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Minipily

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  1. Like
    Minipily got a reaction from applechaser in Vindicta Game night March 25th at 19:00 UTC    
    I actually really thoroughly enjoyed that.
     
    The roleplay was on point and it was really fun having the seperate groups split off into different cells and have the opportunity to do their own thing, really made the mission feel even larger than it already is.
     
    Would love to see this get to be played a little more often but I suppose we better not overly play it so it'll last. Can't wait for the next Friday to return as The Father of Eden's Gate.
     

  2. Like
    Minipily got a reaction from FrOzT in Task Force Sol – Geneva Suggestions 16/11/2021   
    Time to dress up as guerilla's with host nation weapons only and do the deed.
  3. Like
    Minipily got a reaction from Bomer in Task Force Sol – Geneva Suggestions 16/11/2021   
    Time to dress up as guerilla's with host nation weapons only and do the deed.
  4. Like
    Minipily got a reaction from applechaser in Task Force Sol – Looking for a Signal 09/11/2021   
    Ooh, I'd love to get all Ghillied Up and start scouting for some intel. I know some great spots in that AO.
  5. Like
    Minipily got a reaction from Bomer in Task Force Sol – Looking for a Signal 09/11/2021   
    Ooh, I'd love to get all Ghillied Up and start scouting for some intel. I know some great spots in that AO.
  6. Like
    Minipily reacted to Bomer in Task Force Sol – Looking for a Signal 09/11/2021   
    Mission Name:
    Task Force Sol – Looking for a Signal.
    Server Details:
    IP: 116.202.224.207
    Port: 2302
    Mods required:
     AW Sol.html
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Server opens 30 minutes ahead of time
    Expected mission length 120+ minutes (may go over or under expected mission length
    Player Slots: 40
    SAS
    ·         Central // 4-man command element
    ·         Alpha - Echo // 6-man SAS infantry squads
    ·         Soap – Gaz // 2-man Sniper Teams
    Situation
    Full situation report
    With the main island bivouacs secured we can now start sending out teams to gather intel and recon points of interest around the main island. We will also need to retrieve the necessary equipment to repair Listening Post Leicester. We will likely find materials on Comms Alpha and Bravo. However, they are too hot of a target to raid at this point.  What we can do is ambush one of the convoys that’s headed towards the two bases once a week. Interrogating our Syndikat prisoners has revealed they have raided these convoys before and can guarantee that the equipment we need will be there. We can use this opportunity as well to perform recon on these locations and install necessary observation equipment.
    The Syndikat raids have made the convoy reconsider their security and we can expect the vehicles to be well defended. We know the route, all we must do is pick an ambush point, set traps and attack. Make sure to check each vehicle for valuable gear that we may be able to retrieve. For this reason it may be best to try and disable the convoy vehicles rather than blow them up completely.
     
    Assets:
    ·         Polaris DAGOR/Prowler
    ·         Whatever you manage to steal from other factions.
     
    Friendly Forces:
    5 IoN survivors somewhere on the island
    Neutral/unconfirmed forces:
    -
    Enemy Forces:
    -HIMF
    -CSAT
    -Syndikat
    Civilians
    This operation will leave operatives spread out over the island. Tanoa has several urban centres where civilians can be expected.
     
    Mission
    Ambush Convoy
    Execution
    Set up ambush along convoy road.
    Ambush Convoy
    Retrieve equipment.
    Return to Bivouac of your choice.
    Movement Plan:
    At commander’s discretion
    Rules of engagement:
    The objective is to remain undetected. Do not fire unless operational secrecy is at risk.

  7. Like
    Minipily reacted to Bomer in Task Force Sol - Operation Situation Report   
    Updated mission notes on points of importance.
     
    E.G. people, places or things to look out for while on operation.
     
    Changelog
    -added intel on IoN
    -Added intel on lost DAGOR
    -Added intel on HIMF search patrols.
  8. Confused
    Minipily reacted to Bomer in Frontlines Feedback Thread   
    Any ideas you have you are welcome you put in here!  Frontline is improved with any feedback provided, so the more concrete it is the more we can do with it!
     
