Jump to content

Minipily

Donator
  • Posts

    821
  • Joined

  • Last visited

  • Donations

    10.00 GBP 

Everything posted by Minipily

  1. This mission looks fucking dope! If I could just kindly get a motorcycle then I can do the Great Escape and you know I'm going to roleplay it HARD but in the worst way possible.
  2. I think stitching in the field could be fine so long as it is limited to one use stiching kits so that to not make any medical teams that are added useless and speed up medical gameplay too much. It could even be worth having specialised Field Surgeon roles with more specialised abilities like stiching in the field as well as having access to more medical supplies, like a Platoon Medic for example. If that was done, you could make each Squad Medic act more akin to a Combat Medic or Combat Life Saver. These would essentially be the roles to stabilise units and have limited full heal options where the Field Surgeons would be the ones to travel between units and ensure full heals where available. These Surgeons could even fold into a specialised medical team that act on the ground and/or perhaps have MEDEVAC Choppers. Twisting the gameplay to that scene effectively keeps a sense of difficulty and slower paced, thinking gameplay where leaders will also need to take into account using WP's, OP's and Operational Phaselines as points of reference to gather not only a supply check from their men but also a medical check. On the vast majority of Gamenight's I've attended, a lot of the leaders tend to have a sense of urgency even when they've got Flat Stan and his 1000ml blood brothers walking faint like "s-sir please could we take a knee for just 1 minute and get a medical check." Perhaps that'd slow down leaders in areas where needed and give the medical roles that extra time to get things squared away. Combat Medics could use that time to gather a quick triage of their men and consider whether they can keep them stable or if they need a Field Surgeon to quickly drive/fly over and get their patient fully squared away - IF the Combat Medic has already used up all of his LIMITED Field Surgical Care supplies. TL;DR - Consider implementing Field Surgeons in perhaps a Medical Team that will be the brunt of Field Surgical Care, leaving Combat Medics with limited Field Surgical Care supplies so that gameplay can still advance at a quicker rate as players desire, but also restrain and withhold dangerous manuevers from taking place too many times as Field Surgeons would be needed to fold between squads either on ground or in the air to full heal players between Operational Waypoints such as WP's, OP's and Phaselines. Additionally: I agree with Kman that a review of the Medical Situation is greatly needed. ACE's Update has made things much more difficult, I personally believe that a dedicated Medical Team is needed now more than ever. I think they could fill a great gap and would be a welcome addition: carrying extra medical equipment, having access to dedicated medical vehicles that can get them across the battlefield quickly and SHOULD be relatively protected through the Geneva Convention (I'm looking at you Zues). Personally I'd fill it as such: Paramedic Team Leader / Pararescue Pilot Paramedic / Pararescuemen Paramedic / Pararescuemen *In case you wanted a purely air based role on occasion. That's my personal 2 cents. Personally think it would be a fun and engaging way of doing things whilst also filling that speeded up gameplay that people desire, done correctly there is no reason why this would be slower than the current state of things. Just takes clear communication - that is key.
  3. From the USMC school huh? Awww, is my little German friend missing Afghanistan? Maybe one day we will return... Someone has to go and get those boys out...
  4. Very nice updated guide, certainly took the time to make it look nice. I like the correct wording and attention to detail. About the most I bothered with in terms of graphics last time I updated was make a triage card. If you wanted to borrow that, go ahead, but some might not agree with it on EU3. I "inherited" that from a real world combat medical emergency triage.
  5. That's kind of the intention of the Taru. The idea that it should just sling a passenger section or even worse, a medical section loosely on the sling is just bizzare. No idea why Bohemia didn't finalise it by allowing it to clip the pod to the airframe properly. I think that's a pretty neat idea, it's a pretty neat bird, especially if it's actually used properly.
  6. Minipily

