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Lindi

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  1. Like
    Lindi reacted to Xwatt in EU2 Zeus Ops Feedback/Discussion Thread   
    Few updates from the current, and past versions:
     
    - The Arsenal is Back (restricted to a certain extent of course)
    - Some new additions to the arsenal (RPG's, Titan AT and Titan AA - thank me later missile specialists)
    - The save loadout function works now on Map > Settings (if it doesn't it's because I have forgotten to place a protection zone - please remind me if that's the case!)
    - Teams are now split into their own seperate squads
    - Armour crew are now repair specalists
     
     
  2. Like
    Lindi reacted to SnappahArts in Hi from a new but improving pilot!   
    Hey,
     
    I have been looking for a unit for ages but never found one for me, everyone is too stringent on times, I'm UK based but can't commit to weekends as I work 12-closes (1am BST/GMT) and some weekday nights, so it's nice to find a server that does events but also has a public server up and running!
     
    I play pilot/CAS and have been teaching myself on the editor, I sit in teamspeak when I can and am still learning! Hope to see you guys around,
     
    Snappah!
  3. Like
    Lindi reacted to Admiralbumfluff in Zeus missions Ideas box   
    So I have noticed the difference in certain mission types and player participation.

    I thought maybe its best if the playerbase could throw ideas my way so I can run the OP's that YOU are interested in.
  4. Like
    Lindi reacted to Nutek in [EU2] Zeus Operations 29/09/19 @ 15:00 UTC   
    Awesome gamenight ! Really enjoyed it !
    Took more than 2hrs so I had to leave at the very end but it was greatly carried during the entire operation.
     
    See u next one ! Cheers !!!
  5. Like
    Lindi reacted to Xwatt in EU2 Zeus Ops Feedback/Discussion Thread   
    Ok, I think I can accomodate for both parties here:
     
    my suggestion. We add the save gear to map > settings. You use it if you don't want to go through the hassle of getting the kit everytime you respawn, or you don't use it if you want play purely for the immersion. It's down to the player then if they want to take the more arcade or realism route.
  6. Like
    Lindi reacted to Gambit in EU2 Zeus Ops Feedback/Discussion Thread   
    I can't agree more @Jenkins, I suggested the American style because that would, in my opinion, help open up the leadership roles, make them more accessible. With that said, some people would more likely take up those roles and with time, a level of leadership would train itself to work together, which in turn would make the newcomers' experience a bit more seamless, when they jump in a role of a rifleman. In my opinion teaching the community, and providing less daunting environment where they can easily hop in to learn should be the goal for us, so the community can grow. We, as players can do so much, lead by example, and offer help along the way, but ArmA's learning curve is already pretty steep with the million keybinds, adding a communication layer over it with TFAR, for people who just started to participate in these missions can be intimidating.
    I've heard too much that nobody wants to step up. I encourage all of you to take on these roles when situation arise, a little bit harder, but get your feet wet, because the appretiation from your fellow lads after, even when you try to carry out a hastily made half-baked bad plan, is worth the effort.
    Making the SL role more accessible and providing the option with an extra TL in the squads could provide more opportunity to get the experience, give more capacity to SLs to help their TLs learn. I usually join in at the latest time i can as to fill the missing roles if needed, and lately i've seen that SLs likely taken, but TLs are empty.
     
    Either way, even if the squad structure stays the same as is, it's upon the community to cultivate an environment where people won't feel intimidated to take these roles, and in the same time everyone can find the courage to tackle the challenge. I'm sure, if anyone interested, the more experienced guys and zeuses are willing to help, just ask for it. In the times i've been around, everyone (ofc with a few exceptions) was more than happy to help or eager to learn, this is why i personally prefer to hang around in this community. Great potential, incredible amount of effort from the zeuses, staff and regulars every week.
     
  7. Haha
    Lindi reacted to Mark T in How do you roll in combat ?!   
    also:
     
  8. Like
    Lindi got a reaction from Nutek in How do you roll in combat ?!   
    I find myself playing more and more as an autorifle. The LIM is just so sublime, what it lacks in punch it more than makes up for in accuracy! Ammo is also quite light so you can pack around 1000 rounds if need be.
     
    Very nice albeit does lack the kick of the heavier rifles. The rpk is a very strong contender these days, but the LIM is love!

    Translated pretty well into modded as well the M249 is so nice.
  9. Like
    Lindi reacted to Minipily in is this comunity stil alive?   
    It's been a bit quiet in certain areas, depends what you want to come back here for.
     