    In my experience not a single idea so far has been swept under the rug. We've taken the time to look at all the feedback that is here and see how well it works with the vision of Frontlines in general or the faction in particular.
     
    Sometimes this means that we decide not to change something as it interferes with the vision. There have been occasions where feedback misinterprets how a system works or is relevant to a mod that we can't adjust.
     
    Meanwhile the majority of the feedback here is put on our tracker to be implemented on a short or long term basis depending on how much effort it is. Things for a current faction are generally implemented quite fast while changes to systems take more time.
     
    Since we only have one part time developer on this it means new features or changes to current will take time regardless.
     
    I really appreciate all the stuff you guys are giving and hope everyone understands the method to our madness a little better.
  9. Like
    Minipily got a reaction from Bomer in Frontlines Feedback Thread   
    HIDF need some form of heavy lift helicopter. I would recommend either the Chinook for Western Influence or the MI-8 for Eastern Influence. Both fit the bill of being old pieces of hand-me-down equipment.
     
    Additionally, it would be good if FSG had some weapons they could actually put to use. I think some good additions would be:
    SMAW
    FN MAG
    GPMG "Gimpy"
    M82 Anti-Material Rifle
    M14 w/ rail.
     
     
    To be honest and a little bit blunt, there is an absolute ass ton of equipment for the arsenal and vehicles for the menu's that could be added in. Myself and Johnson both have some great ideas for additions to open up some more gameplay whilst keeping it in with what LH5 envisioned for the faction; it consisting of older generation hand-me-down equipment mainly from the Cold War Era.
     
    Essentially everything I picture for this faction consists of just that. There's just a lot of dead space right now that I think deserves filling up.
     
    Additionally, I have some ideas for some Syndikat changes to give them some equipment more befitting of what they would be able to have handed to them by nations using them as a proxy. Furthermore, most of their equipment should be of that which we are using, as smuggling in equipment is a lot harder than raiding the host nation faction (us).

    Additionally additionally. I think for the Guerilla faction, it would be a fantastic addition to make them some form of CIA backed force as if we are of mainly western backing, the CIA would be using proxys.
     
    Again, I've got some great ideas and Johnson too but I'm not really interesting in taking the time to throw them in if I feel they may get swept under the rug. The above additions to FSG would be greatly appreciated right now though, give the infantry a bit more of a chance.
  10. Like
    Minipily reacted to MidnightRunner in [AWE] Cataclysm Campaign Week 4 @ 18:00 UTC 22/10/2021   
    Mission Name:
    Cataclysm Campaign Week 4
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset AW_Cataclysm.html  (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots:  33 
    Platoon // 3 man element
    Alpha - Echo // 6 man elements
     
     
    Situation
    After tracing the detected signals to what was believed to be the military group that had attacked and kidnapped your people. Intel was discovered that this faction had been in opposition to the faction known as the Corporation who had apparently been taking people for "testing".
     
    The position of a Corporation facility is known. They have set up in Camp Spencer to the NW of the area.
     
     
    Mission
    Go to Camp Spencer and search for your kidnapped people and search for information on why this happened.
     
     
    Execution
    Objectives:
    1. Go to Camp Spencer and search for your missing people
    2. Gather any information relating to the "Military" unit that attacked you
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  11. Like
    Minipily reacted to LH5 in Taru Xeno pod mod   
    We (by we I mean lord and saviour @Whigital) has scripted this into I&A already.
     
    Current system requires you to land on top of the pods to dock, this can be a bit tricky for less experienced pilots. I find it rather easy (insert ego boost)
     
    Yeah having a winch lift them would be cool. However system already in place is accessible by all, no mod required.
     
