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MidnightRunner

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Posts posted by MidnightRunner

  1. Changelog for 3.4.09

     

    - [Added] Respawn vehicle admin option
    - [Added] Sidemission Destroy Weapons Shipment: Officers/SQLs/TLs now drop intel
    - [Added][Altis] Main AO faction randomization

     

    - [Fixed] Enemy F.A.R.P not spawning any CAS helis
    - [Fixed] CAS heli patrol script
    - [Fixed] Prio Depot destruction timer

     

    - [Tweaked] Size of Settings menu increased
    - [Tweaked] Hotkey for Settings menu (Custom control 'Use Action 20')
    - [Tweaked] Vehicle engine shut off when player dies/disconnects
    - [Tweaked] Aiming coefficient lowered to 70% of Vanilla
    - [Tweaked] SubObj Depot holdaction distance increased
    - [Tweaked] Enemy fleeing value set to 0 (disabled)
    - [Tweaked][Altis] F.O.B H-Barrier and helipads adjusted
    - [Tweaked] Sensor and datalink settings for vehicles
    - [Tweaked] Sidemission reward weight and blacklist
    - [Tweaked] Backend code for how factions are handled
    - [Tweaked] Backend code for how enemy groups and vehicles are spawned
    - [Tweaked] Sidemission Destroyer cleanup code

  2. Changelog for 3.4.09

     

    - [Added] Respawn vehicle admin option
    - [Added] Sidemission Destroy Weapons Shipment: Officers/SQLs/TLs now drop intel
    - [Added][Altis] Main AO faction randomization

     

    - [Fixed] Enemy F.A.R.P not spawning any CAS helis
    - [Fixed] CAS heli patrol script
    - [Fixed] Prio Depot destruction timer

     

    - [Tweaked] Size of Settings menu increased
    - [Tweaked] Hotkey for Settings menu (Custom control 'Use Action 20')
    - [Tweaked] Vehicle engine shut off when player dies/disconnects
    - [Tweaked] Aiming coefficient lowered to 70% of Vanilla
    - [Tweaked] SubObj Depot holdaction distance increased
    - [Tweaked] Enemy fleeing value set to 0 (disabled)
    - [Tweaked][Altis] F.O.B H-Barrier and helipads adjusted
    - [Tweaked] Sensor and datalink settings for vehicles
    - [Tweaked] Sidemission reward weight and blacklist
    - [Tweaked] Backend code for how factions are handled
    - [Tweaked] Backend code for how enemy groups and vehicles are spawned
    - [Tweaked] Sidemission Destroyer cleanup code

  3. Mission Name:

    PMC Ops Revenge Week 10

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

    Arma 3 Preset CHADS Revenge.html  (Plus usual optional mods)

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots:  43 

    Platoon // 3 man element

    Alpha - Delta // 9 man elements

    Nomad // 2 man recon element

    Vortex // 2 man pilot team 

     

     

    Situation

    Following by our example the rebels have targeted several of the government AA nets, making the skies safe again. This is fortunate as we will need air transport for the current mission.

     

    The information we received from the un encrypted laptop recovered we have a plan to drive a wedge between the Russians and the local government. We will infiltrate one of their communications hubs and use that location to access and disrupt the Russian operations by uploading a malicious file. If done correctly the Russians will believe that it was orchestrated by someone inside the Chernorussian government, thus placing a wedge between the two groups. 

     

     

    Assets:

    1 x UH-60M

    1 x MH-6M

    Various ground support vehicles

     

    Friendly Forces:

    UN Observation force

    Chernarussian rebels  

     

    Enemy Forces:

    Local criminal factions

     

    Neutral Forces:

    Chernarus Defense forces

    Russian Military observers/advisors

     

    Civilians:

    Civilian presence to be expected, concentrated in built up areas.

     

    Mission

    Infiltrate one of two communications hubs and attempt to gain access to the secure network. Use the government network to access the Russian systems and disrupt them. We will be infiltrating the site at night while the guard is at a minimum.

     

     

     

     

     

    Execution

    Objectives:

    1. Infiltrate the Chernorussian communications hub

    2. Access the computer to upload the files

    3. Maintain the cover supplied by the humanitarian mission  

     

     

    Movement Plan:

    At Commanders discretion

     

    Rules of Engagement:

    Enemies may be engaged on sight based on current squad orders

    Civilians are present in the area so collateral damage is to be kept to a minimum.

     

     

    Admin & Logistics

     

    Equipment & Resupply:

    At the commander’s control, assets are available at base to facilitate this.

     

    Reinforcements:

    Unlimited

    At commanders discretion, transport assets are available.

     

     

    Command & Control

     

    Command:

    Overall command lays with codename "Overlord" who will set objectives and ROE.

    Operational control on the ground lies with the Platoon Commander.

