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Posts posted by MidnightRunner
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Changelog for 3.4.09
- [Added] Respawn vehicle admin option
- [Added] Sidemission Destroy Weapons Shipment: Officers/SQLs/TLs now drop intel
- [Added][Altis] Main AO faction randomization- [Fixed] Enemy F.A.R.P not spawning any CAS helis
- [Fixed] CAS heli patrol script
- [Fixed] Prio Depot destruction timer- [Tweaked] Size of Settings menu increased
- [Tweaked] Hotkey for Settings menu (Custom control 'Use Action 20')
- [Tweaked] Vehicle engine shut off when player dies/disconnects
- [Tweaked] Aiming coefficient lowered to 70% of Vanilla
- [Tweaked] SubObj Depot holdaction distance increased
- [Tweaked] Enemy fleeing value set to 0 (disabled)
- [Tweaked][Altis] F.O.B H-Barrier and helipads adjusted
- [Tweaked] Sensor and datalink settings for vehicles
- [Tweaked] Sidemission reward weight and blacklist
- [Tweaked] Backend code for how factions are handled
- [Tweaked] Backend code for how enemy groups and vehicles are spawned
- [Tweaked] Sidemission Destroyer cleanup code -
Changelog for 3.4.09
- [Added] Respawn vehicle admin option
- [Added] Sidemission Destroy Weapons Shipment: Officers/SQLs/TLs now drop intel
- [Added][Altis] Main AO faction randomization- [Fixed] Enemy F.A.R.P not spawning any CAS helis
- [Fixed] CAS heli patrol script
- [Fixed] Prio Depot destruction timer- [Tweaked] Size of Settings menu increased
- [Tweaked] Hotkey for Settings menu (Custom control 'Use Action 20')
- [Tweaked] Vehicle engine shut off when player dies/disconnects
- [Tweaked] Aiming coefficient lowered to 70% of Vanilla
- [Tweaked] SubObj Depot holdaction distance increased
- [Tweaked] Enemy fleeing value set to 0 (disabled)
- [Tweaked][Altis] F.O.B H-Barrier and helipads adjusted
- [Tweaked] Sensor and datalink settings for vehicles
- [Tweaked] Sidemission reward weight and blacklist
- [Tweaked] Backend code for how factions are handled
- [Tweaked] Backend code for how enemy groups and vehicles are spawned
- [Tweaked] Sidemission Destroyer cleanup code -
It's part of the AWE modset review happening at the moment. This along with other suggestions are being looked at.
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Mission Name:
PMC Ops Revenge Week 10
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 43
Platoon // 3 man element
Alpha - Delta // 9 man elements
Nomad // 2 man recon element
Vortex // 2 man pilot team
Situation
Following by our example the rebels have targeted several of the government AA nets, making the skies safe again. This is fortunate as we will need air transport for the current mission.
The information we received from the un encrypted laptop recovered we have a plan to drive a wedge between the Russians and the local government. We will infiltrate one of their communications hubs and use that location to access and disrupt the Russian operations by uploading a malicious file. If done correctly the Russians will believe that it was orchestrated by someone inside the Chernorussian government, thus placing a wedge between the two groups.
Assets:
1 x UH-60M
1 x MH-6M
Various ground support vehicles
Friendly Forces:
UN Observation force
Chernarussian rebels
Enemy Forces:
Local criminal factions
Neutral Forces:
Chernarus Defense forces
Russian Military observers/advisors
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
Infiltrate one of two communications hubs and attempt to gain access to the secure network. Use the government network to access the Russian systems and disrupt them. We will be infiltrating the site at night while the guard is at a minimum.
Execution
Objectives:
1. Infiltrate the Chernorussian communications hub
2. Access the computer to upload the files
3. Maintain the cover supplied by the humanitarian mission
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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JaJe
in Ban Lifted
Hi Jaje,
I have removed the ban as your 3 days have been completed.
I would advise you to read our rules to avoid a future ban.
https://forums.ahoyworld.net/topic/8575-ia-rules-guidelines/
Midnight
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Mission Name:
PMC Ops Revenge Week 9
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Revenge.html(Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 43
Platoon // 3 man element
Alpha - Delta // 9 man elements
Nomad // 2 man recon element
Vortex // 2 man pilot team (Grounded for this mission)
Situation
The rebels have managed to capture and hold Electozavodsk. In doing so they acquired several attack helicopters which were at the location. In using these assets against the government forces the rebels have caused a large reaction from the government. All airspace in the region has been closed to all no government aircraft, including humanitarian aircraft. They have erected several AA nets to enforce this policy. The rebels have essentially made their new attack aircraft unusable by overplaying their hand.
Another effect of this recent escalation is that a group of civilian medics are now trapped in the combat area with no way of being airlifted out and fighting intensifying around them.
Assets:
1 x UH-60M
1 x MH-6M
Various ground support vehicles
Friendly Forces:
UN Observation force
Chernarussian rebels
Enemy Forces:
Local criminal factions
Neutral Forces:
Chernarus Defense forces
Russian Military observers/advisors
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
Our task is to move into the area and evacuate the civilian medical personal. Additionally any damage we can do to the AA net over that area would free up rebel activities.
Execution
Objectives:
1. Find and make contact with the trapped medical personal
2. Evac them to the hospital in Vybor
3. Where possible disable elements of AA net
4. Maintain the cover supplied by the humanitarian mission
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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Mission Name:
PMC Ops Revenge Week 8
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 43
Platoon // 3 man element
Alpha - Delta // 9 man elements
Nomad // 2 man recon element
Vortex // 2 man pilot team
Situation
The rebels, thanks to our hep and supplies, now have the strength were they believe they can assault one of the main towns in the province. They intend to launch an assault on Electozavodsk at dawn. They have requested that we cover their flank and provide a QRF force where needed.