    @SiegeSix Has also highlighted a issue as it would have to be client side to even be considered for EU 1 and I can’t find anything on there either atm.  
  12. Haha
    Minipily reacted to Noah_Hero in AW Dakar Rally Altis // 12-10-21   
    Finally a chance for @Johnson to roll over with vehicles without fear of getting banned😉😂
  13. Like
    Minipily got a reaction from FrOzT in AW Dakar Rally Altis // 12-10-21   
    Can't wait to watch Walk'N and Jenkins have a horrible car accident.
     
    Looking forward to this! Some friendly compeition will be good.
  14. Haha
    Minipily reacted to Jenkins in AW Dakar Rally Altis // 12-10-21   
    Me and @Walk'N during our run:
     
     
     

    well_yeah.mp4
  15. Thanks
    Minipily reacted to Schubz in Introduction of Regular Community Meetings   
    Shouldn't the 2nd meeting have already been? Is there anything planned in the near future?
  16. Like
    Minipily reacted to Bomer in Frontlines Feedback Thread   
    Now that I'm here anyway. Here's a design change I've been thinking of for Civpoprating. Rather than having a global civpop rating it may be more interesting to have a sector based civpop rating.
     
    The Change
    These sectors could be centered in cities and cover a radius of several kilometers around them. Any objective within this sector would be influenced by the rating and can influence it. The major change we will see is that regions will develop in which we will be viewed more favourably than other regions meaning that while guerilla's in one sector might be our ally, in others we may encounter them as opposition or find mines and IED's.

    This change will also influence the impact that positive or negative change will have on the civpop meaning that it may be more work to increase it but will be less affected if it drastically drops due to destroyed buildings.  These changes will now be limited to their sector. Performing a UXO clean-up inside Sector Paros will mean a change in Paros' Civpop rating. Similarly blowing up a building within sector Galati will only change sector Galati's rating.
     
    It is still possible to maintain a global rating based on the sector ratings but this would then no longer be the deciding factor in how the population feels about the players. Instead this would happen locally per sector
     
    User Interface
    As for how to indicate this change a UI display similar to Vindicta's Interface could be a strong basis. Alternatively you can look at sector games like Foxholes or Planetside 2 with colour/line indicated sectors with a statistic number at the center or near the main city of said sector.
     
    Optional features
    Sectors Influencing Sectors
    An optional addition to this system could be that sectors influence each other so that a positive or negative civpop rating in a sector has a similar impact on the civpop rating in an adjacent sector. Positive ratings in sector kavala will give an +X% base rating to Sector Sector Zaros, while a negative rating in Pyrgos means a -X% rating to any adjacent sectors. This is very much a feature though that is optional and should only be implemented when the base system is there.
     
    Rewards for Positive civpop ratings
    Another optional feature is the availability of rewards for high civpop in a sector. In liberation taking certain objectives rewards the player with unlocking a vehicle they can then purchase. I think it would be far more interesting if instead, a high civpop rating means that these sectors give things to the players. Sector Kavala may give a free FOB crate while Sector Oreokastro gives a large supply of resources. Free vehicles or special weapons are an interesting addition as well. What could even be possible is that a sector offers guerillas to help fight alongside the players. rather than gorillas appearing at random when a player attacks an objective they can request a group of guerrillas to attack an object through an interface. They may for example order the guerillas to attack Agios Dyonisios ahead of the players' assault.
     
    Conclusion
    Overall this change will make the civpop more than a flat stat that we keep up through a few quick actions and prevent a global spiral due to one ruined area. Furthermore it helps set Frontlines apart from Liberation, making it a more unique experience overall.
  17. Like
    Minipily reacted to Bomer in Task Force Sol - Operation Situation Report   
    Situation Report & Mission Statement: Horizon Islands
    12:29 UTC // 3rd of august 2036 // Classified
    Partially declassified, only intended for 22 SAS regiment, B Squadron assigned to Task Force Sol
     
    The Horizon islands have been the battleground for the better part of a century now. Since the fierce battles of World War 2 throughout the icy tension of the cold war the strategic importance of the former French colony has made it an unstable region. It frequently passed from puppet master to puppet master.
     
