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kennychr

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Posts posted by kennychr

  1. So I am currently building the next MSO, map etc. has been decided and I am currently deciding how we deploy and squad composition.

     

    The map is fairly large and we are invading it so my first question is: Do you guys want to secure land and establish a FOB first and have LOGI fly\transport in supplies vehicles while you guys secure the immidiate area or do you want the easy way of some supplies setup at X point from the start ?

    (it is in my oppinion that even taking a beachhead is going to be a fun and challenging process so it would sadden me to see it skipped)

     

     

    Second question is: Seeing as this is a invading type of play and that the last MSO had 5 man teams setup its in my opinion that the standard : 1SL 2FT setup would fair better as  a fighting force against dug-in enemies, but what are your preferences ? 

     

     

  2. General Info

     

    This mission is a multi session operation or MSO for short.

    If you played MSO in A2 you will know what the general idea is, if not: MSO is a mission that is designed to take multiple sessions to complete.

    How multiple session is handled is that after each event I hold, the server\mission state gets saved to a database.

     

     

    Mission Specific Info

     

    Mission 

    This second installment of MSO sees the AW forces invading and securing the land of Al-Rayak. More to come in the OPORD that will be created for those who are interested.

     

    Player squads

    1x CMD element: CMD,JTAC

    2x Infantry Squads: SL MED 2TL 6RFL

    1x LOGI Squad: SL 3ENG 1PIL

     

    Assets

    Assortment of wheeled vehicles

    Statics

    Ammo crates

    Weapon boxes located at HQ for outfitting.

     

     

    Time of event(recurring): Fridays @ 1800UTC

     

    Signup form: HERE

     

     

    Modset link( separate from AWE ) :  MODSET

     

    OPORD

    Spoiler

    SITUATION

     

      Task organisation - AW forces

     

     Timezone - 0700 Local Time Zone.

     

     Area of Interest – SW Al-Rayak

     

     

     

     Area of Operation - AL-Rayak

     

        Observations and Fields of Fire

    The land of Al-Rayak have been seeing steadily increasing violent behaviour from their current russo funded government which basically is a military regime.   

        Avenues of Approach

    Multiple ports along the coast.

    Several airfields located inland.

     

        Key Terrain

    Securing a beachhead for LOGI to move supplies and heavier equipment inland.

     

        Obstacles

    Satellite depicts what appears to be soviet era AA sites giving the enemy control over the airspace while not needing to rely on fast movers.

     

        Cover and Concealment

    Foliage,trees and ditches

     

        Weather

    At the time of this OPORD shifting weather patterns makes it difficult to give an accurate representation of what the weather will be.

     

    Enemy Forces

     

        Composition

    Enemy forces have received russo gear and hardware so expect them to be fully capable to mount a proper mechanized assault including armor and helicopter air-support.  

     

     

    MPCOA

    The enemy's most probable course of action is to mount a solid defense to repel the AW forces.

    MDCOA

    The enemy's most dangerous course of action is that they can start attacking the local civilians to turn this war into a high civilian casualty one.

     

    Friendly Forces

     

    There is no friendly forces in this OP, AW forces will act alone against the Al-Rayak army

     

     

     

    Civilian Considerations

     

        End State

    Civilian endstate is to cause minimal destruction to the buildings that still stand for future rebuilding projects.

     

        Presence

    The civilians that are encountered are the indigenous people and should be treated kindly as they might be brainwashed into believing everyone other than the Al-Rayak army are dangerous

     

     

     Attachments and Detachments

        NONE

     

    MISSION

    It is the mission of AWF to establish a beachhead and secure it for further deployment into Al-Rayak.

     

     

    EXECUTION

     

     Commanders Intent  

    Will be conveyed once Op Hrafnagud is under way.

     Scheme of Fires

    We have no indirect fire support,  however this may change whilst the Operation is being executed.

     

    SUPPLY

     Logistics

        

    Transportation – By air and truck

    Maintenance - Fuel\Repair trucks at HQ

    Ammunition\Weapons - Available at HQ and crates transported by LOGISTICS

     

     

  3. De-Brief 10/3-17

     

    This looked to be the last session on the Gudbrand mission as Kavala and the suburbs was the only places left with enemies and installations. When we logged in-game we immediately hit contact at Depot 2 as there had been patrols moving up from Kavala, Bravo was immediately tasked with doing a 700 m radius sweep towards the S\SW and then return, Charlie was sent up on the hill behind Depot 2 to provide a fire-base and cover the N sector.

     

    After the enemies was neutralized I briefed B\C and LOGI on the task at hand and we went off in a convoy, B missed an IED but when the engineer was going to the defuse(as im told he was) he managed to step directly onto it making everything erupt into flames. LOGI was not as lucky and all perished to an IED on their route which they where traveling with charlie on.

     

    After these initial set-backs C managed to clear out their sectors and make a final push towards the castle near Kavala, while bravo saw some heavy contact in the suburbs of Kavala where one of their MRAPS got de-wheeled and slowed them down.

     

    During Charlies push into the castle everything seemed fine untill they got into the castle and hit heavy contact loosing 3 of 5 units in their team, Overlord then recived the call to send Bravo as a QRF to aid Charlie which I promptly did. 

