Jump to content

Jason.

Donator
  • Posts

    174
  • Joined

  • Last visited

  • Donations

    12.34 GBP 

Everything posted by Jason.

  1. Jason.

    Community Update#3

    Then most of my point still stands, maybe some encouragement/pushing towards Discord? Only if it's deemed to be a suitable alternative of course, but I think the possibility of saving money on server costs could be worth it.
  2. Jason.

    Community Update#3

    Nope! Last time I was here it didn't exist, it's been awhile... So what is the community split like between TS and Discord?
  3. Jason.

    Community Update#3

    Have you considered using something other than Teamspeak for coms? I'm mainly thinking about Discord which should have all the features you need and is free to host. Although if you're still using the TS integration on AWE then you probably can't switch that. But you could use Discord for everything else? I could imagine that a lot of people in this community are happy using TS and may not want to switch. But from what I've noticed Discord seems to be the go-to voice chat option for most gamers, so it could help getting new recruits (& donations). edit: I'm a derp
  4. Really nice trailer, you can keep the music but I'd suggest turning it down/off during some parts of the vid so that you can show off some tacticool radio chatter and general gameplay sounds. The communication is a really good way to show the clear difference between AWE and I&A, I'd imagine that alone could interest a lot of players.
  5. Agreed it is very OP, and it seems little effort was made on balancing it since it takes about 10 seconds to repair/refuel/rearm and doesn't take too long to respawn either. Strange decisions considering the (far inferior) buzzard is only gained from an fob and takes 5 mins to rearm. My idea would be switching the roles of the wasp and buzzard so that the wasp can get a purely AA loadout and the buzzard a CAS loadout. Or could just be removed from I&A/only be a side reward.
  6. I just tested it and third person camera is back to normal on stable branch! I would have thought that would have the exact same issue since you are still looking straight forward?
  7. For me flying with it was ok, but landing was the real bitch. It might be more because I like to make quick, aggressive landings, but now that causes the camera to face the sky...
  8. From the dev branch today: Tweaked: Third person camera in helicopters was improved I haven't tested it but hopefully it will fix the issue and be on the stable branch soon
  9. I haven't spent that much time with the new jets but the Gryphon's performance is WAY better than the buzzard, it is so much faster and better equipped. I don't know about the sensor differences but the gryphon may be better in that way as well. I know usually the enemy only gets Neophrons, I don't know if the Gryhons we saw today are normal or just a zeus thing? Regarding stealth I haven't tested it at all, but for I&A I only expect it to be useful against enemy AAA and therefore not so important for an AA jet.
  10. I agree some upgrade to the buzzard is probably needed. Don't you think the gryphon would be good enough? Also I recommend making a new topic for the idea.
  11. I recommended doing it because I've done it many times myself without any issues, you just have to do it slowly. It shouldn't take long to get in a hunter and nudge it a couple of meters, maybe 30 secs - 1 min. The main issue I see with your script atm is that it's a lazy way of bringing damaged/out of fuel vehicles back to base for repairs, which is something I don't think the admins would be in favour of. However if it could be limited to only being used on the vehicles in or very near to base, then I suppose it could be useful. For this I think it could be made automatic like the other clean-up script, but instead of being disabled based on players being near, it could be based on if a player has interacted it within the last 5 mins etc.
  12. But since you're talking about the base the current script isn't going to do anything since there will always be players close. Something you can do in that situation is grab a hunter and carefully nudge the greyhawk off the pad. I don't think adding the script you mentioned is necessary and might end up being misused by trolls (they are very creative)
  13. It's usually a good idea to mark vehicles on the map so that all players can see their (general) location. Especially for the dangerous ones like Tigris and Kamysh
  14. @fir_nev A tip for taking off at base that has worked well for me so far is to always fly straight, over the infantry spawn, and then make the necessary course corrections, instead of heading for your destination at take off. I never see pilots coming in for landing from that direction so it should be much safer.
  15. First time on EU1 for awhile, it seems that the base ai are mutating. Creepy!
  16. It depends, enemy CAS spawning seems quite unpredictable, sometimes you have multiple jets causing chaos to friendly helis, other times they're nowhere to be seen. The way I see it that yes, having a jet up means one less transport heli, however the transport helis that are up can be much more reliable since they shouldn't be getting shot down by enemy CAS as often. The buzzard CAS (with ATGMs removed) has previously been a solid no from the admins, apparently it's too powerful and has too many issues.
  17. I don't know how the code would work for Arma, but... If the vehicle that a player claims is saved on the server, then when the player tries to claim another vehicle, the server can check if the player has any claimed vehicles and then remove that claim. I don't see any need to need to check all other vehicles on the map?
  18. I don't think this would be too hard to fix since you could probably limit each player to only claim one or two vehicles. So claiming a new one would reset his previous claims I think Ryko is planning on implementing a very similar system for the reward vehicles, so it could be added to all other vehicles as well.
  19. Jason.

    Rewards Rework

    @Norris Maybe you should create your own post for the idea as it's a bit off-topic here, just a thought.
  20. Agreed those missions were pretty good and often create some great teamwork since it can't be completed by a single AT guy 2km away on a hill . I would have thought it would be 90+% copy/paste as it's a fairly simple mission, place supply cache in a city, spawn CSAT, add interaction to complete, all of which is already made... Anything else needed must have already been done for the other side missions that are in I&A 3
  21. @Eagle-Eye You're right about all that, the AA jet certainly COULD be used (somewhat) effectively against ground targets. However the reason I think the rule should stay in place is because it is the only way to stop dumb pubs from ignoring the CAP role of the jet and instead flying into AOs full of AA and wasting the jet, which happens a lot even WITH the rule in place.
  22. Maybe they have changed it in some ways I don't know, but you can currently lock the camera on a target and be able to move it at the same time, it's not on the UAVs but is on the jets. edit Just tried it out on dev, it seems the same for jets and they've added it to the UAVs as default.
  23. Agreed it doesn't seem like much of an improvement atm, but as you'd expect it's all about the stealth. Dynamic loadouts are still very WIP, so hopefully we'll get more weapon options later. I have no idea how different they are, but there are a number of "new" weapons on the new jets like the Macer II, AMRAAM D, etc. The gunner camera and laser guidance has been in the (normal) game for a while now, and at least for me, the camera's been very smooth as well (in multiplayer).
  24. Jason.

    Rewards Rework

    Great to see that it's in progress I would suggest having two categories of reward vehicles, ground and air. This way the air vehicles can spawn on the runway, and the ground vehicles can spawn in another part of the base e.g. where the current reward vehicles spawn. It could also be nice if there's an option to spawn it at an FOB instead of the main base. The default setting should probably be locked to the purchaser, to minimise griefing, with the option to unlock it for the group or for everyone (which will be a really nice feature btw). If possible the squad leader for the pilots SHOULDN'T get any additional points like the other squad leaders. This is because (usually) the 5 pilots are in the same group but there is no actual "leader", so it doesn't make sense for the SL to get any more points than the other pilots. This would also avoid the issue for people fighting over who is the SL for the pilots. Could it not instead be made that the vehicle is unlocked for all after 5 mins? That way the vehicle wouldn't be wasted and if needed can just be driven out of the spawn area. Also the time could probably be deceased to 1 or 2 mins, I don't see why somebody buying a reward vehicle should need so much time to go and collect it. About the costs of the rewards, I think that's best left to be tweaked after release from player feedback, since it's hard to know at this stage how it will turn out. I think this is a very good idea, otherwise it will be a big issue having half the server in a single group to farm points.
×
×
  • Create New...