    Morphine jab

    From this angle it looks like he's about to make a surgical incision of the syringe straight into his urethra. I'm not sure that's the way it's supposed to be done but I won't judge what the man likes.
  7. There is technically that capability in ACE3 for ArmA III but this mod is only used on the modded servers and not in relation to EU1. Whether or not this could be a quick and easy script to throw in without completely collapsing the server in on itself, I don't know. There is a track record here of scripts going quite horribly wrong I believe, it's kind of a tradition for AW! Maybe Stanhope can enlighten you, I think he does some of the developer stuff behind the curtains for I&A if you are indeed on about EU1. Anyway I'm no mod nor script kiddo so I can't really say but I could see that being useful for night ops, though that'd be a longshot to prevent EU1 folk continuing to honour the tradition of blowing some friendlies hearts and minds against a wall.
  8. Jesus, why don't you just marry him.
  9. Is this by chance on... TANOA?! What heresy is this?! Tanoa is a forgotten map Ben, how dare you try to revive it! Looks fun though, might take my pants off for this mission.
  10. Wrong place unfortunately @TheScratch, you won't find any of what you'd prefer here I reckon. There are select few who will do these things to max the leaderboards, whether this is for personal fun or a large ego and attention grab. I think I&A4 will have limited armored usage, as there will be actual armor slots and armor will be most likely be expensive to use and overall more limited. I have no idea when I&A4 will coem out though, so you might be waiting a while for that. I can sort of read where your getting at with this post, and in part I do agree with what your thinking, but chances are these points are immediately nulified. Just keep it cool and carry on. Keep your chin up and if you have any problems with what players are doing, speak it out with them or active staff. There is a posibility that if fun is being ruined for a wider audience of people than the one person sat on a hill with a tank or 65 AT rockets, then things can be rectified to fit that wider audience. At least that's how I imagine things would go. Good luck and have fun, there is fun to be had here, even if you gotta work for it! If you prefer teamwork, general cohesion or more of a balanced level playing field then speak with me, I might have some advice.
  11. It isn't about fitting in. It's about looking cool. "I own 5 sets of Oakleys."
  12. You might be able to ask staff or spartan's who are online on the server to reserve a vehicle if you have already assembled a crew to man it. But otherwise, you won't find any cohesion or teamplay like that on EU1. If people want to one man an armoured vehicle and fill it with AT rockets, then that's life. I'd recommend another server if you want any form of realism or tactics. I'd recommend the gamenights or MSO within AW if you wish to stick around for it.
  13. Indeed, I think it's easy to forget how active Africa are in the war area. It's like the Middle East in some regards. I'd love some gritty brutal combat in some muddy forest and/or desert. Give some AK's and Surplus AR-15's a run for their money. Could also use the FAL. Africa is a goldmine for worldwide weaponry. This video does a pretty amazing job at explaining the rundown of an intense attack by ISIL against US Special Forces and Nigerian Army, it's worth a watch to see just how vulnerable you are against insurgents. There is also the actual helmet camera footage from a soldier during this mission but, it's extremely graphic as he was executed at close range. This vid is worth a watch though:
  14. Contemporary are always nice, especially given there's a plethora of settings that I have very rarely or never seen. Afghanistan or some Middle Eastern one is always easy and seems to still fall in favour of a lot of folk, but there's some other neat areas to explore: African Conflict: - Boko Haram vs Nigerian Army x United States Special Forces. Somalian Insurgency - Somali Pirates/Insurgents x ISIL x Al-Qaeda vs Somalian Army x US Army SOCOM x British Royal Marines + Pretty neat, you could also employ some anti-shipping raids with helicopter rapelling or ship boarding of sorts, I've seen it a few times and it's awesome. Syrian War: - ISIS vs YPG x Kurdish x SAA War in Donbass: - Pro-Russian Militants vs Ukranian Military Vanilla Campaign Style War Scenario: - NATO x AAF x CSAT + Very flexible Just a few ideas, anything can be fun!
  15. Looking forward to it again, these are turning out to be some amazing missions!
  16. ACE is a game changer and I can't imagine ArmA without it. Even with a basic medical, the enhanced balistics and A C T U A L S H R A P N E L are amazing amongst other things. I would be very careful adopting it with its current compatibility issues however, be sure to give it a thorough test. (I understand you have some preset settings, just make sure it works with the Unsung mod)
  17. Time to fight the one enemy who can defeat Captain America. Captain Vietnam.
  18. Not too much. AW has a discord, for discordery things. AWE is gone. EU2 now does some fairly regular zues missions. EU1 is pretty much the same old bonkers land it is - though some day™ I&A4 is coming out that should make things a little more exciting, think Ryko does some mission tests every now and again. MSO is running well, with a new campaign and some new faces here and there, feel free to drop in if you want some Serious Fun Modded Gameplay™. In terms of AW leadership, the past couple years since a few things got shut down has been a bit crazy. Not quite sure who's steering the ship, think the whole "owner" thing got scrapped and staff are sharing the helm so that should help transparency a little. I'd just delve in and get an idea for yourself. Hopefully 2020 will shine a light over the opportunity gateway, perhaps you can be one to help open it.