    For the past 15 years the islands have been stabilizing under the partnership of local Russian “Born” Politician Igor Zelemnikov and business mogul/vice president Hue Chin. Their partnered government grew out of a peaceful protest a dictatorial confederation in 2021. The global community applauded the peaceful transition though MI6 intelligence believes that that both men were instrumental in causing events that ultimately led to the protests.
     
    Both Zelemnikov and Hue are tied to Horizon Island through their intelligence work during the periods that their respective governments exerted control over the islands. Zelemnikov’s ties with the current Russian government are flimsy but it is clear, based on current Chinese investments and coded messages sent to and from Tanoa, that Chin is still working with the Chinese Ministry of State Security to some extent. Furthermore, their party, Nouveaux Horizons, is currently the only political party.
     
    Zelemnikov was a KGB officer stationed on the island when it was under soviet influence. The public narrative is that he was born on the island to Russian parents and has lived on the islands ever since working a wide range of minor jobs before rising to fame organizing the first peace march in 2019. Zelemnikov is in fact from Vladivostok, spent time as Spetsnaz operative in Afghanistan during the exodus in 1989 before joining the KGB and getting stationed on Tanoa. With the fall of the USSR, he was disavowed and remained on the island as mercenary fighting a guerrilla war against the government until he re-appeared during the peace march. Zelemnikov is a charismatic individual, a cult leader in any other light. The man has a way with words.
     
     
    Hue Chin is a lot more honest about who he is. Heir to the Chin Digital Media empire, he took over his family’s business when his father Lee Chin passed in 2016 due to unknown health complication. Lee was an eccentric individual that like showing off his physical health. Lee Chin’s criticism of government crackdown on media & online entertainment therefore may have been the health complication the doctors were referring to. Prior to all this Hue Chin spent time in military academies as well as a 3-year gap where even the combined efforts of western intelligence can’t pinpoint where he was. Hue spent much of his time from 2010 to 2021 buying and selling land around the Horizon islands to Chinese companies and islanders to curry favour with them as well as doing the MSS’s bidding.
     
     
    The pair ushered in a golden decade for the islands as Chinese businesses heavily invested in the region. The island modernized rapidly but wealth quickly pooled around the wealthy business owners rather than the regular population. This led to a series of large-scale protests throughout the island chain in 2032 which to everyone’s surprise was beat back aggressively by government forces. These protests led to a downfall in standing with the global community. After the discovery of Uranium on the island of Tanoa Chinese influence and the militarization of the islands has increased dramatically.
     
    With the increase of animosity to the outside world in the last five years the global community has denounced Tanoa’s government and called for the stop of Uranium mining & enrichment, harsh sanctions on trade, and opening of borders to human rights watchdogs. Tanoa has answered with the promise to arm themselves accordingly to the threat that the global community is making themselves out to be. They have begun expelling American and European embassies and organisations.
     
    “We have licked the heels of despots for too long. Tanoa has been a truly free nation for 15 years and we shall not submit again!” -Igor Zelemnikov
     
    China, and by extent all members of the Canton Protocol Strategic Alliance Treaty are applauding The Horizon islands firm stance and have recently begun training and equipping the Horizon islands. Furthermore, MI6 has confirmed CSAT Is performing weapons testing on the islands. NATO [redacted] officer, [redacted], is even making a case that the recent earthquakes on the island are caused by a device first encountered by said officer on the Mediterranean islands of Altis & Stratis.
     
                    “The only logical thing to do when the Western world threatens to play empire yet again. The Horizon Islands have our full support.” -CCP Spokesperson
     
    Aside from a minor CSAT presence and the HIMF a third faction currently operates around the Horizon Islands. The Syndikat, or just Syndikat, a loosely organised smugglers ring in the Indian & Pacific Ocean, and the west African coast. The key leader is a man that goes by the alias Warlock. We know very little about him but whenever we roll up a cell this name comes up as being the leader. Syndikat have begun appearing in the jungles of The Horizon Islands raiding villages and smuggling drugs, guns and more wherever they like. Though Syndikat is not our priority we may find ourselves fighting them during our operation.
     
