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Norris

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  1. Norris's post in Heavy Armament Abuses -Denied- was marked as the answer   
    Hello Pickle,
     
    Thank you for your feedback. In regards about the heavy man portable launchers and heavy vehicles like main battle tanks, infantry fighting vehicles and armored personnel carriers. The assets used in I&A3 are all vanilla or DLC assets that are to be used to complete AOs and further the mission. 
     
    Without these heavy assets many AOs, for example the salt flats would be very challenging to complete. The very flat ground of the Salt flats will let AI spot enemies from afar due to the very clear lines of sight. If all the heavy assets were to be removed, areas like the Salt flats would slow down to a crawl and negatively impact the enjoyment of the mission for a great number of players. I&A has been developed by keeping the players and a balance of the available classes in mind. Changing or removing assets and classes will naturally have an impact on the rest of the classes and the assets at their disposal.
     
    The ground rules that you have suggested will not be implemented. The ground rules you have suggested are seen as moving I&A3 more to a direction our AWE/Liberation/MSO-servers which is not the way we want to develop I&A. AWE and MSO is there to serve the players that want more organized game play and a touch of realism.
     
    The timed reward script is also off the table. I&A has Main AOs, Priority targets and Side missions to provide our players a variety of different missions to enjoy. Which mission the player decides to play is up to each player. Normal AOs reward the players by advancing the missions and giving access to new FOBs. Priority targets pose a threat to the entire team and thus are important to take out. The side missions, while a little smaller often have a more complex nature and give out reward vehicles. Quite often these rewards are quite small, aside from the heavy vehicles or CAS assets. We feel that this balance is quite good and will not implement new scripts to I&A, especially when the demand for the said script is very low.
     
    If a player is rewarded with a heavy asset, then they are rewarded for the effort they have put into the side missions. They have worked for the reward and it should be theirs and they should be free to use them within the current rules of I&A. As long as they are helping the team we are not going to punish them for doing so unless it goes against the Rules of Ahoyworld.
     
    Staff Team
  2. Norris's post in head Range Plus for TrackIR was marked as the answer   
    Thank you for your recommendation Everett. Unfortunately this request is going to be denied due to the current range of motion TrackIR has built into it along with the key being on a google drive that would need to be manually added again and again when the developer decides to update.
  3. Norris's post in RPG-7 in i&A was marked as the answer   
    Thank you for your post Everett/Time. Allowing the head tracking mod on our EU1 server would mean manually updating the key whenever it updates due to the key being on a google drive and that is no Bueno so to answer this it will be a no. As for the RPG-7 it is on our servers but to use it you will need to be a Squad leader or a Light anti-tank (LAT) to use it. I hope this answers yours and others questions about this topic. 
     
    Thank you,
     
    Norris
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