  19. This is the first gamenight I've seen in a very very long time with quite an interesting and well thoughtout story. Bravo @JANXOL! The modset associated with this mission also looks like a spicy recipe for some intense combat. Preset loadouts and a mix of NATO and RusFOR weaponry is going to be amazing also, exactly the sort of thing you'd see on an island such as this, especially with its past. As someone who is deeply involved with the lore behind ArmA III, your fictional story is not completely out of the ordinary actually, that only hightens my interest. I'm looking forward to it actually, I think I'd love the opportunity to lead but I'll wait to sign up. Good idea with starting with a prologue with the opportunity of a campaign also, I think people will probably like it but good idea not to hold a false promise if things go sour. Will client side mods such as DynaSound, Enhanced Soundscape and Blastcore be available?
  20. 17th of April 2020 (21/12/2019) 06:00 EET (18:00 UTC) On the morning of the 17th of April 2020, a small group of NATO forces commanded by Lt. Christiansen were sent out to perform recon and harassment of enemy forces in the town of Oetzendorf codenamed 'Objective Oscar'. These troops were under leadership by LCpl. Shaw whom assumed operational command in the absence of Cpl. Johnson who was still recovering from wounds sustained the day before. Lt. Christiansen was leading a small team on a recon mission in [REDACTED] and was unable to accompany troops on this mission. These troops under the callsign 'Alpha' utilised a recovered UTV and moved out towards the town of Klein Hesebeck where they dismounted and searched the town. An abandoned Russian Army GAZ matching the description of the one encountered on the 15th of April 2020, was found on the Southern edge of the town. Alpha reorganised on the Eastern perimeter of town and brought their UTV to a forest in grid (093.797) where they left the vehicle and moved South East on foot to establish an OP looking into Objective Oscar. A scout element consisting of 2 men was sent ahead at 07:00 to a compound in grid (104,782) to establish a more reliable observation post and told to dig their heels. Additional troops soon regrouped with LCpl. Shaw in grid (100,791) and established a blocking force in case of a Russian counterattack. By 07:30, the lead scout element was engaged by hostile forces on the Northern outskirts of Oetzendorf and immediately returned fire. Approximately 1x hostile squad was neutralised before one member of the Scout Element was injured, forcing the team to fall back to the blocking force. At 07:50, Alpha was attacked by a significant force approaching from the North and North West forcing troops to dig in and return fire. The position quickly became untenable and Alpha was forced to fall back a further 400m through intense gunfire to establish a new phase line and return fire. During the retreat, Sgt. Adrus Kross of the Estonian Armed Forces was shot and Killed In Action, friendly forces were unable to secure his person. By 08:20, Alpha was in a significant engagement with hostile forces encroaching from their North East and North West by foot and 1x Mi-8 Hip, attempting to surround their position. During this engagement, Pvt. Malcolm Finch of the British Army was hit and Killed In Action. Alpha, on dwindling supplies and serious injuries, was forced to fall back further into the forest to where they had hidden their UTV. At 08:40, friendly forces were ambushed by a small Russian element in the forest to the North. LCpl. Shaw was hit and wounded and Cpl. Kristiansen was hit and severely wounded. The heroic action of Pvt. Shield, who despite having no ammunition and being point blank with the enemy, managed to save the life of LCpl. Shaw and assist in dispatching the enemy forces. By 08:50, hostile forces retreated and Alpha was able to organise themselves. Due to the significant hail of bullets, their UTV was immobilised and was forced to be abandoned in the woods close to where it was originally parked. Cpl. Kristiansen was stabilised and put onto a stretcher to be taken back to the friendly encampment. Alpha continued to fall back West towards Klein Hesebeck, where they regrouped with a scouting element sent out by Lt. Christiansen and continued back to their encampment. Due to the brave actions of these men, a significant number of enemy forces was destroyed and valuable intel was gathered on the presence and response of the enemy in that sector.
  21. I think this whole year has been a tough one for us all. Myself and the rest of the gang all seem to have something going on now or through the year which has been a bit of a pain. Regardless of all that, thank you for sticking by us all and continuing the work where the stars align, we're all grateful. Thanks for your work Mark, I haven't had the chance to speak to you much but I never doubted how important you have been in the community. Heres to 2020! I hope that after a much needed Christmas break for us all, the community can rise back up and look forward to what will hopefully be a brilliant year for AhoyWorld. P.S: @mastif0 should get a freaking award for how much he's donated in the past month or so.
  22. Minipily

    Ambulance :3

    Modern problems require modern solutions. By removing the Siren, the staff team have just given the players a reason to drive around going "WEE WOO WEE WOO" down VOIP.
×
×
  • Create New...