Jump to content

shuenix

Donator
  • Posts

    35
  • Joined

  • Last visited

  • Donations

    16.00 GBP 

Everything posted by shuenix

  1. If RPG 7 and FF is an issue, then friendly BTR's, Quinlin's and Kuma's are much bigger problem. I must admit i have taken out a frindly BTR and a Quinlin. I know its my fault, i have the finger on the trigger. But theese vehicles in AO is a disaster waiting to come. Compared with them, RPG 7 is nothing of an issue. I know the size of crates and vehicles. I have loaded them very often. But I also know that a good variety can be done. I have often done it with Prowler and Hunter. I also know that good crates can be made and they are big enough for rearming approx. 15 men.
  2. I have checked the supplycrates at main. They are sort of useless. We need to have crates with ammo to most guns. Also sniper, markmans and LMG ammo. 6.5mm stanag alone doesnt do it. When we get theese crates fixed, pilots could easily bring out ammo. And pack it with RPG 7 launchers too. They are light and good in selfdefence. Its the closest we get to an fire and throw away AT weapon. In my time in the army, everybody carried an "onetime" launcher. Couldnt the standard loadout in vehicles also be made as mentioned above?
  3. 1 Approx. same speed as Cheetah and Bobcat, but much faster in acceleration. I think it will win race against thoose two. 2. No reason to lift it. The time it takes to get a pilot, fly it and get to destination, will it certanly do faster on most AO's.
  4. This game tries to get as real as possible, thats why I mentioned my RL training. I think you are living in a dreamworld. The reality is: Take a vehicle to AO and even if you try to hide it. You can be pretty sure it is stolen when you need it. I have tried it so many times. It doesnt work. Get locks on the cars and it will be fine. Its all about the supply chain. Other servers the pilots take suplies in at the ending of battle in AO or when they go in for evac. They dont on Ahoy. Why dont the Huron sling a pallet when going the route anyway? I dont get it. Get the supply chain fixed and all will be more funny. We can have low weight and run, we dont have to drive long distances with ammo to the group. AT can get their rockets. Dont have to spent time on RTB and back and a long walk or just to get shot down again.
  5. Thats excactly what I do, but try to be an Autorifleman and carry your own ammo. Either you have so much you cant run or so little you dont have much ammo for firefight, especialy if you need to do supression fire, it costs a lot of ammo. In real life you would have an assistent to carry ammo too and even some others in the group also. Depending on assignment and group size. If a group vehicle is involved, it would be full of ammo too. In that case you wouldn't have to go far for rearming. BTW. I am a trained MG gunner. Trained on 7,62mm and 12,7mm and Quad 12.7. Back to game: If the supplychain worked perfect in the game, it would be no problem, but it doesnt. Thats the reason why I suggested change in the stamina system. But I think we have to live with the "walking war". Gert/Shuenix
  6. Yesterday it happend again. I was spotting and nothing came up on the map.I tried "Shift-t" and "t" nothing helped. It must be a bug or something.
  7. Yesterday I was told, that it is possible to lower the weight on the weapons. If thats correct, it could be a solution. Gert/Shuenix
  8. Any chance to "doublespeed" the time from sunset to sunrise? Nightfighting can be fun, but not for long time. So if the duration of darkness only was 4 hours, I think a lot people would be happy. Gert/Shuenix
  9. Why transport them by air? They got wheels and can drive themselves. Odd how this discussion got derailed. The idea is that they are indepentent and they are autonomos. Click with the mouse and they drive there autonomosly. I did some testing. 4 Stompers: All 4 without any incidents at all. They behave very fine. From Main Base to Pyrgos harbour 13 min. Remember it had to go through the narrow streets of Pyrgos. From Main Base to Terminal 24 min From Main Base to Cap Makrinos 43 min. Its all the way to the lighthouse south on the other side of the water. From Main Base to Cap Strigla (North of Molos) 36 min. The beauty is when they are on the road, you can do other stuff. They behave very fine. With 4 unarmed stompers you can have any AO supplied with ammo. Wouldn't it be fun, just to try? Gert/Shuenix
  10. In singleplayer it works OK. Once in a while you have to help it. I will try to make some long runs with them in singleplayer and see how it goes. I will report back here.
  11. The idea is: The UAV operator load the stomper with "the usual" ammo. Its for all, not only one person. If he/she has 3 stompers, he/she should be able to have a stomper on station all the time. A never ending chain of supply. Maybe it doesnt work, but if we dont try, we will never find out. An unarmed stomper cant ruin the gameplay and should be easy to implement.
  12. Hi I cant figure out how the spotting works or should work. When I am AT with Titans, I usually find a hilltop away from AO. I take out the Vehicles, when this is done, I spot for the guys with the laser designator. Sometimes infantry shows up on the map, sometimes not. Can anybody clarify for me how it works? Gert/Shuenix
  13. shuenix

    A new Base

    Nice job Cryo. Lets go for it. Shuenix
  14. shuenix

    A new Base

    Yeah. AA should be placed in the outskirts of the base and if possible an overlap in their operation area. P.S. I see they have been moved now. Good
  15. Yeah, but when its peak time, pilots are busy taxiing. Anyway, it could be interesting to give the unarmed Stomper a go.
  16. Maybe we could try the unarmed Stomber. See if its any good to bring out supplyes. Just for a test. Is it possible to make an "Ground UAV operator" besides the normal one? I would gladly test the thing for a day or two. Shuenix.
  17. Yeah, I have seen it myself. I do also write at sidemap, that houses should be marked. I feel that if we get the regulars to mark them, the newbies will learn it too. It will maybe take a little time, but I am sure it will help. I dont care if the AO takes a little longer. This game is not CS GO. To the mines: I guess the new DLC, brings in some new stuff about mines and AI. So maybe we just should wait and see.
  18. Yesterday a Zeus came online, he helped the AI a little. Some parachuters and normal reinforcements. It was done in a very fine way. Zeus must have seen that the AO would be overrun at in time, because of the many players. In that way the attack slowed down a bit and all players got a chance to get a little combat. We could use a little more of this, especially when NATO forces are overpowered. Good work Zeus. Gert/Shuenix P.S. Maybe wrong forum, sry
  19. Thats right. But when people learn to do it and mark the houses, it shouldn't take that long. The way its done now is hopeless and anoying. Anyway, just for a change and if doesn't work, we can change back again. If we dont keep the server evolving, we will loose the regulars in a higher rate than necessary.
  20. I have to admit, I dont have a clue about what can be done and what not. I fell that ideas should be laid on the table anyway. I dont understand the problem about the abuse of boat spawning. Cant it just work like the vehicle spawn? I get the concerns about server performance and necessity to have an eye on the details. So kill the carrier and gain a little server performance there. If its a huge job to implement minefields I do understand your concerns. But if its done fast, it could be tested for a week or so and then evaluate.
  21. Yes indicate a minefield is OK with me, but not the single mines. For that we need a mine detector.
  22. 1. Yes. I was trained in basic explosives in the army and if you dont do it right, you wont have the result you wanted. Worst case, you blow yourself up. It is not as seen in the movies, there is calculations and estimation involved. 2. With you again. Why make it all so easy, so the pace in the game comes into CS GO or Battlefield "gear". Real military stuff takes time, very long time. We had a saying in the army: "Life in the army is 90% boredom and 10% action". I am not saying that we should simulated boredom :-). But if we slow down the pace, just a little, it would be fine for me.
  23. I wonder why!!!!! ;-) Maybe because they are placed as far away as possible. Thats why I suggest a couple more. Shuenix
×
×
  • Create New...