    If you're interested in EU1 then that is obviously still around, some old faces may still be around too. Depends if you're playing for community or just playing there.
     
    EU2 is now doing organised gamenights every weekend and I believe sometimes in the week, if you're interested in some lightly modded (pretty much just TFAR) gameplay with a similar mindset to EU3 (organised, communication teamwork) then you might wanna check that out.
     
    EU3/AWE is down, no idea when it will be ready. Perhaps, next year if we're lucky but again, it's very grey on grey.
     
    EU6/MSO is around, we do heavily communication orrientated, challenging gameplay. It's had a break currently just due to the fact I'm in a new job and a bit spent on more heavy strain gaming.
     
    Discord exists, so if you'd like to use that then it's there.
     
    Teamspeak still has its regulars come in, as always me and the lads are down in the Navigation Deck and you'll find some others groups in and around the ship.
     
    I think all AW servers have moved to ArmA 3 Workshop now, Repo is pretty outdated and I rarely see it being used anymore on ArmA period.
     
    I believe you were more of an AWE regular so it's easy to understand why you thought the server was on its last legs, but there's still a home for everyone here and AWE is just having a much needed renovation.
     
    Pop in whenever you want obviously, but it does depend on what you're looking for.
  10. Like
    Lindi got a reaction from WinterMute in Tactical's KOTH Highlights   
    @Tactical You are in a good position, the only way is up! ☝️

    Just take a moment to listen and try to apply the stuff that works on our server. You will soon win the hearts of your passengers while providing reliable and continuous transport to the team.
  11. Like
    Lindi got a reaction from WinterMute in Tactical's KOTH Highlights   
    Why are we talking KOTH here at all? I think we all agreed a few posts ago KOTH and I&A is worlds apart?

     
  12. Like
    Lindi got a reaction from Tactical in Tactical's KOTH Highlights   
    @Tactical You are in a good position, the only way is up! ☝️

    Just take a moment to listen and try to apply the stuff that works on our server. You will soon win the hearts of your passengers while providing reliable and continuous transport to the team.
  13. Like
    Lindi got a reaction from JANXOL in Tactical's KOTH Highlights   
    A good point indeed. 
     
    I saw this brewing a few days ago on the server. Heated discussion for sure, but I thought this would have been squared away by now.
  14. Like
    Lindi got a reaction from Admiralbumfluff in Tactical's KOTH Highlights   
    A good point indeed. 
     
    I saw this brewing a few days ago on the server. Heated discussion for sure, but I thought this would have been squared away by now.
  15. Like
    Lindi reacted to Admiralbumfluff in Tactical's KOTH Highlights   
    @Lindi the real question is why does any of this matter ? 🤣
  16. Like
    Lindi got a reaction from applechaser in Tactical's KOTH Highlights   
    Why are we talking KOTH here at all? I think we all agreed a few posts ago KOTH and I&A is worlds apart?

     
  17. Like
    Lindi reacted to Xwatt in [EU2] Zeus Operations 08/09/19 @ 15:00 UTC   
    [EU2] Zeus Operations - Malden Reprisal [Week Four]
    15:00 UTC
     
    Server Details:
    IP: 144.76.82.169:2602
    Port: 2602
     
    Mods Required:
    TFAR
    CBA_A3
     
    TS adress: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 15:00 UTC
     
    Expected Mission Length: 150+ minutes (may go over or under expected mission length)
     
    Player Slots: 60
     
    Brief Summary:
    Last week, we fought through 4 major towns in Sourthern Malden. This week, we will take the final point in southern Malden, the Peninsula. We will start out by battling through dense vegetation and forestry, as we have gotten intel that a NATO UAV has crashed, and we can recover the codes it was carrying with it. We must get to this UAV before NATO can recover it and extract it from the area. Secondly, we will move further south down the peninsula to breach the NATO defensive line. This spans horizontally across the peninsula and it set as a barrier that NATO will attempt to use to stop us in our tracks. After this, we will attack a NATO logistics FOB, a heavily fortified base stationed in the flat plains of southern Malden. Lastly we will take the docks, which NATO uses as a strategic point to export and import goods across the island of Malden.
     


     
    ==============================================================================================
  18. Like
    Lindi reacted to Gambit in Tactical's KOTH Highlights   
    In I&A you would have been dead on approach, you would have lost your main rotor at least twice, blown up about 6-8 times. Hitting the fence is wonky, sometimes works, sometimes doesn't. The very first landing you did, you tried to use the buiilding as cover, yet you still landed on the far side of the compund, exposing yourself.
    In KOTH these might work, but AI is far more efficient with lock on missiles and everything else.
     
