’s a spare barrel is required as the weapon can overheat and become un useable.
     
    Engineer
     
    The role of this player is to carry explosives in the primary fire team which is explained below to destroy any objectives that are active like radar installations or radio towers for example. as well as this the engineer is also tasked with repairing damaged friendly vehicles, the engineer is also utilised when disarming bombs in the mission area.
     
     
    FIRE TEAMS
     
    So, in this section I will explain why certain roles are in each fire team and what responsibilities each fire team have when performing section attacks, for the examples I will use Alpha elements that are available
     
    Alpha 1-1 (Charlie Fire Team)
     
    This fire team is recognised as the support fire team in each section, this is due to them having the auto rifleman and also the marksman at their discretion, the main role of this fire team is to over watch and support the second fire team in the section, obviously fire team leader can change what roles are in each fire team but these are just the default fire teams, some fire team leader prefer to have 2 auto riflemen and a marksman in the support squad as more rounds can be put onto the enemy forces.
     
    Alpha 1-2 (Delta Fire Team)
     
    This fire team is the beginning assault force in a section attack meaning they are always the first to bound forward in an attack whilst 1-1 cover from behind, the reason for them being the main assault fore is because the engineer is in this section and he most likely needed first at the objective if it is a search and destroy mission, so having him in the first fire team means he can get to work on the objective a lot quicker.
     
    Alpha 1-0
     
    This is the command element for the section so ASL and the section medic will be the members of this squad and they will follow either in line or behind the 2 fire teams above. Their job is to coordinate their section to the best of their ability.
  10. Like
    Chutnut got a reaction from BloodThirst in Prowler/Blackfish Rule   
    I suppose its not necessarily a 'new rule' But I am just reinforcing it and making people aware of this, And yes pilots may not read the rules but most people don't read the rules at all so we can't guarantee they do everything correct.
  11. Like
    Chutnut got a reaction from Stuart.G in Prowler/Blackfish Rule   
    I suppose its not necessarily a 'new rule' But I am just reinforcing it and making people aware of this, And yes pilots may not read the rules but most people don't read the rules at all so we can't guarantee they do everything correct.
  12. Like
    Chutnut got a reaction from Stanhope in Prowler/Blackfish Rule   
    I suppose its not necessarily a 'new rule' But I am just reinforcing it and making people aware of this, And yes pilots may not read the rules but most people don't read the rules at all so we can't guarantee they do everything correct.
  13. Like
    Chutnut reacted to BloodInTheSand in Hello, strange internet gun toters!   
    'ello folks. 
    Name's Ryan but you'll see me kicking about as BloodInTheSand.
    I'm an early twenties Scottish bloke, normally found sitting at my desk getting annoyed at people for opening the BLOODY RAMPS ON THE HYURON WHILE I'M TRYING TO FLY.

    Sorry. Got a tad over excited.
    Anyway, had my first play on one of the AW servers today and had a grand old time. Expect to see me again!
  14. Like
    Chutnut got a reaction from BloodInTheSand in Hello, strange internet gun toters!   
    Hello, welcome and enjoy your time!
  15. Like
    Chutnut reacted to [MG]BadwolfGaming_ in Hey   
    My names Steve from Scotland. I'm new to Ahoy world but not arma. I've played on other servers and love squad gameplay.  English is my first language but I'm not that great at making conversation. I look forward to playing some more on the servers and joining this community. 
  16. Like
    Chutnut reacted to Scripturus in Scripturus's hello   
    wow the roomers are true you guys rock haha. thanks a lot guys for all of the help. ill do my best to not break anything.
  17. Like
    Chutnut reacted to Ryko in Changing of the Guard   
    Hello all AhoyWorld members!

    As a result of long term ongoing discussions, @Davidour site leader for almost a year has decided to move on and pass leadership forward. After extensive discussion I have been elected to take his place.

    We thank David for his leadership and contributions to the AhoyWorld community and wish him all the best in his future endeavours. He has agreed to stay on temporarily in an advisory capacity until things smooth out, however his decision on whether he decides to stay with us long term has yet to be decided.

