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FOB Logistics & Security


Chutnut

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Overview

 

Now it came an idea to me to actually put a use to the Logistics trucks at base rather than just using them to carry your rockets and cookies etc.

 

I think that instead of just being able to take over an FOB you should also have the responsibility of maintaining it as well as its security.

 

How will logistics work? :- I plan it to work by having the FOB spawn with the vehicles and arsenal, However if someone decides to use one of these and destroys it, It cannot spawn unless it has the sufficient supplies, So for example if we unlocked FOB Martian and I took out the AA Jet on patrol and got shot down by some AA I would not be able to have it spawn back unless I have, Say 750 Supplies (or whatever you want to call it). To resupply on these you would use a specific truck (or trucks as I suggest the Logistics trucks are used).

 

How will Security Work? :- So while you are worrying about having a proper logistical convoy running you are also going to come under attack, Like at base the FOB can be equipped with an AA Terminal but only activated when the supplies are available, The FOB is also going to come under attack by ground troops depending on how close it is to the AO, If the AO is 1.5 KM away from the FOB expect it to come under attack frequently but as the AO's get further it will soon Be attacked less frequently and possibly not at all. Though if the enemy manages to overrun the position the FOB will be unsafe and you will not be able to teleport to it until it is cleared.

 

Control :- In terms of controlling this (Preventing rule breakers from having too much fun) I think that there should be some enforcement, FOB's are hotspots and if someone teleports and starts killing everyone there (Which has happend in the past) then we should make the FOB a no Shoot zone, However when under attack this is disabled and people are free to fire, If the FOB is not unlocked then it will also have to be disabled.

 

 

 

I hope this was an idea you can take into consideration and I would love it if all of it can be added but of course remember that you can have only 1 part of this added.

 

 

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Arma 3 truck simulator

I like this idea, I'm not sure how popular it would be, but then Bus driving in helicopters is also popular, so would suggest it's worth giving a go.

Also thought I'd suggest an additional capability.

Give the logistics truck the ability to act as an arsenal whilst it's carrying supply points, and dock some every time a player opens the arsenal screen from it, so you can use it as an AO supply too, this gives the role something to do when we have no FOBs.

Is there a way to put a marker on the map that follows the truck around, to easily track it, if it goes missing within 500m of base, or for resupply operations?

 

Also I would suggest making this a dedicated role on role selection, to prevent a repair guy jumping in as driver. In my opinion the driver should be able to get it in place without crashing it, or by calling in a repair guy when it's disabled.

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6 minutes ago, Nibbs said:

Arma 3 truck simulator

I like this idea, I'm not sure how popular it would be, but then Bus driving in helicopters is also popular, so would suggest it's worth giving a go.

Also thought I'd suggest an additional capability.

Give the logistics truck the ability to act as an arsenal whilst it's carrying supply points, and dock some every time a player opens the arsenal screen from it, so you can use it as an AO supply too, this gives the role something to do when we have no FOBs.

Is there a way to put a marker on the map that follows the truck around, to easily track it, if it goes missing within 500m of base, or for resupply operations?

 

Also I would suggest making this a dedicated role on role selection, to prevent a repair guy jumping in as driver. In my opinion the driver should be able to get it in place without crashing it, or by calling in a repair guy when it's disabled.

 

 

An arsenel truck sounds like something from planetside 2 e.e

 

I was also thinking about a specific role for it too as not many people may want to do it.

 

I was thinking that we could have more than one supply type, so like fuel and ammo are seperate but I think it would be pushing it a bit.

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I do like the idea of a Hemmt capable of doubling up as an arsenal; gives people a reason to drive it to (or close enough to) AO's.

 

Also like the idea of a specific driver role, though in that case create a few so one can drive the medical Hemmt and another a repair/refuel one.

 

 

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1 hour ago, Gamerbug said:

I do like the idea of a Hemmt capable of doubling up as an arsenal; gives people a reason to drive it to (or close enough to) AO's.

 

Also like the idea of a specific driver role, though in that case create a few so one can drive the medical Hemmt and another a repair/refuel one.

 

 

 

Any opinion on the FOB idea though, That is what im all about on this topic e.e

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there´s so many reasons this wont work out,for example :

  • people mainly come to shoot stuff and fly for fame - driving a truck will prop attract only 2-5 people from 60 total
  • I+A 2 had this "convoy" task and it was mostly ignored/the trucks got lost on base or field and the path to FOB was AI infested with a very slim chance of success and you had to do several runs in order to keep the FOB stocked
  • in the "current" state of I+A 3 i cant approve wasting "resources" on coding/scripting/tweaking on a dead mule concept

I fully understand where you coming from,the idea itself aint that bad at all - but its ARMA and nothing in ARMA works out like planned on paper ... ever!

How about we push this idea back a few months and look at it once we got I+A 3 to a solid base mission we can expand from once there?

Hmmmm?

 

Kisses with luv,yours sincerly

^_^

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2 hours ago, TheScar said:

there´s so many reasons this wont work out,for example :

  • people mainly come to shoot stuff and fly for fame - driving a truck will prop attract only 2-5 people from 60 total
  • I+A 2 had this "convoy" task and it was mostly ignored/the trucks got lost on base or field and the path to FOB was AI infested with a very slim chance of success and you had to do several runs in order to keep the FOB stocked
  • in the "current" state of I+A 3 i cant approve wasting "resources" on coding/scripting/tweaking on a dead mule concept

I fully understand where you coming from,the idea itself aint that bad at all - but its ARMA and nothing in ARMA works out like planned on paper ... ever!

How about we push this idea back a few months and look at it once we got I+A 3 to a solid base mission we can expand from once there?

Hmmmm?

 

Kisses with luv,yours sincerly

^_^

 

 

Your points do make perfect sense but I have noticed in the recent months a large increase of teamwork, for example a couple of days ago I saw 2 6 - 7 man teams working together. Anyway they may as you say only come to shoot stuff.

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The only way I see this working is with a cargo/ logistics role (Which can use taru's), implementation of a logistics script (can't remember thename at the moment) so it actually has a meaning and a couple of people who are willing to do this.

 

But more often than not:

 

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