     

    In the end we secured Kavala and further destroyed some enemy installations.

     

     

     

    So that concludes the first MSO, all in all i am pleased with the turnup tho it dwindled towards the end, any input on that ? Not enough action, too boring to do asymetrical fighting ? 

     

     

    Next MSO is coming at the same time this Friday 17/3, but it will have another post made up as its going to be a diffrent map etc. so stay tuned

     

     

     

  4. Sorry for the long wait for a AAR\De-brief, been busy IRL. @JaSmAn Usually I set up a teleport for people that havent played\are waaay far off the main force if MEU\LOGI isnt up and running and can do transport in the start

     

    De-Brief 3/3-17

     

    After some problems getting started AW forces started screening the MSR West towards Kavala from Depot 1. In the start the movement plan was to resupply and reorganize at main HQ before rolling in a convoy to GRID [057150] to secure the stadium for LOGI to setup a second depot. After the main forces secured the location they split off in 3 rough cardinal directions: N,S,W to either clear out towns or establish a OP position.

     

    Alpha went up North and secured the location of the power-plant before moving up and clearing Negades which was found deserted, next they swung up by Agios Konstantinos where they engaged in urban warfare against 20+ insurgents and also sustained a casualty when a civ drove over a IED in the road.

     

     

    Bravo went down South and screened the whole way down to Edessa and when returning hit major contact in the town of Panochori where they sustained a couple of casualties[PATREP Lacking] and had to retreat East towards Edessa after sustaining wheel losses on their MRAP. But not before clearing out over 40 of the enemy combatants.

     

    Charlie was given the task of establishing a OP point on the hill located 1.5 KM SW from Depot 2 and establish Intel gathering on the town of Kavala and the nearby suburbs. On their approach to the hill they took heavy contact from the suburb located N/NE of the hill and had to pull back to regroup as the fire from 7 squads proved too much. 

    Upon retaking the hill and making progress neutralizing the incoming fire a ammo depot was spotted and dealt with.

     

     

    ENDEX was called 3,5 hours in, after all most all squads had completed their rough outlined orders.

     

    De-Brief END

     

    This sums up the actions of the squads bar MEU and LOGI which I am considering converting into more infantry squads as each element has a medic and a mechanic that can take care of the trivial things as repairing stuff to a working order.

    But this would have to wait till the next map as I kinda don't want to touch the mission too much and break the persistence.

     

    Earplugs was at a crate at base and also at depot 1 and I will make a crate for the next session which is looking to be the last session on Altis as Kavala and the surrounding areas is thought to contain the last insurgents,  if they haven't maneuvered some around us while we where going down the MSR or setting up the depot.

  5. De-Brief 24/02-2017

     

     

     

    AW forces completed their orders with outstanding effort during this OP, pushing further into enemy held territory than before, however this was not without trouble as Alpha found out when their convoy struck and IED on the MSR 1.2KM away from Depot 1. While under fire they radioed Bravo for support and together managed to withdraw while under enemy fire.

     

    A request was sent to Overlord to procure one of the LOGI hmmts to fix the MRAP up, which was allowed seeing as we were only two squads up at the time. With aid from Bravo for a while Alpha secured the MRAP and started repairing the vehicle up while taking light contact from the NW. After this the vehicle was towed back for a refuel.

     

    When everything was squared away Alpha and Bravo element continued on with the original mission of securing the nearby towns to the East, heading towards more heavy enemy presence.

     

    After 5 hours of intense fighting with some lulls in the seemingly unending contacts Alpha and Bravo accomplished between themselfes:

     

    - Destruction of 15 enemy installations including a recruitment center which will setback the enemy effort to secure more soldiers

    - Clearing out the towns of : Agios Dionysios, Lakka, Stavros, Neochori, Katalaki, Poliakko, Therisa and finally Zaros 

     

    The town of Zaros was a combined effort between Alpha and Bravo maneuvering in a pincer hitting the town from both N and S side. The enemy count in the town was estimated to be 4-6 groups of enemies but real time intel gathered from the Raven drone suggest it was more like 10 squads and a technical with a DSHKM on.

     

     

    Drone/Headcam footage from IED incident:

     

  6. De-Brief 17/02-2017

     

     

    AW forces captured the main airfield with light contact in the town of Rodopoli. After that elements spread to their respective sectors and 1 IED factory was found and destroyed.

    AW forces sustained minimal casualties and only lost 1x MEU medical evacuation chopper.

     

    The element that saw most action was Charlie, hitting 2 separate contacts with 1x EI squad and one engagement with 2x EI squads.

     

    Overlord is pleased with our progress and the next mission will be to conduct probing patrols into known enemy occupied areas and also conduct door to door searches in the nearby towns around "Depot 1".

     

     

     

    With that out of the way, i cant guarantee that everyone hits contact at first patrol as everything is random in terms of where the AI move, next op ill have us probe the known enemy territory so that should increase the threat factor a lot.

     

  7.  

     

    A new year, time for  MSO op's! Folowing is a opord for a weekly event i am going to hold on eu6 when i finish of tweaking the mission a bit more!

