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Moto

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  1. Like
    Moto reacted to Stanhope in New AW Award ideas wanted   
    AW worst at their first language
  2. Haha
    Moto got a reaction from SkullCollector in PMC Ops: Next Deployment Starting 20th November   
    Ah the newly formed WAR
  3. Thanks
    Moto reacted to Xwatt in Community Update #10 - Xwatt Departs   
    Ahoy,
     
    I thought now would be a suitable time for a community update, as the title suggests I have a major announcement to make, and the last community update was in March, so I think the time is right to give the community an update about the current situation at AW.
     
    Xwatt Leaves Core Staff
    As the title of this community update suggests, I will be stepping down from CS. The main reason for this is that my own personal schedule has been getting increasingly busy and with that, I feel that I cannot the devote the time to AW that it deserves, therefore the sensible decision would be to step down. @Ryko always puts it best, real life comes first and must be given priority. I'd like to thank @Mark T for giving me the opportunity to become a Core Staff member, and I would like to thank the current CS team, and the staff team for the support they have given me over the years. But most importantly, I would like to thank you, the community, for backing me and supporting the decisions I have made in the past few years in an effort to positively move this community forward.
     
    On a brighter note, I would like to congratulate @MidnightRunner and @Norris, our new members to the Core Staff team. I have no doubt that these two will be able to make a positive impact to AW for years to come, and they have my full backing for any decision they will make. Midnight will be taking over the role of AWE manager, and Norris will be taking over the role of Public manager. I would like you all the congratulate these two, and I want you to support them wholly as you have supported myself.
     
    I&A4
    The development of I&A4 is now back into full swing, and masses of progress has been made in priming it for public release. Just under a week ago, we completed a full 100% run of the mission, highlighting the progress in stability and allowing for persistent mission progress over the span of a few days. Please continue to leave your feedback in the dedicated I&A4 feedback thread, it is immense help in aiding Ryko to develop the mission. Feedback can be anything from bugs and missing items, to your feedback in how you think mission should be played. All feedback is welcome, and ultimately will shape the end product for the mission.
     
     
    AWE and Gamenights:
    AWE has had a ton of progress since the last community update in March, and we will continue to support the growth and development of the server for the foreseeable future. Currently, the server is rotating maps and factions after every one run of Liberation, and this method is aiding in keeping player retention, compared to the two runs that we did in the past. Support has been mostly positive for the switch back to CUP and ACRE, and we will continue to listen to community feedback about how we can better improve the server. Be sure to attend our Liberation Sunday events, in which you can find information for that in the events section of the forum.
     
    As for Midnights campaigns, we are currently in a transition period between moving towards a new campaign in both the Tuesday, and Friday operations. For the Tuesday campaign, this will be moving towards a zombie orientated mission, and the Friday campaign will be moving back to the PMC series, and more information about that can be found here:
     
     
    Alongside Midnights missions, we have two gamenights from @BenjaminHL planned, keep an eye out on the events section of the forum for the dates of those missions.
     
    Final Note:
    As always I want to thank the community for helping us to move forward in a positive direction. I want to thank the donators for their continued support in keeping AW financially stable, even during a pandemic where peoples income may be reduced. Being a community powered by your donations is a portrayal of the support you have for our community, and we will continue to make the suggestions and needs of our community the focal point before any major decisions are made.
     
    On a more personal note, I would like to thank all of you for the support you have given me as Core Staff for the past few years. I have absolutely loved it, and it is with regret that I have to step down, but I am in no doubt that this community will continue to live on and prosper, as it has done since it has been founded. I would like to give my personal congratulations to @MidnightRunner and @Norris, both of you have my full backing, and I am excited to see the progression of AW a few years down the line from now.
     
    Thank you all,
    Xwatt & The CoreStaff Team.
     