     

    Communication:

    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

    Loading.jpg

  4. Mission Name:

    PMC Ops Revenge Week 9

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

     Arma 3 Preset CHADS Revenge.html(Plus usual optional mods)

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots:  43 

    Platoon // 3 man element

    Alpha - Delta // 9 man elements

    Nomad // 2 man recon element

    Vortex // 2 man pilot team (Grounded for this mission)

     

     

    Situation

    The rebels have managed to capture and hold Electozavodsk. In doing so they acquired several attack helicopters which were at the location. In using these assets against the government forces the rebels have caused a large reaction from the government. All airspace in the region has been closed to all no government aircraft, including humanitarian aircraft. They have erected several AA nets to enforce this policy. The rebels have essentially made their new attack aircraft unusable by overplaying their hand.

     

    Another effect of this recent escalation is that a group of civilian medics are now trapped in the combat area with no way of being airlifted out and fighting intensifying around them.

     

    Assets:

    1 x UH-60M

    1 x MH-6M

    Various ground support vehicles

     

    Friendly Forces:

    UN Observation force

    Chernarussian rebels  

     

    Enemy Forces:

    Local criminal factions

     

    Neutral Forces:

    Chernarus Defense forces

    Russian Military observers/advisors

     

    Civilians:

    Civilian presence to be expected, concentrated in built up areas.

     

    Mission

    Our task is to move into the area and evacuate the civilian medical personal. Additionally any damage we can do to the AA net over that area would free up rebel activities.

     

     

     

     

     

    Execution

    Objectives:

    1. Find and make contact with the trapped medical personal 

    2. Evac them to the hospital in Vybor

    3. Where possible disable elements of AA net 

    4. Maintain the cover supplied by the humanitarian mission

     

    Movement Plan:

    At Commanders discretion

     

    Rules of Engagement:

    Enemies may be engaged on sight based on current squad orders

    Civilians are present in the area so collateral damage is to be kept to a minimum.

     

     

    Admin & Logistics

     

    Equipment & Resupply:

    At the commander’s control, assets are available at base to facilitate this.

     

    Reinforcements:

    Unlimited

    At commanders discretion, transport assets are available.

     

     

    Command & Control

     

    Command:

    Overall command lays with codename "Overlord" who will set objectives and ROE.

    Operational control on the ground lies with the Platoon Commander.

     

    Communication:

    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

    Loading.jpgchads_marketing_ad_board.jpg

  5. Mission Name:

    PMC Ops Revenge Week 8

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

    Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)

     

     

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots:  43 

    Platoon // 3 man element

    Alpha - Delta // 9 man elements

    Nomad // 2 man recon element

    Vortex // 2 man pilot team

     

     

    Situation

    The rebels, thanks to our hep and supplies, now have the strength were they believe they can assault one of the main towns in the province. They intend to launch an assault on Electozavodsk at dawn. They have requested that we cover their flank and provide a QRF force where needed.

     

    Assets:

    1 x UH-60M

    1 x MH-6M

    Various ground support vehicles

     

    Friendly Forces:

    UN Observation force

    Chernarussian rebels  

     

    Enemy Forces:

    Local criminal factions

     

    Neutral Forces:

    Chernarus Defense forces

    Russian Military observers/advisors

     

    Civilians:

    Civilian presence to be expected, concentrated in built up areas.

     

    Mission

    Support the assault on Electozavodsk by covering the rebels Eastern flank and by providing QRF if needed.

     

     

     

     

     

    Execution

    Objectives:

    1. Protect the Rebels Eastern flank

    2. Provide QRF if needed 

    3. Maintain the cover supplied by the humanitarian mission

     

    Movement Plan:

    At Commanders discretion

     

    Rules of Engagement:

    Enemies may be engaged on sight based on current squad orders

    Civilians are present in the area so collateral damage is to be kept to a minimum.

     

     

    Admin & Logistics

     

    Equipment & Resupply:

    At the commander’s control, assets are available at base to facilitate this.

     

    Reinforcements:

    Unlimited

    At commanders discretion, transport assets are available.

     

     

    Command & Control

     

    Command:

    Overall command lays with codename "Overlord" who will set objectives and ROE.

    Operational control on the ground lies with the Platoon Commander.

     

    Communication:

    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

    chads_marketing_leaving_base_billboards.jpgflag_maybe (1).jpg

  6. Changelog for 3.4.08

     

    - [Added] Prio mission Depot

    - [Added] Prio mission Enemy F.A.R.P

    - [Added] Player settings menu ([Home] key)

     

    - [Fixed] Taru Pod destruction eventhandler

    - [Fixed] Main AO SubObj Mortar disassembly

    - [Fixed] Vehicle respawn script Taru Pod handling

    - [Fixed] Don't draw medic icon on self if down

     

    - [Tweaked] Main AO SubObj Mortar firing loop

    - [Tweaked] Main AO SubObj repetition

    - [Tweaked] Sidemission Destroyer despawn

    - [Tweaked] Vehicle unflip action

    - [Tweaked] Main AO garrison buildings

    - [Tweaked] Seat restrictions (player is moved to cargo if seat is restricted)

    - [Tweaked] Re-enabled Main AO heli spawns

    - [Tweaked] AO reinforcement logic overhaul (Prio Factory/Depot/F.A.R.P)

