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Ducky

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  1. Like
    Ducky reacted to razgriz33 in GTA: Michael, Trevor and Franklin in the flesh   
    Found a cool video of  these guys, awesome how much they look and obviously sound like their in game representations
     

     
  2. Like
    Ducky got a reaction from FrOzT in Training   
    Guys don't plan way way a head. I think we need start from the basics and then go to more into specific roles such (Pilots, Tank crew and etc).
     
    In addition, we need to solve one very important thing, that is to convert or push a part/all Ahoy Community into more serious and coordinated team.
    This going to be a hard part.
  3. Like
    Ducky got a reaction from Stuffedsheep in Training   
    I agree with you Sheep. I think if we going to do training sessions on convoy and tank/apc procedures and we don't use them, then it is pointless.
     
    Plus, I think we need to do more preparation for converting EU3 and Ahoy Community into something more "hardcore" and serious squad or platoon, which will take time and dedication. 
  4. Like
    Ducky reacted to Minipily in Some things I would like...   
    Heyyo! 
     
    So it has come to my attention that we have vehicle parts in EU3 such as tracks and wheels. We also have fortifications too, no idea how they would work and never seen anyone use them but one day I might make an FOB with em, just for the chuckles.
     
    Anyway, me being a person that tends to stock up on vehicle parts quiet a lot it would be absolutely AMAZING if we could get an area designated to the vehicle and fort parts so we can organize them better. If we could get signs saying what each fortification is then that would be amazing, if we could actually have some Jerry cans there that would be good and lastly, if you could make it so the items actually respawn because as far is I know, they don't. 
     
    A fuel truck would be quiet nice too, either hemtt or maybe a civilian, that would be great! 
     
    Having a repair pad at different airfield (maybe salt lake or something) could be quiet useful so CAS can repair and rearm closer to battle, maybe then pilots will be more 'arsed' to swap out their 'pls laze' GBU's for some AGM's or something. 
     
    If any of that could be done then I would be a very happy bunanuh! 
     
    If anyone else has any ideas be sure to add them to the thread! EMOTICONS          *thread crash*
     
     
     
     
    Dat moment when a soldier doesn't get in your chopper and stands there staring at you...

  5. Like
    Ducky reacted to MrSixFour in Razor Operators capture Key CSAT commander.   
    03/11/14,

    Razor Squad Operators capture Key CSAT Commander



     
    Today NATO are pleased to announce that the capture of a key CSAT Commander - Mamed Jalali. In a daring raid that lasted little over 5 hours, Operators from (formerly known as 'Alpha')  Razor Squad - NATO Special Forces, successfully conducted combat operations which concluded in the capturing of Mamed Jalali; who is one of the key players in CSAT's High Command on Altis. He is considered to be a ruthless man with no compassion for his own men or for that of civilians. 
     
    Earlier this year Jalali was put on the UN's Top 10 wanted list for War Crimes. As such, NATO High Command had made capturing Jalali a high priority.

    The brave men from the Special Forces team who conducted the raid can obviously not be named for security reasons but we spoke with one or two of them briefly back at NATO's base of Operations on Altis. They had this to say:

    Soldier A [squad Lead]: "I am ecstatic with the result of today's raid on Jalali's compound. We, together with the intelligence community, have been monitoring Jalali's status on Altis for some time now. This was the best possible result we could hope for. He will answer for his War Crimes. This is a great day for the people of Altis."
     
    Soldier B: "I've trained for this kind of thing my whole life. So when you're in that chopper about to touch down... knowing what is ahead may kill you, that adrenaline runs, time slows and everything becomes clear as to what you must do."

    Soldier C: "Absolutely f*****g brilliant. I'm glad we finally nailed this guy." -


    Joshua Ingram, reporting from Altis, AAN World News.

  6. Like
    Ducky got a reaction from Ross in Just Released "FC-37 THUNDER"   
    Hello my comrades
     
    Today on steam I saw a FC-37 THUNDER which you could saw in Make Arma Not War campaign
     
    Image: http://cloud-4.steampowered.com/ugc/40857044584464105/A963565FB5835E70166832926DA7C9B0066E3AD6/
     
     
    Description
     
    FC-37 Thunder Multirole Fighter 

    Features: 
    Custom ordnance: 
    - AIM-120D Medium Range Air to Air Missile 
    - AIM-9X Short Range Air to Air Missile 
    - GBU-32 JDAM 
    - GBU-53 Small Diameter Bomb 
    - FC-37 External Gunpod (25mm GAU-22/A) 

    Fully animated High Quality model 
    Realistic Flight Control Surface animation 
    Custom Animations for entering and exiting 
    Realistic Helmet Mounted Display 
    Animated Multifunction Display with working SMS, Fuel and FLIR display 
    Disable cannon when gear are lowered (you dont want to shoot your own landing gear) 
    Weapons bay doors open/close intuitively 
    Foldable wingtips 
    Animated refueling nozzle and arresting hook 
     
    Mod Author&Creator: Saippua
    Link: http://steamcommunity.com/sharedfiles/filedetails/?id=330990595
     
    P.S. Please add it to the Modded server *Wink* *Wink*
     
    Ducky Out 
  7. Like
    Ducky reacted to Pancake in Arma Action Button Mod   
    Ladies and gentlemen, are you fed up of dying to CSAT forces because your character is incapable of opening a door? Annoyed about trying to enter a vehicle with a grenade launcher equipped (along with several different shell types)? Then frustrate yourselves no further, for some deity in a mortal body has provided the solution to Bohemia Interactives inane choice of interaction medium. 