Assets:
1 x UH-60M
1 x MH-6M
Various ground support vehicles
Friendly Forces:
UN Observation force
Chernarussian rebels
Enemy Forces:
Local criminal factions
Neutral Forces:
Chernarus Defense forces
Russian Military observers/advisors
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
Support the assault on Electozavodsk by covering the rebels Eastern flank and by providing QRF if needed.
Execution
Objectives:
1. Protect the Rebels Eastern flank
2. Provide QRF if needed
3. Maintain the cover supplied by the humanitarian mission
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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The poll is now closed and the result is clear.
Staff will look at the implementation of this in the coming days. Please bear with us as we go through this process.
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- Fix incorrect function name
- Made Zeus code play nice if ZEN is being used
- Cleaned up zeus and admin menu
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Changelog for 3.4.08
- [Added] Prio mission Depot
- [Added] Prio mission Enemy F.A.R.P
- [Added] Player settings menu ([Home] key)
- [Fixed] Taru Pod destruction eventhandler
- [Fixed] Main AO SubObj Mortar disassembly
- [Fixed] Vehicle respawn script Taru Pod handling
- [Fixed] Don't draw medic icon on self if down
- [Tweaked] Main AO SubObj Mortar firing loop
- [Tweaked] Main AO SubObj repetition
- [Tweaked] Sidemission Destroyer despawn
- [Tweaked] Vehicle unflip action
- [Tweaked] Main AO garrison buildings
- [Tweaked] Seat restrictions (player is moved to cargo if seat is restricted)
- [Tweaked] Re-enabled Main AO heli spawns
- [Tweaked] AO reinforcement logic overhaul (Prio Factory/Depot/F.A.R.P)
- [Tweaked] Enemy air engagement function
- [Tweaked] Vehicle engine off if driver is killed/gets out/disconnects
- [Tweaked] Dead player bodies deletion from vehicles on disconnect
- [Tweaked] Main AO SubObjs Command and Comms
- [Tweaked] Prio mission repetition
- [Removed] Prio mission Vehicle Factory
- [Removed] Prio mission Heli Factory
- [Removed] Prio mission Infantry Factory
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Mission Name:
PMC Ops Revenge Week 7
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 43
Platoon // 3 man element
Alpha - Delta // 9 man elements
Nomad // 2 man recon element
Vortex // 2 man pilot team
Situation
The local criminal groups have made several bold attacks against humanitarian efforts in the area, This makes our efforts, while only a cover, look ineffective. We obviously cannot allow this slight against our reputation. Along with this we have been contracted by the rebels to destroy 3 fuel silos near Berezino being used by government forces in order to reduce the ability of their forces to move around.
Assets:
1 x UH-60M
1 x MH-6M
Various ground support vehicles
Friendly Forces:
UN Observation force
Chernarussian rebels
Enemy Forces:
Local criminal factions
Neutral Forces:
Chernarus Defense forces
Russian Military observers/advisors
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
We have obtained cover to move aid to the hospital in Berezino. This will lead us near both objectives. Move into the area get payback on the criminal factions and complete the contract for the rebels.
Execution
Objectives:
1. Destroy the criminal compound to send a strong message
2. Demolish the target fuel silos
3. Maintain the cover supplied by the humanitarian mission
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
- RiverWolf, Schubz, applechaser and 2 others
- 5
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Mission Name:
PMC Ops Revenge Week 6
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 43
Platoon // 3 man element
Alpha - Delta // 9 man elements
Nomad // 2 man recon element
Vortex // 2 man pilot team
Situation
In recent weeks the CDF have executed a number of successful raids against rebel positions and have arrested numerous "Criminals". These rebels have been held at various installations around the province. They have planned to move all the "Criminals" to a central location to be tried for their crimes. We have been able to acquire intel on the location of this central holding area and have identified a prime location for an ambush.
Assets:
1 x UH-60M
1 x MH-6M
Various ground support vehicles
Friendly Forces:
UN Observation force
Chernarussian rebels
Enemy Forces:
Local criminal factions
Neutral Forces:
Chernarus Defense forces
Russian Military observers/advisors
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
We are to setup to ambush the prisoner convoy to free the captured rebels. We have arranged for the rebels to conduct a diversionary raid to draw away any potential QRF forces.
Execution
Objectives:
1. Setup an ambush for the prisoner transport
2. Release and transport the prisoners to safety
3. Maintain the cover supplied by the humanitarian mission
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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Sorry for no response on this, I have added this to the list for upcoming Mod list review, will update here when that process is complete
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Added to the list for upcoming Mod list review, will update here when that process is complete
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Not sure of the scope for this, having access to an AAR would be pretty cool. Not sure if it would be applicable to a 24/7 server but for gamenights it could be awesome.
I will look at the requirements of this over the weekend and determine if it is even feasible for us to include.
If that is a yes then it will be included in upcoming modlist review for AWE.
I will update here when I have more info
- Xwatt, Mikael and possiblyEOD
- 2
- 1
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Added to the list for upcoming Mod list review, will update here when that process is complete
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Added to the list for upcoming Mod list review, will update here when that process is complete
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Good idea, Let me ask our forums guru Ghostdragon and see what we can do.
Invade & Annex Aim Coefficient Poll
in Invade & Annex
Posted
Hey all,
The change requested has been implemented and will be live on server from Tomorrow.
See https://forums.ahoyworld.net/topic/8308-invade-annex-3-version-history-and-feedback-thread/page/14/ for full changelog.