    And just curious, because i dont really like compilation videos, how many landings didn't make into this video. How many ended up in flaming wrecks. Skill is one thing, but consistency is the key. If you blow up 10 times then make it once and record the one to show it off as skill, well, in I&A and ovarall anywhere, wont get you good pilot status. Doing one extraordinary stunt is not as impressive as doing the less extraordinary but still hard to do stuff all day every day.
     
    What about the 99% J-hook landings? There are far more landing types out there for every situation. Barrier landing, out of trim cutback, etc. Every situation requires to use the appropriate landings. Flying is so much more than just speed. Starts from picking the LZ while doing a map-recon. Fisinhing it with getting back to base intact. Reliability is key here, on a long OP like I&A or zeus ops, players prefer a pilot who gets them to the fight, every. single. time. And not in front of an enemy squad to get instantly moved down while the heli leaves riddled with bulletholes forcing the players to watch the respawn screen and hop on the same heli just to repeat this process fr about 5 times more until one day, finally they get to fire at least one bullet and take down an enemy with it.  
     
    Being overconfident, disregarding the environment factors (big difference between KOTH player accuracy and available weapon systems and I&A AI behaviour) makes you less of a reliable pilot, hence they will mock you, until you adapt to the environment and needs of others. In I&A infantry wants to be on the ground, in cover, not immediately under fire while landing. In KOHT, they want to get next to the other guy just to shoot him and tbag him. Big difference. A good pilot takes these into consideration, not just trying to do the best airshow. Entertaining yout passengers is one thing, but you have to know when you can do a barrelroll to entertain, and when you have to switch to serious mode and place your passengers' safety above everything else. And by safety i dont moean get them disembark and whatever happens to them afterwards is on them. No. You are resposible for that. That would be like, here, im gonna drop you in a pond filled with piranhas, if you die, its on you.
     
    If you accept an advice, slow the approach, pick safer LZs, and take the humble approach. Be consistent, They want to get there, they want to fight. Help them achieve their goal.
    Either they trust you to do safe landings, getting them close to their goals, being consistent, every single time, or they will find another pilot and mock you when you say you are the 3rd best pilot in the world. Because in their eyes, you are fulfilling your goals (flashy, dangereous, unnecessarily extreme landings just to flex your skills) and not helping them achieve their goal (get on the ground and fight, not hopping on a helicopter, taking part in an airshow then die on approach).
     
    Good luck
  19. Haha
    Lindi reacted to Xwatt in ArmA 3 Screenies & Videos Thread   
  20. Like
    Lindi reacted to MidnightRunner in EU2 Zeus Ops Feedback/Discussion Thread   
    @Spaget69 we also have missions on a Friday evening. Currently on Livonia so contact DLC is required.
     
  21. Haha
    Lindi got a reaction from D_ARK0 in I&A 4 Beta Test Feedback   
    I think I've seen something similar elsewhere!
  22. Like
    Lindi reacted to GhostDragon in EU2 TFAR Trial!   
    Ahoy all, 
     
    We have heard the requests made for TFAR to be permanently run on I&A3 on our EU2 server, as such, its here! 
     
    We are trialing running TFAR on EU2 all the time now. The test will run for a few weeks and if the feedback is good then it will stay for the long term!
     
    Hope you all enjoy this new variation of I&A 3 on our servers!
  23. Like
    Lindi reacted to LH5 in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  24. Like
    Lindi reacted to Grayal in Hullo, Im grayal, From Scotland. Glad to be here   
    Been playin the sever for a wee while noo and decided i want to be a bigger part o it. So here i am. 
     
  25. Like
    Lindi reacted to Xwatt in [EU2] Zeus Operations - TFAR   
    After conclusive testing, we have decided to use TFAR as the radio mod of choice for our [EU2] Zeus Operations. To keep it short, we decided to use TFAR over ACRE as TFAR natively supports vehicle intercom, whereas ACRE requires ACE to access this function.
     
    We will use TFAR in the upcoming operation this Sunday, and to make this transition easier, on the following days, we will be online on EU2 and TS to teach you how to set up and operate TFAR effectively;
     
    Thursday 22nd August  at 18:00 UTC (7PM BST) Friday 23rd August at 18:00 UTC (7PM BST)  
    TFAR Download Link: https://steamcommunity.com/sharedfiles/filedetails/?id=894678801&searchtext=task+force+arrowhead
     
    Based on community feedback, we hope that implementing TFAR will help aid communications and bring an overall smoother experience to the operations.
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