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MidnightRunner

AW Core Staff
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Posts posted by MidnightRunner

  1. Changelog for 3.4.16 Hotfix 2


    - [Fixed] Setting vehicle emission control breaking service pads
    - [Fixed] Teleport to FOB Marathon transfers you to FOB Martian
    - [Fixed] Loadout restrictions not being applied when exiting Arsenal
    - [Fixed] Supply box loading at helipads broken
    - [Fixed] Side Mission Destroyer units spawning in the water
    - [Fixed] Base AA available to UAV Operator
    - [Fixed] Task synchronization broken

  2. Changelog for 3.4.16

     

    - [Added] RemoteExec function filters

    - [Added] Ability for pilots to unlock co-pilot seat for passengers

    - [Added] Armed Xi'an Infantry transport reward

    - [Added] F/A-181 Black/ Wasp II CAP reward

    - [Added] Prio Mission: Shore bombardment Relay station
    - [Added] Side Mission: Lost convoy

    - [Added] Persist player loadouts between sessions

    - [Added] Kart to FOB Guardian

     

    - [Fixed] Vehicle servicing not fixing all hitpoints

    - [Fixed] Vehicle servicing not handling attached turrets

    - [Fixed] CAS Buzzard not having 20mm gun

    - [Fixed] Vehicle servicing action for Blackfish VTOLs

    - [Fixed] Capture progress counter

    - [Fixed] Garrisoning of houses without defined positions

    - [Fixed] Object duplication when spawning Destroyer

     

    - [Tweaked] Revive action condition on medical vehicles

    - [Tweaked] Heal and Revive actions on Arsenals

    - [Tweaked] Headless client transfer functions

    - [Tweaked] Every mission unit now gets handled by Headless client

    - [Tweaked] Base teleportation

    - [Tweaked] Vehicle service now shows time remaining (MM:SS)

    - [Tweaked] UAV servicing condition (engine now allowed on)

    - [Tweaked] Field repair now fixes Xi'an fans to 75%

    - [Tweaked] Spartan/Admin Tools reworked

    - [Tweaked] Prio Mission: SAM

    - [Tweaked] Prio Mission: Rocket Artillery

    - [Tweaked] Switched Green RPG42 for Hex (DLC restriction)

    - [Tweaked] LOADS of under-the-hood changes

    - [Tweaked] BLU_F default loadouts

    - [Tweaked] Main AO selection algorithm

    - [Tweaked] AO reinforcement behaviour

    - [Tweaked] Prio Mission Depot and F.A.R.P tasks

    - [Tweaked] Main AO thread shutdown process

    - [Tweaked] Cleanup/Stats/Weather script

    - [Tweaked] Revive system

  3. Changelog for 3.4.16

     

    - [Added] RemoteExec function filters

    - [Added] Ability for pilots to unlock co-pilot seat for passengers

    - [Added] Armed Xi'an Infantry transport reward

    - [Added] F/A-181 Black/ Wasp II CAP reward

    - [Added] Prio Mission: Shore bombardment Relay station
    - [Added] Side Mission: Lost convoy

    - [Added] Persist player loadouts between sessions

    - [Added] Kart to FOB Guardian

     

    - [Fixed] Vehicle servicing not fixing all hitpoints

    - [Fixed] Vehicle servicing not handling attached turrets

    - [Fixed] CAS Buzzard not having 20mm gun

    - [Fixed] Vehicle servicing action for Blackfish VTOLs

    - [Fixed] Capture progress counter

    - [Fixed] Garrisoning of houses without defined positions

    - [Fixed] Object duplication when spawning Destroyer

     

    - [Tweaked] Revive action condition on medical vehicles

    - [Tweaked] Heal and Revive actions on Arsenals

    - [Tweaked] Headless client transfer functions

    - [Tweaked] Every mission unit now gets handled by Headless client

    - [Tweaked] Base teleportation

    - [Tweaked] Vehicle service now shows time remaining (MM:SS)

    - [Tweaked] UAV servicing condition (engine now allowed on)

    - [Tweaked] Field repair now fixes Xi'an fans to 75%

    - [Tweaked] Spartan/Admin Tools reworked

    - [Tweaked] Prio Mission: SAM

    - [Tweaked] Prio Mission: Rocket Artillery

    - [Tweaked] Switched Green RPG42 for Hex (DLC restriction)

    - [Tweaked] LOADS of under-the-hood changes

    - [Tweaked] BLU_F default loadouts

    - [Tweaked] Main AO selection algorithm

    - [Tweaked] AO reinforcement behaviour

    - [Tweaked] Prio Mission Depot and F.A.R.P tasks

    - [Tweaked] Main AO thread shutdown process

    - [Tweaked] Cleanup/Stats/Weather script

    - [Tweaked] Revive system

  4. Hello @Hamzawadood

     

    Since your ban was so long ago I've determined that you have served your time and I will lift the ban.