    For my part, I'll appreciate your patience and support during this period of transition and I look forward to seeing you out in our various virtual battlefields.
     
    - Ryko
  18. Like
    Chutnut got a reaction from Stanhope in Base protection for vehicles   
    Not really relevant but nice forum photo e.e
  19. Like
    Chutnut got a reaction from TomShen in ATC: basic information document   
    I thought about the same thing myself, It would be quite interesting to see however I am not too sure about how it would work on the servers.
  20. Like
    Chutnut reacted to RedVelvetyfox in RedVelvetyfox's intro   
    Hello everyone, my name is Gary but you can call me RedVelvetyfox, Red, RedVelvet, or fox,(well i guess you can call me velvet if you really want to).
    but im a somewhat new arma player i only started playing a few weeks ago after watching alot of Liru the lance corporals Youtube videos. and i saw him zeus a ahoyworld server in a video and wanted to join in the fun. I hope that we can get along well.
  21. Downvote
    Chutnut reacted to Dai-San in Wacky and Wierd   
    Please don't lecture me on good forum etiquette, I have been running and administering forums for many years and do not need your input.
     
    Let's look at the facts.
     
    Up until his post the time line was as follows.
     
    I posted on here after a particularly frustrating session on server 2 where every side mission was failed or spoiled by a couple of the usual suspects either bringing vehicles to the side mission when the only possible outcome of that scenario is a fail. Or people using AT to the same end.
     
    There were then a couple of ON SUBJECT posts (Yours included) which although I feel where a bit wishy washy and non committal and basically admit there is a problem but say that we have to play wacky races to finish the side missions were offering opinions to the subject.
     
    At that point PiranhA took it upon himself to step in on behalf of ALL AHOY members (of which he isn't one by the look of his tag) and to point out that I was insulting afore mentioned members. There was no constructive suggestions to my original post at all, not even a "Suck it up" suggestion like the previous ones.
     
    THIS could actually be considered trolling if taken by it's definition.
     
    The reason I posted this on here originally is that I was playing on an AHOY server, not an IGN server or Bohemia server but an AHOY server and although I have tried explaining the way side missions work IN GAME it is not the easiest was to do it as you're chat disappears too quickly and the in game voice comms isn't for this purpose.
     
    My  hope was that if just ONE person who does this kind of thing read it and thought "Hey, that's me that does that, so that's why the side mission fails" and didn't do it again it would be a win. but obviously this is not the helpful, receptive forum that I assumed it was and will not bother posting again with this kind of attitude prevalent.
  22. Like
    Chutnut got a reaction from Stanhope in Invade And Annex 3.1!   
    I was excited to see the new base on eu1, I have yet to visit the Tanoa base!
  23. Like
    Chutnut reacted to The LazzeEM in TheLazzeEM - New to Arma   
    Hello there
    I'm Lasse and I'm 18 of age.
    I live in Denmark, and i have yet to try out being on the servers..
    Just joining in here to read along, and let you all know I'll be joining soon, when i get a bit better aquainted with the core basics of the game!!
    See you soon on the battlefield!!!
     
    ps. Feel free to add me on steam, if you feel like helping me through my first hours/weeks of MP (SteamName: The LazzeEM)
  24. Like
    Chutnut got a reaction from Gary in Gary's introduction   
    Welcome... And err thats about it.
     
    Tehe enjoy
  25. Downvote
    Chutnut reacted to WAHAHAHA in WAHAHAHA   
    In-game name when banned: WAHAHAHA
    What message displays when you attempt to connect? Mass TK
    Why do you think you were banned? I did not TK anyone before the ban!
    Why (in your personal opinion) should your ban be lifted? cos i am a serious and respectful Arma player! a Player like me is needed in your server to provide better playing experience for other new players!
    Which administrator banned you (if known): i don't know
    When were you banned: 11th Jen 2017
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