    - [Tweaked] Enemy air engagement function

    - [Tweaked] Vehicle engine off if driver is killed/gets out/disconnects

    - [Tweaked] Dead player bodies deletion from vehicles on disconnect

    - [Tweaked] Main AO SubObjs Command and Comms

    - [Tweaked] Prio mission repetition

     

    - [Removed] Prio mission Vehicle Factory

    - [Removed] Prio mission Heli Factory

    - [Removed] Prio mission Infantry Factory

  7. Mission Name:

    PMC Ops Revenge Week 7

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

    Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)

     

     

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots:  43 

    Platoon // 3 man element

    Alpha - Delta // 9 man elements

    Nomad // 2 man recon element

    Vortex // 2 man pilot team

     

     

    Situation

    The local criminal groups have made several bold attacks against humanitarian efforts in the area, This makes our efforts, while only a cover, look ineffective.  We obviously cannot allow this slight against our reputation. Along with this we have been contracted by the rebels to destroy 3 fuel silos near Berezino being used by government forces in order to reduce the ability of their forces to move around.

     

    Assets:

    1 x UH-60M

    1 x MH-6M

    Various ground support vehicles

     

    Friendly Forces:

    UN Observation force

    Chernarussian rebels  

     

    Enemy Forces:

    Local criminal factions

     

    Neutral Forces:

    Chernarus Defense forces

    Russian Military observers/advisors

     

    Civilians:

    Civilian presence to be expected, concentrated in built up areas.

     

    Mission

    We have obtained cover to move aid to the hospital in Berezino. This will lead us near both objectives. Move into the area get payback on the criminal factions and complete the contract for the rebels.

     

     

     

     

     

    Execution

    Objectives:

    1. Destroy the criminal compound to send a strong message

    2. Demolish the target fuel silos

    3. Maintain the cover supplied by the humanitarian mission

     

    Movement Plan:

    At Commanders discretion

     

    Rules of Engagement:

    Enemies may be engaged on sight based on current squad orders

    Civilians are present in the area so collateral damage is to be kept to a minimum.

     

     

    Admin & Logistics

     

    Equipment & Resupply:

    At the commander’s control, assets are available at base to facilitate this.

     

    Reinforcements:

    Unlimited

    At commanders discretion, transport assets are available.

     

     

    Command & Control

     

    Command:

    Overall command lays with codename "Overlord" who will set objectives and ROE.

    Operational control on the ground lies with the Platoon Commander.

     

    Communication:

    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

    chads_marketing_ad_board.jpgLoading.jpg

  8. Mission Name:

    PMC Ops Revenge Week 6

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Mods Required:

    Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)

     

     

     

    TS address: ts.ahoyworld.net

    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE

    Expected Mission Length: 120+ minutes (may go over or under expected mission length)

     

    Player Slots:  43 

    Platoon // 3 man element

    Alpha - Delta // 9 man elements

    Nomad // 2 man recon element

    Vortex // 2 man pilot team

     

     

    Situation

    In recent weeks the CDF have executed a number of successful raids against rebel positions and have arrested numerous "Criminals". These rebels have been held at various installations around the province. They have planned to move all the "Criminals" to a central location to be tried for their crimes. We have been able to acquire intel on the location of this central holding area and have identified a prime location for an ambush. 

     

    Assets:

    1 x UH-60M

    1 x MH-6M

    Various ground support vehicles

     

    Friendly Forces:

    UN Observation force

    Chernarussian rebels  

     

    Enemy Forces:

    Local criminal factions

     

    Neutral Forces:

    Chernarus Defense forces

    Russian Military observers/advisors

     

    Civilians:

    Civilian presence to be expected, concentrated in built up areas.

     

    Mission

    We are to setup to ambush the prisoner convoy to free the captured rebels. We have arranged for the rebels to conduct a diversionary raid to draw away any potential QRF forces.  

     

     

     

     

     

    Execution

    Objectives:

    1. Setup an ambush for the prisoner transport 

    2. Release and transport the prisoners to safety

    3. Maintain the cover supplied by the humanitarian mission

     

    Movement Plan:

    At Commanders discretion

     

    Rules of Engagement:

    Enemies may be engaged on sight based on current squad orders

    Civilians are present in the area so collateral damage is to be kept to a minimum.

     

     

    Admin & Logistics

     

    Equipment & Resupply:

    At the commander’s control, assets are available at base to facilitate this.

     

    Reinforcements:

    Unlimited

    At commanders discretion, transport assets are available.

     

     

    Command & Control

     

    Command:

    Overall command lays with codename "Overlord" who will set objectives and ROE.

    Operational control on the ground lies with the Platoon Commander.

     

    Communication:

    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

    Loading.jpg

  9. Not sure of the scope for this, having access to an AAR would be pretty cool. Not sure if it would be applicable to a 24/7 server but for gamenights it could be awesome. 

     

    I will look at the requirements of this over the weekend and determine if it is even feasible for us to include.

    If that is a yes then it will be included in upcoming modlist review for AWE.

     

    I will update here when I have more info


      

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