MidnightRunner Posted November 20, 2019 Share Posted November 20, 2019 Mission Name: [EU2] Unsung 1st Cavalry Deployment Week 2 18:30 UTC Server Details: IP: 220.127.116.11: Port: 2302 Mods Required: TFAR_Beta CBA_A3 The_Unsung_Vietnam_War_Mod Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, command, and vortex ) Situation We have heard from a local contact that the elders of a nearby village wish to meet with us. Apparently they have information on V.C. activity in the area. You are to meet with the elders and obtain any information they can give us. Following this you are to liaise with command to determine the best course of action. We do not know if this invitation is legitimate of if it is a trap. Be on your guard. Friendly Forces: US 1st Air Cavalry Division Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Meet with the village elders and find out what information they have for us. Once received communicate this back to command and determine the next course of action. Execution Objectives: Insert by helicopter Meet with the village elders Gain whatever intel they have for us and communicate this to "Overlord" Determine the next steps based on the intel received. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Do not allow the enemy to execute a revenge assault on the village. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lays with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!! Schubz and Walk'N 1 1 Link to comment Share on other sites More sharing options...
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