    Make sure to vote for them on their MANW entry, because lord knows that this is a sterling idea that should have been implemented during development.
    Release pending (Soontm)
  8. Like
    Ducky reacted to kamaradski in Arma3 feedback tracker analysis   
    Hi all,
     
    I did a short analysis on the current content of the arma 3 feeback tracker. You can read the full article here:
     
    http://kamaradski.com/2691/arma-3-feedbacktracker
     
     
  9. Like
    Ducky reacted to mass1234 in Borderlands: The Pre-Sequel   
    I got it
  10. Like
    Ducky reacted to Josh in Borderlands: The Pre-Sequel   
    Who is getting the 3rd in the series? 
     
    I most certainly will be!
     
    If you haven't yet watch this video: 
     

  11. Like
    Ducky got a reaction from mass1234 in Borderlands: The Pre-Sequel   
    I got it
  12. Like
    Ducky got a reaction from Josh in Borderlands: The Pre-Sequel   
    I got it
  13. Like
    Ducky reacted to zissou in Found a major bug!   
    Hot fix incoming I've informed all core staff on the emergency channel and we are currently working as fast as possible to update the mission. We realise that this issue is causing so much interference with game play that we have shelved all other updates until we fix this. While the weekend was going to be spent downloading more ram, implementing the no-lag mod and installing a new and exciting feature to the server, the "performance enhancing thing".
    Again we apologise for any inconvenience and thank you for your patience.
  14. Like
    Ducky got a reaction from Stuffedsheep in What's your Steam like?   
  15. Like
    Ducky got a reaction from Danny_S in What's your Steam like?   
  16. Like
    Ducky got a reaction from Proxima in What's your Steam like?   
  17. Like
    Ducky got a reaction from iLLGT3 in ShackTac Group Indicators or STGI   
    Hello my comrades
     
    Here a little addition to a ShackTac mod
     
    http://www.armaholic.com/page.php?id=18949
     
    Here a little demostration from Dslyecxi him self
     

     
    Plus CBA_beta5 is out for ARMA 3
  18. Like
    Ducky got a reaction from AppleSapje in [$8.39 £6 €7.49] Farming Simulator 2013: Titanium Edition   
    Screw you guy I'm going to ARMA
     

  19. Like
    Ducky got a reaction from iLLGT3 in Zeus Gameplay from BI   
    Hello my comrades.
     
    Here is Zeus Gameplay from Bohemia Interactive Devs Enjoy
     


     
    Ducky Out 
  20. Like
    Ducky reacted to kamaradski in BIS new Arma engine ??   
    Have a look at what BIS is working on for VBS3. Is this the future for Arma 4 ?
     

  21. Like
    Ducky reacted to AppleSapje in Hit the deck!!! (Gamenight footage)   
  22. Like
    Ducky got a reaction from AppleSapje in GameNight January 18th, 2014 - Debriefing   
    I liked mission. Nice work Smithy boy Keep it up
  23. Like
    Ducky reacted to AppleSapje in Revive V Handle Damage   
    Like the idea, but I dont think it will work on public servers. Downside of a public server. Take a look at this script:
    http://www.armaholic.com/page.php?id=20897
     
    Smith
  24. Like
    Ducky got a reaction from Sanguine in Turning the default settings of I&A up   
    Creativity is one thing but doing your role is another.
    I don't care how you look, if you doing your role.
     
    Limit C4, satchels, mines to Explosive spec and Grenadier. 
    Explosives are necessary to destroy vehicles so they can respawn. Your idea of limitations might work in a more coordinated setting, but I&A is still a bunch of random dudes where teamplay happens but is hardly ever-present.
     
    You can add C4 to the heli inventory because it can be used to trolling people >_< and only Explosive Spec can remove explosives.
     
    Limit Gillysuits to Spotter and Sniper
    Does the AI even react to that?
     
    It is nothing about AI. It is about to identify who is a Sniper/Spotter.
     
    Limit any rocket launches to AT/AP Rifleman.
    Pretty obvious decision, but I don't see this improving gameplay either. The big rockets are already reserved to this class.
     
    Expect RPG.
  25. Like
    Ducky got a reaction from Bruce in Combat Life Savers & Revive   
    I little bit disagree with you Bruce with your suggestion.
     
    First reason: FAKs are not designed for reviving people. They designed to treat wounds, until medic fix you up to full health.
     
    Second reason: Allow every one to revive fallen team mates will make medics useless.
     
    Third reason: Not a lot people will risk there lives to revive a fallen team mate because of AI's Bionic X-ray vision -_-'.
     
    However, @Rockfrog has a good idea to use FAKs to slow down a death timer for a fallen team mate, but then we need to make that one time use and have short death timers.
     
    Ducky out 
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