  4. Haha
    Moto got a reaction from Johnson in PMC Ops: Next Deployment Starting 20th November   
    Ah the newly formed WAR
  5. Like
    Moto got a reaction from MidnightRunner in Midweek Mission Discussion   
    Sounds cool, count me in!
  6. Like
    Moto got a reaction from Schubz in Midweek Mission Discussion   
    Stalker would be really dope
  7. Thanks
    Moto got a reaction from MidnightRunner in Midweek Mission Discussion   
    Stalker would be really dope
  8. Like
    Moto got a reaction from applechaser in Midweek Mission Discussion   
    Stalker would be really dope
  9. Like
    Moto reacted to Xwatt in Liberation Wednesday - 15/07/2020 @ 17:30 UTC   
    What is Liberation Wednesday?
    Liberation Wednesday will be an event ran weekly, in a gamenight format, with a formal, established chain of command and greater player numbers. For the fossils in our community, you may remember Stilleto Wednesdays, and here we are replicating that experience, but instead in the liberation format and following our gamenight etiquette. AWE will still remain open 24/7, but you can expect a more serious, teamwork focused, command orientated experience every Wednesday. We will be kicking off the first week of Liberation Wednesday with the introduction of Lythium.
     
    Server Details:
    IP: 116.202.224.207 Port: 2302  
    Mods Required:
    AW Liberation Lythium.html
     
    TS Address:
    ts.ahoyworld.net
     
    Mission Runtime:
    120+ minutes, a short debrief will be given at the end of this time, where players can choose to remain playing or log off.
     
    Squad Structure:
    Platoon x3 (Platco, RTO, UAV) Alpha, Bravo Charlie (9 man infantry teams) Logistics x2 Vortex x2 Reaper x2 Hammer x3  
    Friendly Forces:
    Russian Armed Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Situation:
     
    Russian Forces have been deployed in the region of Lythium to clear the region of an insurgency force. We start with an operations base and an FOB, and we must take objectives in order to get supplies, intel and to clear the area of any insurgent forces. 
     
    Assets:
    1x MI-8T 2x KA-60 Additional assets can be purchased in accordance to commands discretion
     
    Mission:
     
    Clear the region of insurgent forces. Capture a factory and establish a supply route. Clear the area of IED's and mines where necessary, and protect civilian lives at all costs.
     
    Objectives:
    TBD by Command
     
    Movement Plan:
    At Commands discretion 
     
    R.O.E
    Fire when Fired upon  Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds)  
    Admin and Logistics:
     
    Equipment And Resupply:
    At Commands discretion Ammo crates can be purchased through the building menu Command HQ acts as an arsenal  
    Reinforcements:
    Unlimited At commanders discretion, transport assets are available. RTO (if present) will handle infantry reinserts and LZ's  
    Command and Control:
     
    Command:
    Operations and ground control lies with platoon commander RTO (if present) will handle air units  
    Communication:
    Radio channels are set for each element and can be viewed through the map . Platoon has limited discretion for change but structure is to be maintained.
     
    ==========================================================================================================================
     

     
     
     
  10. Confused
    Moto got a reaction from Xwatt in Unsung 11th Armoured Deployment Week 11 10/04/2020 @ 17:30 UTC   
    @LH5 @Xwatt what we thinkin
  11. Thanks
    Moto reacted to Lindi in Unsung 11th Armoured Deployment Week 11 10/04/2020 @ 17:30 UTC   
    Snip from https://en.wikipedia.org/wiki/M551_Sheridan 
     
    I'm thinking drive it carefully!
  12. Like
    Moto got a reaction from Schubz in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    Wondering when will Russia present us with a nuclear winter?
  13. Like
    Moto got a reaction from Xwatt in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    Wondering when will Russia present us with a nuclear winter?
  14. Like
    Moto got a reaction from Xwatt in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    I'll try to keep the "Didn't explode" streak going
  15. Like
    Moto got a reaction from Switch in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    I'll try to keep the "Didn't explode" streak going
  16. Like
    Moto got a reaction from MidnightRunner in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    Jesus christ the lore is so cool
  17. Like
    Moto reacted to JANXOL in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    Date:
    23.02.2020
    17:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Finale
     
               
               
               
               
               
                It is now clear that the signal we have uncovered was a ploy by The Templar, who wished to test the skill and determination of his enemy. While the original objectives of the mission couldn't be completed, Altian armed forces managed to rescue several officers captured by Freedom or insurgents during last weeks. The engagement has proven that The Templar and his forces will not be an easy enemy to beat. Regardless, while their threat remains serious, there is an even greater danger looming over the islands now.