    MI6 and the CIA have gathered enough intel to build a case against the two men in The Hague for instigating a popular uprising through inhumane acts, crimes against humanity and extortion.
    The firm stance of the Horizon Island government began around the same time this Intel came to our light. Insiders are concerned there are potential moles in both agencies. This document is therefore your eyes only. Each of you will be deployed into a hostile country for potentially 6+ months with only each-other to trust. Beyond the draftee of this document, The heads of MI6 and the commander of the HMS Proteus no one knows the full reason or plan of this operation.
    Mission objective
    Carrier Group Severn Is to be sent to the Horizon islands to deliver and extract brigade of Royal Marines and SAS teams.
    The Royal marines will be retrieving the embassy members from Georgetown.
     
    SAS teams will use the cover of the rescue op to infiltrate the island chain and begin a multi-phased operation wherein they will gather intelligence, Sabotage, raid & assassinate high value targets in preparation for a coalition invasion. Meanwhile, they will also keep track of and attempt to apprehend Igor Zelemnikov and Hue Chin. Carrier group Severn will retreat from the area leaving operatives with no immediate support. HMS Proteus will return occasionally for supplies. Operatives are to maintain total radio silence on comms outbound from the Islands to ensure concealment. Messages requests and intel will be relayed via HMS proteus. Only when the general mission is at risk may radio silence be broken.
     
    Phase 1: Establish foothold
    Operatives will infiltrate and secure several Forward operating bases within the Tanoan jungle. Targets have been chosen from a selection of abandoned military installations, Jungle temples & archaeology sites, and cave/rock formations. Once secured these positions should be fortified and stocked with supplies brought in via supply drop from carrier group Severn before it leaves the area.
     
    Phase 2: Gather intelligence
    Operatives will gather intel on troop strength, weapons development, High Value Individuals, and points of interest such as government buildings, checkpoints, Uranium mines, & Military installations. Multiple potential landing sites will need to be investigated for the coalition invasion. This will be done through observation, infiltration & hiding within the population.
     
    Phase 3: Sabotage
    Based on intel gathered operatives will begin assaulting point/people of interests and weapons development labs found during phase 2. [Redacted] will send in a team for support on any of the special weapons development lab. It’s important that any sabotage performed during this phase will not draw direct attention to us or our intentions. Any targets assaulted in this phase will in some way impact the Islands economy, morale, or CSAT’s weapons development.
     
    Phase 4: Bite and Hold
    With the invasion imminent Operatives will move and begin assaulting points of importance on the surrounding islands to ensure safe landings for coalition forces. Operatives will need to hold these points of interest until friendly forces come in to relieve and hold the positions instead. Operatives will then retreat to the main island and prepare to attack and hold points of importance there in anticipation for the invasion of the Main Island. After successful landings Operatives will work to find and capture Igor Zelemnikov and Hue Chin.
     
    Once Igor Zelemnikov and Hue Chin are in custody Coalition forces will move into the capital & establish a more moderate government. Zelemnikov & Chin will then be tried in The Hague.
    SITREP Mission Progress Notes
    Warlock is sending a certain M'Bala to investigate the losses of some of their hideouts, which we have now occupied as bivouacs. These Familiers as they are called are Warlock's personal soldiers. They are well trained and well equipped. We should watch out. Weapons Development Labs
    Cheng - Project Asp - Advanced Viper suit development
    Due to being uncovered twice by HIMF and CSAT and other global events we are now at war with CSAT.
    During Operation Thunderstruck a nuclear explosion occured at the Red Spring Uranium mine. The direct area around the site is lethal. At this time it is not yet clear what the damage of the fallout and radioation is.
     