    It will come in to effect later today.

     

    Please do remember to read and follow our rules in the future.

    Here is a link for future reference: 

     

    BAN APPEAL SUCCESFULL welcome back.

  5. Frontlines Version 1.0.1 update for 26/4/22

    [Added] Setting to auto-save loadout on exiting arsenal (enabled by default)

    [Tweaked] Variety of code to reduce network traffic when a player joins
    [Tweaked] ACE Interaction conditions (may load slightly faster for some players)

    [Fixed] Repair depot for Sons of Mahag not working

  6. Hi @janul,

     

    Given that the 3 day ban is almost fully served I will let it finish. 

    It the remaining time please familiarise yourself with our rules.

     

     

    BAN APPEAL UNSUCCSESSFULL

  7. Hi @RENKAAA,

     

    You were banned for abusive language aimed at a moderator. An offense you had only 10 minutes prior been kicked for and which you continued once you returned.

    This is a serious breach of our community rules if aimed at any member never mind a member of staff.

     

    After reviewing the logs and speaking to the Moderators involved I find your behaviour to be not in line with the environment Ahoyworld prides itself on. 

    As such I feel a ban is warranted.

    In general I would say that you may seek to re-appeal after a period of 6 months, however, due to your behaviour since the ban, seeking to rush the process and borderline intimidate the banning admin I will merely say. 

    BAN APPEAL UNSUCCSESSFULL.

  8. Frontlines Version 1.0 update for 20/4/22


    [AddedDynamic Groups
    [AddedPlayers now skip lobby on connection
    [Tweaked] Listening post deployment radius increased by 25m
    [Tweaked] Ambient civs will no longer delete if stuck, they will be repaired and moved to another location
    [Tweaked] Ambient civs can no longer spawn in an active sector
    [Tweaked] Removed old squad menu

  9. Mission Name:

    Vindicta Game night April 1st at 18:00 UTC 

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

    Arma 3 Preset Vindicta.html (Plus usual optional mods)

    Note: The launcher will tell you to load FileXT, you can ignore this as it is only needed server side.

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots: 34 

    Teams will be organised ad hoc with there composition being determined by their mission.  

     

    Map/Factions: RHS AAF 2020/ RHS AAF police on Altis 

     

    Situation

    Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time and provide help/moderation where needed.

    The main objective in Vindicta is to overthrow the government.
    To do this we will need:

    1. Supplies, lots of supplies, think of a big number, more than that even. Anything you take from the arsenal is finite and precious.
    2. Sway the opinion of the civilian population to our side.
    3. Capture towns / Checkpoints / outposts to increase our hold on the area.

     

    I will do a quick introduction in game for anyone new to Vindicta when the server opens.

  10. Mission Name:

    Vindicta Game night March 25th at 19:00 UTC 

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

    Arma 3 Preset Vindicta.html (Plus usual optional mods)

    Note: The launcher will complain that you do not have FileXT, that is fine as it is only needed server side.

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots: 35 

    Teams will be organised ad hoc with there composition being determined by their mission.  

     

    Map/Factions: RHS AAF 2020/ RHS AAF police on Altis 

     

    Situation

    Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time.

    The main objective in Vindicta is to overthrow the government.
    To do this we will need:

    1. Supplies, lots of supplies, anything you take from the arsenal is finite and precious.
    2. Sway the opinion of the civilian population to our side.
    3. Capture towns / Checkpoints / outposts to increase our hold on the area.

     

    I will do a quick introduction in game for anyone new to Vindicta when the server opens.

  11. For the next few weeks I will be running Vindicta on Friday nights on EU3.

     

    The format being me acting as Ground command and very lightly zeusing the playthrough.

     

    What faction/map would people like to see?
     Bearing in mind it would be the faction we fight against and who's equipment we steal and use.
    https://vindicta-team.github.io/Vindicta-Docs/factions/factions-list.html
    https://vindicta-team.github.io/Vindicta-Docs/maps.html

     

    This Friday we will be doing a proof of concept run and I will release the modset and other details closer to the time.

