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kennychr

AW Core Staff
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Posts posted by kennychr

  1. Foreword

    So I wanted to get a playstyle i miss from my A2 days rolling again if there is a will and interest in it in the eu3 section. It would be on a diffrent server with a altered modset i.e : ACE3,ACRE,ALiVE(need this for MSO functionality), CUP Terrains, Leights Opfor pack and finally the RHS Mods. This is to make things uniform and easier to make diffrent MSO missions for as the assets can stay the same.

     

    Playstyle/Setup

    In terms of action on these kind of sessions would be in the start mostly boring as with all operations you would need to setup FOBs and such in the start and supply them on the other hand while doing preliminary tests I found that sometimes the AI would push quite a bit down from their start points downwards on the maps. I have set the mission up on takistan but I kinda feel the map is small so I might look into CLafghan because of the distances and more varied(read hills) terrain.I need to checkup on how the AI\CIV pop functions on it before deciding.

     

    Loadouts would be forced, there is no arsenal.

     

    But when the FOBs and supply points are setup we can start doing patrols and dealing with the insurgent forces, the way we do that is to observe the locals and talk  to the locals for information regarding forces and installations they might have setup(IED factories,roadblocks,recruitment HQs etc.)

     

    Squads\Signup

     

    Forces would be setup almost the same as Gauntlet with a few additions/alterations:

    PLTCO [CMD]

    Alpha

    Bravo

    Charlie

    FSG <- All heavy weapons and JTAC is now attached to them as FSG is in the operations but not to close(read support fire)

    LOGI <- In charge of all resupply and FOB constructions supplies, would need a quick brief from me cause (bless arma) you need to alternate between the ACE menu and ALiVE's menu to load and the move construction materials.

    AIR <- Predominantly for recon and occasional support if shit hits the fan. 

     

     

    Planning and execution

    If the leader slots fill before we hit the weekend 27th-29th May, ill hold a ts meeting for the leaders of the teams where we will sketch out a rough plan for the first stage of the mission i.e : Setting up\moving supplies and assets to the FOB before the hotzone.

     

    Briefing\Op Scope document : https://docs.google.com/document/d/1PFrOY2r75sGAq9gA7NzcWgDfx-PrfH-IkBpYtTpYva0/edit?usp=sharing

     

    Server info and rules

    Seing as this will take time and effort on everyones part to get going I would like to keep it strict as possible in regards to "faffing about" when we are ingame, atleast in the base when we are stepping off. You can banter all you like when on patrol as long as no one has any objections to it. Yes this might sound like milsim, deal with it.

     

    All in all rules and such would be gamenight rules etc.

     

    Server would be running alives war room extension so that the people who would like to can view the After Action Reports etc.

     

    Afterwords

    This is something I personally miss and would like to make possible again and I hope atleast some of you like the idea of a more "slow" based gameplay instead of having a set objective.

    This is still in the planning phase so any objections etc would be taken into consideration but arsenal isnt one of them ;)

     

    Mods needed

    The mods are : ACE3,ACRE2,ALiVE,CBA3,CLAFGHAN,RHS Mods

     

    Get your mods Via the Repo ftp://repo.ahoyworld.co.uk/eu5/.a3s/autoconfig  you wont have to download anything beside Clafghan it will use your normal EU#3 mods 

     

     

     

    Signupforms

     

    ROLE SIGNUP

  2. So since arma had the .58 update and I havent had the time between work and doing the Frontpage\Forum upgrade I will hold a final test of PTC-2 just to check that everything is working, ive implemented the loadouts crudely atm with pre-init support so youll have the stock loadout before you even see the game(hopefully).

     

    There will be no signup, fill what we need out of how many show up,regular gamenight rules apply and for the love of god dont whine like a ***** if the arsenal isn't working\not on cause this is a test of the game\mission spawning and feel, not how good you look when getting shot.

     

     

    -Chris

  3. Try not to overcommit on the "scroll arround and text grows, gets smaller" it can look very cheap when overused. On the other hand, i love what i see!

    There is no such animation on the content side of the new content page or the upgraded forums. I.e I made it as readable as I could with the only bling bling is paralaxing on the background images ref Valiant Infopage

     

    What happens to the forum posts on this website? do they carry over?

    Around midnight tonight im closing the forum down for maintenance and movin the sql db to the new host and doing the background stuff which hopefully(worked on my local sql\php server) should go smooth and no loss of posts\user info should happen!

  4. So did a bit of a different style of mission this time, its centered around planning\situation awareness and is aimed at 32 players + zeus.

     

    Zeus isnt going to add anything other that delivering us to the objective as how the mission is currently setup and is more of a sneaky,plan then attack style mission any helicopter assets would either have a reaaaaaaly long boring wait or alert any AI of our presence if the take it upon them to do a low flyby of an Objective.

     

     

    With that out of the way lets talk mission specifics and a completely made up backstory.

     

    Mission Parameters 

    Team setup: 6x4-Man Force recon teams.

    Loadouts: SET + medical crates for additional supplies if you deem them necessary.

    JIP: NONE

    Respawn: NONE + spectator.

     

    Mission planning is done ingame with the teams selecting one of the 6 objectives, one of the objectives is recon until the other teams arrive tho you could be brave and try it without support...

     

    Chopper insertion, it can only land 3 times due to wanting to spend as little as time as possible in the "hotzone"

     

    ASR AI will be field tested on this mission.

     

    SIGNUPFORM

     

    Backstory

     

    Sharani Military has requested help from AWOPS to help take out and otherwise weaken a militia group that is recieving funding by a organization interested in destabilizing the nation of Sahrani. AWOPS has detached 6x4 Man force recon teams with USgear to help.

  5. So I mashed togheter a patrol mission using ALiVE and its asynchronous mode, so if youd like to join in destroying caches and recruitment senters and keeping the hearts and minds of the citizens of al-rayak safe signup below

     

     

    Slots Form

     

    Loadouts are set, main force comp is UK with mastiff hardware to use as traveling with a small recon force led by me. So we _WILL_ need a pltco. Further mission details will be given to who ever signs up as PLTCO.

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