    Completed/resolved
    Listening Post Leicester is now running and gathering data from secure channels. SAS operatives has been rescued. All soldiers are accounted for. ION elements have been successfully exfiltrated. Igor Zelemnikov and Heu Chin have been taken into custody. They will now await their trail in the hague for warcrimes they've commited prior to and during their reign of the Horizon Islands. Evidence provided will further support our decision to invade the Island Chain in front of the global community. Additionally, their capture means that the Horizon Island government is headless. We intend to make use of the ensuing chaos to offer a reasonable surrender to whoever fills the void. Our stolen Polaris Dagor has been secured and safely stored back at base. Weapons Development Labs
    Cheng - Project Asp - Advanced Viper suit development
    Liu - Project East wind - Secured and transferred to CTRG
    Zhang - Project Atrox - Weaponized Virus development - Dismantled - CTRG retrieved a sample and counter agent.
    Xhaio - Project Isotope - Weaponization of Radon - Dismantled
    Wang - Project Black Gauntlet - Likely the Weapons lab in the Uranium mine.
    We managed to steal a truck full of CSAT equipment. Included were guns, helmets and uniforms. We'll keep it stored for when we need to impersonate CSAT.
    Landing sites have been evaluated and marked. Some positions are mined but not impossible to deal with
    A number of military facilities are located on the western islands. Potential targets for sabotage/airstrikes
    An SAS team has made the mistake of driving on a main road through a major settlement, they collided with a HIMF APC which called in CSAT reinforcements. We have lost contact with the element. We can only assume that CSAT knows we are now on the island. All we can hope is that none of the operatives survived to be interrogated. It is likely HIMF & CSAT will be on full alert when our next operation rolls around.
    Bivouac Plymouth turned out to be a Viper training camp testing new Viper equipment called Reflectors. The assault triggered a very strong response from CSAT. It is likely whatever we found was very important to CSAT there
     
     
    Global consequences of the campaign
    The events on the Horizon Islands have lead to a third world war. While the world is mostly divided between east and west the division is much further based on the current and historic relationships between the two main parties; CSAT and NATO. A number of countries remain neutral. Most notably Russia and Argentina which both find themselves between both sides but have a strong enough military force to deter a possible invasion. The UN Security Council as assigned Argentina the duty of UN observer in the coming conflict. Russia meanwhile seems to be playing its own game amidst the chaos.  
    Igor Zelemnikov and Heu Chin have been taken into custody and are being tried in The Hague. A number of assassination attempts have been made during the trail but for now both are very much alive. So far the trail has revealed evidence for the crimes against humanity committed by the pair along with the experiments CSAT has been doing on the island. Public opinion of our invasion of the islands and our response to CSAT's declaration has therefore swung in our favour.  
    The rescue of ION operatives has made its rounds in the media back home. Aside from A PR boost for the military it's also meant Many PMC's are offering their services at reduced rates to our governments as covert soldiers. Intelligence agencies are currently vetting these groups and establishing a spy network of PMC's.  
    The Red Spring nuclear incident has been devastating to the Horizon Island region. While the blast itself was minor, enough radioactive material was distributed over the main island to severely impact the agriculture there. Blue Pearl Industrial harbour and the villages around the mine will likely not be usable for the foreseeable future meaning a significant effect on the Island Chain's economic strength. A whole new deep sea port will have to be build.  
    While we managed to destroy most weapon development labs we failed to find further intel on project Asp. it is likely this development will proceed and we may encounter more powerful Viper units during future campaigns. Nonetheless we have crippled CSAT's military tech strength and have developed necessary countermeasures to the developments we found on the island chain. Where CSAT may have had a leap in technology a year ago we have levelled the playing field  
    CSAT is in the possession of an orbital laser capable of storing solar power and transferring it into a high intensity energy beam. While we have specialists working on figuring out the exact details of the device and ways of taking it down we will have to be cautious when fighting in High intensity areas. So far we know it can only be on one location at a time and takes time to get into position. It heavily relies on earth's rotation to get anywhere fast.  
    Any Further questions in regards to the current situations may be directed at the officer currently investigating the situation by responding in the thread below.
  18. Like
    Minipily reacted to Bomer in Task Force Aegis – Torn Citadel 14/09/2021   
    Mission Name:
    Task Force Aegis – Torn Citadel
    Server Details:
    IP: 116.202.224.207
    Port: 2302
    Mods required:
    AWE Aegis-456+.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
    Server opens 30 minutes ahead of time
    Expected mission length 120+ minutes (may go over or under expected mission length
     