     

  12. Changelog for 3.4.15


    - [Added] New vehicle servicing functionality

    - [Added] Prio mission SAM

    - [Added] Prio mission Rocket Artillery

     

    - [Fixed] Side mission Secure Asset reward handler

     

    - [Tweaked] Main AO garrison building blacklist

    - [Tweaked] Prio mission Depot destruction

    - [Tweaked] Main AO Sub Goalkeeper

    - [Tweaked] CSAT group composition

    - [Tweaked] Prio mission F.A.R.P

     

    - [Removed] A few Main AOs

  13. Changelog for 3.4.15


    - [Added] New vehicle servicing functionality

    - [Added] Prio mission SAM

    - [Added] Prio mission Rocket Artillery

     

    - [Fixed] Side mission Secure Asset reward handler

     

    - [Tweaked] Main AO garrison building blacklist

    - [Tweaked] Prio mission Depot destruction

    - [Tweaked] Main AO Sub Goalkeeper

    - [Tweaked] CSAT group composition

    - [Tweaked] Prio mission F.A.R.P

     

    - [Removed] A few Main AOs

  14. Mission Name:

    PMC Ops Remnants (One shot)

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

     Arma 3 Preset CHADSRemnants.html (Plus usual optional mods)

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots: 35 

    Platoon // 3 man element

    Alpha - Charlie // 6 man elements

    Delta // 3 man mortar team

     

     

    Situation

    Combat Hound elements are on the ground in Malden providing logistical and security support for the Malden government.  On a routine convoy they have been ambushed. After pushing back the first wave of attackers they must now dig in an await extraction which is to be performed by the Malden Defense Force QRF based in the North East.

     

     

     

    Assets:

    Surviving elements of the convoy

     

    Friendly Forces:

    Malden Defense Force QRF

     

    Enemy Forces:

    Insurgent Forces

     

     

    Civilians:

    From the earlier fighting civilians have fled, none are anticipated in the area

     

    Mission

    Survive until the QRF can arrive to evac your force

     

     

    Execution

    Objectives:

    Survive until evac arrives

     

     

     

    Movement Plan:

    At Commanders discretion

     

    Rules of Engagement:

    Enemies may be engaged on sight based on current squad orders

    Civilians are present in the area so collateral damage is to be kept to a minimum.

     

     

    Admin & Logistics

     

    Equipment & Resupply:

    At the commander’s control, assets are available at base to facilitate this.

     

    Reinforcements:

    Unlimited

    At commanders discretion, transport assets are available.

     

     

    Command & Control

     

    Command:

    Overall command lays with codename "Overlord" who will set objectives and ROE.

    Operational control on the ground lies with the Platoon Commander.

     

    Communication:

    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  15. Mission Name:

    PMC Ops Resurgence Week 8

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

    Arma 3 Preset CHADS Resurgence.html  (Plus usual optional mods)

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots: 35 

    Platoon // 4 man element

    Alpha - Delta // 7 man elements

    Vortex // 2 man pilot team 

     

     

    Situation

    The time has come. We have information on Muhammad Hamza al-Ghafar, the insurgencies leader. The targets we picked up over previous weeks have finally paid off.  al-Ghafar spends most of his time co-ordinating insurgent activities from their now strongly fortified airfield, but he has moved part of his family to the area and he spends some time with them in their compound. 

     

    Muhammad Hamza al-Ghafar is wanted in multiple countries and delivering him alive would be a great achievement for the Combat Hounds and something we could use to gain more work in the future.

     

    Capturing al-Ghafar would create a power vacuum within the insurgency which, we hope, will lead to internal fighting for power and the ultimate downfall of the insurgency.

     

     

     

    Assets:

    1 x AH6M

    1 x MH6M

    1 x CH47F

    Various ground support vehicles

     

    Friendly Forces:

    Local Government Forces

     

    Enemy Forces:

    Insurgent Forces

     

    Neutral Forces:

    Local Tribal Factions

     

    Civilians:

    Civilian presence to be expected, concentrated in built up areas.

     

    Mission

    Find and way to capture Muhammad Hamza al-Ghafar.

     

     

    Execution

    Objectives:

    Capture Muhammad Hamza al-Ghafar

    Avoid disrupting truce with Tribal factions

     

     

    Movement Plan:

    At Commanders discretion

     

    Rules of Engagement:

    Enemies may be engaged on sight based on current squad orders

    Civilians are present in the area so collateral damage is to be kept to a minimum.

     

     

    Admin & Logistics

     

    Equipment & Resupply:

    At the commander’s control, assets are available at base to facilitate this.

     

    Reinforcements:

    Unlimited

    At commanders discretion, transport assets are available.

     

     

    Command & Control

     

    Command:

    Overall command lays with codename "Overlord" who will set objectives and ROE.

    Operational control on the ground lies with the Platoon Commander.

     

    Communication:

    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

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