     

    The gameplay is going to be centered around driving back enemies from the map and finding intel about their installations via gathering intel from locals and observing civilian\enemy movement.

     

    General Info

     

    This mission is a multi session operation or MSO for short.

    If you played MSO in A2 you will know what the general idea is, if not: MSO is a mission that is designed to take multiple sessions to complete, it can either be a straight up invasion of a place or as in this case,a asymmetrical setup where you are fighting guerrilla\insurgents.

    How multiple session is handled is that after each event I hold the server\mission state gets saved to a database.

     

    Mission Specific Info

     

    Mission

    As this first MSO is setup as a asymmetrical mission the first hour can be slow as enemies are setting up and moving out. They will over time setup multiple types of installations: Recruitment centers,Ammo caches, IED factories etc.

     

    Player Squads

    1x cmd element: cmd,medic,rto

    3x Squads: Teamleader,3 riflemen,medic

    1x LOGI squad: Teamlead,4 riflemen

    1x Medical Evacuation Unit: this is inactive atm.

     

    The reasoning for thisnstyle of setup both in size and just riflemen is that the loadouts can be fluid. As this playstyle is centered around patrols and observation instead of large scale attacks its expected that each squad varies their loadout to the task at hand. 

     

    Assets

     

    Assortment of wheeled vehicles.

    Ammocrates.

    Weapon boxes located at HQ 

     

     

    Time of event(recurring)

     

    Fridays 1700UTC

     

    Squadlead Signups!

     

    MODSET

     

    Other slots are open for anyone who shows, this is to encourage mixing of players to get a better mix and let new players join with more experienced ones. Rule,of thumb is to fill up Alpha the so on.

     

    I expect squadleads\teamleads to conduct them selves in a professional manner and behave and also instill this demeanor on the squad.

     

     

    OPORD

    Spoiler

    SITUATION

     

       Task organisation - AW forces

     

      Timezone - 0700 Local Time Zone.

     

      Area of Interest – Western Altis



     

      Area of Operation - Western Altis

     

         Observations and Fields of Fire -The island of Altis has seen an insurrectionn of ultra-nationalists(UNA) which quickly took over the West of Altis and is starting to spread towards the East.

     

         Avenues of Approach - 1 MSR splitting SE of the main airfield, there is also dirt roads on both sides of the main airfield

     

         Key Terrain – The main airfield and area surrounding it and the MSR running parallel to the terminal as this enables transport of heavy equipment

     

         Obstacles - No obstacles spotted as of 01/01 when intel was gathered by sattelite, but expect roadblocks at key points to towns.

     

         Cover and Concealment – Foliage,trees and ditches

     

         Weather - It is forecasted that the weather will be sunny and clear.

      

    Enemy Forces

     

         Composition -  Enemy forces are confirmed to be light infantry with sporadic mechanized vehicles such as Technical’s or BTRs. Their gear quality is poor apart from captured vehicles and weaponry and  their moral is high due to the successful coup.

     

     

     

         MPCOA -  The enemy's most probable course of action is to establish recruitment spots in towns to get civillian to join their cause, also expect ambushes and IED's in various forms as they start regrouping after the coup.

     

    MDCOA - The enemy's most dangerous course of action is that they can start attacking the local civilians to break their morale and turn the civilians into joining them.

      

    Friendly Forces

     

    ADF has seen a significant decrease in funding in the past decade and therefore they have no real means to support us.

     

     

     

    Civilian Considerations

     

         End State - Civilian endstate is to cause minimal destruction to the buildings that still stand for future rebuilding projects.

     

         Presence – The civilians that remain in the town are either forced to be there or supporters of the UNA. Any civilian that moves towards you with either a vest or weapon of any kind is a threat and thus is handled accordingly. Ask civilians for information about the enemy and any known\rumored installations


     

      Attachments and Detachments

         NONE

     

    MISSION - It is the mission of AWF

    to establish a FOB near\on the main airfield and conduct patrols into Western Altis to root out forces and destroy any enemy installations they have set-up

     

    EXECUTION

     

      Commanders Intent - The commanders’ intent is that AWF Assaults and clear Altis Main Airfield. Logi sets up a fob\resupply point and the main forces starts patroling into western Altis

     

      Scheme of Fires - We have no indirect fire support,  however this may change whilst the Operation is being executed.

     

    SUPPLY

      Logistics

         

         Transportation – By truck(s)

         Maintenance - None

     

  8. Can't remember if it was for the next update or somewhere down the line, but they changed the updater to just update the files affected, so now you dont have to download the whole game every time they push a update

  9. vawY8aX.png

     

     

     

    Short text, holding a test for Valiant as ive done a couple of days work on it now, hopefully unfucking it after Apex and a code-merge that went really really horribad.

     

     

    Do mind this is still getting developed and ther are stuff lacking in terms of standard loadouts and the arsenal is currently empty as me and ryko are testing a new soloution for the weapon lists.

     

    This test is to just to check again if the mission works as intended etc.

     

    You will have to download an additional mod that I have prepared HERE

     

    The test will be held on 124th's server as I am also going to test ASR in large scale.

     

     

    Chris

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