    Player Slots: 31
    Bundeswehr
    ·         Central // 4 man command element
    ·         Alpha-Delta // 6 man infantry squads
    ·         Faust // 3 man Mortar pit team
    Situation
    Communications report & analysis: Matterhorn – K2
    [Comms initiated]
    “Matterhorn to K2 priority message. Torn Citadel, Torn Citadel.”
    “Send for K2. Status?”
    “K2, Matterhorn is under attack. We are under accurate Mortar fire and are being attacked from multiple directions. Requesting immediate QRF.”
    “Understood Matterhorn, Mobilizing QRF. What is your combat status?”
    “K2, Our Mechanized Element is destroyed. Callsign Dragon was in transit for maintenance has been destroyed on our helipad. We are combat effective for now but have limited ammunition. We expect to hold out for one or two hours with the current pressure.”
    “Copy that Matterhorn, QRF is staging at Altis International Airfield. Unclear on ETA. Will keep you updated.”
    [Several minutes later]
    “K2, we need that QRF now! These aren’t just FIA. There’s too many of them for that! Enemies broke through one of our barriers but have been repelled for now. Additional, we have smoke rising in the nearby IDAP camp and Syrta itself.”
    “Matterhorn, We are doing what we can. I suggest you do the same. Ensure IDAP is safe. They’ve been targeted once. They may be a target again!”
    [inaudible from Matterhorn. Someone shouting off radio]
    [Comms disrupted & subsequently lost]
    [Attempt to re-establish coms]
    [Attempt failed]
    [Attempt to re-establish coms]
    [Attempt failed]
    [Attempt to re-establish coms]
    [Attempt failed]
    End of  report
    Assets:
    ·         Pandur IFV  - Destroyed
    ·         AH-99 Blackfoot - Destroyed
    ·         UGV Stomper
    ·         MK6 Mortars + artillery computer
    ·         Strider motor pool
     
    Friendly Forces:
    IDAP // humanitarian aid group
    ION // PMC tasked with protecting IDAP
    Enemy Forces:
    -FIA insurgents
    -?
    Civilians
    Syrta locals
    Mission
    Survive
    Execution
    Hold out until QRF from the airfield arrives.
    Investigate smoke in Syrta & IDAP camp
     
    Movement Plan:
    At commander’s discretion
    Rules of engagement:
    At commander’s discretion

  19. Like
    Minipily got a reaction from Damo3D in [Guide] A Basic Introduction to Roles on AhoyWorld Enhanced.   
    As per request, thought I might throw together a quick guide to explain some of the fundamental responsibilities behind each role on AWE. Note this will be in a basic explanation, so some more advanced details may be glossed over.
     
    Firstly, if you are new to AWE, please consider reading this!
     
    Should you be looking for a certain guide, or more detail about a certain role, please consult the Guide Section on the forums!
     
    Platoon Element:
     
    Alpha - Bravo - Charlie Elements
     
    Squad Lead Element:
     
    Fire Team Element:
     
    Air Assets:
     
    Armor Element:
     
    Logistics Element:
     
  20. Like
    Minipily got a reaction from applechaser in [Mod] BettIR   
    We've been using this on the MSO for a while now. It works great and contains everything that should have been in the vanilla game to start off with. Pair this with the Modern Warfare NVG colours and you get some pretty nice NVGs.
  21. Like
    Minipily got a reaction from RiverWolf in [Mod] BettIR   
    We've been using this on the MSO for a while now. It works great and contains everything that should have been in the vanilla game to start off with. Pair this with the Modern Warfare NVG colours and you get some pretty nice NVGs.
  22. Like
    Minipily got a reaction from Jonas in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I haven't read all of this thread so it may have already been said.
     
