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Sanguine

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About Sanguine

  • Birthday 10/16/1987

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  • Gender
    Male

ArmA 3

  • ArmA 3 Player Name
    Sanguine

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  1. Sadly, I have to agree with Raz. Arma's aerodynamics are too terrible to even bother, to me. I have not been on Arma in two weeks almost because I made the mistake of going back to simulation games like DCS and Take-On Helicopters. For custom missions I would suggest keeping the level simple and focus on the ground combat, since that's what Arma does best. On the server a craft such as the A-10 would firstly be horrendously broken and secondly it would require everyone to have the mod installed.
  2. It seemed to me the mission didn't work out as planned, at least from what Cain said. And with you being the host of the thing weren't you the creator of the mission itself while Cain was the Squad-Leader?
  3. Would love to watch rather than participate. There's bound to be explosions. Maybe tears. Someone should organise cheerleaders.
  4. Josh / Cain, as someone who has created and hosted pen and paper campaigns for many years I feel you. Both creating those missions and executing them is hard work, and even careful planning doesn't always pay off. However, since this mission seems to have been a relative failure I'm not too annoyed at missing out on it.
  5. I'm free on the 1st, most likely, so sign me up, no matter what it is. If it's PvP I suggest thinking it through thoroughly, since otherwise I fear the session will not go longer than 15 minutes.
  6. Sanguine

    seriously?

    May not be my place to talk but can you at least try to sort out the differences? What's the point of coming back to playing when people are still hostile to each other; nothing will be learned, just behaviour adjusted. For some that might seem good enough but if you're genuinely trying to further the community you will want to try promote understanding.
  7. I've had a slight performance increase; ~5fps. Hardly major, but everything helps.
  8. About the mission itself: Major General Pointers: Multiple, spread out objectives were a nice choice since people had to scout for enemy patrols and adjust their routes accordingly, planning engagements and relaying information properly. Because of the little amount of enemies there seemed no penalty to failing to avoid enemy patrols. Light motorised patrols might make for interesting possible encounters and some tension. Various environments (plains, hills, forested areas) made for challenging scouting and created some good tension. The mission had a nice difficulty curve; CQB towards the end and enemy light vehicle support was a great choice. All in all, I had a lot of fun with this, my first organised event. I'm sorry for the mutiny towards the end of which I have been part of, being in the squad that started it, I think we all saw that it was inappropriate and it won't happen again. Also, Smith made this mission right? If so, all credit goes to you. Really appreciate the work.
  9. I thought adding anyone besides pilot breaks the Hellcat's MROT. Could be wrong and it's just passengers though.
  10. Changing the UAV operator to Hellcat-copilot would only make sense if you wanted the Hellcat to not function I think.
  11. Sounds good to me. Looking forward to it.
  12. http://forums.bistudio.com/showthread.php?170579-TMR-Modular-Realism-Alternate Is it possible to add this mod to the second server for testing purposes to see if the logfile issue persists even with this new version?
  13. Friday afternoon onward and all of saturday would be fine for me.
  14. Not a bad idea in theory, and if I supported item restrictions I would probably give that some more thought. I also doubt it's possible to realise.
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