It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods)
Add a point-based system for the purchase of non-standard vehicles, points will be awarded for...
Completing AO's, Main, Priority and Side (NOT individual kills)
Transporting Troops
Team-based actions, for example reviving or repairing
Add a point-based system for the purchase of other combat aides, artillery strikes for example.
Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards.
Reward squad-based play without penalizing solo play, for example, players complete a mission:
All players on the server get 10 individual points
All players who participated in the mission get 100 individual points
All squads who participated in the mission gets 50 communal points
Squad leader gets +25 points
(These values are wildly speculative and subject to change)
Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently:
1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
2nd class : Medium vehicles, vehicles with guns : half points
3rd class : Transport vehicles : full points
Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G.
MAX 1 Heavy Tank
MAX 1 Gunship class helicopter
MAX 3 APC Class Vehicles
etc...
Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments.
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Lone
Hello all,
It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
MAX 1 Heavy Tank
MAX 1 Gunship class helicopter
MAX 3 APC Class Vehicles
etc...
Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments.
Thank you in advance,
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Lone
Hello all, It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this h
Aegis_RVIR
Today is your lucky day, I feel like giving constructive criticism. - What do you mean with point 1? Seriously, I have no. Clue with what you mean with it. - I am happy with number 2,
Ryko
I've been working on some code for a rewards system, and the following aspects are in place: 1) there's a "reward zone" where reward vehicles spawn after they're purchased. It looks onto a
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