    I believe one good thing that AW needs to return and stay is regular staff and player meetings. Host this regularly, have staff and community members work out points of discussion and stick to the routine.
     
    In the past when AW had a rather large divide, this was a decision that was made and we managed regular community meetings where everyone had a chance to share their thoughts on improvements, have debates and also provide a time for staff to provide regular news for the community with real time feedback on what they thought.
     
    I think fostering an environment of regular discussion and feedback in real time during regular meetings will help to reinforce that "stand by eachother" mentality that is seeming to be lacking recently and help to bring about new ideas on the regular to maintain focus.
     
    I feel that this could all be planned out with a community meeting to let people take the stage and talk about what they would expect from these meetings and the best ways to do it. It may also help to get people together to chat and just have a fresh start if needed.
     
    This was something that @PiranhA did a while back and I believe the fresh start then was one of the best things to happen. Just let bygones be bygones and let the community shape the way forward.
  23. Like
    Minipily got a reaction from Nibbs in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I haven't read all of this thread so it may have already been said.
     
    I believe one good thing that AW needs to return and stay is regular staff and player meetings. Host this regularly, have staff and community members work out points of discussion and stick to the routine.
     
    In the past when AW had a rather large divide, this was a decision that was made and we managed regular community meetings where everyone had a chance to share their thoughts on improvements, have debates and also provide a time for staff to provide regular news for the community with real time feedback on what they thought.
     
    I think fostering an environment of regular discussion and feedback in real time during regular meetings will help to reinforce that "stand by eachother" mentality that is seeming to be lacking recently and help to bring about new ideas on the regular to maintain focus.
     
    I feel that this could all be planned out with a community meeting to let people take the stage and talk about what they would expect from these meetings and the best ways to do it. It may also help to get people together to chat and just have a fresh start if needed.
     
    This was something that @PiranhA did a while back and I believe the fresh start then was one of the best things to happen. Just let bygones be bygones and let the community shape the way forward.
  24. Like
    Minipily got a reaction from RiverWolf in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I haven't read all of this thread so it may have already been said.
     
    I believe one good thing that AW needs to return and stay is regular staff and player meetings. Host this regularly, have staff and community members work out points of discussion and stick to the routine.
     
    In the past when AW had a rather large divide, this was a decision that was made and we managed regular community meetings where everyone had a chance to share their thoughts on improvements, have debates and also provide a time for staff to provide regular news for the community with real time feedback on what they thought.
     
    I think fostering an environment of regular discussion and feedback in real time during regular meetings will help to reinforce that "stand by eachother" mentality that is seeming to be lacking recently and help to bring about new ideas on the regular to maintain focus.
     
    I feel that this could all be planned out with a community meeting to let people take the stage and talk about what they would expect from these meetings and the best ways to do it. It may also help to get people together to chat and just have a fresh start if needed.
     
    This was something that @PiranhA did a while back and I believe the fresh start then was one of the best things to happen. Just let bygones be bygones and let the community shape the way forward.
  25. Like
    Minipily got a reaction from Admiralbumfluff in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I haven't read all of this thread so it may have already been said.
     
    I believe one good thing that AW needs to return and stay is regular staff and player meetings. Host this regularly, have staff and community members work out points of discussion and stick to the routine.
     
    In the past when AW had a rather large divide, this was a decision that was made and we managed regular community meetings where everyone had a chance to share their thoughts on improvements, have debates and also provide a time for staff to provide regular news for the community with real time feedback on what they thought.
     
    I think fostering an environment of regular discussion and feedback in real time during regular meetings will help to reinforce that "stand by eachother" mentality that is seeming to be lacking recently and help to bring about new ideas on the regular to maintain focus.
     
    I feel that this could all be planned out with a community meeting to let people take the stage and talk about what they would expect from these meetings and the best ways to do it. It may also help to get people together to chat and just have a fresh start if needed.
     
    This was something that @PiranhA did a while back and I believe the fresh start then was one of the best things to happen. Just let bygones be bygones and let the community shape the way forward.
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