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[EU2] Unsung Air Cav Deployment Week 2 22/11/19 @ 18:30 UTC


MidnightRunner

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Mission Name:

[EU2] Unsung 1st Cavalry Deployment Week 2

18:30 UTC

 

 

Server Details:

IP: 136.243.150.72:

Port: 2302

 

Mods Required:

TFAR_Beta 

CBA_A3

The_Unsung_Vietnam_War_Mod

 

Recommended Mods:

ShackTac User Interface

 

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 41 (3 Squads of 11,  command, and vortex )

 

 

Situation

We have heard from a local contact that the elders of a nearby village wish to meet with us. Apparently they have information on V.C. activity in the area. You are to meet with the elders and obtain any information they can give us. Following this you are to liaise with command to determine the best course of action. 

 

We do not know if this invitation is legitimate of if it is a trap. Be on your guard.

 

Friendly Forces:

US 1st Air Cavalry Division

Army of the Republic of Vietnam (A.R.V.N.)

 

Assets:

UH-1D Iroquois (Slick) X 4

UH-1C/M21 X 2 (Armed Huey)

CH-47A Chinook X 2

A-7D Corsair II(CAS) X 2

A-1H Skyraider (CAS) X 2

AH-1G Cobra X 1

Various ground transport and support vehicles

 

 

Enemy Forces:

National Liberation Front (Việt Cộng)

People's Army of Vietnam (P.A.V.N.)

 

 

Civilians:

Civilians are concentrated around towns and villages.

 

Mission

 

Meet with the village elders and find out what information they have for us. Once received communicate this back to command and determine the next course of action.

 

 

Execution

 

Objectives:

Insert by helicopter

Meet with the village elders

Gain whatever intel they have for us and communicate this to "Overlord"

Determine the next steps based on the intel received.

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Armed personnel may be engaged on sight.

Civilians are present in the area so collateral damage is to be kept to a minimum.

Only buildings clearly being used for a military purpose may be engaged.

Civilian life must be protected (Hearts and minds)

 

Optional Tasks:

Do not allow the enemy to execute a revenge assault on the village.

 

Admin & Logistics

 

Resupply:

At the commander’s control, assets are available at base to facilitate this.

 

Reinforcements:

Unlimited

At commanders discretion, transport assets are available.

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lays with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained.

 

Good Morning Vietnam!!

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I don't know if this is configurable but, for mine detectors, it would be more immersive if warning triangle doesn't pop up while coming close to mine/trap.

Last week, I was like 20/50m away of traps and triangle already showed up (maybe vanilla mine detector is better...)

Hope MAS 49/56 is in !!!!

(& jungle tiger is not cav, but used by liaison officer like in "We were soldiers" (good movie with Mel Gibson http://ravepad.com/page/we-were-soldiers/images/view/326557/An-NVA-lookout-is-apprehended-The-ARVN-translator-holds-his-M1)

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