                With the Russian ultimatum and absolute refusal of US forces to comply with it, war is now almost certain. NATO forces cooperate with Altian government and high command in an effort to put together a plan of defense for the archipelago, but time is short and resources are scarce. The presence of insurgents on the island is not making things easier either. As days pass and Russian and Gatekeeper forces circle the archipelago in a standoff with American task force, diplomats on both sides still attempt to avoid the escalation of the crisis. Their efforts bring no fruit however. Diplomacy failed, and so it seems war is inevitable. As the time set by Russian ultimatum draws ever closer, fear can be felt across the archipelago. Fear amongst the populace, and amongst the soldiers who will soon stand against the might of the bear.

                As sun sets on the final day of peace, a sudden large scale cyber-attack cripples the Altian defense net. Radars, communications and CICs across the archipelago are affected. While it is originally suspected that Freedom and insurgent forces are involved, it quickly became apparent they would be unable to conduct an electronic warfare operation of this magnitude. It appears that Gatekeeper's shiny tech is involved, which can only mean one thing: Altis was infiltrated by enemy forces and the cyber-attack is a preparation for imminent invasion when the ultimatum ends. With merely an hour left before the time set by the Russians, a group of Altian soldiers ventures out in a desperate attempt to restore communications before it is too late. The prelude has ended - nightmare is now upon us.

                The Altian doomsday clock is showing midnight...

     
     
     
     
     
               
     
     

     
    The Assets
    Player faction: Altian military (with US support)
    Player slots: 31
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Hammer - 3-man US vehicle crew operating Bradley IFV
     
       
    - 2xM2A3
    - 1xM117
    - Various wheeled transport vehicles
     
    The mission
    You must find and destroy the enemy equipment used to jam our communications and facilitate the cyber-attack. Time is short and the invasion imminent. We have merely an hour before the end of the ultimatum. It is all up to you.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
     
    Hope to see you there!
  18. Like
    Moto got a reaction from Lindi in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    Jesus christ the lore is so cool
  19. Thanks
    Moto reacted to MidnightRunner in [EU2] Vietnam Campaign Christmas break & Update   
    Hey All,
     
    The EU2 Vietnam Friday missions will be taking a break until the 10th January 2020.
     
    This week I am snowed under in work, next week is Christmas and the week after I have an exam on the Saturday, so I really should spend the Friday studying.
     
    Following this break, we will return for the final mission of the Air Cavalry deployment and then we will move on to a more conventional infantry force, modelled after the 1st Infantry Division using armoured vehicles and such. This will allow us to do missions which didn't fit right with the Air cavalry ethos. 
     
    As always, if you have any questions or suggestions send them to me.
     
    Looking forward to seeing you in January, hope everyone enjoys their Christmas now that you don't have to worry about the trees whispering for a while.
     
    Midnight
  20. Like
    Moto reacted to Kraut in [EU2] Unsung Air Cav Deployment Week 2 22/11/19 @ 18:30 UTC   
    Thanks for the event, that was fun. Sorry for me being a total newbie but somehow I survived (after being brought back to life 2 times . Ryko has been a great Squad Leader.
  21. Like
    Moto reacted to Gambit in [EU2] Guerrilla Ops Livonia Week 5 20/09/19 @ 17:30 UTC   
    I wasn't referring to your contry specificly, just stated that the tone is kind of reminded me of brexit.
     
    Propaganda, i know i know, hearths and minds, even if spread across several meters. I'm sure we already won over a lot ppl by taking out a pesky checkpoint via VBIED, plus with a short but very expensive airshow close to the airport.
  22. Like
    Moto got a reaction from Kacper in [EU2] Guerrilla Ops Livonia Week 5 20/09/19 @ 17:30 UTC   
    Youre not supposed to call it propaganda if its ours
  23. Like
    Moto got a reaction from MidnightRunner in [EU2] Guerrilla Ops Livonia Week 5 20/09/19 @ 17:30 UTC   
    Youre not supposed to call it propaganda if its ours
  24. Haha
    Moto got a reaction from MidnightRunner in [EU3] Guerrilla Ops Livonia Week 4 13/09/19 @ 17:30 UTC   
    If gambit gets me to drive again im gonna strangle him
  25. Haha
    Moto reacted to Xwatt in ArmA 3 Screenies & Videos Thread   
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